Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

STOP THE TEST NOW!!!!

  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Lol ok. Totally not the servers because apparently, a game from early 2010s is still either so terribly optimized for 2020s PCs cannot run it despite being an MMORPG aimed to be running on most rigs or so graphically fantastic that it requires a super computer to run. TIL /s
    Imperials, the one and true masters of all mortal races of Tamriel
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Sakiri wrote: »
    Also I think OP doesn't understand that the point of a stress test is to break the server.

    That was already happening before the test. It's like having a cut that bleeds and than making it bigger to see if it bleeds more.
    Edited by Galeriano on 7 December 2023 17:00
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    It's almost 2024 and we are talking about game released in early 2014. Most of potatoes today can handle it spec wise.
  • Brakkish
    Brakkish
    ✭✭✭✭
    spartaxoxo wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.

    Maybe they should start using some money on servers then? or hire better coders, cause they did fire those that did some real change and after that it did go south again.but yes i do want them to make pvp better. but are they ready to use the money?

    They literally just bought new servers...

    Devil's in the details.
    "New" servers can mean quite literally "something different than what was being used". While they indeed could be newer, they could also be downgrades, cheaper, less ram, less cpu, etc etc.



    CP2332 +3100 hrs spent in BGs. US PS5 - Nine PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?

    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.
  • jad11mumbler
    jad11mumbler
    ✭✭✭✭✭
    Dr_Con wrote: »
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?

    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    [iYes but no[/i]
    Ball groups are definitely a performance problem, but in turn I'd say that is an issue on ZoS with bad optimisation.
    Players wanting to ball group optimally shouldn't be causing major performance issues, ideally.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Yeah, people sleep so hard on what it takes to run the game at an acceptable competitive resolution/frame rate in 2023.

    If you want a smooth Cyro experience you either have to turn your settings down to like eSports levels OR you have to treat the game like a modern AAA title (because it is so janky and un-optimized...) and invest in your hardware accordingly. Your CPU, in particular, makes a huge difference to frame-time pacing yet many people overlook it completely.

    I've known a BUNCH of players who have solved their crashing issues basically completely by upgrading their systems from ~2017 gear to modern parts.
  • Freilauftomate
    Freilauftomate
    ✭✭✭✭
    Dr_Con wrote: »
    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    Ballgroups, zergs, hot stacking, siege weapons, the hammer, proc sets, primetime, consoles and all the other scapegoats are NOT the issue.

    ESO not being able to handle what's happening, that's the issue.

    Customers can not fix the game by playing it in a certain way. (Naked fistfights maybe?)

    The people making and selling the game should have done that with the money from their investors. Or do it 10 years later (now) with the money "over 20 million" customers gave them.
  • jad11mumbler
    jad11mumbler
    ✭✭✭✭✭
    Dr_Con wrote: »
    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    Ballgroups, zergs, hot stacking, siege weapons, the hammer, proc sets, primetime, consoles and all the other scapegoats are NOT the issue.

    ESO not being able to handle what's happening, that's the issue.

    Customers can not fix the game by playing it in a certain way. (Naked fistfights maybe?)

    The people making and selling the game should have done that with the money from their investors. Or do it 10 years later (now) with the money "over 20 million" customers gave them.

    Yeah it'd be great if a larger percent of ESOs profits actually went back into improving the game.

    $120 houses, $90 a year sub + $60+ for new expansions.
    Nevermind the rest of the crown store content.


    But hey we got that mobile game that never saw release and whatever other projects ZoS are working on.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • madman65
    madman65
    ✭✭✭✭
    Sakiri wrote: »
    Heck even Square Enix had trouble getting hardware for ffxiv to open new servers, I don't expect there to be any to buy to upgrade with if yall insist on them upgrading them again.

    Also I think OP doesn't understand that the point of a stress test is to break the server.

    Thank you for the answer to the problem, this is what it`s all about gamers! Got to find the problem before it can be fixed.
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    This is what they said but I got a screenshot of 104 AD players on Miat's player counter on the hammer fight this afternoon in Grey Host on PCNA while there was zero queue to get in.

    The rubberbanding during this fight :D:D
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Concrete wrote: »
    Cyro is the ABSOLUTE WORST it has ever been

    Was it while poplocked, and if so, what was the queue?

    Is it laggier when it's not poplocked for you?

    The only change I've noticed is that siege hits are not registering, versus both players and structures. You can see the projectile hit, but there is no combat text. You can also see players that you hit die, but there is no AP or kill notification.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    Tbh. in order for Cyro to work on an acceptable level, they should lower the cap to 12 people per side, or 24 people per side with grouping disabled.

