Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Patch 1.01 20 Player Quest Must Return as Repeatable, and ideas on mission system

Thrillaa
Thrillaa
Edit the quest make it 40 players , is what i say ,Just as long as you can repeat it ,
lets discuss this mission,It must return to the community as repeatable ,
this whole daily nonsence is silly ,
the keep and farm missions are repeatable ,( also with annoyingly off the warpath, missions ,) the mission system where it cycles target is fine but give us a list ,so we can choose where to fight ,
I dont want to be at odds in group to choose between pvp or objectives,we should be able to have both ,while keeping the campaign active
  • Ventroff
    Ventroff
    ✭✭✭
    I agree. This quest is a real incentive to form large groups and get people into the type of large scale battles that I think they were going for.

    It is too easy to get 20 kills in a large group, so I would support even doubling it to 50 but make it repeatable not a daily. That is a bad idea.
  • xhrit
    xhrit
    ✭✭✭
    No. This is to stop people from abusing the quest to harvest 20k AP every 1/2 an hour. Players could afk in an alliance, get their 20 kills, suicide to turn in, then teleport back to camp.

    That is just not legit.
  • Thrillaa
    Thrillaa
    Idk about AFK'ers ,i aint with that, But a 40 kill repeatable just makes sence for pvp, , if you end up dying, turning in and coming back is just smart ,that means you come back for more instead of a one time top off, , , it the only other thing other than castles and farms, Scouting xp is ridiculous, , some times castles arent on the warpath , and same with farms , plus im having trouble sharing the same seige ( castle seige- farm ) quest with my group ,
    -
    Lets just get things organized sooner than later,
    - Make the quest board a list , and if you wanna make it pretty a little minimap of quests with waypoints on each and select the castle you want to siege ,
    - Quest sharing for guild and group,
    - Make it atleast a list so I can choose instead of cycling ,
    - 40 player Repeatable pvp quest, Sometimes thats the only quest you can do
    - Make Castle quests a slightly better payout,same with farmz and scouting , ( this one is abitious)
    - Add a / duel feature to the world, like seriously !
    - Lets go ahead and discuss , Repeatable quests are ok , breath in and out as long as its balanced out right , This whole daily BS works in swtor not in real mmos,Anyone remember restuss comm quests , or swg pvp at all ,okay thank you exactly ,
  • RoyalPain
    RoyalPain
    This quest should be a quest you can turn in at anytime with scaling rewards, whether you turn in after 5 kills or 500 its a bounty reward it as such make it repeatable but scaling, as far as afkers, moderate your groups people, remove them pretty simple solution....
  • RoyalPain
    RoyalPain
    this great PVP we have here now will be a ghost town with an improper reward system...
  • xhrit
    xhrit
    ✭✭✭
    Thrillaa wrote: »
    Idk about AFK'ers ,i aint with that, But a 40 kill repeatable just makes sence for pvp

    No. A repeatable kill 40 quest will have the exact same problem as a repeatable kill 20 quest, it will just take slightly longer to exploit.
  • Chingowey
    Chingowey
    ✭✭
    I don't think the alliance points were the big deal (although it is an issue). Last night I saw at least 4 different players who were already Veteran Rank 1 solely from farming this 20 kill quest. Why not just tweak the experience/alliance points gained? Some people want to level up solely from PvP and I believe they should be able to, however, not as fast as some of them were.
    Edited by Chingowey on 2 April 2014 17:23
    PC//NA//AD
    Varomyr: v16 Sorcerer
    Lord Reek: v16 Nightblade
  • Vodkaphile
    Vodkaphile
    ✭✭✭
    RoyalPain wrote: »
    This quest should be a quest you can turn in at anytime with scaling rewards, whether you turn in after 5 kills or 500 its a bounty reward it as such make it repeatable but scaling, as far as afkers, moderate your groups people, remove them pretty simple solution....

    This is actually the best idea for it I've heard. Although it was done to stop the ridiculous AP gain you were getting from it, so the rewards need to be toned down if it goes back to not being a daily.
  • darthbelanb14_ESO
    darthbelanb14_ESO
    ✭✭✭
    Not sure how this repeatable would benefit an AFK'er, he'd have to come back to the keyboard every 2-4 minutes, respawn his character back, turn in, pick up, and travel back to his group. Not much time to AFK, may as well sit there and join in. So, I don't see this being fixed because of AFK'ers exploiting it. Lower the AP, don't increase the kill count, then it would be an AFKer's dream.
  • Zythos
    Zythos
    ✭✭
    Bottom line is this quest needs to be repeatable.

    If this change is going to be made, the campaigns should be reset on 4/4 or the change implemented after the current campaign ends.

