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Necromancer Criminal ACT illogical

Aerin
Aerin
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I find the mechanics around the criminal act in the necromancer skill line to be quite frustrating and illogical.
I've recently created my first necromancer character and have been thoroughly enjoying it. However, I've encountered a significant hindrance to gameplay: I'm unable to progress through certain skill lines because NPCs attack me simply because I'm a necromancer.
It's frustrating when NPCs request my assistance, fully aware that I'm a necromancer, only to attack me once I've start help them.


It's disheartening to be penalized for choosing a specific class, especially when it inhibits my ability to fully engage with the game. I urge the developers at ZoS to address this issue by either removing these discriminatory behaviors from NPCs or disabling quests that are incompatible with necromancer characters. This adjustment would greatly improve the overall experience for necromancer players and prevent unnecessary frustration.
  • CameraBeardThePirate
    CameraBeardThePirate
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    For real - the dumb bounty thing needs to go. Nothing is more frustrating than setting up a build, buffing up to make sure your stats are where they need to be, and getting a bounty because some random roaming trader happened to be on the same dirt road outside of town as you.

    This is an MMO, not a single player TES game, and even if it was a single player TES game, they've never imposed a bounty on you for being a Necromancer before (granted, I dont think you technically could practice Necromancy in Oblivion)
    Edited by CameraBeardThePirate on 30 January 2024 15:02
  • ArchangelIsraphel
    ArchangelIsraphel
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    The worst part about this, was that it was done because players requested it "for immersion" when the class came out, along with vampire and werewolf being brought into the same state, where as before, neither werewolf nor vampire were illegal.

    Yep. People asked to be delibrately inconvenienced for RP flavor.

    It's was godawful in the past, and it still is now.

    Even I RP, but I don't like the idea of other players being inconvenienced by having their skills being regarded as illegal.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Aerin
    Aerin
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    The worst part about this, was that it was done because players requested it "for immersion" when the class came out, along with vampire and werewolf being brought into the same state, where as before, neither werewolf nor vampire were illegal.

    Yep. People asked to be delibrately inconvenienced for RP flavor.

    It's was godawful in the past, and it still is now.

    Even I RP, but I don't like the idea of other players being inconvenienced by having their skills being regarded as illegal.

    Players requested it for immersion? Well then, here's a way to truly immersion RP: as a necromancer, NPCs won't dare solicit your aid. If they don't fancy it, they simply can't ask for help. Now that's what I call true immersion!

    It's frustrating when player requests lead to unnecessary inconvenience for others. While roleplaying adds depth to the game, it shouldn't come at the expense of enjoyment for everyone. Hopefully, the developers can find a balance that satisfies both immersive storytelling and gameplay enjoyment for all players.
    Edited by Aerin on 30 January 2024 15:34
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I kinda like it. Just dont summon a skelly in town and you will be all right. Otherwise just pay up the few gold
  • Aerin
    Aerin
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    I kinda like it. Just dont summon a skelly in town and you will be all right. Otherwise just pay up the few gold

    You don't even know what you're saying. I'm in Ash Mountain, Stonefalls! This isn't a town; it's a mountain! Yet, NPCs ask for my help, and when I start to assist them, they attack me and put a bounty on me. I can't finish the quest, I can't pay the bounty because there are no guards here.
    And, why should I pay for a bounty to help others when they ask me?
    How can this make any sense?

    edit:
    And don't try to tell me to "avoid those skills" because that's even worse.
    I can't use the skills to level them up and learn weaving while playing the game, because I will get a bounty. Come on... don't use that argument to "avoid skills" while playing one class of the game.
    Edited by Aerin on 30 January 2024 16:51
  • IncultaWolf
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    Just make a new character, the necromancer in ESO is a meme, most new players drop it pretty fast when they see just how many issues it has sadly. I'm saying this as my main character/master crafter is a necro, like you, I've been on overland quests before out of town where I get a bounty for simply using a class ability. The devs will not change this.
  • IncultaWolf
    IncultaWolf
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    For real - the dumb bounty thing needs to go. Nothing is more frustrating than setting up a build, buffing up to make sure your stats are where they need to be, and getting a bounty because some random roaming trader happened to be on the same dirt road outside of town as you.

    This is an MMO, not a single player TES game, and even if it was a single player TES game, they've never imposed a bounty on you for being a Necromancer before (granted, I dont think you technically could practice Necromancy in Oblivion)

    The thing is, I would be OK with the justice system being a part of the necromancer gameplay, IF the class itself was very strong, which it is not. It's atually the worst dps class in the game in pve/pvp right now
  • Aerin
    Aerin
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    Just make a new character, the necromancer in ESO is a meme, most new players drop it pretty fast when they see just how many issues it has sadly. I'm saying this as my main character/master crafter is a necro, like you, I've been on overland quests before out of town where I get a bounty for simply using a class ability. The devs will not change this.

