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Tot picks its winners

twistedodean14
twistedodean14
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I stopped playing ToT because the RNG was insanely bad. A friend suggested that I tried it again because the RNG seems to be balanced. It was the dumbest mistake I've ever made in the game. There were days when I would lose 10 plus gaming in a row. I'm not losing because I'm bad at the game or because I keep getting super amazing players (opponent skill level doesn't matter). I'm losing because the games are rigged. I don't have direct evidence to support my claim that Tot picks its winners because I obviously don't have access to the system itself, However, I do pick up on trends and I've noticed a few things. Right out the gate, 90 percent of the time my tavern pickings are garbage. So my opponent has an advantage on me at the start of the game.

Once I've played enough to get back in game, I noticed that rarely get combos. And if I'm using a deck that allows me to manage my cards to get combos, the shuffles those cards at the bottom of my deck. So by the time I get to those cards that allow me to manage my deck, the essentially are useless for that purpose. While my opponent easily draw the same combos regularly.

Strategy is useless in this game. Why? because no matter how skilled you are. If the game give your opponent the right cards via the tavern or via drawing those "convenient" cards they'll completely wipe your field of agents or some how get the right cards to generate an insane amount of power. My opponent's skill level doesn't matter, because as novices will just match colors and that will give them a win.

My RNG in the game is bad, farming leads is a nightmare, to farm all the desirable sets (for example Pillar or nirn) it takes over 30 runs. As in those set pieces typically drop last. The only gold drop i get every now and then kudas.

If I am playing a game, where it picks winners and losers. Then I'm going to feel cheated. I don't feel like I'm playing against other players. I feel like I'm playing against the game it self and a player. before this most recent update, if I would notice the game trending in way to favor my opponent, I could adjust my strategy. But that doesn't work anymore. The game seems to adjust accordingly. I was told to send in tickets about my drops and rng. But I now it won't matter. The I'm getting to the point where I'm considering quitting and deleting my accounts. (I Play on PS5 and PC), and I have the same issues on both platforms. Funny enough, the ToT games I enjoy the most are the one's where the RNG is balanced. Win or Lose. I'm okay with being outplayed fair and square. But when the game is rigged against you. it's not fun and its not worth playing. I wont be making any suggestions on how to make Tots fun. No one's going to listen anyway.
Edited by ZOS_Kevin on 7 November 2024 10:35
  • spartaxoxo
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    The game isn't rigged. The same players end up in the leaderboard consistently. There is an element of RNG, because it's a card game. But skill is also a factor.

    Why don't you try posting a video of your gameplay? I'm sure someone would be happy to send you some tips.
    Edited by spartaxoxo on 6 December 2023 07:26
  • gvgisdi
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    I feel like a larger tavern pool, maybe even double, would help.
  • twistedodean14
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    spartaxoxo wrote: »
    The game isn't rigged. The same players end up in the leaderboard consistently. There is an element of RNG, because it's a card game. But skill is also a factor.

    Why don't you try posting a video of your gameplay? I'm sure someone would be happy to send you some tips.

    Interesting... because I know three people who are consistently on the leaderboard. One of them is actually good at the game. The other two are slightly above novice. The good player with equal RNG I it's pretty much 50/50 chance on me winning. The other two literally always loses against me with equal RNG. If it's good RNG they don't stand a chance whatsoever. So, I beg to differ.

    I don't need tips, I need equal RNG. I don't under why when people post their grievances for this game mode folks like you assume we not good at the game or can't play it. It comes off as patronizing. Some people just have really bad RNG for whatever reason.
  • spartaxoxo
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    I'd be curious to see what you consider "equal RNG" and "Good RNG" and "Rigged against you" tbh.

    Regardless, there are people here with very high winrates who most certainly aren't getting good RNG across tons of games. They're just good at the game.
    Edited by spartaxoxo on 6 December 2023 23:16
  • Braffin
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    Didn't you know that you'll have to pay for "good RNG"? If you're subbing for eso+ and buy a big crown bundle at least 5 times the "win instant" button will be unlocked at the start of every game.