    Not only does it give no hope to anyone seeking to reach Emperor that switched campaigns because one was overflowing with your Alliance. This is the biggest problem I see, as anyone attempting to catch up now has almost no hope, unless the top people all stop playing. some are 250-300k Alliance Points and it'd be impossible to reach, let allow pass that with this being a daily quest. It's just extremely unwise to change something so impactful to the game once it's in use for multiple days. This quest wasn't a bug, it was working as intended for the beta weekends, PTS and Live, a sudden change is unwarranted and unwise.

    It also restricts the resources to repair, provide siege equipment and buy new equipment from the vendors. I have no want to buy siege equipment or help repair as the rewards for doing so are so minor to the cost, when I could upgrade equipment.

    Unfortunately, any tweaking to it will upset someone in community that didn't get to use it like everyone else has. It's caused afk'ers and suiciders, but at least they come back. Making it 40 or even 1000 wouldn't make no difference, cause the rewards would still scale and people would just suicide less often. It's bad enough they took /stuck out of Cyrodiil where I've been legitimately stuck twice already, thank goodness you can teleport to another campaign then back to yours as a workaround.

    I've been a huge advocate for TESO and got all my friends to play, and even with this seeming not so groundbreaking to the game, it's the wrong time to do the change.

    And of course, though it's minor impact, I'm strongly considering canceling my Imperial Edition, especially one that is so gamebreaking to me. A game I've been waiting so long for since announcement, especially being a player of DAoC and WAR for many years.
    Dunmer Dragonknight - Wabbajack
  • flemmingrohdb16_ESO
    several guildmembers may actually stop playing after the free month because of this
    how do you level up efficiently in pvp now?
    i believe we have been promised that leveling up in pvp was an option, im not sure it is without repeatable quests
    what would have been wrong with adjusting xp from it?
    and yes it is a huge problem changing the rules 2 days into a 90 day campaign...
  • Irissa
    Irissa
    ✭✭
    Just say no to dailies - horrid idea :(
    - if we have to have dailies leave them in PvE where I understand some folks enjoy them :)
  • illipthgore
    Why not just simply make the bounty quest a daily AP reward and keep the xp and the gold when repeated, its so simple it hurts,

    Also increase the gold as its not gotten hardly anywhere else, also the take various places needs to take into account what your faction holds, I allways get the keeps we have and haven't lost for ages, but the xp for castle taking needs to be upped as its lame, and PVPing ppl, not being in a group but being in a group and participating should dictate the rewards you get xp/ap wise,

    Then afkers/dead waiters would not receive any ap/xp until they rejoined the frey this would make it useless to be afk in a group as kills only count if you are involved, I belive they have a system that updates your personal stats each so many minutes so it wouldn't be hard I don't think.
  • Kingslayer
    Kingslayer
    ✭✭✭
    Making it repeatable is daft it just means exploits all the way. Stop being overdramatic their is plenty of reason to keep playing. To win your campaign for a start to have fun. You still get points anyway for a different number of things.
  • Kamosabe
    Kamosabe
    If you only do PvP because you want to this quest, you obviously arent much interested in PvP. Shouldnt the main fun in PvP be to kill other players. To anyone who quits, just because this quest got nerfed, i say good riddance.

    The only thing i agree is: without the quest, they need to increase the exp reward, to balance it out.
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Yes... IDK why we don't just get EXP in the first place in PvP. Just give me EXP for killing players already!
    Indeed it is so...
  • mcatchlovb16_ESO
    mcatchlovb16_ESO
    ✭✭✭
    Yes... IDK why we don't just get EXP in the first place in PvP. Just give me EXP for killing players already!
    Agreed, give us XP per kill, XP per assist, XP for taking a Keep and XP for defending a Keep and we wouldn't need the quests.
    Edited by mcatchlovb16_ESO on 2 April 2014 23:23
  • Kamosabe
    Kamosabe
    You already get EXP for kills. But you get much more exp and AP for solo kills (or if you did the majority of the damage) and only a fraction if you hardly did anything.

    This is already ingame and always have been. If you have a mod which shows you the gain, you could see it.
  • cwells74ub17_ESO
    I would suggest getting rid of all quests in PvP. Get your rewards from killing and capturing objectives.

    Leave the quests for the PvE crowd.
  • scy22b14_ESO
    scy22b14_ESO
    ✭✭✭
    Absolutely not.

    They did the right thing in making this a daily. Having this repeatable totally screwed every player who doesn't like zerging.

    At least this way it balanced out the AP gain. Your play style shouldn't be more important than anyone elses.

  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Kamosabe wrote: »
    You already get EXP for kills. But you get much more exp and AP for solo kills (or if you did the majority of the damage) and only a fraction if you hardly did anything.

    This is already ingame and always have been. If you have a mod which shows you the gain, you could see it.

    Well what I mean, I guess, is that instead of quests you simply get the EXP you natually get boosted so that the bounty quest as-is becomes irrelevant.
    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    I would suggest getting rid of all quests in PvP. Get your rewards from killing and capturing objectives.

    Leave the quests for the PvE crowd.

    Enough said.

