OtarTheMad wrote: »MudcrabAttack wrote: »MudcrabAttack wrote: »
I think hard numbers are far more revealing than words and opinions.
It’s just the same thing as Oakensoul several months ago, a majority using the popular build that feels easier to manage.
Meanwhile over two thousand mag/stam Templars are banging out higher average scores in VSE HM, less average dps but top AOE damage isn’t everything
The speed running players will always clear with the fastest times no matter what meta they’re using from one patch to the next, and among the highest avg scores you always see the obligatory stamsorc (for minor prophecy), dragonknight (Zen, minor brutality, Alkosh), Necro (vulnerability and catalyst)
Poor nightblade and warden aren’t needed or anywhere close to competing. Sorc already gives minor crit buff and Arcanist can easily slap brittle on something for 20 whole seconds
Arcanist is both easier to manage and the strongest DPS at the same time.
These templars are literally being carried by arcanists. Every templar who got score that increased class's average was a member of a team dominated by arcanists and his good score just improved the average score for overall state of the class. It's pretty normal that the best class will not be getting the highest average score in that particular table. Main reason is overwhelming amount of people playing the best class which makes it harder to come up with highest average at the end. DK for example which was a meta before arcanist came in was also not getting top average score. It's basically a hard rule that the strongest DD class will never be top DD in this particular table.
Just by looking at average scores we can also praise DK healers for being the best trial setup which we all know isn't the case.
When it comes to damage arcanist is just dominating, leaving everyone behind in both trash and boss fights. Here are the results of damage done from the same data table posted by You
When 90% of the top 1% are all playing the same thing, they can make that one thing appear to be really good by a wide margin in comparison to everything else. That's not to say everything else is bad by a wide margin.
Look inside the group with fastest clear time for Ansuul as of today, the Arcanist Beamer DPS weren't in the top spot. A Necromancer wearing Elemental Catalyst beat them all by 5%. The Templar was on warlock duty. If the amazing 180k beamer AOE damage was all that mattered, why weren't any of them in the fastest Ansuul clear?
In the current fastest clear of arch wizard the two templars were 2nd and 3rd, 5% behind the 1st Arcanist Beamer, I wouldn't say they were carried
In the current fastest clear of Exarc the templar was 10% behind the top beamer. Again I wouldn't say they were carried, but that fight has a big stretch of area to cover.
If anything the 20m long AOE DPS is a bit overtuned, like with Rockgrove, or Sunspire where Lokkestiz and Navi adds can so easily melt like butter and speed up the fight a lot. However Looking at Yolnakrin, the current top Beamer Arcanist still hasn't caught up to the top nightblade from Update 37. There's probably a perfectly sized adjustment that could be made, but I'd find it a miracle if the devs can even find that sweet spot instead of demolishing it too hard
Super disingenuous post here.... Anyone can go to ESO Logs and just go boss by boss for 10 pages of dps rankings for every single trial boss in the game for the last couple patches even... Its 80% arcanists and 10% dks and templars on fights were beamers are actually decent.
To act like most decent to hardcore groups are not taking 3-5 dps arcanists is just flat out lying and misleading. Anyone clicking on logs for more than 20s will see the reality of the situation. The fact that the first 5 pages of top dpsers are 80-90% arcanists tells all. Its not a debate. Its similar to how necro was stacked as dps because of blast bones tuning and colossus major vuln being only available to them. The real difference between those two metas was that necro is really hard to get the rotation and rhythm down while arcanist is aaaaaalmost sorc levels of easy. If it didnt have crux it would be sorc levels of easy in PVE.
Can totally agree with your sentiment.
But a class being easy to play is not really an issue in my opinion.
Being easy AND overpowered is.
I would really love it if devs would take some time to tone down Arcanist so that players would actually play what they want to play instead of thinking they are forced to play this class because it is the best.
Because it IS the best.
Here is the thing though, and I do agree that no one should feel forced to play anything they don’t want. However, people doing endgame stuff like leaderboards chasing and score pushing and all that, those players will all flock to whatever gets them the best and fastest score. That will usually make whatever class is flooding the leaderboards over performing.