    Honestly, if there are people constantly on a leaderboard and you aren't besides trying, you should be careful with calling them bad players but maybe reevaluate your own skill level. It's obviously not sufficient to hit the leaderboards consistently.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • twistedodean14
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    spartaxoxo wrote: »
    I'd be curious to see what you consider "equal RNG" and "Good RNG" and "Rigged against you" tbh.

    Regardless, there are people here with very high winrates who most certainly aren't getting good RNG across tons of games. They're just good at the game.

    I'll help you, Good RNG is is the opposite of bad RNG. Equal RNG is when both players good, bad or great cards from the tavern and cards drawn from the deck. hope that helps...

    When you play a match and your opponent gets Siege weapon volley the first round and you get nothing No good or even patron cards. And the second round they'll get buy a bartender card and use it, only to get a another siege weapon volley card. Third same thing maybe ill purchase a patron card from the tavern only for archers volley or reinforcements cards to show up. for the 4 or so rounds my opponent will most likely have close to twenty power or more. if I do not get any patron cards to use combos, either in the tavern or even if I buy them I won't draw them together to activate any combos.

    There is no winning a match like like that. At first you were being patronizing, now you're being condescending. if you don't have anything good to please ignore this post.
  • twistedodean14
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    Braffin wrote: »
    Didn't you know that you'll have to pay for "good RNG"? If you're subbing for eso+ and buy a big crown bundle at least 5 times the "win instant" button will be unlocked at the start of every game.

    Honestly, if there are people constantly on a leaderboard and you aren't besides trying, you should be careful with calling them bad players but maybe reevaluate your own skill level. It's obviously not sufficient to hit the leaderboards consistently.

    Who did I call bad players? I stated two out the three people I know were slightly about novice. How I know? I'm in the same guild with the three players. We challenge and play against each other regularly. Two out the three players I help taught them how to play and bunch of strategies and which patrons/decks are good or bad against which. When we play we share our matches in discord for folks to watch. And we experiment with different deck combinations.

    My skills are fine and more than adequate. But skills are useless unless you actually get cards to use... So I'll say it again. It not a skill issue.

    Maybe I need to buy more stuff from the crown store. is there an RNG booster scroll in there somewhere? Because god I need it.
  • spartaxoxo
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    spartaxoxo wrote: »
    I'd be curious to see what you consider "equal RNG" and "Good RNG" and "Rigged against you" tbh.

    Regardless, there are people here with very high winrates who most certainly aren't getting good RNG across tons of games. They're just good at the game.

    I'll help you, Good RNG is is the opposite of bad RNG. Equal RNG is when both players good, bad or great cards from the tavern and cards drawn from the deck. hope that helps...

    When you play a match and your opponent gets Siege weapon volley the first round and you get nothing No good or even patron cards. And the second round they'll get buy a bartender card and use it, only to get a another siege weapon volley card. Third same thing maybe ill purchase a patron card from the tavern only for archers volley or reinforcements cards to show up. for the 4 or so rounds my opponent will most likely have close to twenty power or more. if I do not get any patron cards to use combos, either in the tavern or even if I buy them I won't draw them together to activate any combos.

    There is no winning a match like like that. At first you were being patronizing, now you're being condescending. if you don't have anything good to please ignore this post.

    I was not being patronizing. I wasn't asking for a definition, I was just wondering what gameplay examples you could remember.

    It's very common on this board for people to claim they always get bad RNG, but then describe say losing to the NPCs. If you could look at their gameplay, and there's all kinds of mistakes that they didn't notice but a third party sees. I have asked for and had my own gameplay reviewed by another top player, and got tips that improved my win rate significantly. One of the things I was bad about, for example, was buying up good cards instead of holding tight when I had a game winning deck and keeping it small. This lowered the odds of my getting good combos, since I had too big of a deck. That was not bad RNG, that was mistakes in gameplay.

    Human beings are notoriously bad at evaluating ourselves at tasks, this is why third party eyes and data can be so valuable. And why I suggested it.

