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Faction Lock spits on the One Tamriel update and the social nature of MMOs

  • reazea
    reazea
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    There are campaigns available for those who want faction lock and those who don't.

    If you like faction lock, play Grey Host. If you don't, play the campaigns that aren't faction locked.
  • CameraBeardThePirate
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    reazea wrote: »
    There are campaigns available for those who want faction lock and those who don't.

    If you like faction lock, play Grey Host. If you don't, play the campaigns that aren't faction locked.

    There is exactly 1 campaign with any action, and it's the faction locked campaign.

    The game doesn't have the population to support multiple campaigns anymore outside of events. Faction lock only serves to prevent friends from playing with each other. Trolls that want to troll are still going to do it with or without faction lock.
  • reazea
    reazea
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    reazea wrote: »
    There are campaigns available for those who want faction lock and those who don't.

    If you like faction lock, play Grey Host. If you don't, play the campaigns that aren't faction locked.

    There is exactly 1 campaign with any action, and it's the faction locked campaign.

    The game doesn't have the population to support multiple campaigns anymore outside of events. Faction lock only serves to prevent friends from playing with each other. Trolls that want to troll are still going to do it with or without faction lock.

    Faction lock is not stopping you from playing with friends.

    You can get together with your friends and decide which faction to play on in Grey Host, or, you can play in the non locked campaign. It's your choice.

    And point of fact, faction lock did stop the trolls from swapping campaigns every hour or whenever they wanted to game the system and relay zone chat to their friends on other factions in real time. Or at least it forces them to create alt accounts to accomplish the same goal.

    Edited by reazea on 28 December 2023 19:42
  • CameraBeardThePirate
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    reazea wrote: »
    reazea wrote: »
    There are campaigns available for those who want faction lock and those who don't.

    If you like faction lock, play Grey Host. If you don't, play the campaigns that aren't faction locked.

    There is exactly 1 campaign with any action, and it's the faction locked campaign.

    The game doesn't have the population to support multiple campaigns anymore outside of events. Faction lock only serves to prevent friends from playing with each other. Trolls that want to troll are still going to do it with or without faction lock.

    Faction lock is not stopping you from playing with friends.

    You can get together with your friends and decide which faction to play on in Grey Host, or, you can play in the non locked campaign. It's your choice.

    And point of fact, faction lock did stop the trolls from swapping campaigns every hour or whenever they wanted to game the system and relay zone chat to their friends on other factions in real time. Or at least it forces them to create alt accounts to accomplish the same goal.

    Wow it's almost like you didn't read my post.

    I have multiple friend groups in different factions. It's unrealistic to expect our even ask an entire friend group to swap factions.
  • SeaGtGruff
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    Isn't the faction-locked campaign something that ZOS came up with because a large number of players were complaining about faction jumping? If that's correct (I was asking a question), then it would probably be very unlikely for ZOS to remove the faction lock.

    Also, if the faction-locked campaign is usually the one that's most populated, it would seem that most of the players who participate in the Cyrodiil campaigns prefer to be in a faction-locked campaign.

    IIRC, some players have argued that the only reason the faction-locked campaign is the most populated is because it's the first one in the list. However, it seems to me that players who specifically want to be in a campaign that isn't faction-locked will leave the first campaign once they realize that it's faction-locked. Hence, it seems to me that the first campaign wouldn't remain the most populated one if the majority of players don't want faction locking.

    The players who don't really care one way or the other about faction locking (of which I am one) might still stick around in the faction-locked campaign for whatever reason-- because it's the first one on the list, or because it's always been their home campaign, etc.-- and they might be "inflating" the numbers for the faction-locked campaign, so I agree that the thing to do is to try to persuade more of the players who are on the fence about faction locking to switch over to the unlocked campaign. Personally, I do prefer to play in my home campaign, which happens to be the faction-locked one, but I don't care about my ranking because it will never be high enough to matter, so I do play in one or another of the unlocked campaigns if my home campaign is pop-locked.

