I have been playing in Cyro quite a lot over the last few days and I am not actually noticing that much difference with the lag. When a ball group hits and there are a lot of players in the area the lag seems to the same today as it was yesterday.
OtarTheMad wrote: »OtarTheMad wrote: »I applaud them for trying. Maybe they can tweak some things and improve it.
they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.
I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.
Warhawke_80 wrote: »You're not wrong... many of us would have had them give up and concentrate solely on the PVE game...you have to admire their tenacity...
Color me dumb but what the heck is a ball group? I don't do pvp.
OtarTheMad wrote: »I applaud them for trying. Maybe they can tweak some things and improve it.
they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.
Tommy_The_Gun wrote: »Tbh. in order for Cyro to work on an acceptable level, they should lower the cap to 12 people per side, or 24 people per side with grouping disabled.
I know how it sounds, but well... it is just that bad. Even before the test it was bad during peak hours and especially if a Ball Group showed up. Seriously, Idk what it is about those groups, and how it is coded or what that groups are doing, but you can literally have 50 vs 50 vs 50 players fighting (or just 10 vs 10 vs 10), but once a ball group is near, you can simply tell it by how the game becomes unresponsive. They may not even be at the "render distance", so you don't see them yet, but you just know that they are near. And so far (at least for me) it has 100% accuracy.
I am not an expert, and I really don't want to upset players playing in groups in Cyro, but clearly, something is off when it comes to coding. I mean if you have like 40 - 50 players "zerg" all running to attack the keep, how they can cause less lag than 12 players that are grouped ? Is it synergy or healing they are constantly spamming that is causing more stress on the server ? idk. It is weird lol.
Reminder, this test is for PC EU only for now, the rest of the servers are untouched.
SaffronCitrusflower wrote: »I have been playing in Cyro quite a lot over the last few days and I am not actually noticing that much difference with the lag. When a ball group hits and there are a lot of players in the area the lag seems to the same today as it was yesterday.
"test" is only ongoing on EU server right now.
No lag here whatsoever on xbox NA. Even with Volendrung out and all three alliances fighting over it I had no issues.
dcam86b14_ESO wrote: »Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.
SandandStars wrote: »Have you tried restarting your router?
(^ SARCASM ^)
spartaxoxo wrote: »OtarTheMad wrote: »OtarTheMad wrote: »I applaud them for trying. Maybe they can tweak some things and improve it.
they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.
I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.
Maybe they should start using some money on servers then? or hire better coders, cause they did fire those that did some real change and after that it did go south again.but yes i do want them to make pvp better. but are they ready to use the money?
They literally just bought new servers...
Four_Fingers wrote: »Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.
Einar_Hrafnarsson wrote: »dcam86b14_ESO wrote: »Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.
You running a NASA computer or something? Even RTX 40 series users have reported issues.
Tranquilizer wrote: »Einar_Hrafnarsson wrote: »dcam86b14_ESO wrote: »Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.
You running a NASA computer or something? Even RTX 40 series users have reported issues.
Don't think it's computer related. I'm using an old rig from 2015 i5, 16 GB RAM, GTX 970 running with 1920x1080 with medium quality and the lag was not so bad. Later in the evening it became worse, but not that unplayable like it was before the server hardware upgrade.
Maybe the internet connection might be a thing. I'm using a cable connection with 400Mbit down/10Mbit up. Maybe we should look at this also.