Pixiepumpkin wrote: »For me it might be that I could name my pets in wow, and they were unique to me in that regard, where as in ESO companions are all named
Pixiepumpkin wrote: »seeing 3 Mirris next to me at a wayshrine is kinda...well for a lack of a better term is kinda lame.
Pixiepumpkin wrote: »For me it might be that I could name my pets in wow, and they were unique to me in that regard, where as in ESO companions are all named
They aren't pets, but people. You can't change your friends' names in real life, why would you be able to do so in ESO?
I see them as a roleplaying device and as an addition to the stories.
Pixiepumpkin wrote: »It''s not about wanting to change their name, it has to do with (as I stated) my pets were unique to me, ergo the companions are NOT unique to me because everyone is running around with the same NPC's which is immersion breaking and for me not that interesting. They are not unique because everyone has them.
https://forums.elderscrollsonline.com/en/discussion/comment/8029883/#Comment_8029883I never understood why they don't let us see other player's companions as some random unnamed npc anyway (maybe unless grouped). It already works like that with npcs that follow you during a quest - to you, they're named and have their normal look, but everyone else just sees some generic title ("Bosmer scout" or something like that) and a figure of the same race in armor, often with helmet or hooded.
Interestingly, if you're grouped and a group member has a companion active, the companion's name won't show in the list (it says only "(player name)'s companion".
Pixiepumpkin wrote: »For me it might be that I could name my pets in wow, and they were unique to me in that regard, where as in ESO companions are all named
They aren't pets, but people. You can't change your friends' names in real life, why would you be able to do so in ESO?
I see them as a roleplaying device and as an addition to the stories.
What are nicknames for? I hardly call my friends by their name.
AcadianPaladin wrote: »I love companions. They provide companionship and are better than playing with other players because they always stay in character, their play schedule is identical to mine, they like to adventure and dungeon crawl at the same pace as me, and they don’t mind if I have to go pee or make a sandwich.
‘Why not just play single player games?’ T’is a fair question since I’m primarily a soloist. That ESO is multiplayer is a drawback I comfortably live with because the mass and scale of ESO totally dwarfs Oblivion and Skyrim combined. And ESO is quite solo friendly.
My tank likes a dps companion to help with damage and to protect. When playing dps, it is nice to have a tank companion to take some pressure off and reduce interruptions to rotation. When playing healer, it is nice to have a tank companion to take care of and keep bosses occupied.
The fact that they have the same names is irrelevant because everyone else’s companions are simply named ‘other player’s companion. As has been said many times, the ‘fix’ for so many of the same companions who look identical from the shoulders up is allowing us to put headgear (hoods, helms, circlets) on them and to change their hairstyles.
Ember certainly has a very short companion unlock quest: I did this for the first time last week on one of my characters, and was shocked with how short it was, compared to others (e.g. Mirri's).tsaescishoeshiner wrote: »Ember and Sharp's personal quests (that you unlock later on with rapport) were more impactful to me because they were character-focused and multi-quest arcs. We don't get that a lot, so it was nice.
I only run my companions as resto staff healers in heavy armor who prioritize their own survivability first. They survive everywhere except certain dungeon and boss fights that way. I don't find them super useful, just nice to have around. Oh and the unlockable perks are nice.
ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's asking the community.
Thank you for your understanding