VisitHammerfell wrote: »Feedback for why I dislike it? It gives me away as a NB and it overpowers the aesthetics and colors of weapon packs and outfits. I don't want a red glow, I want to create cool looks that aren't all red.
joseayalac wrote: »No fix in today's update
joseayalac wrote: »No fix in today's update
What you wanna fix? Permaglow is so nice. Best change developers made in years.
They made me save money since I dont need to spend for outfits anymore.
nwilliams2107b16_ESO wrote: »joseayalac wrote: »No fix in today's update
What you wanna fix? Permaglow is so nice. Best change developers made in years.
They made me save money since I dont need to spend for outfits anymore.
Yup I like it too, nothing to fix, move on.
nwilliams2107b16_ESO wrote: »joseayalac wrote: »No fix in today's update
What you wanna fix? Permaglow is so nice. Best change developers made in years.
They made me save money since I dont need to spend for outfits anymore.
Yup I like it too, nothing to fix, move on.
nwilliams2107b16_ESO wrote: »joseayalac wrote: »No fix in today's update
What you wanna fix? Permaglow is so nice. Best change developers made in years.
They made me save money since I dont need to spend for outfits anymore.
Yup I like it too, nothing to fix, move on.
Yeah, also I love the fact that when you bar swap it leaves red dots everywhere.
Must been hard to code that. Kudos to the developers and programmers.
@ZOS_Kevin I implore you, fix this damn glow..
The Grim Focus glow is working as intended currently.
Working as intended? This is a joke, right?@ZOS_Kevin I implore you, fix this damn glow..The Grim Focus glow is working as intended currently.
And that was after screenshots of the Gloambound overwrite effect were posted.
https://forums.elderscrollsonline.com/en/discussion/comment/7943173/#Comment_7943173
Working as intended? This is a joke, right?@ZOS_Kevin I implore you, fix this damn glow..The Grim Focus glow is working as intended currently.
And that was after screenshots of the Gloambound overwrite effect were posted.
https://forums.elderscrollsonline.com/en/discussion/comment/7943173/#Comment_7943173
Look, I'm all for people liking something, but some people spend tons of gold (and actual real money) to look a certain way, then you have this perma red glow suddenly in the way of it all. Why, just.. why?
I'm ditching my NB for now, I can't play without this ability and it breaks the aesthetics I am going after. May sound like a hyperbole, but this is how I feel. Well, this reinforces my idea that the devs are quite disconnected from the playerbase, and sometimes even the game itself. Literally no-one asked for this.ESO_player123 wrote: »There are pages and pages of posts asking the same question. Unfortunately, at this point this is here to stay. I personally just removed this ability from the bar and will slot it back only for cases when I anticipate very active combat when I actually have no time to look at my toon's appearance.
Everything is a major undertaking for ZOS, apparently.nwilliams2107b16_ESO wrote: »I personally quite like it on my Magblade, however i have no idea how difficult would it be to add a toggle for it in the options? Would it be a major undertaking or a quick fix?
ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
https://forums.elderscrollsonline.com/en/discussion/comment/5430473/#Comment_5430473
NotaDaedraWorshipper wrote: »ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
https://forums.elderscrollsonline.com/en/discussion/comment/5430473/#Comment_5430473
Thank you for searching up that comment. Been trying find it to bring it up in cases like this and all the other times live assets has been changed.
NoticeMeArkay wrote: »I was thinking about typing down multiple paragraphs, describing how the studio behind this game seems to treat its playerbase alongside the money that has already been spent. Or better, how I felt to be treated in the past years.
I found my own solution to this and dozens of other issues. It took about 3 weeks for me to not even feel tempted to login and "not miss out". Got rid of the ongoing frustration in regards of this and many past such as very possibly future threads along with clear signs of a strategically taught behaviour that comes incredibly close to an addiciton, so close it's scary.
But let's just skip that part, I'm tired of even thinking about it.
Here's my solution: I stopped playing. I haven't logged in since Jan 16th.
I'm one of those rare specimen that doesn't hold multiple accounts. I have one account.
Grim Focus will remain "fixed".
Many other aspects of this game will follow it's example.
Good luck guys.
https://i.postimg.cc/pdW65CDX/Steam.png
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.