It would be more fun if they increased population caps. The queues for pvp are extremely long, and you spend a while standing around waiting for fights to happen.
It used to be a lot more engaging.
It would be more fun if they increased population caps. The queues for pvp are extremely long, and you spend a while standing around waiting for fights to happen.
It used to be a lot more engaging.
I agree, but perhaps to a degree. Without some mechanism in place to regulate population imbalances, (which is doubtful because we haven’t seen it yet), the blob faction will still paint the map their own color and instead of being run over by 50 blobblings, I’ll be then run over by twice that. Although, I suppose it wouldn’t matter much. It might serve to make things even more entertaining and comical to watch 100s of the other factions climbing out of their clown cars. The never ending line of x faction clamoring to pvdoor does offer up some amusing vid moments.
An oldie, but a goodie and still very much applies...
CrazyKitty wrote: »It would be more fun if they increased population caps. The queues for pvp are extremely long, and you spend a while standing around waiting for fights to happen.
It used to be a lot more engaging.
I agree, but perhaps to a degree. Without some mechanism in place to regulate population imbalances, (which is doubtful because we haven’t seen it yet), the blob faction will still paint the map their own color and instead of being run over by 50 blobblings, I’ll be then run over by twice that. Although, I suppose it wouldn’t matter much. It might serve to make things even more entertaining and comical to watch 100s of the other factions climbing out of their clown cars. The never ending line of x faction clamoring to pvdoor does offer up some amusing vid moments.
An oldie, but a goodie and still very much applies...
I remember what it was like with pop caps of well over 200/faction. Cyrodiil was WAY, WAY more fun then. More groups, more coordination needed, and just way more epic and fun. The unbelievably low pop cap in Cyrodiil right now is really ruining the whole experience.
I mean, it was incredibly fun when the faction population caps were 100+ more per faction than they are now. The caps have been reduced so drastically over the years that we've reached a point where there is only enough population to support one, maybe two mid size - large engagements at a time. The map is simply too large for such little action.
Additionally, nothing has really changed. They added a couple outposts that are in very poor locations which change nothing, they added destructible milegates and bridges which only caused additional performance issues, and they added the hammer which caused MASSIVE performance issues. No significant new rewards, no expansion of the ranking system or new cosmetic rewards for high ranks, no new mechanics, and no new content. It's gotten very stale over the years, and it shows in both the population and how it is received by newcomers.
Really hoping they deliver a new zone or a massive revamp to cyro or IC with their "Q4 PVP System" this year, but with their track record the chances of that seem slim to none.
I mean, it was incredibly fun when the faction population caps were 100+ more per faction than they are now. The caps have been reduced so drastically over the years that we've reached a point where there is only enough population to support one, maybe two mid size - large engagements at a time. The map is simply too large for such little action.
Additionally, nothing has really changed. They added a couple outposts that are in very poor locations which change nothing, they added destructible milegates and bridges which only caused additional performance issues, and they added the hammer which caused MASSIVE performance issues. No significant new rewards, no expansion of the ranking system or new cosmetic rewards for high ranks, no new mechanics, and no new content. It's gotten very stale over the years, and it shows in both the population and how it is received by newcomers.
Really hoping they deliver a new zone or a massive revamp to cyro or IC with their "Q4 PVP System" this year, but with their track record the chances of that seem slim to none.
I mean, it was incredibly fun when the faction population caps were 100+ more per faction than they are now. The caps have been reduced so drastically over the years that we've reached a point where there is only enough population to support one, maybe two mid size - large engagements at a time. The map is simply too large for such little action.
Additionally, nothing has really changed. They added a couple outposts that are in very poor locations which change nothing, they added destructible milegates and bridges which only caused additional performance issues, and they added the hammer which caused MASSIVE performance issues. No significant new rewards, no expansion of the ranking system or new cosmetic rewards for high ranks, no new mechanics, and no new content. It's gotten very stale over the years, and it shows in both the population and how it is received by newcomers.
Really hoping they deliver a new zone or a massive revamp to cyro or IC with their "Q4 PVP System" this year, but with their track record the chances of that seem slim to none.
It was fun before ESO combat team introduced sets that don't follow estabilished game mechanics..
Not breaking those rules is game design 101 .
xylena_lazarow wrote: »Half the fun is the zone chat.
I don't recall - did the performance tests really shed any light on ways to get around the lag with larger caps?I mean, it was incredibly fun when the faction population caps were 100+ more per faction than they are now. The caps have been reduced so drastically over the years that we've reached a point where there is only enough population to support one, maybe two mid size - large engagements at a time. The map is simply too large for such little action.
Yeah I don't get the outposts. I can see adding things, but they don't seem like they are part any game loop flow? Maybe I just don't see it?Additionally, nothing has really changed. They added a couple outposts that are in very poor locations which change nothing, they added destructible milegates and bridges which only caused additional performance issues, and they added the hammer which caused MASSIVE performance issues.
Maybe they could bring back the torchbugs... But yeah, why only titles and dyes. Some unique outfits, skins, tattoos, mounts, etc., would be nice.No significant new rewards, no expansion of the ranking system or new cosmetic rewards for high ranks, no new mechanics, and no new content. It's gotten very stale over the years, and it shows in both the population and how it is received by newcomers.
Really hoping they deliver a new zone or a massive revamp to cyro or IC with their "Q4 PVP System" this year, but with their track record the chances of that seem slim to none.
Would higher ranks be the answer? Seriously asking, as the number of ranks is already really high. Would some other secondary/complimentary progression system work as an objective?Agreed. I've been hoping for years that they would increase the ranks and offer rewards beyond G.O.
Sets with a free pull/stack effect never should have been allowed in the game. Any effect that moves another player on the map should be a skill that costs resources and a slot on your skill bar. Auto purge could also fit into this category as well, but the auto purge is not nearly as game changing.
SmellyUnlimited wrote: »I’ve really tried to get into PvP. I enjoy Battlegrounds and Imp City, mostly because they’re dynamic. But when I go into Cyro, it seems like a great amount of time is spent simply traveling back and forth in what looks to be the most boring environmental template in the game. The sheer amount of hours Cyro can suck from one’s life is greater than any other activity in the game. Your group meets a bigger Zerg, they take your castle, then you regroup and take one of their’s where they have no forces. Or vice versa. I don’t know why ZoS would bother doing anything with Cyro when the niche players that play there will continue to do so regardless of whether they change the experience or not. If Cyrodiil is the gold standard of what ESO can offer for PvP, then that’s a sad commentary on the state of the game.
Currently on PC/NA GH, EP typically takes the entire map from about 1:30am est - 8:30am est, sometimes longer. They take all scrolls, emp, and then keep both DC and AD gated for about 7 hours straight.