    I will indeed let it go, not because I am seeking something stronger, but solely because we cannot progress the story or improve our skills, such as learning weaving, with this skills. It's 100% impossible... unless we pay to assist others!

    I just helped them and killed Balreth! Here's my reward for this amazing roleplaying.

    ek6eqrg0b3x2.png
    Edited by Aerin on 30 January 2024 17:04
  • IncultaWolf
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    Aerin wrote: »
    Just make a new character, the necromancer in ESO is a meme, most new players drop it pretty fast when they see just how many issues it has sadly. I'm saying this as my main character/master crafter is a necro, like you, I've been on overland quests before out of town where I get a bounty for simply using a class ability. The devs will not change this.

    I just helped them and killed Balreth! Here's my reward for this amazing roleplaying.

    ek6eqrg0b3x2.png

    Thanks for your help! Now get punished for being foolish enough to pay for this class! :D
  • Aerin
    Aerin
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    Aerin wrote: »
    Just make a new character, the necromancer in ESO is a meme, most new players drop it pretty fast when they see just how many issues it has sadly. I'm saying this as my main character/master crafter is a necro, like you, I've been on overland quests before out of town where I get a bounty for simply using a class ability. The devs will not change this.

    I just helped them and killed Balreth! Here's my reward for this amazing roleplaying.

    ek6eqrg0b3x2.png

    Thanks for your help! Now get punished for being foolish enough to pay for this class! :D

    I couldn't agree more.
  • Erickson9610
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    If we completely ignore the theme of the class, it seems unreal that a paid class punishes the player so much. This paid class currently lacks much of what even the free classes have, and you get actively penalized for using this paid class around NPCs. But, maybe the class experience isn't the main selling point for this class — maybe the theme of the class is the main selling point?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Aerin
    Aerin
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    If we completely ignore the theme of the class, it seems unreal that a paid class punishes the player so much. This paid class currently lacks much of what even the free classes have, and you get actively penalized for using this paid class around NPCs. But, maybe the class experience isn't the main selling point for this class — maybe the theme of the class is the main selling point?

    Absolutely, it's disappointing how the paid class pales in comparison to the free ones, especially considering the penalties. Perhaps they're relying more on the thematic appeal rather than the gameplay experience. Nevertheless, it's frustrating to receive penalties for playing with necromancer class.
  • Necrotech_Master
    Necrotech_Master
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    it is very annoying
    • using vampire skills (except mesmerize) are also bounty
    • being a transformed WW is a bounty
    • half of necromancers skills are bounty

    ive accidentally gotten a bounty before on my necromancer because i finished killing something and happened to run past one of those wandering merchants with my heal ghost still active and guess what? now i have a bounty

    its also impossible to duel in a town as a necromancer, WW, or vampire since if you do you will 1) likely get a bounty and 2) also likely to be interrupted and killed by a guard (ive had this happen and seen it happen to other people occasionally too)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aerin
    Aerin
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    it is very annoying
    • using vampire skills (except mesmerize) are also bounty
    • being a transformed WW is a bounty
    • half of necromancers skills are bounty

    ive accidentally gotten a bounty before on my necromancer because i finished killing something and happened to run past one of those wandering merchants with my heal ghost still active and guess what? now i have a bounty

    its also impossible to duel in a town as a necromancer, WW, or vampire since if you do you will 1) likely get a bounty and 2) also likely to be interrupted and killed by a guard (ive had this happen and seen it happen to other people occasionally too)

    I fondly recall the times when we would craft our own background stories to enhance the immersion of our roleplaying experiences in the Elder Scrolls series. Now, we're unable to even play it. How disappointing. :(
  • ghastley
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    If it stops you dueling in town, them I’m all for it!
  • Aerin
    Aerin
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    Here we go again, folks!

    Quest: A Bit of Sport
    1. Speak with Hraelgar Stonecrush.
    2. Grab a drink from the nearby keg of Black-Briar mead.
    3. While inebriated, talk to either the lumber wagon guard, log roller, or wood sawyer.
    4. Defeat each of them in combat.
    5. Return to Hraelgar.
      Thanks for your help! Now, pay the bounty for using your necromancer skills to make the quest and for being foolish enough to pay for this class!

    i4fd7mnppcso.png


  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    A compromise that would satisfy all parties involved.

