Wow, so many interesting points of view… made over and over by the same people (800 posts indeed, how many of them are from 20 or so folks?) Seems a lot of posters think it’s a bug - seems like ZOS should move this to the “bug” forum. Please.
This, at this point, is giving "Revert Jabs" and the soon to launch with the next patch "Revert Blastbones"/"Fix Necro" sentiment.
At first I wondered why it was such a big deal, but I totally get it as it relates to the cosmetics of the toon, etc.
Yall might be locked in.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
MotherOfMoss wrote: »So, I gather there's been no update on this? Signed, someone who only looks at the forums sporadically but hopes every day to stop glowing red. (And recently I've been reminded of this issue since I've been playing my NB again. Combat without grim focus no worky, but I will not slot it regularly on my green-clad bosmer as long as it looks like this.)
aspergalas4 wrote: »Fixed it yet?
aspergalas4 wrote: »Fixed it yet?
I would actually go as far and say ESOs ability and combat animations are its biggest weakness in my eyes. Seems weird that the entire world is designed with so much care and coherent and subtle design, but then combat abilities look like a 13 year old got to pick his top ten most edgy, "40K-shoulderplate"-esque powermoves.
"Yeah, the Necro should have a scythe move, because thats what necromancy is all about. Come let me show you this cool new proggy symphonic blackened feet-core album I found while it is still underground."
"We should change jabs to resemble one particular, mid-looking weapon skin. But only jabs and none of the other spear skills. We make it easier to achieve the best possible, lore-friendly look, by lowering the ceiling for good looks."
"The entire staff agrees that coolest thing about Nightblades is that they use magical blades instead of their actual weapons. It would be best if the weapons have a bright, obnoxious glow in one specific color. That way the weapons will look more impactful when they are not being used for the most important abilities."
"Wardens come from Morrowind. Period. There is no need to provide more animals for different origins or regions, since they anyway manifest only for 1 GCD at a time. We say, the best designs are the ones you don't have to look at and the best companions are the ones that aren't really there. It's called subverting expectations and that is how entertainment is made."
"DKs should be the warrior class. Strong, upright, gallant. A sight to behold. They need a hunchback."
"Hey John, I like those generic Daedra NPCs you designed. We should make a class with those."
"Boss, some players can still see their character on screen. Can we release the arcanist now?"
"Our core philosophy is, that weapons should be hidden when the coolest skills are being used. Why should they share the stage? This is why we pack all the power into the abilities that hide the weapons, so that the players can really enjoy getting a breather from lore-friendly combat every other GCD".
"Enchantment glows need to look like they are from 2009, otherwise the servers can not run Cyrodiil."
....
Looking forward to the customizable animations, more than anything else in this game.
Looking forward to the customizable animations, more than anything else in this game.
MikeSkyrim333 wrote: »ZOS when?
MikeSkyrim333 wrote: »ZOS when?
At this point I would say never. They broke something and don't know how to fix it. Nor it's management willing to pay to figure it out. Hence the working as intended statement.
Looking forward to the customizable animations, more than anything else in this game.
I'm actually really curious about whether customizable skill animations will effect class skills or just weapon skills. I'd love an animation to swap the grim focus bow to just a blast of raw magic. Or to move the cone of fire from Dks engulfing flames from my mouth to my hand. Or make jabs/sweeps a flurry of attacks with the weapon I have equipped. Or to just take ANY skill that flickers my weapons in an out of existence and make them NOT do that. I could live with the most generic looking skill animations in existence if I could just keep my weapons in my hands.