Since all of the items in the store shouldn't provide any form of advantage, what if they had 2 prices associated with all of the items in store? One for real cash and one for in game currency. In game wouldn't have to be limited to gold either; including raw material might make it interesting.
The subscription format is fine to me. It brings a lot of benefits to a game like great costumer support, proper servers and lots of updates. I also like the idea of supporting the developing team so they can keep doing what they do best without employees being fired because the studio had a rough month. It creates a steady money flow that is importent for the continued development of the game.
I don't have any concrete backing or examples, so this is just my opinion. But the Sub Model inherently puts a higher weight on the shoulders of the owner. Even with EULAs and other agreed upon legalese statements that allow you to avoid lawsuits, you're still faced with customers that expect a higher level of service, commitment, and communication than a F2P with Store model would have.
pysgod1978b14_ESO wrote: »I have no issues with vanity items. Now if they started offering weapons and armor for money then I'd have issues. Once a game starts selling equipment for money there is no longer a real need for crafting or questing. It becomes a game of buy PvP equipment and sit around on your duff ala ow though apparently some sort of half hearted effort is required.
1. I don't like the people who play in F2P games. They make for a very poor community that has zero care or loyalty about the game or the other players.
I will gladly spend more money for this game due to it's greatness.
Normally i would agree but i play GW2 as well as ESO. GW2 has yet to sell any game changing items in the gem shop, it sells unlimited pick axes and stuff from time to time but that is more convenience then anything.Satis1994b14a_ESO wrote: »Well if you were developing a game and wanted to decide a business model what would you do? Look at what's been most successful in the past. Two most successful methods? Monthly sub and extensive vanity store items at a very moderate price.
I support Zenimax in this decision.
The vanity store usually turns around and bites us, players, in the butt, due to the fact that it becomes a tools that allows the company to distribute game changing items, if needed.
If the store was absent completely, then there's that one more step they have to take in order to sell game changing items in the game.
See where I'm kind of coming from? It is a very dangerous tool that has a HUGE potential to ruin the overall game experience for millions of people. Their obvious answer to this is probably: "Don't worry, we can handle it." The question is: can they?
And I personally think the answer here is a simple: no. Not because they're "bad people" (I guess you could say), but it's because they're human, and we humans are known to make greedy decisions.
I agree, even on vanity items which a lot of people think it's no big deal to be in a cash shop.Satis1994b14a_ESO wrote: »I personally dislike having to pay for the "best looking items." I like when my characters look appropriate based on their content experience (best items in the game looking the most "badass" [for the lack of better word]); however, dropping hard earned cash just to achieve that great look seems quite steep. Don't you think, that a p2p system is implemented in games to avoid such situations? To simply avoid any kind of pay wall and have access to every piece of content the game has to offer.
Satis1994b14a_ESO wrote: »Is Zenimax this hungry for money?
The Palomino horse will be available for purchase from the official ESO store.
Satis1994b14a_ESO wrote: »So this might just be another rant about the pay to play system that's being implemented; however, I'd like to think how you guys feel about it.
For the record, I love TES series, love ESO (so far) and have no problem paying the $14.99 a month to enjoy this game.
(if you can't contribute to this discussion in a constructive and polite manner, don't bother, go be a troll somewhere else)
From what I've heard, on top of the $14.99 monthly subscription, an in-game store is suppose to be implemented. However, the store is suppose to contain "fun stuff" (Matt Firor in his interview with buffed.de); therefore, it is not going to affect game play in any way, shape or form. Is Zenimax this hungry for money?It's like they're trying to combine World of Warcraft's and Guild Wars' income syste ms and see where it takes them. I personally dislike having to pay for the "best looking items." I like when my characters look appropriate based on their content experience (best items in the game looking the most "badass" [for the lack of better word]); however, dropping hard earned cash just to achieve that great look seems quite steep. Don't you think, that a p2p system is implemented in games to avoid such situations? To simply avoid any kind of pay wall and have access to every piece of content the game has to offer. I would really like to hear from Zenimax themselves regarding this and hear their thought process behind this idea.
Enough of my thoughts, let me hear what you have to say. I understand that some of you will answer with posts such as:
1. If you don't like it, don't play it.
2. I will gladly spend more money for this game due to it's greatness.
Therefore, if you do answer in such manner, I'd like to hear why. Explain yourself.
Let it roll.