Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
If more people were interested in unlocked campaigns, they wouldn’t be dead. The reason that the locked campaign is the default may be because the majority don’t agree with the forum’s requests to let people play multiple alliances per campaign.
It’s been a few years since new campaigns were made (seriously @ZOS_BrianWheeler its long past time for new campaigns) but back when the campaigns changed yearly and we had to pick new ones, the locked campaign was always the most commonly chosen. That remains true.
CameraBeardThePirate wrote: »The entire point of the One Tamriel update was to have the ability to play with any of your friends, at any point, and do any content whenever you choose.
So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine. The vast majority of players in Cyrodiil are only really looking for fun large scale fights anyways - the scoring system hardly matters and only really serves to direct fights.
I should not be punished in an MMO (a social game by nature) just because I have a few different groups of friends that I play with. I get it ZOS, you want to discourage people from hopping faction as soon as the map shifts. But that could be accomplished just as well by having a short 72 hour to 7 day lock, irrespective of the campaign duration.
I just want to play with my friends ZOS, but I can't because you decided I can only play with 1 group of friends for 30 days at a time.
CameraBeardThePirate wrote: »Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
If more people were interested in unlocked campaigns, they wouldn’t be dead. The reason that the locked campaign is the default may be because the majority don’t agree with the forum’s requests to let people play multiple alliances per campaign.
It’s been a few years since new campaigns were made (seriously @ZOS_BrianWheeler its long past time for new campaigns) but back when the campaigns changed yearly and we had to pick new ones, the locked campaign was always the most commonly chosen. That remains true.
The most popular campaign has always been the first listed, that's it. The first listed was NOT always the locked campaign. The popularity only has to do with the fact that it's the first campaign shown by default.
CrazyKitty wrote: »CameraBeardThePirate wrote: »The entire point of the One Tamriel update was to have the ability to play with any of your friends, at any point, and do any content whenever you choose.
So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine. The vast majority of players in Cyrodiil are only really looking for fun large scale fights anyways - the scoring system hardly matters and only really serves to direct fights.
I should not be punished in an MMO (a social game by nature) just because I have a few different groups of friends that I play with. I get it ZOS, you want to discourage people from hopping faction as soon as the map shifts. But that could be accomplished just as well by having a short 72 hour to 7 day lock, irrespective of the campaign duration.
I just want to play with my friends ZOS, but I can't because you decided I can only play with 1 group of friends for 30 days at a time.
You can swap factions for free at the end of the campaign. You can buy a faction change token. And you can establish seperate accounts for each faction. So there are at least three options to get around what you're calling a problem.
The focus in ESO is on casual questers with a high turnover rate, not on supporting loyal long time players, so you'll more than likely have more luck using one of the three options I listed rather than waiting on ZOS to make accommodations for those that want to faction swap in the middle of the campaign.
CameraBeardThePirate wrote: »CrazyKitty wrote: »CameraBeardThePirate wrote: »The entire point of the One Tamriel update was to have the ability to play with any of your friends, at any point, and do any content whenever you choose.
So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine. The vast majority of players in Cyrodiil are only really looking for fun large scale fights anyways - the scoring system hardly matters and only really serves to direct fights.
I should not be punished in an MMO (a social game by nature) just because I have a few different groups of friends that I play with. I get it ZOS, you want to discourage people from hopping faction as soon as the map shifts. But that could be accomplished just as well by having a short 72 hour to 7 day lock, irrespective of the campaign duration.
I just want to play with my friends ZOS, but I can't because you decided I can only play with 1 group of friends for 30 days at a time.
You can swap factions for free at the end of the campaign. You can buy a faction change token. And you can establish seperate accounts for each faction. So there are at least three options to get around what you're calling a problem.
The focus in ESO is on casual questers with a high turnover rate, not on supporting loyal long time players, so you'll more than likely have more luck using one of the three options I listed rather than waiting on ZOS to make accommodations for those that want to faction swap in the middle of the campaign.
So my options are:
Not play with some of my friends for 30 days.
Spend real money for a faction change token (that is predatory)
Spend real money buying a second account, all the dlc required for builds, and the countless hours farming and leveling up toons (even more predatory lol)
Those aren't options, that's an ultimatum of "You can't play with some of your friends unless you give us money"
CameraBeardThePirate wrote: »So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine.
CameraBeardThePirate wrote: »So why in the name of Mara am I barred from playing with 50% of my friends every month? It feels like I'm a child of divorce having to split my time. Being completely unable to play with half my friends in the only campaign with any meaningful action is asinine.