    Moreover, evidence of how the RNG in the game can be is more useful for devs to look at then just vague statements about RNG. Since we don't have good data to look at, examples are helpful. So, if you had a good example of a game with few mistakes but RNG made it impossible to win, then that's also useful in determining cards that could use nerfs and the like.


    Edited by spartaxoxo on 7 December 2023 03:54
  • Personofsecrets
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    spartaxoxo wrote: »
    The game isn't rigged. The same players end up in the leaderboard consistently. There is an element of RNG, because it's a card game. But skill is also a factor.

    Why don't you try posting a video of your gameplay? I'm sure someone would be happy to send you some tips.

    For some time the game seemed to have an issue with picking some players to go first more than others.
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    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • twistedodean14
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I'd be curious to see what you consider "equal RNG" and "Good RNG" and "Rigged against you" tbh.

    Regardless, there are people here with very high winrates who most certainly aren't getting good RNG across tons of games. They're just good at the game.

    I'll help you, Good RNG is is the opposite of bad RNG. Equal RNG is when both players good, bad or great cards from the tavern and cards drawn from the deck. hope that helps...

    When you play a match and your opponent gets Siege weapon volley the first round and you get nothing No good or even patron cards. And the second round they'll get buy a bartender card and use it, only to get a another siege weapon volley card. Third same thing maybe ill purchase a patron card from the tavern only for archers volley or reinforcements cards to show up. for the 4 or so rounds my opponent will most likely have close to twenty power or more. if I do not get any patron cards to use combos, either in the tavern or even if I buy them I won't draw them together to activate any combos.

    There is no winning a match like like that. At first you were being patronizing, now you're being condescending. if you don't have anything good to please ignore this post.

    I was not being patronizing. I wasn't asking for a definition, I was just wondering what gameplay examples you could remember.

    It's very common on this board for people to claim they always get bad RNG, but then describe say losing to the NPCs. If you could look at their gameplay, and there's all kinds of mistakes that they didn't notice but a third party sees. I have asked for and had my own gameplay reviewed by another top player, and got tips that improved my win rate significantly. One of the things I was bad about, for example, was buying up good cards instead of holding tight when I had a game winning deck and keeping it small. This lowered the odds of my getting good combos, since I had too big of a deck. That was not bad RNG, that was mistakes in gameplay.

    Human beings are notoriously bad at evaluating ourselves at tasks, this is why third party eyes and data can be so valuable. And why I suggested it.

    Moreover, evidence of how the RNG in the game can be is more useful for devs to look at then just vague statements about RNG. Since we don't have good data to look at, examples are helpful. So, if you had a good example of a game with few mistakes but RNG made it impossible to win, then that's also useful in determining cards that could use nerfs and the like.


    Fair enough.

    I haven't lost against the npc in a very long time. A matter of fact, I loved that they made the npcs more difficult. But they still make stupid mistakes and they don't use multi colored combos (using two or more patron decks to pull off a play). So, I don't really play against the npcs. They are still not a challenge. I prefer to play against other people. its just more fun. I mean that strategy that you were taught is proper deck management. Take for example, there are some players who just like to stack their decks, and buy good cards. What I do is engage in what I call "power creeping" where ill focus building power, while turning patrons as the distraction. And before they know it I'm 20+ prestige ahead. Like I really love ToT. But it's unplayable a majority of the time because of the RNG issue I have.

