LesserCircle wrote: »Disagree, it should always be on but only if I use the skill, you know just as it was before. It had a long cooldown so I don't see why we need it always on.
there's no uptime on the skill anymore, at least in a way that it has a duration that any effects such as glows would be based off of. the programming end of it would need to be changed so they are based off of stacks instead.LesserCircle wrote: »
emilyhyoyeon wrote: »I genuinely wonder which possible change to ''fix'' the permanent effect would be the least complex. I don't know anything about game development let alone ESO's specific quirks
TheWoanderer wrote: »I usually try to grin and bear it with changes (no matter how much I hate it) and hope I will get used to it quickly but this is horrid.
Hate hate hate it.
If it glowed on first stack in combat....
No problem.
But this is a horrible horrible experience.
I don't want a red glow everywhere I go.
Aesthetically it affects my entire game experience, it messes with the ambience I've created in my houses.
It affects everything I stand in or next to.
It is just a very very displeasing affect for me...
Making it show when I draw my weapons would be fine... but glowing at all times?
I'd beg for a toggle or change.
KlauthWarthog wrote: »I am starting to think this is going to turn into another "U35 templar jabs animation" situation - ignore it long enough, and hope people get tired of talking about it.
The thing is, regardless of feedback, unless you can make both parties happy with a toggle-based glow, you'll upset someone.
I personally like the glow, because I'm a sucker for glowy glowy, but, I understand that people also don't like it and like being more realistic(?) with their outfits.
I hope you can make a change that makes everyone happy, a toggle would be perfect, but a class-based toggle doesn't sound likely.
The thing is, regardless of feedback, unless you can make both parties happy with a toggle-based glow, you'll upset someone.
So you put on the same level someone that want this new glow to stay because they find it pretty and people that have their character thay have beend used for years totally ruined?
So you put on the same level someone that want this new glow to stay because they find it pretty and people that have their character thay have beend used for years totally ruined?
I think you might be reading too much into my comment. The statement remains true, someone is gonna get annoyed by a potential change here. Can you not agree with that?
Either it changes to not glow at all, and might upset some for the additional aesthetic glow, or it stays and annoys people who never wanted permaglow.
I'm not saying the fact it changed was the right thing to happen, I'm just saying, they won't likely be able to please everyone.
In fact, I might agree that a forced glow is a bit ridiculous and removes choice (I don't think unslotting an important skill is a reasonable choice). So, I'm actually with you guys on having it changed someway.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Keep it, i like it.