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STOP THE TEST NOW!!!!

  • SaffronCitrusflower
    SaffronCitrusflower
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    LouisaB75 wrote: »
    I have been playing in Cyro quite a lot over the last few days and I am not actually noticing that much difference with the lag. When a ball group hits and there are a lot of players in the area the lag seems to the same today as it was yesterday.

    "test" is only ongoing on EU server right now.
  • Warhawke_80
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    OtarTheMad wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.

    You're not wrong... many of us would have had them give up and concentrate solely on the PVE game...you have to admire their tenacity...


    Edited by Warhawke_80 on 6 December 2023 23:43
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Jaimeh
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    You're not wrong... many of us would have had them give up and concentrate solely on the PVE game...you have to admire their tenacity...

    Many of us are still holding hope for ZOS to finally sort out PvP performance, hence these tests are very welcome. When it works it's honestly the most fun you can have in the game.
  • Sakiri
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    Color me dumb but what the heck is a ball group? I don't do pvp.
  • virtus753
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    Sakiri wrote: »
    Color me dumb but what the heck is a ball group? I don't do pvp.

    A coordinated group who optimize their skills and sets to be able to survive incoming damage and output as much damage as possible to enemy players.

    It is essentially the Cyrodiil equivalent of a trifecta group in PvE.
  • Amottica
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    Sakiri wrote: »
    Color me dumb but what the heck is a ball group? I don't do pvp.

    Pretty much a large group running together. Large groups are harder to take down. A well-organized group with a good leader can take them down even with smaller numbers. It takes coordination.

    However, we do not know if that is related to this thread.

  • ArchMikem
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    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    Wow. So damning them if they don't, damning them if they do right?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • nebula3832
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    Good time to head to cyrodiil lol might survive longer🤣
  • dcam86b14_ESO
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    Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.
  • EdjeSwift
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    Reminder, this test is for PC EU only for now, the rest of the servers are untouched.
    Antiquities Addict
  • Janni
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    Tbh. in order for Cyro to work on an acceptable level, they should lower the cap to 12 people per side, or 24 people per side with grouping disabled.

    I know how it sounds, but well... it is just that bad. Even before the test it was bad during peak hours and especially if a Ball Group showed up. Seriously, Idk what it is about those groups, and how it is coded or what that groups are doing, but you can literally have 50 vs 50 vs 50 players fighting (or just 10 vs 10 vs 10), but once a ball group is near, you can simply tell it by how the game becomes unresponsive. They may not even be at the "render distance", so you don't see them yet, but you just know that they are near. And so far (at least for me) it has 100% accuracy.

    I am not an expert, and I really don't want to upset players playing in groups in Cyro, but clearly, something is off when it comes to coding. I mean if you have like 40 - 50 players "zerg" all running to attack the keep, how they can cause less lag than 12 players that are grouped ? Is it synergy or healing they are constantly spamming that is causing more stress on the server ? idk. It is weird lol.

    Probably part of it is simply due to their proximity to one another as well as their targets. Spacial partitioning systems are used to split up large spaces into smaller ones so that calculations have to do less work to see what can be affected by any given AoE. But those system can only split down so far before it becomes impractical or costs more than it saves. Ballgroups tend to be VERY tightly packed and the areas that they concentrate their attacks also tend to be VERY tightly packed and filled to the bring with potential targets. What this means is that they tend to push the spacial partitioning system to its absolute limits and actually render it somewhat ineffective. This isn't a linear issue either, it's actually exponential so if you double the number of ballgroups in a very small area (like when they clash) you are not simply doubling the time it takes for the system to calculate all of that stuff. You are actually scaling it up exponentially!
  • Rohamad_Ali
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    f87.gif

  • IZZEFlameLash
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    Please, only try to increase the cap when you have actual good server hardwares.
    Imperials, the one and true masters of all mortal races of Tamriel
  • acastanza_ESO
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    EdjeSwift wrote: »
    Reminder, this test is for PC EU only for now, the rest of the servers are untouched.

    This is what they said but I got a screenshot of 104 AD players on Miat's player counter on the hammer fight this afternoon in Grey Host on PCNA while there was zero queue to get in. This is simply impossible if the population cap wasn't adjusted.

    Edit: I missed this before, but its been confirmed: https://forums.elderscrollsonline.com/en/discussion/comment/8006527#Comment_8006527
    Edited by acastanza_ESO on 7 December 2023 04:01
  • LouisaB75
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    LouisaB75 wrote: »
    I have been playing in Cyro quite a lot over the last few days and I am not actually noticing that much difference with the lag. When a ball group hits and there are a lot of players in the area the lag seems to the same today as it was yesterday.