    I think thing the devs have ToT setup to be accessible. As for example I gave on in my previous. Post. even if I were to post a video. It wouldn't make a difference if my words aren't considered. Because it could just be chalked up to bad luck. And my guild mates and myself thought it was just that at first. But after a while when they are watching me play they started to see for themselves. There were a few times I would set up a play. Can ill do a call out and state specific cards my opponent will get from a deck draw or tavern that will give them the upper hand. At first it was funny... But it started to happen frequently. Guild mates even told me to send in a ticket bro. it was that bad.
  • SeaGtGruff
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    RNG is random. Random isn't "even," and "even" isn't random. If you flip a coin, you have a 50-50 chance of getting heads or tails, but you can still get a phenomenal string of consecutive heads or consecutive tails. If you start introducing artificial means of trying to "even out" the randomness, such as deliberately reversing the result if that particular result has occurred more than a given percentage of the previous X number of times, then it is no longer random.
    I've fought mudcrabs more fearsome than me!
  • WitchyKiki
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    Leaderboards are a joke, just win like 5 games in a row when the season starts and then just play unranked for the rest of the season. You'll be coasting the top 100 for a good while, toss in a couple wins ranked every now and then. Done.
    Context is for kings -Captain Gabriel Lorca
  • NoSoup
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    I stopped playing ToT because the RNG was insanely bad. A friend suggested that I tried it again because the RNG seems to be balanced. It was the dumbest mistake I've ever made in the game. There were days when I would lose 10 plus gaming in a row. I'm not losing because I'm bad at the game or because I keep getting super amazing players (opponent skill level doesn't matter). I'm losing because the games are rigged. I don't have direct evidence to support my claim that Tot picks its winners because I obviously don't have access to the system itself, However, I do pick up on trends and I've noticed a few things. Right out the gate, 90 percent of the time my tavern pickings are garbage. So my opponent has an advantage on me at the start of the game.

    Once I've played enough to get back in game, I noticed that rarely get combos. And if I'm using a deck that allows me to manage my cards to get combos, the shuffles those cards at the bottom of my deck. So by the time I get to those cards that allow me to manage my deck, the essentially are useless for that purpose. While my opponent easily draw the same combos regularly.

    Strategy is useless in this game. Why? because no matter how skilled you are. If the game give your opponent the right cards via the tavern or via drawing those "convenient" cards they'll completely wipe your field of agents or some how get the right cards to generate an insane amount of power. My opponent's skill level doesn't matter, because as novices will just match colors and that will give them a win.

    My RNG in the game is bad, farming leads is a nightmare, to farm all the desirable sets (for example Pillar or nirn) it takes over 30 runs. As in those set pieces typically drop last. The only gold drop i get every now and then kudas.

    If I am playing a game, where it picks winners and losers. Then I'm going to feel cheated. I don't feel like I'm playing against other players. I feel like I'm playing against the game it self and a player. before this most recent update, if I would notice the game trending in way to favor my opponent, I could adjust my strategy. But that doesn't work anymore. The game seems to adjust accordingly. I was told to send in tickets about my drops and rng. But I now it won't matter. The I'm getting to the point where I'm considering quitting and deleting my accounts. (I Play on PS5 and PC), and I have the same issues on both platforms. Funny enough, the ToT games I enjoy the most are the one's where the RNG is balanced. Win or Lose. I'm okay with being outplayed fair and square. But when the game is rigged against you. it's not fun and its not worth playing. I wont be making any suggestions on how to make Tots fun. No one's going to listen anyway.

    I'm going to take out 3 quotes here and show how they're don't agree with each other. "I'm not losing because I'm bad" "Strategy is useless" "90 percent of the time my tavern pickings are garbage"

    Strategy is not useless, if 90% of your pickings are garbage then don't pick anything. If there is a garbage hand leave it for your opponent, this is called Strategy. You are letting your opponent get the upper hand with the mind set of "oh I 5 gold, I better buy one of these garbage cards so that my opponent has the chance at a better card".
    Formally SirDopey, lost forum account during the great reset.....
  • p_tsakirisb16_ESO
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    I'm not losing because I'm bad at the game or because I keep getting super amazing players (opponent skill level doesn't matter). I'm losing because the games are rigged.

    On that completely agreeing with you. But happens.

    I am new convert to the day, just 5 days, and found that be damned with strategy and specific colours. Play with what is available and stay away from Hlaalu as it kills all games.
    Edited by p_tsakirisb16_ESO on 12 December 2023 14:05
  • Personofsecrets
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    @p_tsakirisb16_ESO @twistedodean14

    I'm slowly approaching 90% win rate in the unranked category. I'm currently at around 89.7% win rate. The data spans over 1000 games played across months.

