Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

EXCITING new Xv1 possibilities in U39

HiImRex
HiImRex
✭✭✭✭✭
Jerall Mountains Warchief
1 – Adds 129 Weapon and Spell Damage
2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

Every Xv1 groups will need a couple cloak spamming range bow blades with a mix of sticky dots & ground aoe dots permanently keeping small scale players debuffed at 35% reduced healing with no real downsides.

I'm forming a professional Xv1 team and am taking applications, reply below.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭
    1. The phrase “dealing damage” implies direct damage, not passive damage from aoe and dot abilities. Otherwise, there would be some busted sets out there.

    2. Those stacks can probably be cleansed, so Wardens and Templars (coincidentally the two classes with the most effective heals) won’t have much to worry about.

    3. If this works like other “apply stacks to enemies” abilities, all of the stacks you built up will fall off simultaneously if the enemy can avoid damage for five seconds. Even if they don’t all fall off at the same time, dodge roll spamming and los will allow most good players to avoid attacks long enough to lose their stacks.

    4. Ball group healing can still outpace the rate of heal taken reduction, even at max stacks. They’ll have to work a little harder, but it’s definitely doable.

    This set is like a reverse Snake in the Stars. Where SitS applies fast for low value, this set has high value, but ramps up slowly. Taking so long to actually come online as a potentially counter to burst healing makes Jerall Mountains Warchief less worth the slot to me.
    Edited by Oblivion_Protocol on 14 July 2023 18:16
  • HiImRex
    HiImRex
    ✭✭✭✭✭
    dealing damage is all damage, unless it says direct damage
  • HiImRex
    HiImRex
    ✭✭✭✭✭
    Let me just quickly add that this set will prob be a nightmare in duels as well. There was a time where running double heal-reduction 5 pieces was an unbeatable dueling build.
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    If this becomes an Xv1 tool it's only because it's not fit for anything else.

    Honestly isn't some sort of heal reduction tool absolutely called for and needed right now? I just hope this is strong enough. But it'll probably get complained about until it's useless like Snake in the Stars.

    I mean it's basically like giving someone else major defile and giving yourself minor defile. Only it's going to take a little while to stack up. I'm not sure it's a good monster set at all.

    Sure, if you're being ganged up on it might get you killed. I disagree that "10 people killing 1 person super easily," is the problem that needs fixing though. Isn't it more like... Wow nobody ever dies?
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    OBJnoob wrote: »
    If this becomes an Xv1 tool it's only because it's not fit for anything else.

    Honestly isn't some sort of heal reduction tool absolutely called for and needed right now? I just hope this is strong enough. But it'll probably get complained about until it's useless like Snake in the Stars.

    I mean it's basically like giving someone else major defile and giving yourself minor defile. Only it's going to take a little while to stack up. I'm not sure it's a good monster set at all.

    Sure, if you're being ganged up on it might get you killed. I disagree that "10 people killing 1 person super easily," is the problem that needs fixing though. Isn't it more like... Wow nobody ever dies?

    10 people shouldn’t be killing 1 person if the 1 person is better compared to the 10 players

    You should die in pvp because you made a mistake with your defenses or positioning. Not because someone else wears an AFK set
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    @PhoenixGrey First of all how is a set that requires dealing damage 35 times to reach full potential an example of AFK gear?

    Second of all... To beat 10 players by yourself you need to be more than just better than them. i won't say you need to be 10x better than them, because I mean there's probably going to be some kiting going on and you're not getting hit by 10 at a time. But you need to be significantly better. Like you have to be upper echelon and they have to be borderline trash.

    You shouldn't ONLY die when you make a mistake. You should also die when incoming damage exceeds your outgoing healing. The fact that you don't think this is true, or a possibility when faced with 10 opponents, is exactly what's wrong with the game and why this monster set is probably okay.

  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    To be clear: I'm not trying to empower zergs that chase around solos. But if you run around solo all the time looking for groups to try and X, and if you have a reputation for actually winning half the time, then getting outnumbered and chased and sometimes killed is part of the gig. Don't complain that the fight wasn't fair if you intentionally went looking for unfair fights because you enjoy the challenge.

