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Add an option to avoid being attacked by other players in Imperial City.

Carlos93
Carlos93
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Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.

Imperial City is semi-desert of players.

Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.

For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.

There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.

For example:

You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.

The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.

This is a simple opinion.
Edited by ZOS_Icy on 18 July 2023 13:52
  • The_Boggart
    The_Boggart
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    Not only do they attack from behind, but wait until your energy/health are dissipated on the NPC

  • Snamyap
    Snamyap
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    It's a pvp zone. The rewards are based on the risk of dying and losing part of the tel var. It's up to you to decide if the rewards are worth the risk.
    What's next? Please remove the hostile npcs from dungeons so we can farm chests in peace?

    P.S I don't do pvp, though I've done almost all the pve content in both Imperial City and Cyrodiil.
    Edited by Snamyap on 17 July 2023 13:09
  • VaranisArano
    VaranisArano
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    Tel Var is explicitly intended to be a risk-reward PVE/PVP currency: https://www.elderscrollsonline.com/en-us/guides/imperialcitytelvar

    If you want to farm currency with zero risk from other players, may I suggest Gold? To my knowledge, there's nothing you can buy for Tel Var that's not eventually tradeable in Guild Stores for gold.
  • RMW
    RMW
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    Rewards are tied to the PvP mode. If they implemented a ghost mode there should be no rewards for it - no tel var, no sets, etc.
    Imagine adding Dungeons and Trials with no NPCs and still gett8ing sets, gold and achievements for it.
    Most of the time IC is empty - most peeps are on during the event - so farming tel var during off time is quite easy.
  • NotoriousBTK
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    It's a PVP zone. PVP is the point. There are lots of PVE zones. Not all zones are for every style of game play. I don't like group content so I stay out of Craglorn and don't do trails and dungeons. I'm ok with that because other people do like group content.
  • TaSheen
    TaSheen
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    Didn't we JUST have this thread during WSM?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Four_Fingers
    Four_Fingers
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    How many PvE zones are there?
    How many PvP zones are there?
    Nuff said.
  • Nestor
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    As some who avoids Imperial City and PvP in general (my launch character who has done the most PvP is only Rank 7), here are my thoughts:

    Everything you want to buy with Telvar can be bought for Gold at the Guild Traders.

    If you want to survive Imperial City, be sneaky, go at off times, and have no hope of keeping your Telvar.

    If you want a chance to succeed at Imperial City, go with a group of people who have experience with PvP. And, have no hope of keeping your Telvar with out a Banking Tactic.

    I have all the PvE Achievements and Shards from Imperial City. Not going back.
    Edited by Nestor on 17 July 2023 13:57
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BXR_Lonestar
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    No. Its a PVP area. You KNOW its a PVP area before you enter it. Expect to encounter other players and expect to die. Its that simple.

  • Ragnarok0130
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    It's a PvPvE zone, this is working as intended and has been the vision from the devs since it was first announced. I know it sucks to be ganked but you have two choices, learn how to PvP and possibly group up, or don't run the content. As a PVE guy I understand that PVP guys have very little content already so let's not erode their game play any further.
  • Carlos93
    Carlos93
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    Nestor wrote: »
    As some who avoids Imperial City and PvP in general (my launch character who has done the most PvP is only Rank 7), here are my thoughts:

    Everything you want to buy with Telvar can be bought for Gold at the Guild Traders.

    If you want to survive Imperial City, be sneaky, go at off times, and have no hope of keeping your Telvar.

    If you want a chance to succeed at Imperial City, go with a group of people who have experience with PvP. And, have no hope of keeping your Telvar with out a Banking Tactic.

    I have all the PvE Achievements and Shards from Imperial City. Not going back.

    Not everyone has millions of gold in the bank, new players can't afford it.

    One of the reasons that Imperial City is abandoned by new players is the "player hunters" that inhabit its districts.

    An example:

    You are a new player and you see in the distance players from another alliance who have "hunted" some unsuspecting new player.

    You get out of there and hide so they don't hunt you down.

    You think you are safe in your hiding place, but what you don't know is that one of these "player hunters" has seen you and is following you hidden in the shadows.

    He has seen you and is going to hunt you down.

    When you think the area is clear of players from another alliance, you come out of hiding.

    When you are taking out enemy NPCs, the "playerhunter" player will pounce on you desperate to hunt you down from the shadows.

