nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
I already agreed with this as well. Considering they have the class icons on them (at least the Warden set does, not sure about others), I would think they should stay unique.
nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
I already agreed with this as well. Considering they have the class icons on them (at least the Warden set does, not sure about others), I would think they should stay unique.
as far as i know only the chest pieces and weapons have the class symbols.
the Soulcleaver mask style does not and it's a style a lot of people want,
because it is a mask and currently the only head style that can show off hair.
so that's a pretty bad reason to not let us use the styles on any characters.
nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
I already agreed with this as well. Considering they have the class icons on them (at least the Warden set does, not sure about others), I would think they should stay unique.
as far as i know only the chest pieces and weapons have the class symbols.
the Soulcleaver mask style does not and it's a style a lot of people want,
because it is a mask and currently the only head style that can show off hair.
so that's a pretty bad reason to not let us use the styles on any characters.
This was actually a pretty bad response IMO. Or unclear. Are you suggesting to just keep the chests and weapons class-specific then? If not, and you think any class should walk around with the insignias of the other classes at will, we will just have to agree to disagree.
nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
I already agreed with this as well. Considering they have the class icons on them (at least the Warden set does, not sure about others), I would think they should stay unique.
as far as i know only the chest pieces and weapons have the class symbols.
the Soulcleaver mask style does not and it's a style a lot of people want,
because it is a mask and currently the only head style that can show off hair.
so that's a pretty bad reason to not let us use the styles on any characters.
This was actually a pretty bad response IMO. Or unclear. Are you suggesting to just keep the chests and weapons class-specific then? If not, and you think any class should walk around with the insignias of the other classes at will, we will just have to agree to disagree.
nwilliams2107b16_ESO wrote: »I’m going against the grain here, it’s called a class style for a reason, pleased each class can show off its own identity, there’s bucket loads of other motifs to pick from, class style for a class is fine by me. Other games have it, I’m just surprised it’s taken 10 years to do it here.
Let the hate commence!
I already agreed with this as well. Considering they have the class icons on them (at least the Warden set does, not sure about others), I would think they should stay unique.
as far as i know only the chest pieces and weapons have the class symbols.
the Soulcleaver mask style does not and it's a style a lot of people want,
because it is a mask and currently the only head style that can show off hair.
so that's a pretty bad reason to not let us use the styles on any characters.
This was actually a pretty bad response IMO. Or unclear. Are you suggesting to just keep the chests and weapons class-specific then? If not, and you think any class should walk around with the insignias of the other classes at will, we will just have to agree to disagree.
it would be fine to walk around with the other class symbols.
we can already do it with the alliance styles and the Warden costume.
if the class outfit styles are only class locked due to the symbols then yes i would say keep the chests and weapons locked.
still really weird to have any of it be locked though!
Carcamongus wrote: »ESO doesn't have to follow a bad idea just because others are doing it.
I think it is weird for someone to wear the armor style of a class they are not but I don’t see why it should be locked. We normally can’t tell what class someone is unless they make it very obvious (style choices, naming, casting skills) so there’s no loss at letting a nightblade wear the templar outfit or a dk wear cro.
Inari Telvanni wrote: »"Style Pages for Class Sets are now available in the Infinite Archive to collect. Style Pages are curated and will drop for your class first. Other Style Pages will drop after a set is complete. All pages are usable, but you will not be able to outfit your character in class styles other than your current class."
So. What exactly is the point of the style page, then? With every other page, be that style page or motif page, you can wear whatever you please regardless of class, race or equipment.
Why is this the exception? What is there to gain from this? The main reason most people have been looking forward to the class sets as style pages is, primarily, the nightblade mask. And most people can't access that because they need to be a nightblade to equip it, exactly like the armor piece?
This goes against the idea of style/motif pages to begin with.
I think it is weird for someone to wear the armor style of a class they are not but I don’t see why it should be locked. We normally can’t tell what class someone is unless they make it very obvious (style choices, naming, casting skills) so there’s no loss at letting a nightblade wear the templar outfit or a dk wear cro.
Pretty much the only reason I don't care that much if they made these available for everyone. Again, I like the idea of class-specific cosmetics. But since characters can already look like whatever, I wouldn't care if the restriction was lifted even though I'd find it bizarre to use another class' sigil.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Guess I'm the only person here who likes some class-unique motifs in MMOs. One won't kill anyone.
That said people can already look like other classes, themactically, with the motifs we have so the sanctity of these sets is a bit strange.
You guys should really make it clear of what you want. I've been hearing about class identity this, class identity that for years now. And now when the game is actively enforcing via appearance, you guys are driven mad.
verminjerky wrote: »You guys should really make it clear of what you want. I've been hearing about class identity this, class identity that for years now. And now when the game is actively enforcing via appearance, you guys are driven mad.
1. We aren't a monolith. People have differing opinions all the time.
2. No one was talking about locking styles behind class identity. Class identity always meant differing play styles and strengths.
Guess I'm the only person here who likes some class-unique motifs in MMOs. One won't kill anyone.
That said people can already look like other classes, themactically, with the motifs we have so the sanctity of these sets is a bit strange.
Nah you aren't the only one. Its honestly about time they do more class specific things. Hopefully Zos sticks to their decision.
Tbh zos has cultivated the responses you see here. Years of "you should be able to have & do everything" has ruined people's perception of what multi-class mmos are suppose to be like.
You'd think people don't have access to hundreds & hundreds of motif's usable on any class based on these comments. Add something unique to classes? no way! we want bland and everything to be the same! bah.
verminjerky wrote: »You guys should really make it clear of what you want. I've been hearing about class identity this, class identity that for years now. And now when the game is actively enforcing via appearance, you guys are driven mad.
1. We aren't a monolith. People have differing opinions all the time.
2. No one was talking about locking styles behind class identity. Class identity always meant differing play styles and strengths.
Not every single person's own opinion is a monolith, but the majority of opinion is. If the majority of people just keep talking about the same topic over and over again, years after years, then it is a monolith.
Also, no one was talking about locking styles behind class identity, but also, if something is already named "class style", with a specific color glow to that specific class, it is obviously tied to that class identity.
If you're saying class identity always, and only meant differing play styles and strengths, then with the new scribing system, we should be able to change the appearance of our skill to the one of different class. Let's have Hurricane, but with spiky armor on the back. Let's have Wild Guardian, but it's a melee storm atronach following you around. Let's have Sun Fire, but it now shoots green triangles instead. Those changes will 100% not affect play styles and strengths, just the appearance and the uniqueness of the classes are touched.
If you have problem with my previous take, then imagine seeing a green glowing PvPer from a far, but then they dunk on you with their dragon wings. I won't be mad, I'd just be confused to why it is called "class style" instead of "LED style".