    You could die to 10 people stacking heal reduction on you or you could die to 10 people bowsniping you or you could die to 10 people cursing you. Anything x10 can be pretty oppressive and OP. It's not a good way of looking at balance.

    Healing is overperforming pretty hard right now. Many people have called for nerfs to it. Most of those same people think buffing defile or granting more sources of it is also wise. Well... Now we got this. It's a good thing.
  • HiImRex
    HiImRex
    ✭✭✭✭✭
    What? No you’re not looking at this right.

    When you have 9 people doing damage to you and 2 of them are just snipers doing damage only then adding 1 more sniper isn’t going to change too much since you’ll already be taking measures against it.

    When you have 9 people doing damage to you and one guy playing it safe applying a 35% healing taken reduction and never committing because their role is simply to keep you tagged with damage, then that makes a huge difference.

    But it’s fine dude keep theorycrfting justifications in your head but that’s not how the game actually plays. I quit any way this patch is the last straw.
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    OBJnoob wrote: »
    @PhoenixGrey First of all how is a set that requires dealing damage 35 times to reach full potential an example of AFK gear?

    Second of all... To beat 10 players by yourself you need to be more than just better than them. i won't say you need to be 10x better than them, because I mean there's probably going to be some kiting going on and you're not getting hit by 10 at a time. But you need to be significantly better. Like you have to be upper echelon and they have to be borderline trash.

    You shouldn't ONLY die when you make a mistake. You should also die when incoming damage exceeds your outgoing healing. The fact that you don't think this is true, or a possibility when faced with 10 opponents, is exactly what's wrong with the game and why this monster set is probably okay.

    You can have a dot. And the set will take care of a debuff so severe that outgoing healing would reduce without any counterplay which is exactly the definition of AFK set.

    Also, You should die only if damage hits you. There used to be skills in this game exactly meant for outnumbered situations although they are fewer right now.

    1.Nb has cloak and shade
    2.Dk had their ultimate and wings to tank out a whole Zerg
    3.Warden also had some good skills in that regard at release. I have no idea by it was nerfed
    4.There used to be dynamic ulti gen in the game. Best idea from the original game developers
    5.The Templar had a bubble
    6. Sorcerer had BOL and harness mag used to return mag scaling to number of opponents

    None of the skills above deserved a nerf IMO

    Nb and dk are the only survivors from the list so they are the best pvp classes
    Edited by PhoenixGrey on 16 July 2023 03:19
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    OBJnoob wrote: »
    To be clear: I'm not trying to empower zergs that chase around solos. But if you run around solo all the time looking for groups to try and X, and if you have a reputation for actually winning half the time, then getting outnumbered and chased and sometimes killed is part of the gig. Don't complain that the fight wasn't fair if you intentionally went looking for unfair fights because you enjoy the challenge.

    You could die to 10 people stacking heal reduction on you or you could die to 10 people bowsniping you or you could die to 10 people cursing you. Anything x10 can be pretty oppressive and OP. It's not a good way of looking at balance.

    Healing is overperforming pretty hard right now. Many people have called for nerfs to it. Most of those same people think buffing defile or granting more sources of it is also wise. Well... Now we got this. It's a good thing.

    I complain because I died to people wearing AFK sets and if god forbid they had to use skills from their skill bar they wouldn’t stand a chance
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    @PhoenixGrey No, the effect really can't be applied by a DoT. If the DoT ticks every 2 seconds then you're waiting 70 seconds for the healing reduction to reach full strength. The way to apply this would obviously be to LA weave skills onto an enemy. AKA actively pressure them. For 17.5 seconds.

    I think it's so weird that you worry so much about some zergling dinking you for 1% and that strikes you as unfair and too strong but at the same time you really miss when DK wings could "AFK" kill nightblades and sorc shields could "AFK" sustain you forever.

    You must've also really enjoyed the old mist form, huh? And Ash Cloud? These were "Xing tools," right?