I know of a lot of players who do indeed just log into whatever they want, do whatever content they want and have fun doing it. Maybe Scribing will open things up, I am guessing not but we will see sometime in June. I predict though that Arcanist will be toned down, but then it’ll probably just go back to a DK meta and you’ll see those threads popping up again calling for them to be nerfed because of leaderboards.
The moral of my long post is, it’s not going to change. Players looking to score push and chase leaderboards and all that will always seek whatever gets them the higher and faster score. When other like minded players find out what that thing is they flock to it like someone feeding the birds in the park. So with that in mind players should just log into whatever they want, if you aren’t a leaderboard person then don’t focus on that… just play what is fun. Even my broken of a class Necromancer can get all content done…
OtarTheMad wrote: »MudcrabAttack wrote: »MudcrabAttack wrote: »
I think hard numbers are far more revealing than words and opinions.
It’s just the same thing as Oakensoul several months ago, a majority using the popular build that feels easier to manage.
Meanwhile over two thousand mag/stam Templars are banging out higher average scores in VSE HM, less average dps but top AOE damage isn’t everything
The speed running players will always clear with the fastest times no matter what meta they’re using from one patch to the next, and among the highest avg scores you always see the obligatory stamsorc (for minor prophecy), dragonknight (Zen, minor brutality, Alkosh), Necro (vulnerability and catalyst)
Poor nightblade and warden aren’t needed or anywhere close to competing. Sorc already gives minor crit buff and Arcanist can easily slap brittle on something for 20 whole seconds
Arcanist is both easier to manage and the strongest DPS at the same time.
These templars are literally being carried by arcanists. Every templar who got score that increased class's average was a member of a team dominated by arcanists and his good score just improved the average score for overall state of the class. It's pretty normal that the best class will not be getting the highest average score in that particular table. Main reason is overwhelming amount of people playing the best class which makes it harder to come up with highest average at the end. DK for example which was a meta before arcanist came in was also not getting top average score. It's basically a hard rule that the strongest DD class will never be top DD in this particular table.
Just by looking at average scores we can also praise DK healers for being the best trial setup which we all know isn't the case.
When it comes to damage arcanist is just dominating, leaving everyone behind in both trash and boss fights. Here are the results of damage done from the same data table posted by You
When 90% of the top 1% are all playing the same thing, they can make that one thing appear to be really good by a wide margin in comparison to everything else. That's not to say everything else is bad by a wide margin.
Look inside the group with fastest clear time for Ansuul as of today, the Arcanist Beamer DPS weren't in the top spot. A Necromancer wearing Elemental Catalyst beat them all by 5%. The Templar was on warlock duty. If the amazing 180k beamer AOE damage was all that mattered, why weren't any of them in the fastest Ansuul clear?
In the current fastest clear of arch wizard the two templars were 2nd and 3rd, 5% behind the 1st Arcanist Beamer, I wouldn't say they were carried
In the current fastest clear of Exarc the templar was 10% behind the top beamer. Again I wouldn't say they were carried, but that fight has a big stretch of area to cover.
If anything the 20m long AOE DPS is a bit overtuned, like with Rockgrove, or Sunspire where Lokkestiz and Navi adds can so easily melt like butter and speed up the fight a lot. However Looking at Yolnakrin, the current top Beamer Arcanist still hasn't caught up to the top nightblade from Update 37. There's probably a perfectly sized adjustment that could be made, but I'd find it a miracle if the devs can even find that sweet spot instead of demolishing it too hard
Super disingenuous post here.... Anyone can go to ESO Logs and just go boss by boss for 10 pages of dps rankings for every single trial boss in the game for the last couple patches even... Its 80% arcanists and 10% dks and templars on fights were beamers are actually decent.
To act like most decent to hardcore groups are not taking 3-5 dps arcanists is just flat out lying and misleading. Anyone clicking on logs for more than 20s will see the reality of the situation. The fact that the first 5 pages of top dpsers are 80-90% arcanists tells all. Its not a debate. Its similar to how necro was stacked as dps because of blast bones tuning and colossus major vuln being only available to them. The real difference between those two metas was that necro is really hard to get the rotation and rhythm down while arcanist is aaaaaalmost sorc levels of easy. If it didnt have crux it would be sorc levels of easy in PVE.
