As some who avoids Imperial City and PvP in general (my launch character who has done the most PvP is only Rank 7), here are my thoughts:
Everything you want to buy with Telvar can be bought for Gold at the Guild Traders.
If you want to survive Imperial City, be sneaky, go at off times, and have no hope of keeping your Telvar.
If you want a chance to succeed at Imperial City, go with a group of people who have experience with PvP. And, have no hope of keeping your Telvar with out a Banking Tactic.
I have all the PvE Achievements and Shards from Imperial City. Not going back.
As some who avoids Imperial City and PvP in general (my launch character who has done the most PvP is only Rank 7), here are my thoughts:
Everything you want to buy with Telvar can be bought for Gold at the Guild Traders.
If you want to survive Imperial City, be sneaky, go at off times, and have no hope of keeping your Telvar.
If you want a chance to succeed at Imperial City, go with a group of people who have experience with PvP. And, have no hope of keeping your Telvar with out a Banking Tactic.
I have all the PvE Achievements and Shards from Imperial City. Not going back.
Not everyone has millions of gold in the bank, new players can't afford it.
One of the reasons that Imperial City is abandoned by new players is the "player hunters" that inhabit its districts.
An example:
You are a new player and you see in the distance players from another alliance who have "hunted" some unsuspecting new player.
You get out of there and hide so they don't hunt you down.
You think you are safe in your hiding place, but what you don't know is that one of these "player hunters" has seen you and is following you hidden in the shadows.
He has seen you and is going to hunt you down.
When you think the area is clear of players from another alliance, you come out of hiding.
When you are taking out enemy NPCs, the "playerhunter" player will pounce on you desperate to hunt you down from the shadows.
You can't do anything, because you are weakened from your combat with the enemy NPCs.
You respawn in the Imperial sewers and walk out the door, never to return to that horrible place.
Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.
Imperial City is semi-desert of players.
Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.
For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.
There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.
For example:
You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.
The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.
This is a simple opinion.
SaffronCitrusflower wrote: »Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.
Imperial City is semi-desert of players.
Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.
For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.
There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.
For example:
You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.
The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.
This is a simple opinion.
No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?
redlink1979 wrote: »It's a risk vs reward zone.
SaffronCitrusflower wrote: »Add an option so that players can avoid being attacked in Imperial City by other players, if they don't want to fight other players or are in Imperial City for another reason.
Imperial City is semi-desert of players.
Only players are dedicated to attacking other players who are there to complete the missions and collect stones from Tel Var by eliminating enemy NPCs.
For players who don't have a lot of time and want to do the daily quests in Imperial City quickly, these back attacks from "playerhunters" are annoying enough not to go in anymore.
There should be an option in the settings to enter Imperial City in "ghost" mode for other players.
In this mode you can only kill enemies to get Tel Var stones without other players bothering you.
For example:
You are eliminating enemy NPCs and a player appears to attack you from behind without you being able to do anything.
The player is a veteran and does not need the Tel Var Stones, but the novice player runs out of the Tel Var Stones that they need to buy from shops.
This is a simple opinion.
No thank you. You are asking to totally change the design of IC so you can PvE there. How would you feel about a PvP option for every other zone in the game? You know there are only 2 PvP zones in the entire game, right?
It is currently an abandoned area, ruled by a few veteran players who set themselves up as the lords of the districts.
PVP is made to be played by a lot of people and this doesn't currently happen in Imperial City.
Something will have to be done to fill them with new players.
redlink1979 wrote: »It's a risk vs reward zone.
No, it's a 100% bully zone. ZOS has several mostly-PVE-achievements placed inside that PVP environment - and I assume most PVE players (like myself) absolutely *hate* being bullied. Unless this changes, I'll just raise my level by not going there but using daily login rewards.
You won't find any fair 1:1 fights, or fair group fights, at least to my (very little) experience. It's just "sneaking upon some low level inexperienced player" - which I think is 100% bullying and really bad from ZOS allowing/enabling this.
VaranisArano wrote: »Tel Var is explicitly intended to be a risk-reward PVE/PVP currency: https://www.elderscrollsonline.com/en-us/guides/imperialcitytelvar
If you want to farm currency with zero risk from other players, may I suggest Gold? To my knowledge, there's nothing you can buy for Tel Var that's not eventually tradeable in Guild Stores for gold.
MasterSpatula wrote: »It's not a PVP Zone. It's a PVPVE zone. They're different animals. PVP zones are fine. PVPVE zones are designed to reward the worst PVP behaviors, the behaviors that, ethically speaking, should never be encouraged.
But it is what it is. It's not changing now. In the IC, you are predator or prey. You are either performing PVE quest objectives that make you vulnerable to cheap attacks or you are the person willing to take advantage of someone while they're performing quest objectives.
PVP, good PVP, is about competition. Bad PVP is about cruelty, and that's what the IC is: An entire zone devoted to giving players who want victims instead of fights precisely what they want. It's not gonna change. If you're going to go in there, go in with a group, stick together (but don't bunch up), don't fall behind. You'll probably get in a lot fewer fights, cause the people who are killing you right now aren't actually looking for a fight. They're looking for victims. If they think they can take your full group, they'll come at you, cause that's really funny to them. But if think they'll be the one on the floor at the end, they'll stay in stealth, let you move on with your PVE, and claim the next easy kill.
Of course, then you'll get in fights with real PVP groups, but at least they'll be attacking you because they think you're one of them, not because they know you're not. It might seem like a subtle distinction, but I think you'll find you can feel the difference between someone fighting you for the sake of competition from someone fighting you for the sake of cruelty. It might even encourage you to try PVP yourself.