    Here I'll rewrite this monster set to be more to your liking: "Every time you take damage the attacker takes 1% less healing, stacking up to 35 times."

    That's better right? Things that help 1 person kill 10 are balanced and fun. Things that help 10 people kill 1 are clearly overpowered and abusive.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    This set is such an awful change in direction. Its funny how zos refuses to add an addendum to battle spirit to do flat adjustments to healing but would rather just throw more procs into the mix when the meta is already proc heavy and bad because of procs.

    Desync in this game has gotten 10x worse than the last patches so I'm sure this set will be bugged because of desyncing skills like snipe and probably register more hits than it should be, resulting in gimped healing because the skills aren't registering when they should be.

    And when you have multiple desyncs (like in an Xv1 situation) your healing will be damned and you will be dead. Not to mention throwing defiles into the mix.

    This set is like a Stam Necro's dream.

    This is a bad set, and I hate how we've just defaulted to using procs to fix the game's problems lol
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    OBJnoob wrote: »
    @PhoenixGrey No, the effect really can't be applied by a DoT. If the DoT ticks every 2 seconds then you're waiting 70 seconds for the healing reduction to reach full strength. The way to apply this would obviously be to LA weave skills onto an enemy. AKA actively pressure them. For 17.5 seconds.

    I think it's so weird that you worry so much about some zergling dinking you for 1% and that strikes you as unfair and too strong but at the same time you really miss when DK wings could "AFK" kill nightblades and sorc shields could "AFK" sustain you forever.

    You must've also really enjoyed the old mist form, huh? And Ash Cloud? These were "Xing tools," right?

    Here I'll rewrite this monster set to be more to your liking: "Every time you take damage the attacker takes 1% less healing, stacking up to 35 times."

    That's better right? Things that help 1 person kill 10 are balanced and fun. Things that help 10 people kill 1 are clearly overpowered and abusive.

    Yes, the game needs more things that help you to kill multiple players when you are on your own, it is already easy enough for 10 people to kill 1 unless they are really bad at the game, in which case they simply dont deserve to kill 1 good player.

    The problem is that the set offers more than double of what major defile offers, while being stackable with it. You could quite easily make a build with major and minor defile and the new set, total that gets to up to 59% reduced healing, basically making 1vX in that situation completely impossible (Also the reduced healing for the person wearing it doesnt matter if its a tank that is just there to debuff your healing).

    At the same time the set is completely useless if youre trying to use it in a 1vX scenario because you will very often have to play defense for long enough for that set to drop and youre never going to be able to actually keep it up on multiple enemies consistently.
    PC/EU, StamSorc Main
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    OBJnoob wrote: »
    @PhoenixGrey No, the effect really can't be applied by a DoT. If the DoT ticks every 2 seconds then you're waiting 70 seconds for the healing reduction to reach full strength. The way to apply this would obviously be to LA weave skills onto an enemy. AKA actively pressure them. For 17.5 seconds.

    I think it's so weird that you worry so much about some zergling dinking you for 1% and that strikes you as unfair and too strong but at the same time you really miss when DK wings could "AFK" kill nightblades and sorc shields could "AFK" sustain you forever.

    You must've also really enjoyed the old mist form, huh? And Ash Cloud? These were "Xing tools," right?

    Here I'll rewrite this monster set to be more to your liking: "Every time you take damage the attacker takes 1% less healing, stacking up to 35 times."

    That's better right? Things that help 1 person kill 10 are balanced and fun. Things that help 10 people kill 1 are clearly overpowered and abusive.

    Yup I enjoyed the old mist form and bat swarm. The good old days where bat swarm was the best ultimate in the game.

    I think you re-wrote the set from a zergling perspective again. What good it would do if I m debuffed myself while x’ing

    I would re-write the set as “every time you take damage you get 1% more healing. Stacking up to 100 times “

    Old Sorc shields would not sustain you forever in a fair fight or a duel. What’s wrong with unlimited sustain in outnumbered situation. Nb and dk can still do that today

    And btw nb had and still has enough burst to shred the dk the second wings do down.