    I know how it sounds, but well... it is just that bad. Even before the test it was bad during peak hours and especially if a Ball Group showed up. Seriously, Idk what it is about those groups, and how it is coded or what that groups are doing, but you can literally have 50 vs 50 vs 50 players fighting (or just 10 vs 10 vs 10), but once a ball group is near, you can simply tell it by how the game becomes unresponsive. They may not even be at the "render distance", so you don't see them yet, but you just know that they are near. And so far (at least for me) it has 100% accuracy.

    I am not an expert, and I really don't want to upset players playing in groups in Cyro, but clearly, something is off when it comes to coding. I mean if you have like 40 - 50 players "zerg" all running to attack the keep, how they can cause less lag than 12 players that are grouped ? Is it synergy or healing they are constantly spamming that is causing more stress on the server ? idk. It is weird lol.

    Go that size and you might as well turn cyrodill into a pve zone and do a 12 v 12 v12 battlegrounds
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Running really well for me on PC NA! No crashing on my end. Some occasional skill lag in the huge fights, but nothing major. I’m very pleased and having lots of fun!

    Mind you, I’m a former console player, so I’m not used to having 99 FPS in a huge Cyro fight or being able to defend a keep from ball groups for a sustained period of time without crashing…
    Edited by Aurielle on 7 December 2023 22:44
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about Cyrodiil.

    Thank you for your understanding
    Staff Post
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Dr_Con wrote: »
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?

    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    The game was advertised to have LARGE SCALE PvP combat action. That was a selling point stated in physical case of base game. So, you'd think ballgrouping is actually a part of the intended way to play. Because, if there's a large AvA in the game, anyone should expect organized groups emerging. Game being unable to handle what was advertised is a problem for the studio to fix not gamers.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Dr_Con wrote: »
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?

    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    The game was advertised to have LARGE SCALE PvP combat action. That was a selling point stated in physical case of base game. So, you'd think ballgrouping is actually a part of the intended way to play. Because, if there's a large AvA in the game, anyone should expect organized groups emerging. Game being unable to handle what was advertised is a problem for the studio to fix not gamers.

    It's been over 10 years and today we can see that devs simply can't make it work. No matter what they will be doing zergs will be always causing the issue for both balance and performance. It's not the first advertisement they failed at and it won;t be the last.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galeriano wrote: »
    The game was advertised to have LARGE SCALE PvP combat action. That was a selling point stated in physical case of base game. So, you'd think ballgrouping is actually a part of the intended way to play. Because, if there's a large AvA in the game, anyone should expect organized groups emerging. Game being unable to handle what was advertised is a problem for the studio to fix not gamers.

    It's been over 10 years and today we can see that devs simply can't make it work. No matter what they will be doing zergs will be always causing the issue for both balance and performance. It's not the first advertisement they failed at and it won;t be the last.

    ZOS should be in the role of defining the game rules, not defining how people reasonably choose to play the game. From ball groups to ganking, these are valid strategies. ZOS needs to focus on providing the means to counter them, without eliminating them, should players decide they want to counter them.
    Edited by Elsonso on 8 December 2023 13:32
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • abakzn
    abakzn
    ✭✭✭
    This test simply means that I cannot play due to freezing any place where there is some activity, did not happen before.
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    abakzn wrote: »
    This test simply means that I cannot play due to freezing any place where there is some activity, did not happen before.

    The competition for wall repping is getting fierce!
  • merevie
    merevie
    ✭✭✭✭✭
    The queue for DC right now is at 75. Really hoped we'd get a break from queue, even if server lagged -now we have worst of both worlds.
  • MedicInTheWild
    MedicInTheWild
    ✭✭✭
    My wonder is that they are doing this and are going to just reduce the population cap in the end. I wish they would of given us "this is the test to see if we are gonna upgrade the servers or leave them to perish" or whatever this is for

    I think that even after the communication issues of the past that they have apologized for is that this is what we are saying, minimal info. Why would we want to wait until after for the results info? What are we testing? How much AP we can miss from crashing, I think I have not got as much AP as I normally would from playing outside of double AP from crashing.

    Please for the sake of the future ESO, what are we doing this for????
    Medic
    All platforms and servers
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Okay, I thought this was a case of forum hype but the servers were absolutely melting down in Blackreach tonight with the triple-lock.

    The increased numbers of players was cool in an abstract and nostalgic... but the insane server lag just crushed the game experience. Skillful play simply cannot exist with the servers in such a state.

    OTOH, if we could get some more server resources to account for the increase in the population... Cyro would be fantastic with those big fights and skill inputs actually being acknowledged.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Galeriano wrote: »
    Dr_Con wrote: »
    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?

    People who say ball groups aren't the issue, the people who push the limits of how many effects they can have on a character at a time, are just gaslighting.