    You can't do anything, because you are weakened from your combat with the enemy NPCs.

    You respawn in the Imperial sewers and walk out the door, never to return to that horrible place.
  • redlink1979
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    It's a risk vs reward zone.
    But if you REALLY want to go there ALONE, do it at "dead" hours of the day (early in the morning or late at night, usually IC is kinda empty). But even then NEVER let your guard down, you never know.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
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  • jaws343
    jaws343
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    Carlos93 wrote: »
    Nestor wrote: »
    As some who avoids Imperial City and PvP in general (my launch character who has done the most PvP is only Rank 7), here are my thoughts:

    Everything you want to buy with Telvar can be bought for Gold at the Guild Traders.

    If you want to survive Imperial City, be sneaky, go at off times, and have no hope of keeping your Telvar.

    If you want a chance to succeed at Imperial City, go with a group of people who have experience with PvP. And, have no hope of keeping your Telvar with out a Banking Tactic.

    I have all the PvE Achievements and Shards from Imperial City. Not going back.

    Not everyone has millions of gold in the bank, new players can't afford it.

    One of the reasons that Imperial City is abandoned by new players is the "player hunters" that inhabit its districts.

    An example:

    You are a new player and you see in the distance players from another alliance who have "hunted" some unsuspecting new player.

    You get out of there and hide so they don't hunt you down.

    You think you are safe in your hiding place, but what you don't know is that one of these "player hunters" has seen you and is following you hidden in the shadows.

    He has seen you and is going to hunt you down.

    When you think the area is clear of players from another alliance, you come out of hiding.

    When you are taking out enemy NPCs, the "playerhunter" player will pounce on you desperate to hunt you down from the shadows.

    You can't do anything, because you are weakened from your combat with the enemy NPCs.

    You respawn in the Imperial sewers and walk out the door, never to return to that horrible place.

    Or, a novel idea, new players could go out and get more experience with the game and come back to the content when they are better at it.

    Just like most people do in PVP zones. My first attempt at PVP had me dying within 3 seconds in the first encounter. I left the zone and worked to get better at PVP before jumping back in again.

    Just like, many people die repeatedly in dungeons, until eventually, they get good enough to no death them and even solo them.

    Being new is a terrible excuse for eliminating the challenge and purpose of content.

    I'd much rather that new player realize that maybe this game isn't for them, or that content isn't for them, than trash the content just to appease some new player that doesn't actually want to play the game they bought.
  • Shepoffire
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    Not everyone has millions of gold in the bank, new players can't afford it.

    So? Should people be entitled to gear because they want it and can't afford it? That's definitely a personal problem, you want the gear farm the gold or farm the stones. Not everything has to be given away
  • SaffronCitrusflower
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    Carlos93 wrote: »
    Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.

    Imperial City is semi-desert of players.

    Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.

    For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.

    There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
    In this mode you can only kill enemies to get Tel Var stones without other players bothering you.

    For example:

    You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.

    The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.

    This is a simple opinion.

    No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?
  • kyatos_binarini
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    nope, thanks. ~95% of game content is PVE. leave that ~5% alone. And even if everyone would agree with that idea keep in mind that updating old content (especially implementing new mechanics in old content) costs human resources and doesn’t bring any money in return (ic is a free dlc). so i don’t think that it has any chance to be implemented
    Edited by kyatos_binarini on 17 July 2023 14:52
  • Carlos93
    Carlos93
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    Carlos93 wrote: »
    Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.

    Imperial City is semi-desert of players.

    Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.

    For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.

    There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
    In this mode you can only kill enemies to get Tel Var stones without other players bothering you.

    For example:

    You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.

    The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.

    This is a simple opinion.

    No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?

    It is currently an abandoned area, ruled by a few veteran players who set themselves up as the lords of the districts.

    PVP is made to be played by a lot of people and this doesn't currently happen in Imperial City.

    Something will have to be done to fill them with new players.
  • Cazador
    Cazador
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    No thanks. It's actually not that hard to avoid other players in the imperial city. You just have to be careful and stealthy. Besides, if you took away the risk that players present then you lose most of the appeal the zone has.
  • Haenk
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    It's a risk vs reward zone.

