Peple who are into sweaty pvp often like to deathmatch regardless of objectives, people who do not pvp are there for endeavor and not because vore fetish.
SkaraMinoc wrote: »Hmm let's see.The result is a mix of players..
- Incentivize daily battlegrounds for players that don't want to be there
- Force deathmatch players into objective battlegrounds that don't want to be there
This is why you have this [Snip] group in Battlegrounds.
- AFK at spawn
- Dying instantly with 19k health and no armor
- Sweaty deathmatchers farming players and ignoring objectives
- One or two mid-tier PvPers who actually want to win (this is you)
shadyjane62 wrote: »SkaraMinoc wrote: »Hmm let's see.The result is a mix of players..
- Incentivize daily battlegrounds for players that don't want to be there
- Force deathmatch players into objective battlegrounds that don't want to be there
This is why you have this [Snip] group in Battlegrounds.
- AFK at spawn
- Dying instantly with 19k health and no armor
- Sweaty deathmatchers farming players and ignoring objectives
- One or two mid-tier PvPers who actually want to win (this is you)
This stupid person would be me if I was ever stupid enough to enter a battleground. When one is an endeavor I see people say just go in afk and live ( or die ) through it.
PvP should not be part of endeavors.
CameraBeardThePirate wrote: »The solution would be:
1) Bring back separate queues (only actually separate them this time instead of pulling from the objective queue to fill the DM queue)
2) Balance the objective modes to actually encourage engagement between teams instead of funneling players in every which direction.
There's also the third option of ZOS doing a better job teaching their players the fundamentals of PvP to not get shredded by the turbo-DM crowd, but we all know that isn't going to happen.
Maybe the bg endeavor should be modified to match the daily bg exp reward --- must finish 1st or 2nd to receive it. That would definitely disincentivize the poor behavior some are seeing.shadyjane62 wrote: »SkaraMinoc wrote: »Hmm let's see.The result is a mix of players..
- Incentivize daily battlegrounds for players that don't want to be there
- Force deathmatch players into objective battlegrounds that don't want to be there
This is why you have this [Snip] group in Battlegrounds.
- AFK at spawn
- Dying instantly with 19k health and no armor
- Sweaty deathmatchers farming players and ignoring objectives
- One or two mid-tier PvPers who actually want to win (this is you)
When one is an endeavor I see people say just go in afk and live ( or die ) through it.
The chaotic nature of having 3 teams is what some people enjoy and find original about the game.
There's nothing wrong with it. It allows for some people to capture objectives without fighting-- yes. It also allows for one team to spend the whole time spawn-camping another team. What is "allowed" has little to do with the game and more to do with the people.
Objective modes are supposed to be different than deathmatches. The optimal tactic isn't supposed to always be fighting. That's what the aptly named DEATH match is for where the only tactic is fighting.
If you play an OBJ BG and you focus on the objectives then you will be fighting. The only exception to this rule is when some teams ignore the objective. How ironic that those are the people who complain.