    Obviously things that help 10 kill 1 is abusive because the zergling is already at a 10x advantage. What more advantage do you require ?

  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    I don't see it as an advantage unlike any other I just see it as another tool to use. People who play in groups benefit from a lot of things solo players can't always afford. Whether that's extra buffs, wider variety of viable gear, or extra skill slots.

    Yes, theoretically, groups could make good use of this. What can't they make good use of?? The thing is they probably won't because they aren't coordinated, at least not the zerglings we keep referencing. One or two people in 12 will randomly wear it, and they may or may not be diligent about building it and keeping it up.

    Meanwhile it will be a boon to basically every other style of play. Where people are constantly complaining about DKs wardens NBs and even templars healing to full with one press of a button. It'll help bring an end to many stalemated duels and Deathmatch battlegrounds. It'll open up another build style that hasn't been seen since they nerfed defile and removed the CP.

    Yes you may see some players using it to great success. I don't think it's going to suddenly replace every zaan, Bloodspawn, maarselok, or balorghs though.
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    OBJnoob wrote: »
    I don't see it as an advantage unlike any other I just see it as another tool to use. People who play in groups benefit from a lot of things solo players can't always afford. Whether that's extra buffs, wider variety of viable gear, or extra skill slots.

    Yes, theoretically, groups could make good use of this. What can't they make good use of?? The thing is they probably won't because they aren't coordinated, at least not the zerglings we keep referencing. One or two people in 12 will randomly wear it, and they may or may not be diligent about building it and keeping it up.

    Meanwhile it will be a boon to basically every other style of play. Where people are constantly complaining about DKs wardens NBs and even templars healing to full with one press of a button. It'll help bring an end to many stalemated duels and Deathmatch battlegrounds. It'll open up another build style that hasn't been seen since they nerfed defile and removed the CP.

    Yes you may see some players using it to great success. I don't think it's going to suddenly replace every zaan, Bloodspawn, maarselok, or balorghs though.

    It doesnt need to replace every monster sets, if you have like 5% of players running it you are already going to have lots of fights in which you will have barely any healing because of 1 player.

    Also introducing 1 set to counter the overperforming healing is absolutely not the right way to go about, since as you already said people who are not mainly playing in group settings will have a hard time making good use of the set outside of 1v1s.

    The set will also absolutely not help against organized groups healing eachother, since its basically not possible to keep up on multiple people. So basically the only thing this set is going to help with is killing eachother 1v1 and Zerging down solo players or smallscale.
    PC/EU, StamSorc Main
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    OBJnoob wrote: »
    I don't see it as an advantage unlike any other I just see it as another tool to use. People who play in groups benefit from a lot of things solo players can't always afford. Whether that's extra buffs, wider variety of viable gear, or extra skill slots.

    Yes, theoretically, groups could make good use of this. What can't they make good use of?? The thing is they probably won't because they aren't coordinated, at least not the zerglings we keep referencing. One or two people in 12 will randomly wear it, and they may or may not be diligent about building it and keeping it up.

    Meanwhile it will be a boon to basically every other style of play. Where people are constantly complaining about DKs wardens NBs and even templars healing to full with one press of a button. It'll help bring an end to many stalemated duels and Deathmatch battlegrounds. It'll open up another build style that hasn't been seen since they nerfed defile and removed the CP.

    Yes you may see some players using it to great success. I don't think it's going to suddenly replace every zaan, Bloodspawn, maarselok, or balorghs though.

    I'd rather not see more strong offensive procs enter the game and see them do things like maybe buff stat based sets or stat enhancing procs (E.G. Clever alch) so there's more damage overall and then add an addendum to battle spirit reducing healing slightly to make up for the higher damage we'd be getting from stat sets or stat-enhancing procs.

    It can help to encourage people to move away from proc damage while not buffing healing because of a battle spirit modifier reducing healing further( just as a potential idea).

