Sheezabeast wrote: »Just put yourself on Offline mode and pretend it's an NPC. It's fine.
Rkindaleft wrote: »I think the issue is that a game against a player can have a huge variance of length and can potentially be 20-30 minutes when several of the other endeavors can be done in a couple minutes maximum (like kill 10 skeletons.) I can imagine that a lot of people will just skip this one unless they make it doable against NPCs.
Let me try to explain:Personofsecrets wrote: »How could anyone possibly not enjoy playing a good old game of TOT on the casual ladder?
I pay and reserve time to play an MMORPG like ESO, not a card game.
When someone reserves time and money to play an online card game, they don't expect to be pushed into an MMORPG either.
Great. I saw today that a daily task is "complete a round of ToT". Okay, so I went to the nearest tavern to play a round ToT. Afterwards I wondered why it didnt count - well, because only one round of ToT against other players counts. Another totally unnecessary restriction! Why is only one round of ToT against other players valid and not against NPCs, that doesn't make any sense at all?
SilverBride wrote: »
SilverBride wrote: »
With that logic Trials should be soloable just for the sake of not being expected to do things with other players. If you can't do a daily endeavor that involves player-to-player activity, then just don't do it. You shouldn't expect being able to do _everything_ alone in an MMORPG.
SilverBride wrote: »
With that logic Trials should be soloable just for the sake of not being expected to do things with other players. If you can't do a daily endeavor that involves player-to-player activity, then just don't do it. You shouldn't expect being able to do _everything_ alone in an MMORPG.
I think you guys are wildly exaggerating the scope of the problem. An MMORPG wouldn't be an MMORPG without group or player vs. player activity. I think you should play singleplayer games if you expect every goal and every endeavor to be soloable.
SilverBride wrote: »SilverBride wrote: »
With that logic Trials should be soloable just for the sake of not being expected to do things with other players. If you can't do a daily endeavor that involves player-to-player activity, then just don't do it. You shouldn't expect being able to do _everything_ alone in an MMORPG.
Trials are content created specifically for groups looking for a challenge. The expectation of grouping has been part of trials since the beginning.
ToT on the other hand has always had NPC matches for those that do not wish to play against others. So why is the endeavor restricted this way?
SilverBride wrote: »SilverBride wrote: »
With that logic Trials should be soloable just for the sake of not being expected to do things with other players. If you can't do a daily endeavor that involves player-to-player activity, then just don't do it. You shouldn't expect being able to do _everything_ alone in an MMORPG.
Trials are content created specifically for groups looking for a challenge. The expectation of grouping has been part of trials since the beginning.
ToT on the other hand has always had NPC matches for those that do not wish to play against others. So why is the endeavor restricted this way?
In that same vein, ToT has always had player verse player specific reward tiers... So, an endeavor catering to that aspect of the ToT game isn't deviating from anything.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »
With that logic Trials should be soloable just for the sake of not being expected to do things with other players. If you can't do a daily endeavor that involves player-to-player activity, then just don't do it. You shouldn't expect being able to do _everything_ alone in an MMORPG.
Trials are content created specifically for groups looking for a challenge. The expectation of grouping has been part of trials since the beginning.
ToT on the other hand has always had NPC matches for those that do not wish to play against others. So why is the endeavor restricted this way?
In that same vein, ToT has always had player verse player specific reward tiers... So, an endeavor catering to that aspect of the ToT game isn't deviating from anything.
The endeavor says to complete a game of ToT. Why should one way of doing this be excluded?
SilverBride wrote: »The endeavor says to complete a game of ToT. Why should one way of doing this be excluded?
The title says that, the actual description is literally specific to player v player.
bulbousb16_ESO wrote: »
Well I tried.Personofsecrets wrote: »Digital card games are MMORPGsLet me try to explain:Personofsecrets wrote: »How could anyone possibly not enjoy playing a good old game of TOT on the casual ladder?
I pay and reserve time to play an MMORPG like ESO, not a card game.
When someone reserves time and money to play an online card game, they don't expect to be pushed into an MMORPG either.
bulbousb16_ESO wrote: »
SilverBride wrote: »SilverBride wrote: »The endeavor says to complete a game of ToT. Why should one way of doing this be excluded?
The title says that, the actual description is literally specific to player v player.
That is part of the problem. It should be made clear and say "Complete a matched game of ToT".
The other part of the problem is that endeavors are getting way too specific which hinders many players from completing them, such as this one and the "Do 4 dungeons with a guildmate". Why restrict these this way?
SilverBride wrote: »SilverBride wrote: »The endeavor says to complete a game of ToT. Why should one way of doing this be excluded?
The title says that, the actual description is literally specific to player v player.
That is part of the problem. It should be made clear and say "Complete a matched game of ToT".
The other part of the problem is that endeavors are getting way too specific which hinders many players from completing them, such as this one and the "Do 4 dungeons with a guildmate". Why restrict these this way?
Exactly! And I have to wonder how many folks actually scroll over the description for each endeavor before doing them, and would become more than slightly annoyed if "Complete a Trial" stated "Veteran Kyne's Aegis" in the description, or "Harvest 100 resources" was "Violet Coprinus in the Reach". I'll certainly be checking from now on, and won't be in the least surprised to find more and more restrictive requirements in the future (that will be happily ignored).
Necrotech_Master wrote: »...most of them are usually descriptive enough...
SilverBride wrote: »Necrotech_Master wrote: »...most of them are usually descriptive enough...
All of them should be.
"Complete one ToT match using Activity Finder" wouldn't take up that much more room and would remove a lot of the confusion. But not putting these specific restrictions in the first place would be even better.
No, they don't. I timed one last night, it took 5 minutes. I think it was an Orgnum-spamming match. I lost. Having said that, 15 minutes is more the norm. But "hours" is ridiculous.SilverBride wrote:ToT matches take way longer than 5 minutes. Each turn is allowed 90 seconds and some players use that entire time for each of their turns. Even if they don't, it still isn't finished in 5 minutes unless someone concedes.
You didn't, but the original post I was criticizing said they take "hours". I just played a game against a very slow opponent, and it took 9 minutes.SilverBride wrote: »I never said they take hours. I said they take way more than 5 minutes.
Well I tried.Personofsecrets wrote: »Digital card games are MMORPGsLet me try to explain:Personofsecrets wrote: »How could anyone possibly not enjoy playing a good old game of TOT on the casual ladder?
I pay and reserve time to play an MMORPG like ESO, not a card game.
When someone reserves time and money to play an online card game, they don't expect to be pushed into an MMORPG either.
Can't beat a contrarian.
Tommy_The_Gun wrote: »- Kill 75 Dangerous Foes
- Complete 6 Battleground Matches
- Complete 9 Tribute Matches
So... um... what is the best location to farm 75 "Dangerous Foes" ? Is there an instanced one so I would not have to fight every other player for kills ?
Btw. 3 weekly endeavours and 2 out of 3 are PvP. Shouldn't it be like 1 PvP, 1 PvE and 1 Casual that does not involve end-game PvE ?
Tommy_The_Gun wrote: »- Kill 75 Dangerous Foes
- Complete 6 Battleground Matches
- Complete 9 Tribute Matches
So... um... what is the best location to farm 75 "Dangerous Foes" ? Is there an instanced one so I would not have to fight every other player for kills ?
Btw. 3 weekly endeavours and 2 out of 3 are PvP. Shouldn't it be like 1 PvP, 1 PvE and 1 Casual that does not involve end-game PvE ?