    The game was advertised to have LARGE SCALE PvP combat action. That was a selling point stated in physical case of base game. So, you'd think ballgrouping is actually a part of the intended way to play. Because, if there's a large AvA in the game, anyone should expect organized groups emerging. Game being unable to handle what was advertised is a problem for the studio to fix not gamers.

    It's been over 10 years and today we can see that devs simply can't make it work. No matter what they will be doing zergs will be always causing the issue for both balance and performance. It's not the first advertisement they failed at and it won;t be the last.

    Yeah, which is why this makes me think the problem is going deep into the base code for real... unless their 'server upgrade' was just buying hardwares from used market that may had been used by cryptominers instead of actual good and new ones.
    Imperials, the one and true masters of all mortal races of Tamriel
  • xFocused
    xFocused
    ✭✭✭✭
    I'm sorry but how are ball groups the issue when a single alliance can run 80 players deep to take a outpost? Lol. Just tonight it felt like AD had 6 bars (their queue was 144+ even...lol) no matter where EP went. Flag sej? 80 AD players run out, flag a resource? Here comes a server. I get everyone wants to blame ball groups but there's gotta be a counter to the zergs that run the map
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    xFocused wrote: »
    I'm sorry but how are ball groups the issue when a single alliance can run 80 players deep to take a outpost? Lol. Just tonight it felt like AD had 6 bars (their queue was 144+ even...lol) no matter where EP went. Flag sej? 80 AD players run out, flag a resource? Here comes a server. I get everyone wants to blame ball groups but there's gotta be a counter to the zergs that run the map

    Ball groups don't help but neither do faction stacks. It's not the ball group technically it's any group that stays tight together and spams spells in a small area, basically on top of one another, that makes the servers crap themselves. So stuff like that on top of non-player-caused issues make it hard. Heck, a few years ago that was a way to lag the servers so bad they crashed and caused a rollback.
    Edited by OtarTheMad on 9 December 2023 06:03
  • xFocused
    xFocused
    ✭✭✭✭
    OtarTheMad wrote: »
    xFocused wrote: »
    I'm sorry but how are ball groups the issue when a single alliance can run 80 players deep to take a outpost? Lol. Just tonight it felt like AD had 6 bars (their queue was 144+ even...lol) no matter where EP went. Flag sej? 80 AD players run out, flag a resource? Here comes a server. I get everyone wants to blame ball groups but there's gotta be a counter to the zergs that run the map

    Ball groups don't help but neither do faction stacks. It's not the ball group technically it's any group that stays tight together and spams spells in a small area, basically on top of one another, that makes the servers crap themselves. So stuff like that on top of non-player-caused issues make it hard. Heck, a few years ago that was a way to lag the servers so bad they crashed and caused a rollback.

    I can agree with this. I will say though that when my ball group fights another in a open field and it's just us vs them, the lag really isn't terrible. It really does feel like it comes down to alliances stacking all 3 bars into one keep. When you have 9 bars into one keep it's atrocious. Players glitching all over, skills aren't firing. I'm glad Zos is doing something to Cyro but server performance needs to be priority over a population test...
  • Sidewaves89
    Sidewaves89
    ✭✭✭
    EdjeSwift wrote: »
    Reminder, this test is for PC EU only for now, the rest of the servers are untouched.

    This is what they said but I got a screenshot of 104 AD players on Miat's player counter on the hammer fight this afternoon in Grey Host on PCNA while there was zero queue to get in. This is simply impossible if the population cap wasn't adjusted.
    Miat's player counter didn't work properly since U37. Did someone fix it?
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    when usually EP at 3 bars are 25 online, now they're like 50 online for the same amount of DC I mean we DC are 15 online it's not viable

    I'm not against increasing pop limit, but you ZOS need to understand it increases also the cap between factions...

    EP ZERG ZERG ZERG, they only know this word.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank47
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank39
    Xàrc - breton necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA rank16
    kàli - redguard templar - DC - AvA rank32
    - in game since April 2014
    - on the forum since December 2014
  • Cast_El
    Cast_El
    ✭✭✭✭
    Orchish wrote: »
    Ball groups are the issue.

    Yes and no.
    If people stop acting like zerg, they won't be any ball group. Ball group like to fight zergs, and they think they are good when they kill 20-30 unorganized players.
    Ball group doesn't car about solo player or smallscale. If people split every time they see a ball group: ball group player will get bored and stop. Every time people complain about ball group ZOS came out with a new set to counter ball group... But ball group use it and it get worst.

    Players need to learn how to counter/avoid ball group. Malcolm did a good video on it
    https://youtu.be/nZ9ft9-sPPU?si=wtIF6_p8wK1I8Zvb
Sign In or Register to comment.