    Or if quests must exist because OMG MMORPG's MUST HAVE QUESTS NERF NERF...you could try to make the quests better and meaningful but that would require a predictive AI to make it possible.

    Indeed it is so...
  • selivares0eb17_ESO
    Make PVP players to level as quick as PVE focused players, and I'm ok with that change. Right now you force me to quit something I play for.
    Edited by selivares0eb17_ESO on 2 April 2014 23:48
  • WilliamTee
    WilliamTee
    ✭✭✭
    - reality is a few people exploited this heavily and so it HAD to be changed. There is no way it could remain as it was.
    - From unlimited to daily however seems like a kneejerk reaction. Understandable though as 17.5 hours to get to max level has received a lot of bad press. The game hasn't even 'launched' yet.
    - There are alternative middle grounds:
    - Limit number of turn-ins per hour/day to bring ~pve levelling pace
    - diminishing returns/escalating requirements. decrease the rewards per hand in, eventually down to a pittance per attempt... or make the criteria for completion increase exponentially each time you take the quest per day. 20/40/80/160.
  • illipthgore
    Kingslayer wrote: »
    Making it repeatable is daft it just means exploits all the way. Stop being overdramatic their is plenty of reason to keep playing. To win your campaign for a start to have fun. You still get points anyway for a different number of things.

    What exploit ? its in the tutorial for the cyrodiil PvP map when you first get there ZEN left the quest alone dispite knowing from the last betas about it and didn't do anything until after early acess why ??

    They could have disabled it very quickly before early acess until they found an alternative, WHY wait until 2 days before launch after a lot of ppl have had the quest for 3 days and now others are totally screwed over, it just doesntr make sence
  • bitaken
    bitaken
    ✭✭✭✭✭
    I say make it 100 Player Kills - then turn in - then repeatable. 20 kills was too low - but a reward based on 20 a day - is just not enough to handle buying siege and repair equipment.

    Solution:
    Make the quest to kill 100 enemy players.
    Make the reward the same is it currently is for 20 players.
    Make it repeatable twice per hour.

    Edited by bitaken on 3 April 2014 19:18
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • Allumis
    Allumis
    ✭✭✭
    I'm dismayed at the way they have handled this, they should have either restarted the campaigns or left it in till the end of this campaign.

    Its effectively created a two tier system, those who have used it and gained over 100k AP and those who have not and have 10-20k AP.

    My proposed solution would be as follows:

    Add the quest back in as repeatable, it would start at kill 20 players, once turned in the second time it was taken it would increase to 30 players, then 40 players, then 50 players, then 60 players. (Doesn't have to be an increase by 10 could be by a % each time) so in order to keep turning the quest in its going to require an increase in the number of kills to do so!
    But eventually we would end up with people needing thousands of kills just to turn the quest in correct? Well they would need to have a global cool-down associated to the quest so that at the end of a 24 hour or 48 hour period it would rest back to the original 20 kills and start again.


    This way players still get some reward for participating in PvP without just throwing thousands upon thousands of AP at them and EXP at them for "free".

    My last word on this is that even with the quest its not actually giving enough EXP to level anyone. The Mistress in my campaign is ranked 3rd with well over 130k AP most of which was gained through this quest and they are only level 15. You would have leveled considerably faster doing PvE.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    all thees arguments that without the quest no one has any hope to catch up if they switch campaigns is not a good logic imo, as even if you stay on the same campaign you can never catch the people who have exploited this. The people getting emperor shouldn't be the ones who just did one quest all day long over and over, it should be the people stepping up leading groups, organizing the battlefield, running scouting missions.. not someone who can spam a single quest.

    Its ridiculous when the names getting tagged as emperor no one has ever heard their voice on the war front until they say "oh yay me..." This quest does not help us as a community if it is returned it only helps a select type of player.

    If you want xp, lobby for XP ideas, if it's APs then give ideas for that, not "please give us our easymode spam quest back".

    And no it is not on group leader to police the exploiters of the quest, they have real jobs to do not babysit short cutters. This quest as it was, was an exploit and ridiculous risk v rewards, not balanced and damaging the AP system. I'd like to see more xp in PvP, not enough that PvErs flood our campaigns to get easy xp though and make 4 hour queues, but AP should be earned from actively trying to conquer the map... not spam questing.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Kamosabe
    Kamosabe
    FFS. Stop saying, the solution is to increase the kill counter. this is not a solution at all and does not tackle the underlying problem one bit.

    Instead of only needing one minute for the 20-kill-quest, it would only need three minutes for a 50-kill-quest. The leaderboard would still be about: who grind this quest, rather who actually fights. It would still be a heaven for leechers and exploiters. Zergs would still be a must. Small parties and solo players would be even more disadvantaged. Not everybody wants to zerg around like a herde.

    Stop eying this quest like a drug addict and try using your brain for a change. PvP is about killing players, not about grinding a broken quest.
    Edited by Kamosabe on 4 April 2014 14:57
Sign In or Register to comment.