If this becomes an Xv1 tool it's only because it's not fit for anything else.
Honestly isn't some sort of heal reduction tool absolutely called for and needed right now? I just hope this is strong enough. But it'll probably get complained about until it's useless like Snake in the Stars.
I mean it's basically like giving someone else major defile and giving yourself minor defile. Only it's going to take a little while to stack up. I'm not sure it's a good monster set at all.
Sure, if you're being ganged up on it might get you killed. I disagree that "10 people killing 1 person super easily," is the problem that needs fixing though. Isn't it more like... Wow nobody ever dies?
@PhoenixGrey First of all how is a set that requires dealing damage 35 times to reach full potential an example of AFK gear?
Second of all... To beat 10 players by yourself you need to be more than just better than them. i won't say you need to be 10x better than them, because I mean there's probably going to be some kiting going on and you're not getting hit by 10 at a time. But you need to be significantly better. Like you have to be upper echelon and they have to be borderline trash.
You shouldn't ONLY die when you make a mistake. You should also die when incoming damage exceeds your outgoing healing. The fact that you don't think this is true, or a possibility when faced with 10 opponents, is exactly what's wrong with the game and why this monster set is probably okay.
To be clear: I'm not trying to empower zergs that chase around solos. But if you run around solo all the time looking for groups to try and X, and if you have a reputation for actually winning half the time, then getting outnumbered and chased and sometimes killed is part of the gig. Don't complain that the fight wasn't fair if you intentionally went looking for unfair fights because you enjoy the challenge.
You could die to 10 people stacking heal reduction on you or you could die to 10 people bowsniping you or you could die to 10 people cursing you. Anything x10 can be pretty oppressive and OP. It's not a good way of looking at balance.
Healing is overperforming pretty hard right now. Many people have called for nerfs to it. Most of those same people think buffing defile or granting more sources of it is also wise. Well... Now we got this. It's a good thing.
@PhoenixGrey No, the effect really can't be applied by a DoT. If the DoT ticks every 2 seconds then you're waiting 70 seconds for the healing reduction to reach full strength. The way to apply this would obviously be to LA weave skills onto an enemy. AKA actively pressure them. For 17.5 seconds.
I think it's so weird that you worry so much about some zergling dinking you for 1% and that strikes you as unfair and too strong but at the same time you really miss when DK wings could "AFK" kill nightblades and sorc shields could "AFK" sustain you forever.
You must've also really enjoyed the old mist form, huh? And Ash Cloud? These were "Xing tools," right?
Here I'll rewrite this monster set to be more to your liking: "Every time you take damage the attacker takes 1% less healing, stacking up to 35 times."
That's better right? Things that help 1 person kill 10 are balanced and fun. Things that help 10 people kill 1 are clearly overpowered and abusive.
@PhoenixGrey No, the effect really can't be applied by a DoT. If the DoT ticks every 2 seconds then you're waiting 70 seconds for the healing reduction to reach full strength. The way to apply this would obviously be to LA weave skills onto an enemy. AKA actively pressure them. For 17.5 seconds.
I think it's so weird that you worry so much about some zergling dinking you for 1% and that strikes you as unfair and too strong but at the same time you really miss when DK wings could "AFK" kill nightblades and sorc shields could "AFK" sustain you forever.
You must've also really enjoyed the old mist form, huh? And Ash Cloud? These were "Xing tools," right?
Here I'll rewrite this monster set to be more to your liking: "Every time you take damage the attacker takes 1% less healing, stacking up to 35 times."
That's better right? Things that help 1 person kill 10 are balanced and fun. Things that help 10 people kill 1 are clearly overpowered and abusive.
I don't see it as an advantage unlike any other I just see it as another tool to use. People who play in groups benefit from a lot of things solo players can't always afford. Whether that's extra buffs, wider variety of viable gear, or extra skill slots.
Yes, theoretically, groups could make good use of this. What can't they make good use of?? The thing is they probably won't because they aren't coordinated, at least not the zerglings we keep referencing. One or two people in 12 will randomly wear it, and they may or may not be diligent about building it and keeping it up.
Meanwhile it will be a boon to basically every other style of play. Where people are constantly complaining about DKs wardens NBs and even templars healing to full with one press of a button. It'll help bring an end to many stalemated duels and Deathmatch battlegrounds. It'll open up another build style that hasn't been seen since they nerfed defile and removed the CP.
Yes you may see some players using it to great success. I don't think it's going to suddenly replace every zaan, Bloodspawn, maarselok, or balorghs though.
I don't see it as an advantage unlike any other I just see it as another tool to use. People who play in groups benefit from a lot of things solo players can't always afford. Whether that's extra buffs, wider variety of viable gear, or extra skill slots.
Yes, theoretically, groups could make good use of this. What can't they make good use of?? The thing is they probably won't because they aren't coordinated, at least not the zerglings we keep referencing. One or two people in 12 will randomly wear it, and they may or may not be diligent about building it and keeping it up.
Meanwhile it will be a boon to basically every other style of play. Where people are constantly complaining about DKs wardens NBs and even templars healing to full with one press of a button. It'll help bring an end to many stalemated duels and Deathmatch battlegrounds. It'll open up another build style that hasn't been seen since they nerfed defile and removed the CP.
Yes you may see some players using it to great success. I don't think it's going to suddenly replace every zaan, Bloodspawn, maarselok, or balorghs though.
NordSwordnBoard wrote: »Sets can be abused so much more than adjustments to battle spirit that equally effect all. The "curse" side of these sets will always be much more mitigated by the more coordinated. What is the set's purpose? Who does it serve most effectively?
