FelisCatus wrote: »
Again you also did not read the original post, it's not skipping the game if your main has done everything. Technically buying skillines on crownstore is more of a skip.
FelisCatus wrote: »
Again you also did not read the original post, it's not skipping the game if your main has done everything. Technically buying skillines on crownstore is more of a skip.
No matter how many skill lines you buy from the crown store the one thing you cannot skip is those 50 levels of the class. You can have all 500+ skill points unlocked but you still have to level the class, use the skills and learn how to play the class and character and wait for skills to be unlocked. This is part of the experience of playing a class. Sure that character can have Meteor at level 1 but they won't have their class abilities or even their weapon abilities unlocked. Look, I get it, you love your main and you don't like your alts, if you're that attached to them, you can always recreate them, using all the same variables and come in fresh as a new class, treat it like some Daedric Prince gave you a reset on life.
No, as a class change is basically skipping having to play the game. Hope it never happens!
Just create multiple characters if you want to try another class. But a classchange would devalue all the work someone else put into their class.
No, as a class change is basically skipping having to play the game. Hope it never happens!
Just create multiple characters if you want to try another class. But a classchange would devalue all the work someone else put into their class.
DMuehlhausen wrote: »that's what alts are for.
I'm sorry, but it takes maybe 8 hours to hit level 50 if you do it right. And you have all your Champ points. The skill points if you just blast through the story of each zone you quickly after more than enough. Being able to change the class i s just lazy.
I find it very dismissive how many people seem to disregard a very legitimate reason for wanting to change your class: if you roleplay your characters over a long period of time, grow emotionally attached to them, but you realise after this time that a new (or even existing) class suits the roleplay better.
ComradeBiscuit wrote: »I find it very dismissive how many people seem to disregard a very legitimate reason for wanting to change your class: if you roleplay your characters over a long period of time, grow emotionally attached to them, but you realise after this time that a new (or even existing) class suits the roleplay better.
By restarting the character from scratch, you are deleting their story, and it won't be same a second time.
If this is something you do not understand / cannot relate to in the slightest, as you do not view your characters in this way, that is of course fine, but it saddens me how many people are against class change because to them personally "rerolling" has no emotional element.
As to remaking a character, we don't have the ability to save appearances so unless you took screenies when you made a character, remaking them is going to be hit and miss.
I find it very dismissive to start a poll and then be upset about people not answering the way you want to hear. Some people came up with perfectly valid reasons why class change is NOT a good idea from the game design perspective. As long as you are unable to eliminate those objections, "let us have fun" is not a convincing argument pro class change.
Also, in my books, roleplaying your characters means that they have some kind of background that can not be *POOF* magically changed, because it "suits the roleplay better".
KiltMaster wrote: »I say yes, but my question then is do you get all your class skill points refunded and have to regrind the class lines for the new class? To me, that's really the only feasible way that makes sense.
Put all skill lines to 0 and reset all skyshards and everything else than can be bought in the crown store including mount training so it's like you would start a fresh new character and i'm okay with class changes. Otherwise still No.
KiltMaster wrote: »Put all skill lines to 0 and reset all skyshards and everything else than can be bought in the crown store including mount training so it's like you would start a fresh new character and i'm okay with class changes. Otherwise still No.
seems a bit too much to me to include skyshards and mount training. Just my opinion. Cuz that's kind of the whole point. If you're gonna nuke the toon on everything except level, might as well just make a new toon lol.
You also wanna reset crafting progress?
Source?ESO_CenturionPlayer wrote: »game is in decline and needs something to help it out.
ESO_CenturionPlayer wrote: »if players and revenue are going down the game will enter a death spiral
Source?ESO_CenturionPlayer wrote: »game is in decline and needs something to help it out.ESO_CenturionPlayer wrote: »if players and revenue are going down the game will enter a death spiral
"If".
ESO_CenturionPlayer wrote: »Source?ESO_CenturionPlayer wrote: »game is in decline and needs something to help it out.ESO_CenturionPlayer wrote: »if players and revenue are going down the game will enter a death spiral
"If".
read the post about merging servers and look at real data provided by platforms running the ESO program. Steam shows that the game peaked in 2020 and is about 40% of that peak now based on player count.
PCNA is the most popular server, so i can imagine all the others have really cratered. changes since 2020 have driven away more players than have retained them. there was a real chance to keep this mmo active for another decade but they missed it. they need something to bring back people who have moved on to something new and better.
anecdotally all of my friends dedicated to the game (including myself) have been leaving guilds or going inactive to spend their money/time on something else.
ESO_CenturionPlayer wrote: »Source?ESO_CenturionPlayer wrote: »game is in decline and needs something to help it out.ESO_CenturionPlayer wrote: »if players and revenue are going down the game will enter a death spiral
"If".
read the post about merging servers and look at real data provided by platforms running the ESO program. Steam shows that the game peaked in 2020 and is about 40% of that peak now based on player count.
PCNA is the most popular server, so i can imagine all the others have really cratered. changes since 2020 have driven away more players than have retained them. there was a real chance to keep this mmo active for another decade but they missed it. they need something to bring back people who have moved on to something new and better.
anecdotally all of my friends dedicated to the game (including myself) have been leaving guilds or going inactive to spend their money/time on something else.
You're ignoring multiple facts:
- Steam isn't the only platform, there are a lot of people using Epic or no intermediaries
- Peaks are normal for big releases and most people don't stay for more than a couple months, this is true for every release in every MMO
- Free of charge accounts used by bot companies are counted in too and thousand over thousand have been sorted out over time, effectively decreasing "population"
Using a peak reference with tons of bot accounts at a point when the biggest update ever happened isn't barely evidence for anyhing.