    No, it's a 100% bully zone. ZOS has several mostly-PVE-achievements placed inside that PVP environment - and I assume most PVE players (like myself) absolutely *hate* being bullied. Unless this changes, I'll just raise my level by not going there but using daily login rewards.
    You won't find any fair 1:1 fights, or fair group fights, at least to my (very little) experience. It's just "sneaking upon some low level inexperienced player" - which I think is 100% bullying and really bad from ZOS allowing/enabling this.
  • thorwyn
    thorwyn
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    Carlos93 wrote: »
    Carlos93 wrote: »
    Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.

    Imperial City is semi-desert of players.

    Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.

    For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.

    There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
    In this mode you can only kill enemies to get Tel Var stones without other players bothering you.

    For example:

    You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.

    The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.

    This is a simple opinion.

    No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?

    It is currently an abandoned area, ruled by a few veteran players who set themselves up as the lords of the districts.

    PVP is made to be played by a lot of people and this doesn't currently happen in Imperial City.

    Something will have to be done to fill them with new players.

    Why do you care avout the PvP population if you don't PvP?
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • jaws343
    jaws343
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    Haenk wrote: »
    It's a risk vs reward zone.

    No, it's a 100% bully zone. ZOS has several mostly-PVE-achievements placed inside that PVP environment - and I assume most PVE players (like myself) absolutely *hate* being bullied. Unless this changes, I'll just raise my level by not going there but using daily login rewards.
    You won't find any fair 1:1 fights, or fair group fights, at least to my (very little) experience. It's just "sneaking upon some low level inexperienced player" - which I think is 100% bullying and really bad from ZOS allowing/enabling this.

    I run around in Imperial City in a full PVE glass cannon build, farming 10s of thousands of Tel Var at a time, openly, without stealth.

    Players just need to learn the game better, and approach PVP areas differently. A little bit of time/experience in the zone and you will learn where players are likely at the most and the best routes to avoid them, as well as the best routes to escape or corner them for a fight.

    Also, trying to argue that PVP is bullying is nonsense. Especially when, literally nothing requires a player to be there in the first place. Like, you actively have to enter into a QUEUE into a PVP zone to even get there. And that QUEUE is paired alongside the other PVP zone. You can just not go into the PVP content if that is content you don't want to do. Just like you can not enter into the BG queue if you do not want to do a BG, just like you can not enter into the Dungeon queue if you do not want to do a dungeon.

    Players need to take more responsibility for the choices they are making.
  • kringled_1
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    Tel Var is explicitly intended to be a risk-reward PVE/PVP currency: https://www.elderscrollsonline.com/en-us/guides/imperialcitytelvar

    If you want to farm currency with zero risk from other players, may I suggest Gold? To my knowledge, there's nothing you can buy for Tel Var that's not eventually tradeable in Guild Stores for gold.

    Just a minor correction. While the overwhelming majority of things that can be bought with Tel Var are tradeable, there are a few that are not.
    The ones I can think of are: IC monster set shoulders, and the dragonguard berserker style pages. Grave grasp style pages are also bound, but have a fairly low cost. Finally, while xivkyn polymorphs are tradeable when bought as a runebox , the odds of getting them in the 1500 blue variety box is high enough that I recommend that for anyone who wants one for their own use. (in the variety box, these are not part of a runebox and can't be traded, they are consumed immediately)

    I am not supportive of the OP's request, however. Risk due to pvp is intrinsic to the zone.
  • prof-dracko
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    You shouldn't be able to collect tel bar, or at least not get multiplier bonuses for it. That's meant to be a risk/reward system, and you're asking them to eliminate the risk. I despise PvP and only go into Cyro or IC if I need to l, but I still acknowledge that the system is there for a reason. Nothing is stopping you from running into the sewers near your base, killing the enemies close to the door for telvar then running back to bank it. You don't need to keep it on you at all times. (fyi it's also totally possible to do all the quests and even the fishing achievement as long as you're sneaky)
  • RicAlmighty
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    Nope. IC is a PvPvE zone. If that does not appeal to you, then don't go there. It really is that straightforward.
  • MasterSpatula
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    It's not a PVP Zone. It's a PVPVE zone. They're different animals. PVP zones are fine. PVPVE zones are designed to reward the worst PVP behaviors, the behaviors that, ethically speaking, should never be encouraged.

    But it is what it is. It's not changing now. In the IC, you are predator or prey. You are either performing PVE quest objectives that make you vulnerable to cheap attacks or you are the person willing to take advantage of someone while they're performing quest objectives.