NordSwordnBoard wrote: »Sets can be abused so much more than adjustments to battle spirit that equally effect all. The "curse" side of these sets will always be much more mitigated by the more coordinated. What is the set's purpose? Who does it serve most effectively?
I mean if they really wanted to nerf all healing then I'm sure they would've done it through battlespirit or some other ubiquitous way. Instead of assuming they don't know what they're doing maybe consider that this is them saying to us, "no, we don't want to remove everyone's healing, but here is a thing you can wear if it bothers you that badly."
I really wish people would calm down just a little bit and see how it goes. There are lots of other popular monster sets to compete with this. I don't see this being so awesome that a super large amount of people suddenly switch to it.
It will probably overperform in duels. But is that because it's too strong? Or because the main problem high level duelers currently have is that both parties heal and manage resources too easily?
And obviously it will be strong in Xv1 scenarios. I just don't honestly know why that matters.
@OBJnoob
People don't come to pvp because it's an old game, the developers don't make new content for pvp and haven't done it in years, developers don't address pvp balance concerns in a timely and practical way, all the content creators left, and the players are leaving.
This game has been both harder, more punishing, with better 1vX mechanics, AND had many more new people coming in at the same time.
Your frustration just comes from the fact that you've pigeonholed yourself into this contrarian role in the forums and won't budge because you're too invested.
You're happy with the change, just say you're happy and leave it be. You're not the end all be all intellect that understands whats best for this game. You're entitled to your opinions but you don't have to write a book every time people don't agree with you. And when multiple people with multiple different perspectives disagree with you, maybe one time in your life you should consider that you could be wrong, even if you don't feel like you're wrong.
Yes, block healing is basically what everyone does and why nobody dies and how everyone goes from zero to hero in a single button press.
If you like that crap then good for you. There's no reason to argue about a stupid monster set when obviously we disagree on a much more fundamental issue.
I'm tired of deathmatches timing out instead of concluding. I'm tired of duels lasting 5 minutes. I'm tired of NBs, DKs, and Wardens coming completely back to life with one block-heal.
I get it. Some people like to X. These overpowered heals are what make it possible. This set will hurt Xing. What about EVERYTHING else? For the love of God look at the bigger picture.
Youda rather they nerfed all healing by 20%? Easy for you to say now. I think if that were coming down the pipe we'd have many more threads than this, encouraged by the exact same people, talking about how THAT would hurt Xers.
Everybody on these forums is a PvP god who doesn't care about the little guy. It gets so tiring hearing the same perspective about topic after topic after topic.
Imagine being able to routinely kill groups of players and worrying about a single *** monster set.
"Why don't new people come to PvP?" LOL.
They need to just pull the plug on the game tbh it's too old and all the die hards long since stopped caring about campaign score, big siege battles, or anything at all except fighting. Objectives are just a thing to farm on, or worse, an inconvenient distraction from what you think the game actually is.
I can't with this discussion right now. If the set is so good just friggin use it yourself. "Oh no I would never use it, it's an Xv1 tool and I'm the 1." Yeah-- got it-- you kill people in less than 5 seconds so why would you ever need something that takes this long to make a noticable impact?
How 10 people using their skills, gear, and whatever to grind down and kill 1 people is a problem for you, but one person killing 10 doesn't even hint at imbalance to you... I'll just never understand. Seems like ego to me.
Anti_Virus wrote: »Yes, block healing is basically what everyone does and why nobody dies and how everyone goes from zero to hero in a single button press.
If you like that crap then good for you. There's no reason to argue about a stupid monster set when obviously we disagree on a much more fundamental issue.
I'm tired of deathmatches timing out instead of concluding. I'm tired of duels lasting 5 minutes. I'm tired of NBs, DKs, and Wardens coming completely back to life with one block-heal.
I get it. Some people like to X. These overpowered heals are what make it possible. This set will hurt Xing. What about EVERYTHING else? For the love of God look at the bigger picture.
Youda rather they nerfed all healing by 20%? Easy for you to say now. I think if that were coming down the pipe we'd have many more threads than this, encouraged by the exact same people, talking about how THAT would hurt Xers.
Everybody on these forums is a PvP god who doesn't care about the little guy. It gets so tiring hearing the same perspective about topic after topic after topic.
Imagine being able to routinely kill groups of players and worrying about a single *** monster set.
"Why don't new people come to PvP?" LOL.
They need to just pull the plug on the game tbh it's too old and all the die hards long since stopped caring about campaign score, big siege battles, or anything at all except fighting. Objectives are just a thing to farm on, or worse, an inconvenient distraction from what you think the game actually is.
I can't with this discussion right now. If the set is so good just friggin use it yourself. "Oh no I would never use it, it's an Xv1 tool and I'm the 1." Yeah-- got it-- you kill people in less than 5 seconds so why would you ever need something that takes this long to make a noticable impact?
How 10 people using their skills, gear, and whatever to grind down and kill 1 people is a problem for you, but one person killing 10 doesn't even hint at imbalance to you... I'll just never understand. Seems like ego to me.
This post is golden. I’ve always said that these “elite” PVPers don’t want balance they just want to be OP and win against everyone else.
“How dare people group up in a GROUP PVP ZONE? Those skill-less noobs nerf cross healing etc”
They shame people for grouping up and playing the way cyrodil was intended. first it was the evil soulless zergs, now it the unfair ball group. These people won’t stop until Cyrodil is either a giant 1v1 arena or a zone or where only new players can join just so they can live their 1vX dream