    If enough players switch and the relative population sizes of the campaigns shift, then ZOS might be willing to listen to these requests to ditch faction locking. But as long as the faction-locked campaign is consistently the most-populated one, then it doesn't seem likely that ZOS would seriously consider doing away with the faction lock.
    I've fought mudcrabs more fearsome than me!
  • reazea
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    reazea wrote: »
    reazea wrote: »
    There are campaigns available for those who want faction lock and those who don't.

    If you like faction lock, play Grey Host. If you don't, play the campaigns that aren't faction locked.

    There is exactly 1 campaign with any action, and it's the faction locked campaign.

    The game doesn't have the population to support multiple campaigns anymore outside of events. Faction lock only serves to prevent friends from playing with each other. Trolls that want to troll are still going to do it with or without faction lock.

    Faction lock is not stopping you from playing with friends.

    You can get together with your friends and decide which faction to play on in Grey Host, or, you can play in the non locked campaign. It's your choice.

    And point of fact, faction lock did stop the trolls from swapping campaigns every hour or whenever they wanted to game the system and relay zone chat to their friends on other factions in real time. Or at least it forces them to create alt accounts to accomplish the same goal.

    Wow it's almost like you didn't read my post.

    I have multiple friend groups in different factions. It's unrealistic to expect our even ask an entire friend group to swap factions.

    I read your posts. Did you read mine?

    What exactly is preventing you from coordinating which faction you and your friends will play? Or stopping you and your friends from playing the non faction locked campaign so you can all play together at any given time?

    All of your friends don't have to swap factions either. You just have to decide which group of friends you want to play with the most and join that faction. Or ask them if they'd be willing to swap to the faction you want to play so you all can be on the same faction.

    The solution to this situation is not complicated.

    You can even go hog wild and create two alt accounts and have an account for each faction. I know more than one person who has utilized this option. It's not as hard or time consuming as you seem to think, although there will be some gear restrictions unless you buy the zones that have the gear you want to run. But then again, if your primary goal is to play with friends then playing with slightly less than optimized gear is a secondary concern.



    Edited by reazea on 28 December 2023 21:55
  • reazea
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    CrazyKitty wrote: »
    The entire point of the One Tamriel update was to have the ability to play with any of your friends, at any point, and do any content whenever you choose.

    So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine. The vast majority of players in Cyrodiil are only really looking for fun large scale fights anyways - the scoring system hardly matters and only really serves to direct fights.

    I should not be punished in an MMO (a social game by nature) just because I have a few different groups of friends that I play with. I get it ZOS, you want to discourage people from hopping faction as soon as the map shifts. But that could be accomplished just as well by having a short 72 hour to 7 day lock, irrespective of the campaign duration.

    I just want to play with my friends ZOS, but I can't because you decided I can only play with 1 group of friends for 30 days at a time.

    You can swap factions for free at the end of the campaign. You can buy a faction change token. And you can establish seperate accounts for each faction. So there are at least three options to get around what you're calling a problem.

    The focus in ESO is on casual questers with a high turnover rate, not on supporting loyal long time players, so you'll more than likely have more luck using one of the three options I listed rather than waiting on ZOS to make accommodations for those that want to faction swap in the middle of the campaign.

    So my options are:

    Not play with some of my friends for 30 days.

    Spend real money for a faction change token every other day to play with a different group of friends (that is predatory and unrealistic)

    Spend real money buying a second account, all the dlc required for builds, and the countless hours farming and leveling up toons (even more predatory and unrealistic lol)

    Those aren't options, that's an ultimatum of "You can't play with some of your friends unless you give us money"

    Yep, if you want to have the ability to play the faction locked campaign on every faction at any time you will have to purchase three accounts. You can find brand new copies of summerset or morrowind on eBay for about $12 US, so it's not exactly going to break the bank. You might also want to buy some crowns while they're on sale too so you can gift any dlc's you want for specific gear to your alt accounts too. Still, it's more expensive in terms of time than it is money to make it all work.