Can totally agree with your sentiment.
But a class being easy to play is not really an issue in my opinion.
Being easy AND overpowered is.
I would really love it if devs would take some time to tone down Arcanist so that players would actually play what they want to play instead of thinking they are forced to play this class because it is the best.
Because it IS the best.
Here is the thing though, and I do agree that no one should feel forced to play anything they don’t want. However, people doing endgame stuff like leaderboards chasing and score pushing and all that, those players will all flock to whatever gets them the best and fastest score. That will usually make whatever class is flooding the leaderboards over performing.
I know of a lot of players who do indeed just log into whatever they want, do whatever content they want and have fun doing it. Maybe Scribing will open things up, I am guessing not but we will see sometime in June. I predict though that Arcanist will be toned down, but then it’ll probably just go back to a DK meta and you’ll see those threads popping up again calling for them to be nerfed because of leaderboards.
The moral of my long post is, it’s not going to change. Players looking to score push and chase leaderboards and all that will always seek whatever gets them the higher and faster score. When other like minded players find out what that thing is they flock to it like someone feeding the birds in the park. So with that in mind players should just log into whatever they want, if you aren’t a leaderboard person then don’t focus on that… just play what is fun. Even my broken of a class Necromancer can get all content done…
Your mistake is looking at things from the perspective of a Necromancer main.
In my experience, Arcanist can only be compared to Oakensorc in terms of which players are most attracted to this playstyle.
If you look at where Oakensorc is now, there are still players that play it to this day, just because it is easy.
The ones that don't play it anymore went for Arcanist simply because it is better, with almost the same ease of play.
They didn't quit Oakensorc even after all the nerfs.
Ease of play is what makes these two builds attractive to most people.
Have you played this style build yourself? Against someone good?SandandStars wrote: »ubertanky undeath arcs crutching on marselok mdw vatesh
Exactly. If you think of it thats a huge downside. Arcanist in real settings is not that great. 4,5 seconds without being able to react is a real pain in the rear.
If they would overwork encase so that it works in a similar way than fossilize, it would have actually be useful in PvP.
Let's face it, it is inevitable.
Everybody knows Arcanist is overperforming, and the nerf hammer will come either with the new dungeon DLC or chapter.
I personally love the playstyle of the class, and think that it is beneficial for the game to have an "easy" class that can perform well, without the need to farm specific sets and mythics to be viable (looking at you Oakensorc).
The problem occurs when this easy class outperforms other classes that are way harder to play.
So, let's try to identify exactly what makes Arcanist so powerful.
In my opinion, there are only two nerfs that need to happen to bring Arcanist a little bit out of the OP realm:
1. Reduce the AoE capabilities of Fatecarver.
This skill is the bread and butter of this class, and I think it is a good idea to keep it powerful, since there is a mini game going on around it. However, the AoE potential is too powerful. I think it shoud behave similar to Templar's Puncturing Strikes- dealing half[insert %] damage to all targets beyond the first one.
2. Nerf Cephaliarch's Flail
Nerf it!
NERF IT NERF IT NERF IT!
This single skill is packed to the brim with stuff other classes can only dream about, and all that after the fact that this skill is a core part of an Arcanist's arsenal, being the Crux generator it is.
Let's get over this skill, and what it does:
-it is a powerful direct damage AoE
-it is an exectue below 50%
-it debuffs targets with a unique 5% damage debuff
-it is a powerful self heal that heals even if no targets were hit
-it is an AoE root
-it generates Crux, as mentioned
Basically, the whole "balance" discussion for Arcanist can be boiled down to "what are we going to do about Flail?"
In my opinion, the solution should be somewhere along the lines of:
-remove the immobilize from the base skill
-remove the damage capabilities of this morph, let it remain a Crux generator and a self heal
-grant the damage capabilities and immobilize to Tentacular Dread, the Crux spending morph
This should make Arcanist players lose some of the damage, while retaining the heal and utility of Flail, or choose to go the damage route, but lose the utility of the skill, forcing them to use Runeblades for generating Crux.
Honestly, Arcanist has a powerful single target damage skill that generates Crux that nobody uses.
Because it sucks compared to Flail.