    The problem I have with sets like this is every time they've added sets which have intended to counter toxic behaviors, it just throws game balance on it's head, which is not what PVP needs right now with how many people are dissatisfied with the current state of it. That could just push further away from the game they're already not enjoying.

    It also can have unintended consequences with things like desync, I can imagine a set like this can be very bugged when desync is in play, and right now everything seems to be desyncing. So I can see tons of attacks registering more or not properly and causing this set to either be overly effective in some instances.
    We might see another situation similar to how Valkyn skoria was bugged and kept stacking meteors except this set is stacking debuffs.

    I would just rather see zos address the problems with addendums to battle spirit at this point
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Ball groups are tight & AoE caps - Vicious Death
    Spread out more "don't proc me" - Dark Convergence
    Purgebots OP - Plagebreak
    Pull Sets get over used - Monster set adds proc shield after pull
    Healing + LoS is a problem - Monster set to stack with defiles, proc on dots as they LoS

    Just off the top of my head, IF a ball even needed the debuff set they could target enemy healers much more effectively and rout any 12 man pugs. It's not just about 12 pugs killing the RunVXer, the 12 pugs then get their healers focused by a single person wearing this with defiles or snake in the stars in a ball group or coordinated 6 man. Maybe it becomes a ball vs ball weapon?

    Sets can be abused so much more than adjustments to battle spirit that equally effect all. The "curse" side of these sets will always be much more mitigated by the more coordinated. What is the set's purpose? Who does it serve most effectively?

    Fear is the Mindkiller
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    The issue with this set is that in the 1v10 scenario any one of the 10 running it will be able to focus the debuff on the 1, but if the 1 is running it, unless they can really focus on one opponent at a time then you’re going to have a bunch of people running around with like -5% to healing and you’re still stuck with the -15%.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Sets can be abused so much more than adjustments to battle spirit that equally effect all. The "curse" side of these sets will always be much more mitigated by the more coordinated. What is the set's purpose? Who does it serve most effectively?

    I mean if they really wanted to nerf all healing then I'm sure they would've done it through battlespirit or some other ubiquitous way. Instead of assuming they don't know what they're doing maybe consider that this is them saying to us, "no, we don't want to remove everyone's healing, but here is a thing you can wear if it bothers you that badly."

    I really wish people would calm down just a little bit and see how it goes. There are lots of other popular monster sets to compete with this. I don't see this being so awesome that a super large amount of people suddenly switch to it.

    It will probably overperform in duels. But is that because it's too strong? Or because the main problem high level duelers currently have is that both parties heal and manage resources too easily?

    And obviously it will be strong in Xv1 scenarios. I just don't honestly know why that matters. There are lots of things that are strong Xv1. An X is strong v 1, lol, that's kinda the point. If the X knew what was strongest and how to make the best use of it then they wouldn't be the X. People acting like some shadow stalker is gonna poke you every half second cuz it's his group duty to build his stacks or something. When the truth is more that you can cast RaT and run through a sea of zerglings without taking significant damage. Cuz they can barely target and press buttons. This set isn't going to help that now is it?

    If 10 zerglings all equip double dot poisons and hit you with poison injection it'll probably eat you alive. But that never happens does it? Ask yourself why. Why don't zergs tab target Xers, stick to them like glue, and parse them to death while stunning and immobilizing them on cooldown? Cuz they don't bloody know how.

  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    This set and the anti-pull set are going to be the Xv1'ers delight.

    Faction-stacks are already strong and the most low-effort form of combat in Cyrodiil. So what exactly is the impetus to further incentivize it?
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    OBJnoob wrote: »
    Sets can be abused so much more than adjustments to battle spirit that equally effect all. The "curse" side of these sets will always be much more mitigated by the more coordinated. What is the set's purpose? Who does it serve most effectively?

    I mean if they really wanted to nerf all healing then I'm sure they would've done it through battlespirit or some other ubiquitous way. Instead of assuming they don't know what they're doing maybe consider that this is them saying to us, "no, we don't want to remove everyone's healing, but here is a thing you can wear if it bothers you that badly."

