Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

The Damage-over-time derby! The game's best dots

Woodenplank
Woodenplank
✭✭✭✭
A few rules and clarifications:
  • I consider a DoT to be a "fire and forget" skill that does periodic damage - that means I do not include Channeled skills.
  • The skills on this list do not necessarily count as "Damage over Time" according to the game (e.g. Deadly Set, Thaumaturge CP), but are still included as "delayed/periodic" direct damage.
  • I am not counting ultimates in these lists as their usage is somewhat more situational/encounter dependent.
  • If there are two DPS morphs, I choose the highest DPS (e.g. Venomous Claw > Burning Embers since hybridization)
  • All Damage values are based on the same build with the same Spell/Weapon Damage.
Q: But don't Sorcs/Arcanists/Templars have additional Weapon/Spell damage from passives?!
A: Yes, but that would create a "build bias" where sampling a build with high WD/SD makes those DoTs look better, where low WD/SD builds make them look worse. See the last section for further details though.

Without further ado, here's my list of everything I consider "DoTs" under the above rules.
==== TEMPLAR ====

Blazing Spear - 2970 Magicka - 10 seconds
Total Damage: 38136
Damage/Second: 3813
Resource/Second: 297
Auxillaries: AoE damage, group synergy, partially instant

Vampire's Bane - 2970 Magicka - 32 seconds
Total Damage: 64101
Damage/Second: 2003
Resource/Second: 92.8125
Auxillaries: Major Savagery/Prophecy

Solar Flare - 2700 - 20 seconds
Total Damage: 41055 (incl. self-bonus)
Damage/Second: 2053 (incl. self-bonus)
Resource/Second: 135
Auxillaries: +5% Templar Skill Damage Dealt

PotL - 1136 Stamina - 6 Seconds
Total Damage: 23754 - (36233?) - 48712
Damage/Second: 3959 - 8119
Resource/Second: 189.33
Auxillaries: Minor Breach
Comment: Final blast (12479) deals up to 200% more damage on final blast. Is this 300% of base damage or 200% of base damage??



==== Dragonknight ====

Noxious Breath - 2536 Stamina - 24 Seconds
Total Damage: 57621
Damage/Second: 2401
Resource/Second: 105.67
Auxillaries: Major Breath, AoE

Venomous Claw - 2146 Stamina - 24 seconds
Total Damage: 58410
Damage/Second: 2433.75
Resource/Second: 89.4167
Auxillaries: Gauranteed Poisoned Status proc

Flames of Oblivion - 2160 Magicka - 15 seconds
Total Damage: 56088
Damage/Second: 3739.2
Resource/Second: 144
Auxillaries: Up to 3 targets, Major Savagery/Prophecy

Eruption - 270 Magicka/s - 15 seconds
Total Damage: 64303
Damage/Second: 4287
Resource/Second: 270
Auxillaries:

Burning Talons - 3780 Magicka - 5 seconds
Total Damage: 100103
Damage/Second: 20020.6
Resource/Second: 756
Auxillaries: AoE, Ignite Synergy



=== Necromancer ===
Rapid Rot +10% damage to all DoTs.

Detonating Siphon - 0000 - 20 seconds
Total Damage: 62129
Damage/Second: 3106.45
Resource/Second: 0
Auxillaries: Increases damage dealt by 3% when slotted

Avid Boneyard - 2970 Magicka - 10 seconds
Total Damage: 52319 - 61631
Damage/Second: 5232 - 6163
Resource/Second: 297
Auxillaries: Consume Corpse to deal 30% more damage, can proc own synergy (this is included in listed damage)

That's it for the DoT class!