Arcanist is a fun class to play, but seriously devs, what were you thinking with Flail?
VoidCommander wrote: »I have had so many rants about Flail being so ludicrously over tuned. How about we just make templar jabs not have any damage falloff for multiple targets and call it even? I think that seems fair lol.
Even with that, the arcanist would massively overperform. Either they bring all class to a level where the difference is small or they nerf arcanist to be on par with all the other classes. On every log you look, Arcanists are dominating it.
All other classes are only there to buff the arcanists even more. Some classes does not even have a right of existence as a trial DD (Nightblade, Warden...).
Exactly. If you think of it thats a huge downside. Arcanist in real settings is not that great. 4,5 seconds without being able to react is a real pain in the rear.
It really isn't that big of a pain and huge downside. Pragmatic fatecarver is a morph designed specifically to offset majority of potential threats You will encounter while beaming. And if that wouldn't be enough arcanist kit have lots of passive defensive solutions that can also greatly boost Your defense and secure survival while beaming. It's also not like You can't just move outside of potential danger while beaming.
If arcanist would't be that great in real settings it wouldn't have around 50% of overall trial DD population in normal, veteran and hard modes. In reality You can more often than not freely cast the beam and You are equipped with tools that will allow You to cast it even while under pressure so at the end the amount of beams that will be interrupted because of the need to dodge or block will be miniscule percentage. And even when You need to stop beaming because You have to roll or block Your overall DPS loss in whole fight will be barely noticable.
Arcanist is the easiest and the strongest class at the moment in majority of real settings with plenty of statistics to prove it.
If thats true I find it really weird. I find it really hard to do VMA with Arcanist. Any other class no problem.Arcanists have the highest vMA scores, and some of the most entries and attempts (which means a lot of people are clearing vMA on arcanist because they can't or won't clear with any other class). It used to be sorc that was the easy mode vMA class but now it's dethroned.
If thats true I find it really weird. I find it really hard to do VMA with Arcanist. Any other class no problem.
Is there a trick I dont know about for Fatecarver and Dodging/Interrupting/Bracing ?
Arcanist just needs some of its AOE DPS capabilities cut down, whether that is cutting some power out of flail and putting into runeblade and/or making fate carver do reduced damage past the first enemy or something similar, but the class plays/feels great and has been a huge success.
There is absolutely no reason to destroy the class in an attempt to "bring it in line", small changes to it and more importantly focusing on fixing what's wrong with classes like necromancer and no pet sorc should be the goal.
Youre basically describing normal gameplay.If thats true I find it really weird. I find it really hard to do VMA with Arcanist. Any other class no problem.
Is there a trick I dont know about for Fatecarver and Dodging/Interrupting/Bracing ?
Just cancel beam early and block, then restart. Or kite, don't stand toe to toe with melees. Use daggers for Quick Cloak. Daggers are meta because phenomenal damage and movement speed. Play stamina spec. Rotation is 3 buttons: Crux weaver and scholarship buff, flail > vigor > get hit > beam
Youre basically describing normal gameplay.
But what makes the Arcanist better than any other class then? All others dont have to cancel their main spell for defense.
Exactly. If you think of it thats a huge downside. Arcanist in real settings is not that great. 4,5 seconds without being able to react is a real pain in the rear.
It really isn't that big of a pain and huge downside. Pragmatic fatecarver is a morph designed specifically to offset majority of potential threats You will encounter while beaming. And if that wouldn't be enough arcanist kit have lots of passive defensive solutions that can also greatly boost Your defense and secure survival while beaming. It's also not like You can't just move outside of potential danger while beaming.
If arcanist would't be that great in real settings it wouldn't have around 50% of overall trial DD population in normal, veteran and hard modes. In reality You can more often than not freely cast the beam and You are equipped with tools that will allow You to cast it even while under pressure so at the end the amount of beams that will be interrupted because of the need to dodge or block will be miniscule percentage. And even when You need to stop beaming because You have to roll or block Your overall DPS loss in whole fight will be barely noticable.
Arcanist is the easiest and the strongest class at the moment in majority of real settings with plenty of statistics to prove it.
Dont trust any statistic you havent personally falsified.
Jokes aside I dont deny in a perfect setting like a Trial Arcanist is Top Dog at the moment.