    I really wish people would calm down just a little bit and see how it goes. There are lots of other popular monster sets to compete with this. I don't see this being so awesome that a super large amount of people suddenly switch to it.

    It will probably overperform in duels. But is that because it's too strong? Or because the main problem high level duelers currently have is that both parties heal and manage resources too easily?

    And obviously it will be strong in Xv1 scenarios. I just don't honestly know why that matters.

    This set is clearly a way to tackle the problem people have with healing being too strong without having the actual hutzpah to straight up make a worthwhile healing nerf.

    I don't even know why exactly we need to explain why this is bad. The reason it's bad is because this set is grossly strong, and painfully easy to use, especially on a defile build like a Stamcro or the bowblades you see every patch that just 1 button lethal arrow.

    Even if you ignore the potential xv1 possibility, if you look at it from a perspective of a zerg v zerg fight the zerg that has snipe spammers utilizing this set WILL always win because healing is one of the strongest defensive mechanics in the game, especially block healing.

    Everyone will use this set because you will be killing people fast with it. The potential reduction with both defiles is nearly 60% reduction in healing power, which is a huge loss in defense, how exactly will people not want to vastly run this? Block healing is still one of the strongest defensive mechanics in pvp and you basically gut the healing portion of that combination.
    Edited by xDeusEJRx on 18 July 2023 04:00
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Yes, block healing is basically what everyone does and why nobody dies and how everyone goes from zero to hero in a single button press.

    If you like that crap then good for you. There's no reason to argue about a stupid monster set when obviously we disagree on a much more fundamental issue.

    I'm tired of deathmatches timing out instead of concluding. I'm tired of duels lasting 5 minutes. I'm tired of NBs, DKs, and Wardens coming completely back to life with one block-heal.

    I get it. Some people like to X. These overpowered heals are what make it possible. This set will hurt Xing. What about EVERYTHING else? For the love of God look at the bigger picture.

    Youda rather they nerfed all healing by 20%? Easy for you to say now. I think if that were coming down the pipe we'd have many more threads than this, encouraged by the exact same people, talking about how THAT would hurt Xers.

    Everybody on these forums is a PvP god who doesn't care about the little guy. It gets so tiring hearing the same perspective about topic after topic after topic.

    Imagine being able to routinely kill groups of players and worrying about a single *** monster set.

    "Why don't new people come to PvP?" LOL.

    They need to just pull the plug on the game tbh it's too old and all the die hards long since stopped caring about campaign score, big siege battles, or anything at all except fighting. Objectives are just a thing to farm on, or worse, an inconvenient distraction from what you think the game actually is.

    I can't with this discussion right now. If the set is so good just friggin use it yourself. "Oh no I would never use it, it's an Xv1 tool and I'm the 1." Yeah-- got it-- you kill people in less than 5 seconds so why would you ever need something that takes this long to make a noticable impact?

    How 10 people using their skills, gear, and whatever to grind down and kill 1 people is a problem for you, but one person killing 10 doesn't even hint at imbalance to you... I'll just never understand. Seems like ego to me.
  • HiImRex
    HiImRex
    ✭✭✭✭✭
    @OBJnoob

    People don't come to pvp because it's an old game, the developers don't make new content for pvp and haven't done it in years, developers don't address pvp balance concerns in a timely and practical way, all the content creators left, and the players are leaving.

    This game has been both harder, more punishing, with better 1vX mechanics, AND had many more new people coming in at the same time.

    Your frustration just comes from the fact that you've pigeonholed yourself into this contrarian role in the forums and won't budge because you're too invested.

    You're happy with the change, just say you're happy and leave it be. You're not the end all be all intellect that understands whats best for this game. You're entitled to your opinions but you don't have to write a book every time people don't agree with you. And when multiple people with multiple different perspectives disagree with you, maybe one time in your life you should consider that you could be wrong, even if you don't feel like you're wrong.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Devs could very easily reign-in healing simply with:

    1. Eliminate bonus healing near keeps/forts
    2. Buff the Defiles
    3. Slight global healing reduction via Battle Spirit

    (TBH, only doing the first two would likely have the desired effect.)