    Please explain how TOT being primarily a chance based game lends itself to my experience.
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  • jaws343
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    Once I've played enough to get back in game, I noticed that rarely get combos. And if I'm using a deck that allows me to manage my cards to get combos, the shuffles those cards at the bottom of my deck. So by the time I get to those cards that allow me to manage my deck, the essentially are useless for that purpose. While my opponent easily draw the same combos regularly.

    Just from a strategic standpoint, if none of the cards available to you are good, then don't take a card. Just take your 2 gold exchange and end the turn.

    If forces your opponent now to either burn coin buying a subpar card, which then opens up the "good" card for you that your opponent now cannot afford, especially on their first turn or two. Or, it also forces them to make the same decision and exchange for gold.

    There is absolutely a strategy to when to take the least desirable cards.

    And, your opponent draws consistent combos because they likely take opportunities to purge out unnecessary cards, or they don't needlessly spend coin on cards that won't help them or hinder you.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @p_tsakirisb16_ESO @twistedodean14

    I'm slowly approaching 90% win rate in the unranked category. I'm currently at around 89.7% win rate. The data spans over 1000 games played across months.

    Please explain how TOT being primarily a chance based game lends itself to my experience.


    10 rounds was on the ropes with 0 Prestige while the opponent had 30, due to several Rajhiin combos. Managed to grab what ever crow was left over. Also managed three time to save the game from been Patron loss.

    It was dire game.

    And then Round 11, pulled 4 crows in single hand.

    Here is half way playing that turn because at that point realised going to win.
    8rqrko4p3612.png

    And here how it ended the turn after next. (2 turns from the above picture)

    8ajl4o88ne7j.png

    And feeling sorry for the other player because played extremely well. I won due to sheer luck pulling those crows together.
    Edited by p_tsakirisb16_ESO on 12 December 2023 15:02
  • spartaxoxo
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    8ajl4o88ne7j.png

    Getting crow agents is good play that specifically counters Rahjiin. Bewilderment has no impact on agents. And you have an agent with a taunt to protect your crows. So that counterplays the ability to use agent killing cards. By selecting the proper counterplay, and executing it, you won. And came back from an early game deficit.

    If picking the correct strategy is just RNG, how is it supposed to be won by strategy?

    Why should someone not be able to make a comeback? That sounds much more RNG based as card buys don't have a chance to pay off if the game is over in the first part of the match.
    Edited by spartaxoxo on 12 December 2023 16:32
  • El_Borracho
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    There is a level of luck and annoyance in the beginning of the game when the deck shuffles your strong cards to the bottom while it feels like your opponent keeps getting their strong cards repeatedly. If you are playing other players (not the NPCs) you really need to use Red Eagle, Ansei, or Celarus to control your deck, otherwise you will be at the mercy of the shuffle.
  • twistedodean14
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    NoSoup wrote: »
    I stopped playing ToT because the RNG was insanely bad. A friend suggested that I tried it again because the RNG seems to be balanced. It was the dumbest mistake I've ever made in the game. There were days when I would lose 10 plus gaming in a row. I'm not losing because I'm bad at the game or because I keep getting super amazing players (opponent skill level doesn't matter). I'm losing because the games are rigged. I don't have direct evidence to support my claim that Tot picks its winners because I obviously don't have access to the system itself, However, I do pick up on trends and I've noticed a few things. Right out the gate, 90 percent of the time my tavern pickings are garbage. So my opponent has an advantage on me at the start of the game.

    Once I've played enough to get back in game, I noticed that rarely get combos. And if I'm using a deck that allows me to manage my cards to get combos, the shuffles those cards at the bottom of my deck. So by the time I get to those cards that allow me to manage my deck, the essentially are useless for that purpose. While my opponent easily draw the same combos regularly.

