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Little Confused About Werewolves

Akisohida
Akisohida
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So all info I find says 'Weapon passives Do not Work with werewolf'. Except I killed a mob while in WW form, and it burst into flames on death. So apparently my fire enchantment worked?
So I have a few questions:

1. Is a fire enchantment not a 'passive'?
2. Would poisons work?
3. Does weapon speed affect werewolf attack speed? IE: Would I attack faster with a dagger over a greatsword? Or with two daggers in a dual-wield?
4. How does weapon damage affect werewolf attacks? Not skills; base attacks.
5. How does armor affect WW form? Would I get more survivability in Heavy armor just because it has the higher armor points?
6. Do armor passives affect WW form? IE: Increased Stamina regen, boosted physical armor, etc?

It seems WEAPON skill-passives DO work? As I was told to go Sorcerer for the Energized passive?
So confused.
Edited by ZOS_Hadeostry on 23 October 2023 03:16
  • notyuu
    notyuu
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    ok so to unpack.

    1: weapon enchantments do work
    2: yes
    3: all weapons attack at the same speed so it dosn't factor in
    4: the same way it effects your regular attacks, it directly adds the stat to your weapon/spell damage total
    5: yes you would
    6: yes again they do

    as for what it means by "weapon passives do not work in werewolf form" is exsactly that, the passives from weapon skill lines, for example, the +crit chance via using daggers in dual weild will not function, or the increased stam rec for smacking somebody with a 2H, none of those work

    and Sorcer's Energized passive is a CLASS passive, not a weapon passive, which along with armour and racial passives work in fuzzy form.

    any further questions?
    Edited by notyuu on 22 October 2023 18:58
  • Akisohida
    Akisohida
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    notyuu wrote: »
    ok so to unpack.

    1: weapon enchantments do work
    2: yes
    3: all weapons attack at the same speed so it dosn't factor in
    4: the same way it effects your regular attacks, it directly adds the stat to your weapon/spell damage total
    5: yes you would
    6: yes again they do

    as for what it means by "weapon passives do not work in werewolf form" is exsactly that, the passives from weapon skill lines, for example, the +crit chance via using daggers in dual weild will not function, or the increased stam rec for smacking somebody with a 2H, none of those work

    and Sorcer's Energized passive is a CLASS passive, not a weapon passive, which along with armour and racial passives work in fuzzy form.

    any further questions?

    Nope! That answered them all, thank you! :)
    It basically boils down to 'Only weapon skill passives don't work'. Enchantments, traits, class skills, armor skills, and set bonuses do.
  • Panderbander
    Panderbander
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    Clearly when you transform your weapons fuse with your arms like some sort of eldritch abomination... at least, that's what ZOS seems to think.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Erickson9610
    Erickson9610
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    It makes no sense that weapon passives don't work, but armor passives do.

    You don't lose your weapon passives when you transform into a Bone Goliath or a Blood Scion, so why should transforming into a Werewolf be any different?

    Werewolf should be allowed to use weapon passives, just like every other build in the game can.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's asking the community for assistance.

    Thank you for your understanding
    Staff Post
  • huskandhunger
    huskandhunger
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    Clearly when you transform your weapons fuse with your arms like some sort of eldritch abomination... at least, that's what ZOS seems to think.

    Hahaha 🤣
  • huskandhunger
    huskandhunger
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    It makes no sense that weapon passives don't work, but armor passives do.

    You don't lose your weapon passives when you transform into a Bone Goliath or a Blood Scion, so why should transforming into a Werewolf be any different?

    Werewolf should be allowed to use weapon passives, just like every other build in the game can.

    I heartily agree 💯 👍
  • autocookies
    autocookies
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    deleted
    Edited by autocookies on 13 March 2024 15:11
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
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