i11ionward wrote: »
Everyone constantly discusses that corrosion is OP, but I think that DK has a more imbalanced skill, this is Flames of Oblivion (we will talk about PVP).
I think no one will deny that Flames of Oblivion is an AOE skill, and now let's get down to business:
1) How is it possible that an AOE skill only costs 2160 Magicka? Yes, this is a delayed damage skill, and some skills with delayed damage have a similar cost, for example, Subterranean Assault costs 2066 Stamina (although stamina skills are always cheaper than magick), but there is one important nuance, read the next paragraph.
2) According to the description, you might think that Flames of Oblivion is a typical delayed damage skill, like Curse, Blastbones or Scorch, but in reality, the first tick of Flames of Oblivion deals damage when activated, which literally makes it possible to use this skill as an AOE spam. 2160 Magicka for an AOE spam skill is incredibly cheap.
3) Do not forget that the skill also gives a good buff - Major Prophecy and Savager.
4) When the skill hits the enemy, the enemy's movement speed decreases. Flames of Oblivion has a range of 15 meters, it's not 36 meters, but it's not a melee zone either, escaping DK is not an easy task.
5) When using Flames of Oblivion, you always get a stack of Seething Fury, and if you have full stacks, their time will be refreshed to the maximum, in fact, you will almost never waste mana using this skill (of course, if you do not use Flame Lash). By the way, the stack of Seething Fury is generated even if you are not in combat, I think this is not normal, but it deserves a separate discussion.
Perhaps I missed something, but this is already enough to understand that Flames of Oblivion is totally OP.
In my opinion, the skill should be nerfed, namely, the cost should increase significantly or the first tick of damage should be removed when the skill is activated. In my opinion, it is preferable to remove the first tick of damage, but in order not to affect PVE, the total duration of the skill can be increased to 20 seconds - the total number of ticks will remain the same.
I agree with nerfing it, but I'm not sure it's the "strongest ability in the game." In fact I mostly don't have a problem with it I'd just like the fireballs not to come out immediately. A fairly small technicality to my mind. It just shouldn't be a spammable.
What does FoO do exactly anyway? Gives major savagery, does damage, and builds a stack for whip? That's not a very long list, unless I'm missing something important.
Hmm. I was going to try to make a list of comparable skills but my creative juices aren't flowing right now. Concealed weapon, Arctic Blast, Hurricane. I dunno what else. Lots of things I would think. I can't remember the name of the NB AoE skill with the minor cowardice and minor courage at the moment but I really want to say that. Streak?
I've never played templar because (well before U35 FYI,) I thought they were cheesey OP and decided to never play one. Can't play Necro or Arcanist because I didn't buy it. If my brain weren't missing these three classes I just feel like I could go on and on and on.
I really don't think FoO is that bad. It's almost, to me, just like an oversight in design that needs to be finally fixed. Surely a multi-target delayed burst wasn't supposed to also be a spammable?
I agree with nerfing it, but I'm not sure it's the "strongest ability in the game." In fact I mostly don't have a problem with it I'd just like the fireballs not to come out immediately. A fairly small technicality to my mind. It just shouldn't be a spammable.
What does FoO do exactly anyway? Gives major savagery, does damage, and builds a stack for whip? That's not a very long list, unless I'm missing something important.
DrNukenstein wrote: »I agree with nerfing it, but I'm not sure it's the "strongest ability in the game." In fact I mostly don't have a problem with it I'd just like the fireballs not to come out immediately. A fairly small technicality to my mind. It just shouldn't be a spammable.
What does FoO do exactly anyway? Gives major savagery, does damage, and builds a stack for whip? That's not a very long list, unless I'm missing something important.
It also snares by 30%, does near spammable damage at range to multiple targets when cast and 3 more times over the course of 15 seconds, and has one of the lowest resource costs in the kit
Not saying "nerf it", I love spamming it on my DK just as much as anyone who plays a DK mediocre-ly. It's very clearly overloaded though and there isn't a skill in the game that can compare to how much this one skill does.
Just a couple of points. Not saying it's not overpowered or under-priced, but just want to clarify.
First, the buff is only applicable on the bar it's on, meaning to have the buff for both weapons, it needs to be on both bars.
Second, the first tick only hits enemies if they are already engaged. You can't set it off to initiate combat.
Again, minor points, but thought they should be mentioned.
ETA: A couple more points for clarification:
1. This is not technically an AOE, since it doesn't affect an area (ground or radius around player) but rather targets enemies.
2. It can only ever target three enemies - AOEs can affect a LOT more than three.
3. The tick is 5 seconds, rather than the usual 1 or 2.
If the tank meta changes into a dmg meta or sorcerer, necro and templar get buffed again, dk will be midtier again, when dk also gets nerfed even more, it will be bottom tier like 2 years ago before it got buffed.Just a couple of points. Not saying it's not overpowered or under-priced, but just want to clarify.
First, the buff is only applicable on the bar it's on, meaning to have the buff for both weapons, it needs to be on both bars.
Second, the first tick only hits enemies if they are already engaged. You can't set it off to initiate combat.
Again, minor points, but thought they should be mentioned.
ETA: A couple more points for clarification:
1. This is not technically an AOE, since it doesn't affect an area (ground or radius around player) but rather targets enemies.
2. It can only ever target three enemies - AOEs can affect a LOT more than three.
3. The tick is 5 seconds, rather than the usual 1 or 2.
El_Borracho wrote: »Flames of Oblivion is now OP.
Only a matter of time before we get the "Dragon Fire Scale is OP" grievance.
El_Borracho wrote: »Flames of Oblivion is now OP.
Only a matter of time before we get the "Dragon Fire Scale is OP" grievance.