=== Nightblade ===

Lotus Fan - 3780 Magicka - 20 seconds
Total Damage: 45027
Damage/Second: 2251
Resource/Second: 189
Auxillaries: Teleport Strike, Minor Vulnerability, absolutely horrible animation for weaving, AoE

Twisting Path - 2700 Magicka - 12 seconds
Total Damage: 40656
Damage/Second: 3388
Resource/Second: 225
Auxillaries: Major Expedition, AoE

Debilitate - 2970 Magicka - 20 seconds
Total Damage: 44792
Damage/Second: 2240
Resource/Second: 148.5
Auxillaries: Applies Overcharged Status Effect


=== GUILD/WORLD SKILLS ===

Degeneration - 2065 Magicka - 24 seconds
Total Damage: 51246
Damage/Second: 2135
Resource/Second: 86
Auxillaries: Major Sorcery/Brutality, +2% Max Magicka and Recovery for slotting

Scalding Rune - 2754 Magicka - 26 seconds
Total Damage: 55574
Damage/Second: 2137
Resource/Second: 106
Auxillaries: +2% Max Magicka and Recovery for slotting

Barbed Trap - 2365 Stamina - 20 seconds
Total Damage: 48953
Damage/Second: 2447.65
Resource/Second: 118.25
Auxillaries: Hemorrhaging status effect, grants Minor Force, grants +3% Weapon/Spell Damage from slotting via. FG passives

(Consuming)SoulTrap - 2700 Magicka - 20 seconds
Total Damage: 43362
Damage/Second: 2168
Resource/Second: 135
Auxillaries: Restores Health, Magicka, Stamina if enemy dies. And fills a Soul Gem, lol.



=== WEAPON SKILLS ===

Rending Slashes - 1971 Stamina - 20 seconds
Total Damage: 46496
Damage/Second: 2325
Resource/Second: 98.55
Auxillaries: Hemorrhaging Status Effect

Deadly Cloak - 2759 Stamina - 20 seconds
Total Damage: 50830
Damage/Second: 2542
Resource/Second: 138
Auxillaries: Major Evasion

Stampede - 3901 Stamina - 15 seconds
Total Damage: 56034
Damage/Second: 3736
Resource/Second: 260
Auxillaries: AoE, initial damage is always a crit

Carve - 2983 Stamina - 12-22-32 seconds
Total Damage: 44056 - 90369
Damage/Second: 3671 - 2824
Resource/Second: 248.6 - 93.22
Auxillaries: AoE, self-shield,
Comment: Due to partial instant damage DPS looks better for shorter duration

Destructive Reach - 2700 Magicka - 20 seconds
Total Damage: 45085
Damage/Second: 2254
Resource/Second: 135
Auxillaries: Gauranteed Elemental Status Effect (Burning, Concussed, or Chilled),
Comment: Dragonknights, Sorcerers, and Wardens may get extra mileage from this depending on staff type

Unstable Wall - 2970 Magicka - 10 seconds
Total Damage: 36442
Damage/Second: 3644.2
Resource/Second: 148.5
Auxillaries: AoE, Burning Enemies take +10% damage from Wall of Fire, Wall of Storms Off Balance
Comment: Dragonknights, Sorcerers, and Wardens may get extra mileage from this depending on staff type



=== Arcanist ===

Fulminating Rune - 3510 Magicka - 20 seconds
Total Damage: 56805
Damage/Second: 2840.25
Resource/Second: 175.5
Auxillaries: Runebreak Synergy


=== Sorcerer ===

Lightning Flood - 2791 Magicka - 10 seconds
Total Damage: 35050
Damage/Second: 3505
Resource/Second: 232.5833
Auxillaries: Conduit Synergy

Liquid Lightning - 2791 Magicka - 15 seconds
Total Damage: 39165
Damage/Second: 2611
Resource/Second: 186
Auxillaries: Conduit Synergy

Haunting Curse - 2791 Magicka - 12 seconds
Total Damage: 40246
Damage/Second: 3353.83
Resource/Second: 232.5833
Auxillaries: Area Damage


=== Warden ===

Subterranean Assault- 1756 Stamina - 6 seconds
Total Damage: 49038
Damage/Second: 8173
Resource/Second: 292.67
Auxillaries:

Fetcher Infection - 2970 Magicka - 20 seconds
Total Damage: 59001
Damage/Second: 2950
Resource/Second: 148.5
Auxillaries: Minor Vulnerability, every 2nd cast deals +60% damage.
Comment: 30% more than tooltip damage on average, this this is already included in the above.

