On the misinformation bandwagon I see.... This supposed to happen with just light attack spams after a heavy attacks? At which point you are using no abilities so who is going to die to that.... But mainly, why does tick 4 exist? Each tick resets the timer of rele so tick 4 can't happen.
And i have one for you
0.001 heavy attack lands
0.026 light attack 1 lands
0.726 light attack 2 lands
1.000 rele tick
1.426 light attack 3 lands
5 ticks in 1.426 seconds
No youre actually wrong lol the whole point is that rele is ticking every light attack as well as every second. [snip] There is no misinformation only your misunderstanding of it. And you literally said that 5 ticks couldn't happen in 1.5 seconds outside of some made up over complicated scenario and I just showed you a very simple and easy to understand/ easy to execute method to do it. [snip]JerBearESO wrote: »On the misinformation bandwagon I see.... This supposed to happen with just light attack spams after a heavy attacks? At which point you are using no abilities so who is going to die to that.... But mainly, why does tick 4 exist? Each tick resets the timer of rele so tick 4 can't happen.
And i have one for you
0.001 heavy attack lands
0.026 light attack 1 lands
0.726 light attack 2 lands
1.000 rele tick
1.426 light attack 3 lands
5 ticks in 1.426 seconds
And my build is about taking no Regen anywhere and taking straight wep damage instead, so I can't take a spammable. Rele offsets that by allowing me some pressure with lightning heavy attacks between blastbones. It's not OP. The build can NEVER win vs meta builds, trust my death screens.... What it is is very unique. It's a playstyle of its own.
Play your way? Sound familiar? Stop trying to destroy build diversity with constant nerf cries just because.
I've fully made my points with outstanding math and logic. I have been argued against with misinformation.... At this point it's becoming an unpleasant back and forth so I leave you all to it. But please quit dodging my challenge. Show us at least 20 ticks within 6 seconds. Also take rele to 1vX sometime. Prove it's sooooo nerf worthy....
JerBearESO wrote: »StaticWave wrote: »JerBearESO wrote: »By spam light attacks I assume you mean spam light attacks, as we have already discussed the downside of projectile based weave timing. In that case, this is a light attack build of some kind, or it could be a relequen based heavy attacks build. Either way you are trading the damage of a spammable ability for a portion of the damage, and the trade off here is that you don't need as much sustain so you end up with higher stats.
Hey that sounds like a unique build based off relequen. It does NOT sound overpowered in any way, and would likely fall over to meta builds.
Thank you for supporting build diversity 😁
You aren't actually trading anything but a 5 piece set that can output more DPS than a tradition 5 piece set or any ability in the game.
I demonstrated in one of my CMX screenshots how in 1.5s, I received 5 ticks of Relequen for a total of 5k damage. That's more than 2.5k damage a second, for zero cost other than spamming light attacks which everyone always do.
There is no downside. You don't waste as much resources because applying 3-4 abilities with a DoT component that last between 10-20s and then spamming light attacks to proc Relequen 3 times per second is NOT as taxing as using a spammable every second.
Hardcore BG players on PC NA are already abusing this mechanic and outputting 4k-5k DPS. For some players, Relequen makes up 30% of their total damage.
You would not understand how broken this is unless you play in a high MMR BG game or run into the hardcore players that will stack as much cheese as possible. I run into them daily, and I am telling you how it currently is at the high level of PvP.
Call it "elite mentality"or whatever, I'm simply pointing out the cheese in high level PvP. People can decide to pick this set up and try it for themselves, or ignore it and let the few hardcore players dominate. Not my call.
You are providing sever misinformation here. It's absurd. 5 ticks within 1.5 seconds can only be from highly situational and condensed instances. In other words, I challenge you to demonstrate a 5 ticks per 1.5 second rate consistently, as in for example produce this multiple times concurrently.
Show us 20 ticks within 6 seconds
[snip] You already outted yourself the second you claimed relequen enables you to use blastbones as a spammable, which can only be interpreted as relequen gives you enough damage to be able to summon blastbones and spam light attacks and do viable damage which shouldnt be a thing. [snip]
Nerfing these sets won't improve build diversity, classes that are currently held together by procs will be forced to move to the next best procs, and the meta will lose damage and overall become more tanky. They really need to un-nerf class dot pressure in PvP, that's why we're in such a proc heavy meta, pressure damage needs to exist somehow.I don't see the point in nerfing rele unless the other two sets are nerfed.
Are you serious? So you think the Way of Fire set should proc from dot damage? This is clearly a bug and the set should only work on direct damage. Duals from dragonstar arena are too strong for this meta. And the combo of these two sets completely destroys any fair game. If I want to play through the base stats with any class, then I will lose to any sorcerer with these two sets. They have absurdly high damage.
The base stats don't do much damage and are very difficult to play through. Dk was able to play only because of the corrosion and this allows him not to invest points in penetration, but most classes cannot do this. There are a lot of complaints about the fact that the sorcerer in the mage morph is weak and the templar is useless in close combat with his prong. There are so many reports that the varden is strong but he has some of the weakest skills in the game. Direct damage from his cockroaches deals 4-5 thousand damage. And only because of these broken proc sets and the combination of passive skills with them, he is considered very strong. Without these Necromancer proc sets, it's just impossible to play. These proc sets completely break the gameplay of the classes and they need to either be eliminated or somehow balance and strengthen the basic skills of the classes.