    People do not want the criminal acts because they impede gameplay where as RP'rs want the criminal acts because of Immersion, but here is the thing, how is that in anyway immersive? you get a bounty for summoning the dead and then you pay gold and your free to go almost like the guard instantly forgot your a Necromancer, if anything the NPCs instant forgetfulness is Immersion breaking, it is even worse if your a Vampire or Werewolf, paying your bounty doesn't suddenly not make you a Vampire or Werewolf, that guard that "arrested" you should know damn well your still a creature of the night whether you have paid a bounty or not.

    My solution would be simple, remove the Bounty side of criminal acts to satisfy the people who find it impeding their gameplay HOWEVER Keep NPC reactions such as NPCs screaming Necromancer/Vampire/Werewolf and running away, some NPCs already flee if you commit a crime near them so the tools are already there where as guards will only get involved if your actually a wanted criminal.
    Edited by TX12001rwb17_ESO on 30 January 2024 22:57
  • Jusey1
    Jusey1
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    The worst part about this, was that it was done because players requested it "for immersion" when the class came out, along with vampire and werewolf being brought into the same state, where as before, neither werewolf nor vampire were illegal.

    Yep. People asked to be delibrately inconvenienced for RP flavor.

    It's was godawful in the past, and it still is now.

    Even I RP, but I don't like the idea of other players being inconvenienced by having their skills being regarded as illegal.

    It should've been a toggle.
  • ArchangelIsraphel
    ArchangelIsraphel
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    Jusey1 wrote: »
    The worst part about this, was that it was done because players requested it "for immersion" when the class came out, along with vampire and werewolf being brought into the same state, where as before, neither werewolf nor vampire were illegal.

    Yep. People asked to be deliberately inconvenienced for RP flavor.

    It's was godawful in the past, and it still is now.

    Even I RP, but I don't like the idea of other players being inconvenienced by having their skills being regarded as illegal.

    It should've been a toggle.

    I agree, It definitely should have been. The bounty provides absolutely no function or benefit whatsoever. If someone heavily into roleplay wants the skills to be illegal, okay, but players who just want to get things done should be left out of it.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Mik195
    Mik195
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    I think it was Seine or something in Stonefalls where I turned innocent protection off and killed the villagers who objected to me helping with their shalk invasion.

    I also don't remember anyone at Fort Vivac having issues with my necromancer which makes little sense.
  • IncultaWolf
    IncultaWolf
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    Aerin wrote: »
    Here we go again, folks!

    Quest: A Bit of Sport
    1. Speak with Hraelgar Stonecrush.
    2. Grab a drink from the nearby keg of Black-Briar mead.
    3. While inebriated, talk to either the lumber wagon guard, log roller, or wood sawyer.
    4. Defeat each of them in combat.
    5. Return to Hraelgar.
      Thanks for your help! Now, pay the bounty for using your necromancer skills to make the quest and for being foolish enough to pay for this class!

    i4fd7mnppcso.png


    What did you end up picking for your new class?
  • Techwolf_Lupindo
    Techwolf_Lupindo
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    Yes, lets inconvenience players instead of fixing players, combat pets blocking NPC and turn in writs places, blocking other players from playing the game.
  • Araneae6537
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    Yeah, that does sound pretty ridiculous! No guards around — seems at most they should respond in fear and run away or something, not also give you a bounty…

    Actually, keeping the negative response to just their dialogue might be best — there for RP flavor but wouldn’t inhibit players with other priorities or who just want to complete the quest.
    Edited by Araneae6537 on 1 February 2024 03:42
  • Aerin
    Aerin
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    Aerin wrote: »
    Here we go again, folks!

    Quest: A Bit of Sport
    1. Speak with Hraelgar Stonecrush.
    2. Grab a drink from the nearby keg of Black-Briar mead.
    3. While inebriated, talk to either the lumber wagon guard, log roller, or wood sawyer.
    4. Defeat each of them in combat.
    5. Return to Hraelgar.
      Thanks for your help! Now, pay the bounty for using your necromancer skills to make the quest and for being foolish enough to pay for this class!

    i4fd7mnppcso.png


    What did you end up picking for your new class?

    Sorcerer. I will return to the Oakensoul build. There's nothing more amazing than advancing from a build where you can't complete quests without a bounty to one where you can't complete some trials and face gatekeeping from other players. At least, I can advance in story when they kick me out.
  • Grandsheba
    Grandsheba
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    I can agree with this. While I would love some immersion in TES, let's be honest in that ESO has no no real immersion and is full of contradiction. If anything they made the game as more of a satire version of skyrim and previous titles. To take the Necromancer so seriously when sorcs are walking around with deadra makes little sense.