Arctic Blast - 4320 Magicka - 20 seconds
Total Damage: 59640
Damage/Second: 2982
Resource/Second: 216
Auxillaries: Self-heal, AoE damage

Winter's Revenge - 3240 Magicka - 12 seconds
Total Damage: 32184 - 41839.2
Damage/Second: 2682 - 3486.6
Resource/Second: 270
Auxillaries: Higher chance to apply Chilled status effect, AoE
Comment: Deals 30% more damage with a Destruction Staff equipped.

Cutting Dive - 1950 Stamina - 10 seconds
Total Damage: 41171
Damage/Second: 4117
Resource/Second: 195
Auxillaries: Off-Balance when used at range

I rate DoTs by three metrics:
  • Total Damage Done (is it worth the global cooldown, or should you just use your spammable again?)
  • Total Resource per second (how hard is it to sustain uptime?)
  • Total Damage per max Spell- or Weapon Damage (adjusting for build differences)

Without further ado:
Dots by Damage Dealt
  1. Flames of Oblivion - 100103
  2. Stampede - 90369
  3. Burning Talons - 64303
  4. Blazing Spear - 64101
  5. Avid Boneyard - 62129
  6. Eruption - 61631
  7. Arctic Blast - 59640
  8. Fetcher Infection - 59001
  9. Noxious Breath - 58410
  10. Solar Flare - 57621
  11. Venomous Claw - 56088
  12. Rending Slashes - 56034
  13. Debilitate - 55574
  14. Scalding Rune - 51246
  15. Soul Trap - 50830
  16. Subterranean Assault - 49038
  17. Degeneration - 48953
  18. Vampire's Bane - 48712
  19. Deadly Cloak - 46496
  20. Destructive Reach - 45085
  21. Detonating Siphon - 45027
  22. Twisting Path - 44792
  23. Barbed Trap - 43362
  24. Winter's Revenge (Destro) - 41839
  25. Cutting Dive - 41171
  26. Power of the Light - 41055
  27. Lotus Fan - 40656
  28. Haunting Curse - 40246
  29. Carve - 40086.2
  30. Liquid Lightning - 39165
  31. Unstable Wall - 36442
  32. ALT Lightning Flood - 35050
  33. Winter's Revenge - 32184

Dots by Resource/second
  1. Detonating Siphon - 0
  2. Degeneration - 86
  3. Venomous Claw - 89.42
  4. Vampire's Bane - 92.81
  5. Carve - 93.22
  6. Rending Slashes - 98.6
  7. Noxious Breath - 105
  8. Scalding Rune - 106
  9. Barbed Trap - 118.25
  10. Destructive Reach - 135
  11. Soul Trap - 135
  12. Solar Flare - 135
  13. Deadly Cloak - 138
  14. Flames of Oblivion - 144
  15. Unstable Wall - 148.5
  16. Debilitate - 148.5
  17. Liquid Lightning - 186
  18. Lotus Fan - 189
  19. Power of the Light - 189.3
  20. Twisting Path - 225
  21. ALT Lightning Flood - 232.6
  22. Haunting Curse - 232.6
  23. Stampede - 260
  24. Eruption - 270
  25. Avid Boneyard - 297
  26. Blazing Spear - 297
  27. Burning Talons - 756