    PVP, good PVP, is about competition. Bad PVP is about cruelty, and that's what the IC is: An entire zone devoted to giving players who want victims instead of fights precisely what they want. It's not gonna change. If you're going to go in there, go in with a group, stick together (but don't bunch up), don't fall behind. You'll probably get in a lot fewer fights, cause the people who are killing you right now aren't actually looking for a fight. They're looking for victims. If they think they can take your full group, they'll come at you, cause that's really funny to them. But if think they'll be the one on the floor at the end, they'll stay in stealth, let you move on with your PVE, and claim the next easy kill.

    Of course, then you'll get in fights with real PVP groups, but at least they'll be attacking you because they think you're one of them, not because they know you're not. It might seem like a subtle distinction, but I think you'll find you can feel the difference between someone fighting you for the sake of competition from someone fighting you for the sake of cruelty. It might even encourage you to try PVP yourself.
    Edited by MasterSpatula on 17 July 2023 17:07
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Oblivion_Protocol
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    Hi, veteran PvP player and occasional IC ganker here. The idea that new or weak players get bullied in IC is absolutely ridiculous and wrong. You’re not being targeted because you’re a PvE player. You’re being targeted literally because you exist in that space.

    You don’t have a sign over your head that says “PvP noob here to donate easy points!” I’ve gone to attack people and gotten decimated because they were really good at PvP. I’ve gone to attack people and gotten jumped by their eight friends. I’ve gone to attack people and watched them run away at a thousand miles per hour leaving me in the dust.

    And yes, I’ve gone to attack people and melted them because they were clueless, undergeared, or inexperienced PvE players.

    The purpose of IC is to provide a zone to cater to players who enjoy both PvE and PvP. We get threads like this at least three times a year, every year, and the response is the same every time: no. You want the rewards, you have to engage with the content. That means dealing with a bit of risk.
    Edited by Oblivion_Protocol on 17 July 2023 17:33
  • Braffin
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    Definitely not.

    I could understand if you were asking for a ghost mode only to be able doing the one-time story quests, although I think that isn't necessary either.

    But this mode, if ever implemented, should exclude you from achievements and other PvP-related rewards.

    Especially farming tel-var is meant to be a PvPvE activity and must not happen without the risk of PvP.
    Edited by Braffin on 17 July 2023 17:48
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Dojohoda
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    I don't think they will make it so a player can enter a pvp area and not be attack-able by other players.

    Meanwhile options are:
    Use a magblade and when attacked get away if you can. Escaping might be easier on a sorcerer but, in either case, being familiar with the area helps with escaping and using line of sight.

    If you are in a guild, perhaps ask if anyone wants to join you in completing certain objectives there.

    Either way, you will need to be geared appropriately. Bring detection potions and maybe invisibility potions.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • jaws343
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    It's not a PVP Zone. It's a PVPVE zone. They're different animals. PVP zones are fine. PVPVE zones are designed to reward the worst PVP behaviors, the behaviors that, ethically speaking, should never be encouraged.

    But it is what it is. It's not changing now. In the IC, you are predator or prey. You are either performing PVE quest objectives that make you vulnerable to cheap attacks or you are the person willing to take advantage of someone while they're performing quest objectives.

    PVP, good PVP, is about competition. Bad PVP is about cruelty, and that's what the IC is: An entire zone devoted to giving players who want victims instead of fights precisely what they want. It's not gonna change. If you're going to go in there, go in with a group, stick together (but don't bunch up), don't fall behind. You'll probably get in a lot fewer fights, cause the people who are killing you right now aren't actually looking for a fight. They're looking for victims. If they think they can take your full group, they'll come at you, cause that's really funny to them. But if think they'll be the one on the floor at the end, they'll stay in stealth, let you move on with your PVE, and claim the next easy kill.

    Of course, then you'll get in fights with real PVP groups, but at least they'll be attacking you because they think you're one of them, not because they know you're not. It might seem like a subtle distinction, but I think you'll find you can feel the difference between someone fighting you for the sake of competition from someone fighting you for the sake of cruelty. It might even encourage you to try PVP yourself.

    Or, or, or...

    You can do PVE things in the zone, while also being prepared for PVP things.

    You are only a victim/target/whatever other excuse you want to apply to not being good at PVP, if you let yourself be one.

    If you properly prepare for the content, you won't have any more excuses.
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