But solo Fatecarver doesnt protect you from Knockbacks, Stuns, Interrupts and all the neat little things mobs do every 2 seconds in VMA or EA.
Just think how often you roll out of something or interrupt some spell. All this would interrupt Fatecarver, remove the Shield, seriously Tank your DPS and the Healing from Pale Order or the Proccs of Iceheart.
In PvP you literally cant use Fatecarver, which means youre stuck with a Char that cant use his defining ability. And all the other are mediocre at best.
Again, not denying how good Arcanist is in organized Trials. But its mediocre at best everywhere else.
As for difficulty. All Chars besides Necromancer are equally easy to use. And that one is just harder because of clunky mechanics (BB-Tracking, CorpseTethers and unreliable aimingsystems).
If thats true I find it really weird. I find it really hard to do VMA with Arcanist. Any other class no problem.Arcanists have the highest vMA scores, and some of the most entries and attempts (which means a lot of people are clearing vMA on arcanist because they can't or won't clear with any other class). It used to be sorc that was the easy mode vMA class but now it's dethroned.
Is there a trick I dont know about for Fatecarver and Dodging/Interrupting/Bracing ?
Thanks, I will try that! It just seems like a lot of extra steps when I can just play Necro or Warden and fire and forget Blastbones/Scorch and wait for everything to die while still being able to evade/block.snip
OtarTheMad wrote: »Sure, in PvP they can be tanky but some of that is because of some sort of exploit or bug where players health just stop going down... which I believe is still a thing right now. Also, the meta players are using MDW, Maarselok, Vateshran etc. which does like 75% of the damage for you which skews opinions.
Let's face it, it is inevitable.
Everybody knows Arcanist is overperforming, and the nerf hammer will come either with the new dungeon DLC or chapter.
I personally love the playstyle of the class, and think that it is beneficial for the game to have an "easy" class that can perform well, without the need to farm specific sets and mythics to be viable (looking at you Oakensorc).
The problem occurs when this easy class outperforms other classes that are way harder to play.
So, let's try to identify exactly what makes Arcanist so powerful.
In my opinion, there are only two nerfs that need to happen to bring Arcanist a little bit out of the OP realm:
1. Reduce the AoE capabilities of Fatecarver.
This skill is the bread and butter of this class, and I think it is a good idea to keep it powerful, since there is a mini game going on around it. However, the AoE potential is too powerful. I think it shoud behave similar to Templar's Puncturing Strikes- dealing half[insert %] damage to all targets beyond the first one.
2. Nerf Cephaliarch's Flail
Nerf it!
NERF IT NERF IT NERF IT!
This single skill is packed to the brim with stuff other classes can only dream about, and all that after the fact that this skill is a core part of an Arcanist's arsenal, being the Crux generator it is.
Let's get over this skill, and what it does:
-it is a powerful direct damage AoE
-it is an exectue below 50%
-it debuffs targets with a unique 5% damage debuff
-it is a powerful self heal that heals even if no targets were hit
-it is an AoE root
-it generates Crux, as mentioned
Basically, the whole "balance" discussion for Arcanist can be boiled down to "what are we going to do about Flail?"
In my opinion, the solution should be somewhere along the lines of:
-remove the immobilize from the base skill
-remove the damage capabilities of this morph, let it remain a Crux generator and a self heal
-grant the damage capabilities and immobilize to Tentacular Dread, the Crux spending morph
This should make Arcanist players lose some of the damage, while retaining the heal and utility of Flail, or choose to go the damage route, but lose the utility of the skill, forcing them to use Runeblades for generating Crux.
Honestly, Arcanist has a powerful single target damage skill that generates Crux that nobody uses.
Because it sucks compared to Flail.
Arcanist is a fun class to play, but seriously devs, what were you thinking with Flail?
francesinhalover wrote: »Let's face it, it is inevitable.
Everybody knows Arcanist is overperforming, and the nerf hammer will come either with the new dungeon DLC or chapter.
I personally love the playstyle of the class, and think that it is beneficial for the game to have an "easy" class that can perform well, without the need to farm specific sets and mythics to be viable (looking at you Oakensorc).
