ChaoticWings3 wrote: »One thing I wish though was if there was a in game preview of the class skill lines before you choose your class. Now granted you can argue that you can look up the skill lines online before choosing a class but honestly from a newer player perspective I would probably have more confidence in the class I'm choosing if I had a good understanding as to the permanent decision I'm making for the character while I'm making a character. It would help me understand that some classes have more mitigation options while others have better damage or healing options.
Major_Toughness wrote: »Literally zero need for a class change token when you can have 20 characters.
FelisCatus wrote: »Major_Toughness wrote: »Literally zero need for a class change token when you can have 20 characters.
Majority of people don't want 20 characters
Major_Toughness wrote: »FelisCatus wrote: »Major_Toughness wrote: »Literally zero need for a class change token when you can have 20 characters.
Majority of people don't want 20 characters
Sorry I should have put "up to 20 characters". I myself only have 19.
So if I want to play DK, I log onto a DK. I want to play NB, I log onto a NB. No class change required.
FelisCatus wrote: »Major_Toughness wrote: »FelisCatus wrote: »Major_Toughness wrote: »Literally zero need for a class change token when you can have 20 characters.
Majority of people don't want 20 characters
Sorry I should have put "up to 20 characters". I myself only have 19.
So if I want to play DK, I log onto a DK. I want to play NB, I log onto a NB. No class change required.
That's great for YOU but most people prefer to play with one character. I have 5k plus hours and I still prefer to play my 1 character - all of my alts are levelled and I never touch them because I don't have the same connection to them.
Would you like the ability to change your class?
FelisCatus wrote: »Major_Toughness wrote: »FelisCatus wrote: »Major_Toughness wrote: »Literally zero need for a class change token when you can have 20 characters.
Majority of people don't want 20 characters
Sorry I should have put "up to 20 characters". I myself only have 19.
So if I want to play DK, I log onto a DK. I want to play NB, I log onto a NB. No class change required.
That's great for YOU but most people prefer to play with one character. I have 5k plus hours and I still prefer to play my 1 character - all of my alts are levelled and I never touch them because I don't have the same connection to them.
FelisCatus wrote: »Majority of people don't want 20 characters
Everyone want changes to benefit their class.
It is like a constant climb...arms race.
I actually like it when I don't get the changes I want. I have to adapt to the other changes.
No I couldnt care less, if I want to play another class I either swap char or create a new and level it to 50 in a day or so.
That'd be a quick and effective way to get a bunch of players to quit because the audacity they'd have to have to do that. I mean, seriously.... charging real money, especially 20,000 crowns, for something and then taking away unrelated things (skyshards/lorebooks, like you used as an example) is just, well, completely unreasonable. I can already see that being the final straw for a lot of people and their respect/patience for Zenimax.In an MMO, drastic character changes seem to require some kind of 'cost' for the reward - such as a setback of some kind...like loss of skyshards and lorebooks, or loss of world/guild progress (basically a start over), in addition to a requirement to re-level all class skills. If some such penalty existed, perhaps even a crown store easy-peazy class change might be a viable thing. Perhaps characters would only keep racial, weapon, and armor skill levels, but still have to reobtain the skyshards, and other skill lines, etc.
Many people also play this game because it is a bit more casual and doesn't have as much of an endgame grind/catchup mechanics.... I'd say the fact that CP is account wide is one of the few things that keeps this game worth playing.In addition to not being able to change class, CP per account should not be universal, but be capped at 160 so one can wear all the 160 gear. Being that CP is account-wide already, it would be a controversial thing to make this change.. However, the game may have erred in making max CP accountwide (I know, difficult to wrap your brain around now).
There's nothing difficult about "maxing" a character. It's just tedious and time consuming, and some people simply don't like to have multiple characters. And even in FFXIV, every job aka class one chooses to play needs to be leveled so....Games like FFIVX, that allow one to change class, etc, are appealing, and there may be a desire to copy what other games do. However, this is Elder Scrolls. It is supposed to be difficult.
And I'd say a characters faction is more apart of the character than being trained in a fighting style or being knowledgeable about a certain kind of magic.... so if my character can choose to abandon and possibly kill everyone he knows like a little turncoat, why can't he learn a little more about the art of necromancy or the martial arts of the Akaviri? Make it make sense.Classes are a part of the character, and is the one thing that should not be changeable.
That'd be a quick and effective way to get a bunch of players to quit because the audacity they'd have to have to do that. I mean, seriously.... charging real money, especially 20,000 crowns, for something and then taking away unrelated things (skyshards/lorebooks, like you used as an example) is just, well, completely unreasonable. I can already see that being the final straw for a lot of people and their respect/patience for Zenimax.In an MMO, drastic character changes seem to require some kind of 'cost' for the reward - such as a setback of some kind...like loss of skyshards and lorebooks, or loss of world/guild progress (basically a start over), in addition to a requirement to re-level all class skills. If some such penalty existed, perhaps even a crown store easy-peazy class change might be a viable thing. Perhaps characters would only keep racial, weapon, and armor skill levels, but still have to reobtain the skyshards, and other skill lines, etc.Many people also play this game because it is a bit more casual and doesn't have as much of an endgame grind/catchup mechanics.... I'd say the fact that CP is account wide is one of the few things that keeps this game worth playing.In addition to not being able to change class, CP per account should not be universal, but be capped at 160 so one can wear all the 160 gear. Being that CP is account-wide already, it would be a controversial thing to make this change.. However, the game may have erred in making max CP accountwide (I know, difficult to wrap your brain around now).There's nothing difficult about "maxing" a character. It's just tedious and time consuming, and some people simply don't like to have multiple characters. And even in FFXIV, every job aka class one chooses to play needs to be leveled so....Games like FFIVX, that allow one to change class, etc, are appealing, and there may be a desire to copy what other games do. However, this is Elder Scrolls. It is supposed to be difficult.And I'd say a characters faction is more apart of the character than being trained in a fighting style or being knowledgeable about a certain kind of magic.... so if my character can choose to abandon and possibly kill everyone he knows like a little turncoat, why can't he learn a little more about the art of necromancy or the martial arts of the Akaviri? Make it make sense.Classes are a part of the character, and is the one thing that should not be changeable.
But I personally think if they did add class change tokens, the "cost" other than crowns (and nothing in this game should cost 20,000 crowns, that's absolutely wild) should be needing to have maxed the class beforehand since actual leveling isn't really why people want such a thing to begin with.... it's the idea of a character they want to treat as a "main" or focus on not having all the motifs learned, crafting recipes known, quests complete, etc. And again, some people just don't want multiple characters long-term at all (like myself).