Dots by Damage Dealt (Weapon/spell Damage adjusted)
  1. Flames of Oblivion - 10.5
  2. Stampede - 9.5
  3. Burning Talons - 6.7
  4. Blazing Spear - 6.7
  5. Avid Boneyard - 6.5
  6. Eruption - 6.5
  7. Arctic Blast - 6.3
  8. Fetcher Infection - 6.2
  9. Noxious Breath - 6.1
  10. Solar Flare - 6.0
  11. Venomous Claw - 5.9
  12. Rending Slashes - 5.9
  13. Debilitate - 5.8
  14. Scalding Rune - 5.4
  15. Soul Trap - 5.3
  16. Subterranean Assault - 5.1
  17. Degeneration - 5.1
  18. Vampire's Bane - 5.1
  19. Deadly Cloak - 4.9
  20. Destructive Reach - 4.7
  21. Detonating Siphon - 4.7
  22. Twisting Path - 4.7
  23. Barbed Trap - 4.5
  24. Winter's Revenge (Destro) - 4.4
  25. Cutting Dive - 4.3
  26. Power of the Light - 4.3
  27. Lotus Fan - 4.3
  28. Haunting Curse - 4.2
  29. Carve - 4.2
  30. Liquid Lightning - 4.1
  31. Unstable Wall - 3.8
  32. ALT Lightning Flood - 3.7
  33. Winter's Revenge - 3.4

Addendum:
  • Note that Lightning Splash has both of its morphs listed.
  • Winter's Revenge gets a 30% Damage bonus from wielding a Destruction staff. I've listed both with/without this bonus.
  • Carve is listed for maximum duration (32 seconds at 3 stacks).

Let me know if I missed anything!
Edited by Woodenplank on 14 February 2024 18:15
I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • QB1
    QB1
    ✭✭
    This is very interesting. I would love to see a few single target dots get some love! They have been so bad since dots got gutted after scalebreaker.

    -Templar’s Vampires Bane is terrible.
    -Soul trap has needed reworked since the game released.
    -Degen is solid in that it gives sorcery/brutality, but structured entropy could use a buff to the damage or healing to make it more appealing

    All of these and most other dots feel pretty underwhelming tbh
    Edited by QB1 on 16 February 2024 02:49
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    haunting curse for sorc is NOT a dot

    it does 2 instances of burst direct dmg, basically the same as deep fissure/subterranean assault except it sticks to the target instead of emanating from you

    my personal thoughts on dots is that they are all way too slow ticking, so unless you have a lot of them, they are almost unnoticeable

    the only ones that actually are good for proccing things are fast dots (arcanist beam, necro tethers, and then the 1 sec dots like caltrops and other ground based dots)

    sticky dots are only useful when using a lot of them, and for the fact they stick with the target
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Woodenplank
    Woodenplank
    ✭✭✭✭
    haunting curse for sorc is NOT a dot

    it does 2 instances of burst direct dmg, basically the same as deep fissure/subterranean assault except it sticks to the target instead of emanating from you
    A few rules and clarifications:
    • I consider a DoT to be a "fire and forget" skill that does periodic damage - that means I do not include Channeled skills.
    • The skills on this list do not necessarily count as "Damage over Time" according to the game (e.g. Deadly Set, Thaumaturge CP), but are still included as "delayed/periodic" direct damage.

    I know it's two bursts of direct damage - the same way that Power of the Light is, for instance.
    However, Haunting Curse's only function is to be put on one target, and then it deals damage as time passes, allowing you to take other actions instead. Specifically it's damage is dealt over 12 seconds.

    Hence it is functionally not really different from a "true DoT" - which is why I included it.

    I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
    But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭

    Not surprisingly, Sorc's three skills are all at the bottom of the rankings. Even after excluding Winter Revenge (because of Destro), Sorc's skill is actually the weakest (ALT Lightning). But ironically, if dots by Resource/second, Sorc skill consumption is among the best.
    Why does Sorc have so many low-damage but high-cost skills? Clearly needs to be redesigned or buffs.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Woodenplank
    Woodenplank
    ✭✭✭✭
    the only ones that actually are good for proccing things are fast dots (arcanist beam, necro tethers, and then the 1 sec dots like caltrops and other ground based dots)

    And while halving the tick frequency of single target dots back in Update 35 was clearly just another entry in a long line of failed attempts to fix Cyrodiil lag about cleaning up a lot of the power discrepancies between [dots], which [were] stagnating diversity of weapon choice in a lot of areas, it inadvertedly nerfed a bunch of stuff that needed no nerfing.