    Without the need for a grossly OP anti-healing proc set that empowers the lowest common denominator Xv1 playstyle.
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    HiImRex wrote: »
    @OBJnoob

    People don't come to pvp because it's an old game, the developers don't make new content for pvp and haven't done it in years, developers don't address pvp balance concerns in a timely and practical way, all the content creators left, and the players are leaving.

    This game has been both harder, more punishing, with better 1vX mechanics, AND had many more new people coming in at the same time.

    Your frustration just comes from the fact that you've pigeonholed yourself into this contrarian role in the forums and won't budge because you're too invested.

    You're happy with the change, just say you're happy and leave it be. You're not the end all be all intellect that understands whats best for this game. You're entitled to your opinions but you don't have to write a book every time people don't agree with you. And when multiple people with multiple different perspectives disagree with you, maybe one time in your life you should consider that you could be wrong, even if you don't feel like you're wrong.

    Those are wise words. And you hit the mark, for the most part, so I can admit that.

    Sure-- my biggest contributions to the forum tend to be me disagreeing with people. I just find a little debate to be necessary and I find certain perspectives largely unrepresented here. What the best players want or need may not be the same as what the larger playerbase wants or needs.

    I worry, obviously, that a lot of flavor and diversity is being stripped from the game. Not necessarily in the actual changes to the game or what the meta is-- because that has its own problems and isn't our fault-- but in the suggestions and complaints found here.

    People don't like tanks. They don't like healers. They don't like siege. They don't like objective modes. They like sets that have multiplicative effects based on the number of opponents but see a set that is strong v1 person to be OP.

    A bunch of wolves that aren't smart enough to keep their sheep happy.

    So... Having said all that again, sure, I can let it go. I'm not sure if I can make my posts smaller for you-- I kinda just type a lot-- but I can try harder to speak my piece and then just let it be. Admit the possibility I may be wrong. Try not to dominate people's time.

    But let me leave you with this thought. I may be contrarian to you. To Deus. To Garion. To Camera. To whoever. But it isn't me making topics to complain about every little thing. My contrarianism is almost wholly confined to instances of saying "naw, it's fine, leave it." So am I contrarian to a bunch of contrarians? Is it really me that takes issue with things constantly and stamps my feet? Or do you just not like being stamped back at?
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    OBJnoob wrote: »
    Yes, block healing is basically what everyone does and why nobody dies and how everyone goes from zero to hero in a single button press.

    If you like that crap then good for you. There's no reason to argue about a stupid monster set when obviously we disagree on a much more fundamental issue.

    I'm tired of deathmatches timing out instead of concluding. I'm tired of duels lasting 5 minutes. I'm tired of NBs, DKs, and Wardens coming completely back to life with one block-heal.

    I get it. Some people like to X. These overpowered heals are what make it possible. This set will hurt Xing. What about EVERYTHING else? For the love of God look at the bigger picture.

    Youda rather they nerfed all healing by 20%? Easy for you to say now. I think if that were coming down the pipe we'd have many more threads than this, encouraged by the exact same people, talking about how THAT would hurt Xers.

    Everybody on these forums is a PvP god who doesn't care about the little guy. It gets so tiring hearing the same perspective about topic after topic after topic.

    Imagine being able to routinely kill groups of players and worrying about a single *** monster set.

    "Why don't new people come to PvP?" LOL.

    They need to just pull the plug on the game tbh it's too old and all the die hards long since stopped caring about campaign score, big siege battles, or anything at all except fighting. Objectives are just a thing to farm on, or worse, an inconvenient distraction from what you think the game actually is.

    I can't with this discussion right now. If the set is so good just friggin use it yourself. "Oh no I would never use it, it's an Xv1 tool and I'm the 1." Yeah-- got it-- you kill people in less than 5 seconds so why would you ever need something that takes this long to make a noticable impact?