Agree very much - thank you for saying this clearly. Introducing faction lock was such a bad decision.
People who want to play for one alliance still could without faction lock. Others should not be forced to. It would be logical to have both 'loyal soldiers' and 'mercenaries' in Cyrodiil.
CrazyKitty wrote: »CameraBeardThePirate wrote: »Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
If more people were interested in unlocked campaigns, they wouldn’t be dead. The reason that the locked campaign is the default may be because the majority don’t agree with the forum’s requests to let people play multiple alliances per campaign.
It’s been a few years since new campaigns were made (seriously @ZOS_BrianWheeler its long past time for new campaigns) but back when the campaigns changed yearly and we had to pick new ones, the locked campaign was always the most commonly chosen. That remains true.
The most popular campaign has always been the first listed, that's it. The first listed was NOT always the locked campaign. The popularity only has to do with the fact that it's the first campaign shown by default.
The most popular campaign is the one that allows CP and proc sets. It has nothing to do with which order the camps are listed in the menu.
I'm glad the lock is in place and there's no swapping shenanigans during the duration of the campaign. Like another comment said above, there are ways to change, so it's not a completely prohibitive thing. Plus, if you PvP with a usual group of friends that likes to play together, why not coordinate which faction you will all be playing for at the start?
CrazyKitty wrote: »CameraBeardThePirate wrote: »Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
If more people were interested in unlocked campaigns, they wouldn’t be dead. The reason that the locked campaign is the default may be because the majority don’t agree with the forum’s requests to let people play multiple alliances per campaign.
It’s been a few years since new campaigns were made (seriously @ZOS_BrianWheeler its long past time for new campaigns) but back when the campaigns changed yearly and we had to pick new ones, the locked campaign was always the most commonly chosen. That remains true.
The most popular campaign has always been the first listed, that's it. The first listed was NOT always the locked campaign. The popularity only has to do with the fact that it's the first campaign shown by default.
The most popular campaign is the one that allows CP and proc sets. It has nothing to do with which order the camps are listed in the menu.
There’s an unlocked, CP, proc enabled campaign.
I'm glad the lock is in place and there's no swapping shenanigans during the duration of the campaign. Like another comment said above, there are ways to change, so it's not a completely prohibitive thing. Plus, if you PvP with a usual group of friends that likes to play together, why not coordinate which faction you will all be playing for at the start?
na that idea is null, you can just go IC or another campain, if they unlock the faction lock it ll be a free mistrust and treason perma action in the main campain.
the lore on the game is based on that, swithing factions and influence what happen in a daily basis in the campain is just messed up, find another way to play with those friends that didnt chosse the same colour , like y said, this is an mmo, you can do many activities in it.
Joy_Division wrote: »CameraBeardThePirate wrote: »Chilly-McFreeze wrote: »So if you were able to be on a different alliance in that one (!) campaign, wouldnt you still only have half your friends available?
What? What are you even trying to say?
Right now, if I play with friend group A, I can no longer play with friend group B in the only campaign with meaningful fights/population for 30 days. I shouldn't have to wait 30 days to play with a different group of friends just because yesterday my schedule lined up with friend group A.
They are going to say that you can play with your friend on a dead server to maintain the integrity of the Alliance War, so they can collect their 5 decon trash rings and win a campaign that nobody will remember in two months.
If more people were interested in unlocked campaigns, they wouldn’t be dead. The reason that the locked campaign is the default may be because the majority don’t agree with the forum’s requests to let people play multiple alliances per campaign.
It’s been a few years since new campaigns were made (seriously @ZOS_BrianWheeler its long past time for new campaigns) but back when the campaigns changed yearly and we had to pick new ones, the locked campaign was always the most commonly chosen. That remains true.
The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
CameraBeardThePirate wrote: »na that idea is null, you can just go IC or another campain, if they unlock the faction lock it ll be a free mistrust and treason perma action in the main campain.
the lore on the game is based on that, swithing factions and influence what happen in a daily basis in the campain is just messed up, find another way to play with those friends that didnt chosse the same colour , like y said, this is an mmo, you can do many activities in it.
IC and other campaigns are dead. That's a non-solution.
The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
YetAnotherLinuxUser wrote: »no. no it doesnt spit on any such thing. all this drama over what? we all know what happens. people play with their friends on one alliance then they switch to a toon with the different alliance, all the same friends. round and round it goes. we are all just so tired of that. you are never getting rid of faction lock because we have all had our fill of what it was before faction lock. plan better with your friends to play together all on the same one faction and live with your choice [snip]
[edited for baiting]