    Strategy is useless in this game. Why? because no matter how skilled you are. If the game give your opponent the right cards via the tavern or via drawing those "convenient" cards they'll completely wipe your field of agents or some how get the right cards to generate an insane amount of power. My opponent's skill level doesn't matter, because as novices will just match colors and that will give them a win.

    My RNG in the game is bad, farming leads is a nightmare, to farm all the desirable sets (for example Pillar or nirn) it takes over 30 runs. As in those set pieces typically drop last. The only gold drop i get every now and then kudas.

    If I am playing a game, where it picks winners and losers. Then I'm going to feel cheated. I don't feel like I'm playing against other players. I feel like I'm playing against the game it self and a player. before this most recent update, if I would notice the game trending in way to favor my opponent, I could adjust my strategy. But that doesn't work anymore. The game seems to adjust accordingly. I was told to send in tickets about my drops and rng. But I now it won't matter. The I'm getting to the point where I'm considering quitting and deleting my accounts. (I Play on PS5 and PC), and I have the same issues on both platforms. Funny enough, the ToT games I enjoy the most are the one's where the RNG is balanced. Win or Lose. I'm okay with being outplayed fair and square. But when the game is rigged against you. it's not fun and its not worth playing. I wont be making any suggestions on how to make Tots fun. No one's going to listen anyway.

    I'm going to take out 3 quotes here and show how they're don't agree with each other. "I'm not losing because I'm bad" "Strategy is useless" "90 percent of the time my tavern pickings are garbage"

    Strategy is not useless, if 90% of your pickings are garbage then don't pick anything. If there is a garbage hand leave it for your opponent, this is called Strategy. You are letting your opponent get the upper hand with the mind set of "oh I 5 gold, I better buy one of these garbage cards so that my opponent has the chance at a better card".

    Picking out quotes and addressing them without the contexts each one was stated is not a good strategy. Do you honestly think a player like me who has bad RNG who made a post complaining about said RNG will buy useless cards from the tavern to give my opponent a chance to get a better card without taking a risk? Seriously. Listen if you want to address things, please do so in context. If you read my post and responses, you'll notice that I am not a new player by any means. So again, this is not a skill issue. Or an issue where I lack the capacity to implement basic strategy.
  • twistedodean14
    twistedodean14
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    I'm not losing because I'm bad at the game or because I keep getting super amazing players (opponent skill level doesn't matter). I'm losing because the games are rigged.

    On that completely agreeing with you. But happens.

    I am new convert to the day, just 5 days, and found that be damned with strategy and specific colours. Play with what is available and stay away from Hlaalu as it kills all games.

    Lol, exactly. Use what you can to win. As for Hlaalu, I call it the the "Nuke" deck. Pick it with red eagle, Use red eagle for deck optimization. The Hlaalu deck allow for a ton of gold generation. So make sure to buy expensive cards like Hlaalu councilor, Currency exchange, Hlaalu Kinsman and the red eagle hagraven cards. Use red eagle to slowly build up prestige while removing unneeded cards from your deck. Now, the tricky part is it get draw 1 or two expensive cards like Hlaalu kinsman per turn and sacrifice them. if you get a tithe card in the tavern or draw card currency exchange use them and to call on your patron twice. Easy 10,20 or even 30 prestige.

    Now if the gave isn't offer those cards to you for this strategy, in the first couple turns. then abandon it and try a different way. Hlaalu deck is strong especially with Custom seizures...
  • twistedodean14
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    @p_tsakirisb16_ESO @twistedodean14

    I'm slowly approaching 90% win rate in the unranked category. I'm currently at around 89.7% win rate. The data spans over 1000 games played across months.

    Please explain how TOT being primarily a chance based game lends itself to my experience.

    Bro, can I borrow some of your RNG?
  • twistedodean14
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    jaws343 wrote: »

    Once I've played enough to get back in game, I noticed that rarely get combos. And if I'm using a deck that allows me to manage my cards to get combos, the shuffles those cards at the bottom of my deck. So by the time I get to those cards that allow me to manage my deck, the essentially are useless for that purpose. While my opponent easily draw the same combos regularly.

