SaffronCitrusflower wrote: »Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.
Imperial City is semi-desert of players.
Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.
For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.
There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.
For example:
You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.
The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.
This is a simple opinion.
No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?
It is currently an abandoned area, ruled by a few veteran players who set themselves up as the lords of the districts.
PVP is made to be played by a lot of people and this doesn't currently happen in Imperial City.
Something will have to be done to fill them with new players.
Oblivion_Protocol wrote: »I find it interesting that multiple people keep saying “There’s nothing in IC but gankers”, when I see DKs, Sorcs, Wardens, and Templars all over the place with the occasional Arcanist (Necros are so rare, they might as well be shiny, but that’s an issue for a different discussion). Frankly, I’ve had more straight up face-to-face fights in IC than in Cyro.
What's next? Please remove the hostile npcs from dungeons so we can farm chests in peace?
Stuff
Neat analogy but it dosn't quite work due to the fact that in PvE you don't just randomally get 2-clapped out of nowhere and lose half the gear you've collected up until that point.
Well that and the fact that Imp city dosn't have a "normal" mode to make getting most pieces of gear vastly easier, PvE however, does.
So it's not a matter of being brave and going into IC, it's a matter of looking at it objectivly and going "Am I willing to risk busting my butt to farm up currency for a prize only to randomally lose 50% of it instantly?" a vast majority of people are going to answer that question with a resounding "no", and honestly who can blame them, it's a highly unplesant experience.
Sure, zos tries to lure in more people by adding more and more prizes, but then they also factor in all telvar already floating around from the vets and price the new prizes so highly that the adverage joe will never be able to afford them within any meaningful timespan due to the risks involved, thus they simply don't bother, the few that do, take the risks, lose half their telvar and try again or more likely, give up on it all together.
There is only one bandaid fix that would draw people into Imperial City but the backlash from it could very well lead to the death of the game, and that would be adding in a critical resource that can only be obtained within imperial city and is not lost upon death, like how it was with the Colossus/Corundum/Rubudite ingots back in the day, but as stated, backlash problems from that.
Neat analogy but it dosn't quite work due to the fact that in PvE you don't just randomally get 2-clapped out of nowhere and lose half the gear you've collected up until that point.
Well that and the fact that Imp city dosn't have a "normal" mode to make getting most pieces of gear vastly easier, PvE however, does.
So it's not a matter of being brave and going into IC, it's a matter of looking at it objectivly and going "Am I willing to risk busting my butt to farm up currency for a prize only to randomally lose 50% of it instantly?" a vast majority of people are going to answer that question with a resounding "no", and honestly who can blame them, it's a highly unplesant experience.
Sure, zos tries to lure in more people by adding more and more prizes, but then they also factor in all telvar already floating around from the vets and price the new prizes so highly that the adverage joe will never be able to afford them within any meaningful timespan due to the risks involved, thus they simply don't bother, the few that do, take the risks, lose half their telvar and try again or more likely, give up on it all together.
A slight tangent, but in the sewers having just a handful of transit points that you can port back to for a very limited time after you've been killed so you don't have to walk the whole lot again would be nice. I sometimes solo IC, and am fully aware that I'll probably die. But the length of the trek back when you die to wherever you were can make it rather annoying.
Just buy imperial retreats.
A slight tangent, but in the sewers having just a handful of transit points that you can port back to for a very limited time after you've been killed so you don't have to walk the whole lot again would be nice. I sometimes solo IC, and am fully aware that I'll probably die. But the length of the trek back when you die to wherever you were can make it rather annoying.
Just buy imperial retreats.
Those take you home to base, not to where you were in the sewers, don't they?
Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.
Imperial City is semi-desert of players.
Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.
For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.
There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.
For example:
You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.
The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.
This is a simple opinion.