    Sets that rely on damage frequency like Draugrkin or Runecarver's Blaze are downright 50% nerfed on single-target DoTs, and those sets weren't even particularly strong to begin with...
    ZhuJiuyin wrote: »
    Not surprisingly, Sorc's three skills are all at the bottom of the rankings. Even after excluding Winter Revenge (because of Destro), Sorc's skill is actually the weakest (ALT Lightning). But ironically, if dots by Resource/second, Sorc skill consumption is among the best.
    Why does Sorc have so many low-damage but high-cost skills? Clearly needs to be redesigned or buffs.

    And the only update to Lightning Splash scheduled for U40 is
    Increased the radius size of this ability and its morphs by an additional 2 meters, as they were significantly smaller than other class-based Area of Effect Damage over Time abilities with no real power justification for doing so.

    I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
    But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    sa6fkd3kau3r.png

  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bit of a weird one - but Flame Blossom is a burst proc that counts as a DoT. ~10k tooltip in a single instance of damage, but it is boosted by DoT modifiers and cannot be blocked as it is a "DoT".
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Isn't Flames of Oblivion Direct Damage? Used to be for sure
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    haunting curse for sorc is NOT a dot

    it does 2 instances of burst direct dmg, basically the same as deep fissure/subterranean assault except it sticks to the target instead of emanating from you
    A few rules and clarifications:
    • I consider a DoT to be a "fire and forget" skill that does periodic damage - that means I do not include Channeled skills.
    • The skills on this list do not necessarily count as "Damage over Time" according to the game (e.g. Deadly Set, Thaumaturge CP), but are still included as "delayed/periodic" direct damage.

    I know it's two bursts of direct damage - the same way that Power of the Light is, for instance.
    However, Haunting Curse's only function is to be put on one target, and then it deals damage as time passes, allowing you to take other actions instead. Specifically it's damage is dealt over 12 seconds.

    Hence it is functionally not really different from a "true DoT" - which is why I included it.

    the thing is it doesnt "deal dmg over 12 seconds" if you recast it early you lose most or all the dmg depending on when you recast it (if before the first explode you lose all dmg, if before 2nd explode you lose half dmg)

    so to me haunting curse will never be a dot, the only similarity between it and a dot is that its attached to the target, but could be said the same way for deep fissure, which is also effectively a 9 sec effect, it just emanates from you, same goes for flames of oblivion, neither are dots even though they deal dmg over a duration but emanate from you

    a discussion about dots should only consider stuff that is an actual dot (as in buffed by thaumaturge CP)

    or another way to put it, is it needs to be able to trigger azureblight or valkyn skoria to be considered for discussion as a dot
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    I always knew lightning splash needed a lot of help, but this is absurd just how bad the skill actually is.

    @ZOS_GinaBruno @ZOS_Kevin @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_RichLambert

    It's clearly not the AoE of lightning splash that needs adjusting, the skill is bottom of the barrel in every aspect:
    - total damage done
    - damage output per second
    - resource cost for damage output

    It is clear that the skill needs a complete overhaul, not just a simple radius increase.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arctic Blast being top ten feels incredibly wrong. My Cryomancer even painstakingly built as good as I could muster while still maintaining the theme, still hits like a noodle.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    My fave DoTs are fire and forget ones that stick to the target and damage foes near the target. I find the best such class skill to be the Warden's Fetcher Infection. The best non-class skill for this (though not impressive) may be Soul Splitting Trap.
    PC NA(no Steam), PvE, mostly solo
Sign In or Register to comment.