    "test" is only ongoing on EU server right now.

    I am on the PC EU server.
  • M0ntie
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    Hopefully ZoS are monitoring the performance, and tuning their system in response as the trial progresses.
  • Mrrshaw
    Mrrshaw
    Huh, i PvP'd quite a few hours last night and had almost no lag. It worked much better than before. To any ZOS network technician from a fellow network technician - if server hardware are keeping up, perhaps one or several of the hubs used from America to EU is the actual bottleneck? Just a thought.
  • Sleep724
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    No lag here whatsoever on xbox NA. Even with Volendrung out and all three alliances fighting over it I had no issues.
  • davidtk
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    Sleep724 wrote: »
    No lag here whatsoever on xbox NA. Even with Volendrung out and all three alliances fighting over it I had no issues.

    Because test is on the PC servers ...

    (and yes I wrote PC servers because Kevin said its expanded to PC-NA too: https://forums.elderscrollsonline.com/en/discussion/comment/8006527#Comment_8006527 )
    Edited by davidtk on 7 December 2023 08:26
    Really sorry for my english
  • Elsonso
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    davidtk wrote: »
    Sleep724 wrote: »
    No lag here whatsoever on xbox NA. Even with Volendrung out and all three alliances fighting over it I had no issues.

    Because test is on the PC servers ...

    Just as a reminder... they have said that the console test is coming Soon™.

    "Consoles will still be added later in the week"
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Einar_Hrafnarsson
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    Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.

    You running a NASA computer or something? Even RTX 40 series users have reported issues.
  • maboleth
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    Have you tried restarting your router?

    (^ SARCASM ^)

    I have opened and closed Windows, but let me tell you, in the winter time that's not easy with all the wind coming in!
  • maboleth
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    ZOS should have done something about malign ball groups and their behavior, rather than rising the caps...
  • Laddey
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    Please do not stop the test. Please aim to improve performance issues based on the results from the test. I imagine this is the plan from ZOS.
  • JanTanhide
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    That's strange. I've been watching PVP streamers for the last two days test Cyrodil on EU PC and they love it. You can watch Bislobo right now praising how well the server loading is working.
  • Four_Fingers
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    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.
  • jad11mumbler
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    spartaxoxo wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    flubber77 wrote: »
    OtarTheMad wrote: »
    I applaud them for trying. Maybe they can tweak some things and improve it.

    they have tried that since 2014 and still this is maybe the worst try ever. and i really dont get them, are they still running the cheap version of server after they did cut them in 10 parts after the first year? or is it the code they use that are so bad? cause this is painful and reminds me of late 90's when online games tok off and we used 128bits phone connection.

    I’m still happy they are trying to make Cyrodiil better. They can only really test on the live servers so it sucks when an idea doesn’t go well but I’d rather them keep trying then not.

    Maybe they should start using some money on servers then? or hire better coders, cause they did fire those that did some real change and after that it did go south again.but yes i do want them to make pvp better. but are they ready to use the money?

    They literally just bought new servers...



    "New" in this case meaning "unused" servers to replace their heavily used ones.


    It's unknown how much they spent, how up to date they are or any other info about them.


    They could have spent $10 on a server from 2005 for all we know.
    Servers from wish.
    Edited by jad11mumbler on 7 December 2023 13:52
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • jad11mumbler
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    Maybe should stop blaming ball groups and the servers and look at you own potatoes that are getting old.

    Is a 4090 & 13900k too old or should I upgrade?
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • Tranquilizer
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    Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.

    You running a NASA computer or something? Even RTX 40 series users have reported issues.

    Don't think it's computer related. I'm using an old rig from 2015 i5, 16 GB RAM, GTX 970 running with 1920x1080 with medium quality and the lag was not so bad. Later in the evening it became worse, but not that unplayable like it was before the server hardware upgrade.

    Maybe the internet connection might be a thing. I'm using a cable connection with 400Mbit down/10Mbit up. Maybe we should look at this also.
  • TechMaybeHic
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    Been playing in Cyro no problem, no lag and I have my full 60fps...maybe it's not their servers but your hardware. Maybe start there first just saying.

    You running a NASA computer or something? Even RTX 40 series users have reported issues.

    Don't think it's computer related. I'm using an old rig from 2015 i5, 16 GB RAM, GTX 970 running with 1920x1080 with medium quality and the lag was not so bad. Later in the evening it became worse, but not that unplayable like it was before the server hardware upgrade.

    Maybe the internet connection might be a thing. I'm using a cable connection with 400Mbit down/10Mbit up. Maybe we should look at this also.

    I've got gig up and down. Last night was the worse ive seen in months for PCNA, but then by 10pm EST; I just noticed things started to work.
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