    These are the options available at this time. The majority of players like how faction lock works as it is now, but this is how you get around it if it matters to you so much.




    Edited by reazea on 28 December 2023 22:08
  • Alchimiste1
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    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).
  • Alchimiste1
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    Telel wrote: »
    There are multiple options available to people who want to flee to a different faction whenever they want more, 'friends' to play with.

    There is only one option for those of us who don't want things to be easy on faction floppers, trolls, and other such...people.

    That certain individuals refuse to partake in the multiple options they have continues to say much about what 'the people' really want.

    It also says that there really aren't that many who're interested in easy faction flipping so they can go help the team on the back foot. Otherwise they'd be in the open campaigns trouncing the gate campers who cower there when gray host isn't to their liking.

    why do you care about faction lock? genuinely curious
    you don't get anything notable out of it right? hell, there isn't even bragging rights because who cares next campaign rolls over immediately after.
    Edited by Alchimiste1 on 1 January 2024 05:09
  • GooGa592
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    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.
  • Alchimiste1
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    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?
  • CrazyKitty
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    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?

    They did say why they care. They clearly stated they are team players.
  • Alchimiste1
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    CrazyKitty wrote: »
    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?

    They did say why they care. They clearly stated they are team players.

    yeah and I'm a team player too. My team is the team my friends are playing so why the hell should I care about faction lock
  • reazea
    reazea
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    CrazyKitty wrote: »
    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?

    They did say why they care. They clearly stated they are team players.

    yeah and I'm a team player too. My team is the team my friends are playing so why the hell should I care about faction lock

    How does faction lock prevent you from having friends that play factions you're not playing?
  • Alchimiste1
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    reazea wrote: »
    CrazyKitty wrote: »
    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?

    They did say why they care. They clearly stated they are team players.

    yeah and I'm a team player too. My team is the team my friends are playing so why the hell should I care about faction lock

    How does faction lock prevent you from having friends that play factions you're not playing?

    ??? you make no sense
  • Necrotech_Master
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    reazea wrote: »
    CrazyKitty wrote: »
    GooGa592 wrote: »
    I'm with the people that want to remove faction lock. I would like to play with friends that are online when I am, and that isn't always easy considering work and other irl events. It makes no sense to go from one Tamriel where everything was unlocked, and people had characters spread across multiple faction to having the main camp being alliance locked. People became friends with members of opposing alliances during that time seems kinda *** to implement alliance lock after. That just forced everyone to buy a lot of alliance changes.

    Furthermore, who even cares about which alliance wins. The rewards are bad, and it just resets to the exact same thing the day after the campaign ends. Pvp is fun because the actual combat is not because alliance A has a 15k point lead.

    I would like the option to forfeit all end of the campaign rewards in exchange for not being faction locked. I don't care about alliance scores at all (its been 8+ years).

    I care if my faction wins or not. That's the way it is for people who are team players.

    you didn't really say why you care though, just that you do.
    also, why do you care if other people swap factions?

    They did say why they care. They clearly stated they are team players.

    yeah and I'm a team player too. My team is the team my friends are playing so why the hell should I care about faction lock

    How does faction lock prevent you from having friends that play factions you're not playing?

    it doesnt, but it does prevent you from playing with those friends in cyrodiil because of the faction locks, if you get locked in as a different faction

    at that point your only options are: play in IC (which has less busy pvp), play in another cyro campaign which includes either ravenwatch (no cp/no proc) which is virtually dead because most people dont like no proc, or blackreach, which doesnt consistently get to a fully 3 faction poplock like grey host (not even going to count icereach as then your limited to under 50 characters, which is almost worse than faction locks)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elendir2am
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    I want to have faction locked campaign as one choice, because it prevent some toxic processes in that campaign.

    Like: painting map blue, relog to EP and paint it red, relog to AD.......
    Or? DC using EP and AD pops to their advantage, to keep them fight between themself.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
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