    However I'm fine for keeping it as long as they update the npcs or the reporting locations. Lore wise I get it but the game doesn't seem to understand the lore enough to follow through on it.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • wolfie1.0.
    wolfie1.0.
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    it is very annoying
    • using vampire skills (except mesmerize) are also bounty
    • being a transformed WW is a bounty
    • half of necromancers skills are bounty

    ive accidentally gotten a bounty before on my necromancer because i finished killing something and happened to run past one of those wandering merchants with my heal ghost still active and guess what? now i have a bounty

    its also impossible to duel in a town as a necromancer, WW, or vampire since if you do you will 1) likely get a bounty and 2) also likely to be interrupted and killed by a guard (ive had this happen and seen it happen to other people occasionally too)

    Imo dueling in town should trigger justice system
    It's seriously annoying.
  • Erickson9610
    Erickson9610
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    wolfie1.0. wrote: »
    it is very annoying
    • using vampire skills (except mesmerize) are also bounty
    • being a transformed WW is a bounty
    • half of necromancers skills are bounty

    ive accidentally gotten a bounty before on my necromancer because i finished killing something and happened to run past one of those wandering merchants with my heal ghost still active and guess what? now i have a bounty

    its also impossible to duel in a town as a necromancer, WW, or vampire since if you do you will 1) likely get a bounty and 2) also likely to be interrupted and killed by a guard (ive had this happen and seen it happen to other people occasionally too)

    Imo dueling in town should trigger justice system
    It's seriously annoying.

    If dueling in town should trigger the justice system, then it should affect both participants. It sucks when a guard makes your duel an unwinnable 2v1 — make the guards attack both players.

    That aside, what is the most annoying part about other people dueling in towns? Does it block access to quest givers, is it annoying to look at and listen to, or is it something else? I actually enjoy watching people duel in Riften — I find their fights entertaining.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
    Necrotech_Master
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    wolfie1.0. wrote: »
    it is very annoying
    • using vampire skills (except mesmerize) are also bounty
    • being a transformed WW is a bounty
    • half of necromancers skills are bounty

    ive accidentally gotten a bounty before on my necromancer because i finished killing something and happened to run past one of those wandering merchants with my heal ghost still active and guess what? now i have a bounty

    its also impossible to duel in a town as a necromancer, WW, or vampire since if you do you will 1) likely get a bounty and 2) also likely to be interrupted and killed by a guard (ive had this happen and seen it happen to other people occasionally too)

    Imo dueling in town should trigger justice system
    It's seriously annoying.

    If dueling in town should trigger the justice system, then it should affect both participants. It sucks when a guard makes your duel an unwinnable 2v1 — make the guards attack both players.

    That aside, what is the most annoying part about other people dueling in towns? Does it block access to quest givers, is it annoying to look at and listen to, or is it something else? I actually enjoy watching people duel in Riften — I find their fights entertaining.

    i think the people who dont like it find it disruptive

    im pretty indifferent about it, but it is very annoying when the guards turn on you and then the duel instantly becomes unwinnable because of that
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • OtarTheMad
    OtarTheMad
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    I am not a huge fan of people dueling in town especially since they could just walk out of the city/town they are in and be a most likely empty field… but still close for those who want to watch.

    For me it’s annoying because I am trying to read my map or do inventory stuff or whatever and all I see on my screen are colors and effects.
  • Dark_Lord_Kuro
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    Aerin wrote: »
    I kinda like it. Just dont summon a skelly in town and you will be all right. Otherwise just pay up the few gold

    You don't even know what you're saying. I'm in Ash Mountain, Stonefalls! This isn't a town; it's a mountain! Yet, NPCs ask for my help, and when I start to assist them, they attack me and put a bounty on me. I can't finish the quest, I can't pay the bounty because there are no guards here.
    And, why should I pay for a bounty to help others when they ask me?
    How can this make any sense?

    edit:
    And don't try to tell me to "avoid those skills" because that's even worse.
    I can't use the skills to level them up and learn weaving while playing the game, because I will get a bounty. Come on... don't use that argument to "avoid skills" while playing one class of the game.

    I think i'm very well placed to know what i'm saying.

    Necromancy is illegal in most place in tamriel.
    Practice it at your own risk

    And yes i have 2 tamriel hero necromancer so i did get the experiance of questing with one.

    We will have to agree to disagree on that one.
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