    How 10 people using their skills, gear, and whatever to grind down and kill 1 people is a problem for you, but one person killing 10 doesn't even hint at imbalance to you... I'll just never understand. Seems like ego to me.

    This post is golden. I’ve always said that these “elite” PVPers don’t want balance they just want to be OP and win against everyone else.

    “How dare people group up in a GROUP PVP ZONE? Those skill-less noobs nerf cross healing etc”

    They shame people for grouping up and playing the way cyrodil was intended. First it was the evil soulless zergs, now it the unfair ball group. These people won’t stop until Cyrodil is either a giant 1v1 arena or a zone or where only new players can join just so they can live their 1vX dream
    Edited by Anti_Virus on 20 August 2023 14:45
    Power Wealth And Influence.
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    Excellent set zos. Much needed. Leave as is.
  • BetterAtChess
    BetterAtChess
    ✭✭✭
    I think that everyone will be running this set next patch, including me. Until it gets nerfed of course.

    IMO it's the dev's way of saying: 'we know healing is an issue in PVP. We don't have the time to fix it properly. Here's a cheesy proc set instead.'




  • Marcus684
    Marcus684
    ✭✭✭✭✭
    Anti_Virus wrote: »
    OBJnoob wrote: »
    Yes, block healing is basically what everyone does and why nobody dies and how everyone goes from zero to hero in a single button press.

    If you like that crap then good for you. There's no reason to argue about a stupid monster set when obviously we disagree on a much more fundamental issue.

    I'm tired of deathmatches timing out instead of concluding. I'm tired of duels lasting 5 minutes. I'm tired of NBs, DKs, and Wardens coming completely back to life with one block-heal.

    I get it. Some people like to X. These overpowered heals are what make it possible. This set will hurt Xing. What about EVERYTHING else? For the love of God look at the bigger picture.

    Youda rather they nerfed all healing by 20%? Easy for you to say now. I think if that were coming down the pipe we'd have many more threads than this, encouraged by the exact same people, talking about how THAT would hurt Xers.

    Everybody on these forums is a PvP god who doesn't care about the little guy. It gets so tiring hearing the same perspective about topic after topic after topic.

    Imagine being able to routinely kill groups of players and worrying about a single *** monster set.

    "Why don't new people come to PvP?" LOL.

    They need to just pull the plug on the game tbh it's too old and all the die hards long since stopped caring about campaign score, big siege battles, or anything at all except fighting. Objectives are just a thing to farm on, or worse, an inconvenient distraction from what you think the game actually is.

    I can't with this discussion right now. If the set is so good just friggin use it yourself. "Oh no I would never use it, it's an Xv1 tool and I'm the 1." Yeah-- got it-- you kill people in less than 5 seconds so why would you ever need something that takes this long to make a noticable impact?

    How 10 people using their skills, gear, and whatever to grind down and kill 1 people is a problem for you, but one person killing 10 doesn't even hint at imbalance to you... I'll just never understand. Seems like ego to me.

    This post is golden. I’ve always said that these “elite” PVPers don’t want balance they just want to be OP and win against everyone else.

    “How dare people group up in a GROUP PVP ZONE? Those skill-less noobs nerf cross healing etc”

    They shame people for grouping up and playing the way cyrodil was intended. first it was the evil soulless zergs, now it the unfair ball group. These people won’t stop until Cyrodil is either a giant 1v1 arena or a zone or where only new players can join just so they can live their 1vX dream

    I've always wondered if Cyrodiil wouldn't be better off if all of these leet 1vXers that passionately defend their broken crutch builds in the forums followed through with their threats and actually quit the game. Their playstyle is enjoyable for 1 person: themselves, and their behavior when finally brought down is among the most toxic I've experienced. I have a collection of screenshots of hate whispers from these players that usually go something like, "<expletive deleted> zergling come 1v1 me" or complaining about something like defile/Fossilize/Meteor that they feel is cheese while they've been crutching on OP heals cheese the entire fight. They're almost as bad as cloaking NBs when they die.
Sign In or Register to comment.