The problem occurs when this easy class outperforms other classes that are way harder to play.
So, let's try to identify exactly what makes Arcanist so powerful.
In my opinion, there are only two nerfs that need to happen to bring Arcanist a little bit out of the OP realm:
1. Reduce the AoE capabilities of Fatecarver.
This skill is the bread and butter of this class, and I think it is a good idea to keep it powerful, since there is a mini game going on around it. However, the AoE potential is too powerful. I think it shoud behave similar to Templar's Puncturing Strikes- dealing half[insert %] damage to all targets beyond the first one.
2. Nerf Cephaliarch's Flail
Nerf it!
NERF IT NERF IT NERF IT!
This single skill is packed to the brim with stuff other classes can only dream about, and all that after the fact that this skill is a core part of an Arcanist's arsenal, being the Crux generator it is.
Let's get over this skill, and what it does:
-it is a powerful direct damage AoE
-it is an exectue below 50%
-it debuffs targets with a unique 5% damage debuff
-it is a powerful self heal that heals even if no targets were hit
-it is an AoE root
-it generates Crux, as mentioned
Basically, the whole "balance" discussion for Arcanist can be boiled down to "what are we going to do about Flail?"
In my opinion, the solution should be somewhere along the lines of:
-remove the immobilize from the base skill
-remove the damage capabilities of this morph, let it remain a Crux generator and a self heal
-grant the damage capabilities and immobilize to Tentacular Dread, the Crux spending morph
This should make Arcanist players lose some of the damage, while retaining the heal and utility of Flail, or choose to go the damage route, but lose the utility of the skill, forcing them to use Runeblades for generating Crux.
Honestly, Arcanist has a powerful single target damage skill that generates Crux that nobody uses.
Because it sucks compared to Flail.
Arcanist is a fun class to play, but seriously devs, what were you thinking with Flail?
No just no.
leave arcanist alone. Rework other classes if needed.
ughhhh pvp.
francesinhalover wrote: »Let's face it, it is inevitable.
Everybody knows Arcanist is overperforming, and the nerf hammer will come either with the new dungeon DLC or chapter.
I personally love the playstyle of the class, and think that it is beneficial for the game to have an "easy" class that can perform well, without the need to farm specific sets and mythics to be viable (looking at you Oakensorc).
The problem occurs when this easy class outperforms other classes that are way harder to play.
So, let's try to identify exactly what makes Arcanist so powerful.
In my opinion, there are only two nerfs that need to happen to bring Arcanist a little bit out of the OP realm:
1. Reduce the AoE capabilities of Fatecarver.
This skill is the bread and butter of this class, and I think it is a good idea to keep it powerful, since there is a mini game going on around it. However, the AoE potential is too powerful. I think it shoud behave similar to Templar's Puncturing Strikes- dealing half[insert %] damage to all targets beyond the first one.
2. Nerf Cephaliarch's Flail
Nerf it!
NERF IT NERF IT NERF IT!
This single skill is packed to the brim with stuff other classes can only dream about, and all that after the fact that this skill is a core part of an Arcanist's arsenal, being the Crux generator it is.
Let's get over this skill, and what it does:
-it is a powerful direct damage AoE
-it is an exectue below 50%
-it debuffs targets with a unique 5% damage debuff
-it is a powerful self heal that heals even if no targets were hit
-it is an AoE root
-it generates Crux, as mentioned
Basically, the whole "balance" discussion for Arcanist can be boiled down to "what are we going to do about Flail?"
In my opinion, the solution should be somewhere along the lines of:
-remove the immobilize from the base skill
-remove the damage capabilities of this morph, let it remain a Crux generator and a self heal
-grant the damage capabilities and immobilize to Tentacular Dread, the Crux spending morph
This should make Arcanist players lose some of the damage, while retaining the heal and utility of Flail, or choose to go the damage route, but lose the utility of the skill, forcing them to use Runeblades for generating Crux.
Honestly, Arcanist has a powerful single target damage skill that generates Crux that nobody uses.
Because it sucks compared to Flail.
Arcanist is a fun class to play, but seriously devs, what were you thinking with Flail?
No just no.
leave arcanist alone. Rework other classes if needed.
ughhhh pvp.