    Just from a strategic standpoint, if none of the cards available to you are good, then don't take a card. Just take your 2 gold exchange and end the turn.

    If forces your opponent now to either burn coin buying a subpar card, which then opens up the "good" card for you that your opponent now cannot afford, especially on their first turn or two. Or, it also forces them to make the same decision and exchange for gold.

    There is absolutely a strategy to when to take the least desirable cards.

    And, your opponent draws consistent combos because they likely take opportunities to purge out unnecessary cards, or they don't needlessly spend coin on cards that won't help them or hinder you.

    I mean, if there is nothing to buy in the tavern and I have a bunch 1 gold cards sitting in the cool down there is nothing else to do other than do a gold exchange... Its not even a strategy. its ToT common sense.

    Listen, there a players, who play very risky (to me), and because their rng is pretty good they can buy *** or useless cards and get great cards in the tavern which they then buy. There is no strategy for that.
  • twistedodean14
    twistedodean14
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    @p_tsakirisb16_ESO @twistedodean14

    I'm slowly approaching 90% win rate in the unranked category. I'm currently at around 89.7% win rate. The data spans over 1000 games played across months.

    Please explain how TOT being primarily a chance based game lends itself to my experience.


    10 rounds was on the ropes with 0 Prestige while the opponent had 30, due to several Rajhiin combos. Managed to grab what ever crow was left over. Also managed three time to save the game from been Patron loss.

    It was dire game.

    And then Round 11, pulled 4 crows in single hand.

    Here is half way playing that turn because at that point realised going to win.
    8rqrko4p3612.png

    And here how it ended the turn after next. (2 turns from the above picture)

    8ajl4o88ne7j.png

    And feeling sorry for the other player because played extremely well. I won due to sheer luck pulling those crows together.

    Hmm, I mean aside from getting decent cards. You were patient. A lot of players get distracted by the amount of prestige their opponents have and lose focus on properly building and managing their deck. There was some luck, but it was stategy and patience that won that game. Great win btw and awesome comeback!
  • NIEVESICE
    NIEVESICE
    Soul Shriven
    concordo in pieno, trovo che saper giocare a ToT non serve a nulla perchè è il sistema che agevola alcuni player e penalizza altri,,*** avuto anche episodi anomali di cui *** mandato ticket per avere una spiegazione ma naturalmente non *** mai ricevuto una risposta
  • NIEVESICE
    NIEVESICE
    Soul Shriven
    I completely agree, I find that knowing how to play ToT is of no use because it is the system that facilitates some players and penalizes others,,*** I also had anomalous episodes for which *** sent a ticket for an explanation but naturally not ** *never received a response
  • Amottica
    Amottica
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    Anecdotal information does not prove anything. While we do not have the data from behind the scenes we can keep accurate information from every match and see what is going on across 100 to 1000 matches. That helps with making something more than an opinion.
  • twistedodean14
    twistedodean14
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    Amottica wrote: »
    Anecdotal information does not prove anything. While we do not have the data from behind the scenes we can keep accurate information from every match and see what is going on across 100 to 1000 matches. That helps with making something more than an opinion.

    Hence me stating that I have no proof outside of the patterns I noticed. Not mention people who have experienced the same thing I do. How and when they manifest. The only way to prove something like this without a doubt is literally get access the code. and that will never happen. Most we can do is raise awareness until they balance then game.
  • twistedodean14
    twistedodean14
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    NIEVESICE wrote: »
    I completely agree, I find that knowing how to play ToT is of no use because it is the system that facilitates some players and penalizes others,,*** I also had anomalous episodes for which *** sent a ticket for an explanation but naturally not ** *never received a response

    There are ways to go up against players who the tavern and or deck shuffle favors. They don't work all the time but if you run into an opponent where both the tavern and shuffle favors the. Just quit. Don't waste your time and get frustrated. sending tickets is useless.
  • twistedodean14
    twistedodean14
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    What's with people picking rajin, Hlaalu and almalexia? Trying these long drawn out games?
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