IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
Freilauftomate wrote: »I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
It's not that people don't understand what you are saying. But some people don't like oversimplifications and scapegoats.
Healing is not broken. Ballgroups are not invincible.
We have different playstyles for a reason. All of them have their chance to shine. Not everyone can win every fight all the time. And that's good.
Freilauftomate wrote: »I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
It's not that people don't understand what you are saying. But some people don't like oversimplifications and scapegoats.
Healing is not broken. Ballgroups are not invincible.
We have different playstyles for a reason. All of them have their chance to shine. Not everyone can win every fight all the time. And that's good.
I mean, this is blatantly wrong. Sure they're not invincible when getting sieged and zerged by 2x or more than their numbers.
But healing is broken.
The stacking of 10+ echoing vigors is a mechanic that absolutely should not exist, and which performs far above what is acceptable in terms of group healing over time. The skill has no prerequisite to slotting, is a large smart AOE with a very long duration, and has no limit on stacking.
It would be one thing if these groups were using 2x vigors, 2x radiating, 2x springs, 2x rituals, 2x buddings, etc. In this case they need specific classes, weapon choices, and to utilize skill slots in order to achieve the healing that slapping echoing on 10-12 people achieves. But that isn't the case - they're running echoing vigor on 10-12 people, radiating on 2-4 people, ans whatever other meta burst heals/hots fit on their supports.
It's a thoughtless mechanic that enables a level of survivability not justified by the coordination or sacrifices made to acquire it.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Four_Fingers wrote: »Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Yes on PS5 I have never seen that many HOTs active on my buff bar and posting the same screenshot over is hardly convincing.
I not only play in a "ball" group, I play a support/heals role.
Four_Fingers wrote: »Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.Four_Fingers wrote: »Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
I will ignore your bait saying what I say is nonsense and repeat that all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
Oh, so you're in a ballgroup but you needed someone else to provide proof of a player having 12 hots on them? Seems to me like you're not being genuine in your arguments, and there might be some bias present here.Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Yes on PS5 I have never seen that many HOTs active on my buff bar and posting the same screenshot over is hardly convincing.
I not only play in a "ball" group, I play a support/heals role.
Freilauftomate wrote: »Now who is making assumptions?
Discussions like this one just show how little some people know about playing in a group. It's nice to see that everyone could still learn a thing or two about this game. Especially when it comes to understanding and fighting organized groups.
Same goes for the allegedly "invincible tower running macro cheaters" and all the other misunderstood playstyles that are absolutely fine, when you know how to counter them.
There is nothing fine whatsoever about having 10 stacks of echoing vigor on you.
Freilauftomate wrote: »There is nothing fine whatsoever about having 10 stacks of echoing vigor on you.
Maybe not if you are playing solo and can hide behind boxes and corners. But if you are in a group with 11 other players and a big stack of enemies is trying to kill you, then it's fine for me.
You can see in the video above that the hots are only healing for about 1-2k every 2 seconds, sometimes they crit. It's nice to have when you are constantly taking damage, yes. But when another organized group wants to bomb you, then the measly hots are not going to keep you alive. When it's done right, it will be over in a split second.
You don't have successful small scale bomber groups hunting ballgroups and zergs on your server?
One of the few reasons I quit ESO for now. Whenever I go to Cyrodiil, there's no more zergs, there's no more sieges, there's nothing. It's just endless ball groups and 3-player proc set abusers that can 1v15. Never seen PvP more of a mess than I've ever seen in any other MMO.
The WvWvW concept in this format is completely dead. Period.
Four_Fingers wrote: »all the tools are in the game to stop the healing and the groups, I am in a "ball" group and that is how we take down another "ball" group.
What I find funny is the title of this post, lol. Ball groups may be annoying but I wouldn't come close to saying they are "killing cyrodiil". How about the constant stuck in combat bug? Or the constant lag, unable to swap bars, getting kicked out of the game entirely, skills not working, the list goes on and on, lol.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Four_Fingers wrote: »Strategy is supposed to be the answer, but these anti group players want to be Rambo and wipe out many players with a few button presses instead of doing things like taking out the healers first and using negates to shut down heals.
You're just spewing nonsense and ignoring the blatant issue which is the ability to stack 10+ echoing vigors. You asked for proof, it was provided, and you proceeded to ignore that and spew more of this rhetoric.IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Could we see some footage of your group taking down these "ball groups"? Also, what platform do you play on?
Freilauftomate wrote: »
Healing is not broken. Ballgroups are not invincible.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Tommy_The_Gun wrote: »Four_Fingers wrote: »Please post a screenshot with proof of someone having 12 HOTs on them.
One would think someone would have posted one by now.
Hey, that's my screenshot! Thanks for sharing it here. Here's another one from the other day.
It is absolutely laughable that anybody defends this. I wrote some pretty good explanations as to why this needs to be addressed at that thread linked several comments above.
I don't have an issue with ball groups existing. They're entitled to play PVP like the rest of us. But I do have an issue with them being entirely invincible by exploiting the ability to stack the same HOT 10+ times. It's absurd.
All hots should be limited to 2 of a specific morph. You should be able to have 2 echoings + 2 radiatings + 2 of whatever else on you at once, but not more than 2 of any specific morph.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Sorry, but your claim that your small group regularly takes down organized ball groups is simply not believeable. It sounds more like you don't really PvP much in Cyrodiil at all.
And react has clearly shown in this thread how Four Fingers claims are not factually supported as well.
Those of us that play ESO solely for the PvP and spend virtually our entire play time in Cyrodiil know what's going on.
IZZEFlameLash wrote: »Just accept that you are never gonna not see any organized group in a MMO setting that features AvA.
Agree.
AvA/WvW type of PvP is designed for larger groups.
Smaller groups that are well organized with good leadership can take down the larger groups but a group of random pugs or a group that is not well organized is likely to get a free trip to a nearby keep. That is not due to a poor design.
I will says this thing one more time because people seems/want to not understand
No one asked to destroy group play, no one said the organized group should not be better then randoms, all that we want is to put a limit on broken mechancns. Healing stacking is a totally broken mechanic in pvp.
Organized groups shoudl relay on their organization and skill to tackle larger groups and not on a broken mechanic.
@RetPing
I agree that groups are not the issue; If there is a skill that is causing an issue with performance and such the prevent other groups from defeating them outside of the group being well organized and playing well then it should be adjusted.
However, there are two strong points to be made.
First is that every set and skill added to the game that seemed to be group busters have been great additions for these larger groups to use. Such changes backfire.
Second, the small group I run with when I enter Cyrodill has no issue with taking down large groups. Sure, we lose sometimes but we often prevail and defeat these so-called "ball groups". We are well organized and slot the skills we are asked to use. Our commanders have a great perception of the action around us and we follow their commands.
If groups are defeating them then what is the problem?
Sorry, but your claim that your small group regularly takes down organized ball groups is simply not believeable. It sounds more like you don't really PvP much in Cyrodiil at all.
And react has clearly shown in this thread how Four Fingers claims are not factually supported as well.
Those of us that play ESO solely for the PvP and spend virtually our entire play time in Cyrodiil know what's going on.
Several have posted here how strategy and such lead to success against the so-called ball groups. It is more than just two people who make such claims that a skilled group can overcome the so-called ball groups. Not worried about what others think as I am pleased I run with a group that can get the job done.
Below is a video of a small group taking down a ball group. It is solid proof of what myself, @Four_Fingers, and others here have said about how a skilled group, using strategy, can take down a ball group.
https://www.youtube.com/watch?v=pCxiyj_MkJQ
Have a good day.