Ball groups actually runs as much as they like with discord communication. I crash / freeze when a ball group arrives.
Those skills/sets that allow endless sustain and endless damage in huge groups are killing any meaning to do PvP. There is no hand-to-hand or siege battles anymore; only huge groups doing a lot of DMG around and impossible to fight against. Is this ESO "pvp"? This lame farming that exclude anyone that don't belong to the "inner circle"?
THIS IS LAME, ZOS.
Do you wanna test pvp and improve it? Remove ball groups and allow the real fun happen! YOU create the conditions for ball groups, and you can end this damn garbage.
wth...
Those skills/sets that allow endless sustain and endless damage in huge groups are killing any meaning to do PvP. There is no hand-to-hand or siege battles anymore; only huge groups doing a lot of DMG around and impossible to fight against. Is this ESO "pvp"? This lame farming that exclude anyone that don't belong to the "inner circle"?
THIS IS LAME, ZOS.
Do you wanna test pvp and improve it? Remove ball groups and allow the real fun happen! YOU create the conditions for ball groups, and you can end this damn garbage.
wth...
Our ball group dc's more whenever we come up against a zerg or when the servers stack due to the hammer appearing. Ball groups arent the entire reason performance is crap. Lol. Zerging in general and spaghetti coding from zos is much worse.
NordSwordnBoard wrote: »If there was a naked campaign, no sets, there would still be ball groups.
What is the real issue that is killing PvP is power creep. Especially while in zerg You can be extremly effective with just 2-3 buttons mashed almost brainlesly
What is the real issue that is killing PvP is power creep. Especially while in zerg You can be extremly effective with just 2-3 buttons mashed almost brainlesly
If you think that spamming a few buttons makes you perform in a ball group, you are sadly mistaken. I challenge anyone to join a min/max ball and try to be competitive with the regular players by spamming 2-3 buttons. You'll probably output half of what another players does at the very most.
- Healers should be casting 3-4 radiating regen every 10 seconds, but they're also casting buffs on cooldown cycles, skills to proc sets on cooldown cycles, burst healing when big damage is incoming, and support skills as needed.
- Damage dealers may seem like they're spamming Steel Tornado, but they're also timing their shalks and proxies perfectly to the leader's calls, keeping buffs up on cooldown cycles, and burst healing on extracation or as needed.
- Supports have to position perfectly to maintain buffs on everyone (such as running through the Arcanist's Zena disc), or apply synergies (such as DK dropping a damage orb synergy, talons, and shifting banners).
- All ball group members maintain a very high level of awareness to stay in/out of positions depending on what they're doing and/or planning next. Being even 5 meters off from where some should be can reduce the overall raid's performance significantly.
A few of us stream for others in Discord every raid (Monday and Friday 7-9pm eastern). I've also posted many videos demonstrating a lot more than 2-3 buttons being spammed. You're welcome to come watch us anytime and learn how a ball group really works.
I have a great idea for you guys complaining about ballgroups.. give up your proc sets and head on over to Ravenwatch. you would be surprised how calm it is in there... no more vicious deaths... no DC... no unkillable ball groups. NO hammer.. Just give it a try
All it takes is for you to surrender your proc sets