Necrotech_Master wrote: »Are you serious? So you think the Way of Fire set should proc from dot damage? This is clearly a bug and the set should only work on direct damage. Duals from dragonstar arena are too strong for this meta. And the combo of these two sets completely destroys any fair game. If I want to play through the base stats with any class, then I will lose to any sorcerer with these two sets. They have absurdly high damage.
The base stats don't do much damage and are very difficult to play through. Dk was able to play only because of the corrosion and this allows him not to invest points in penetration, but most classes cannot do this. There are a lot of complaints about the fact that the sorcerer in the mage morph is weak and the templar is useless in close combat with his prong. There are so many reports that the varden is strong but he has some of the weakest skills in the game. Direct damage from his cockroaches deals 4-5 thousand damage. And only because of these broken proc sets and the combination of passive skills with them, he is considered very strong. Without these Necromancer proc sets, it's just impossible to play. These proc sets completely break the gameplay of the classes and they need to either be eliminated or somehow balance and strengthen the basic skills of the classes.
the discussion is about rele not way of the fire
way of fire only procs from weapon dmg with 2 sec cooldown, blood craze is weapon skill, and its dot is still considered weapon dmg, there is nothing wrong with that
it would also proc from the bleed dot from carve because its also a weapon skill
honestly blame zos for making the dots 2 sec tick rates, so that way of the fire is proc on every tick lol
Necrotech_Master wrote: »Are you serious? So you think the Way of Fire set should proc from dot damage? This is clearly a bug and the set should only work on direct damage. Duals from dragonstar arena are too strong for this meta. And the combo of these two sets completely destroys any fair game. If I want to play through the base stats with any class, then I will lose to any sorcerer with these two sets. They have absurdly high damage.
The base stats don't do much damage and are very difficult to play through. Dk was able to play only because of the corrosion and this allows him not to invest points in penetration, but most classes cannot do this. There are a lot of complaints about the fact that the sorcerer in the mage morph is weak and the templar is useless in close combat with his prong. There are so many reports that the varden is strong but he has some of the weakest skills in the game. Direct damage from his cockroaches deals 4-5 thousand damage. And only because of these broken proc sets and the combination of passive skills with them, he is considered very strong. Without these Necromancer proc sets, it's just impossible to play. These proc sets completely break the gameplay of the classes and they need to either be eliminated or somehow balance and strengthen the basic skills of the classes.
the discussion is about rele not way of the fire
way of fire only procs from weapon dmg with 2 sec cooldown, blood craze is weapon skill, and its dot is still considered weapon dmg, there is nothing wrong with that
it would also proc from the bleed dot from carve because its also a weapon skill
honestly blame zos for making the dots 2 sec tick rates, so that way of the fire is proc on every tick lol
This set works even if you are at a distance of 30 meters with a melee weapon....
Necrotech_Master wrote: »Necrotech_Master wrote: »Are you serious? So you think the Way of Fire set should proc from dot damage? This is clearly a bug and the set should only work on direct damage. Duals from dragonstar arena are too strong for this meta. And the combo of these two sets completely destroys any fair game. If I want to play through the base stats with any class, then I will lose to any sorcerer with these two sets. They have absurdly high damage.
The base stats don't do much damage and are very difficult to play through. Dk was able to play only because of the corrosion and this allows him not to invest points in penetration, but most classes cannot do this. There are a lot of complaints about the fact that the sorcerer in the mage morph is weak and the templar is useless in close combat with his prong. There are so many reports that the varden is strong but he has some of the weakest skills in the game. Direct damage from his cockroaches deals 4-5 thousand damage. And only because of these broken proc sets and the combination of passive skills with them, he is considered very strong. Without these Necromancer proc sets, it's just impossible to play. These proc sets completely break the gameplay of the classes and they need to either be eliminated or somehow balance and strengthen the basic skills of the classes.
the discussion is about rele not way of the fire
way of fire only procs from weapon dmg with 2 sec cooldown, blood craze is weapon skill, and its dot is still considered weapon dmg, there is nothing wrong with that
it would also proc from the bleed dot from carve because its also a weapon skill
honestly blame zos for making the dots 2 sec tick rates, so that way of the fire is proc on every tick lol
This set works even if you are at a distance of 30 meters with a melee weapon....
the way of the fire set doesnt require a melee attack to proc, so range doesnt matter
So I didn't experience Relequen in BGs until yesterday, fighting another Arcanist running with 37k Health across multiple BGs.
Relequen generates high pressure, and because it's triggered off light attacks, you can't exactly run away without getting pelted constantly by an ever-increasing damage stack that over-ticks multiple times.
Also, @StaticWave has been a long-time regular in high-MMR BGs on PC NA. (He used to play under a different handle). He's a good player.
StaticWave wrote: »So I didn't experience Relequen in BGs until yesterday, fighting another Arcanist running with 37k Health across multiple BGs.
Relequen generates high pressure, and because it's triggered off light attacks, you can't exactly run away without getting pelted constantly by an ever-increasing damage stack that over-ticks multiple times.
Also, @StaticWave has been a long-time regular in high-MMR BGs on PC NA. (He used to play under a different handle). He's a good player.
Was it something Musical? (can’t say the exact name because of forum rules). If it was him, then I’ve run into him several times this week. I actually had to switch my build to a super mobile one to run away when he has stacks on me lol. I can’t imagine fighting that with a less mobile build.
Relequen is no doubt pretty hard to deal with for most classes, this is evident at the high level of PvP. It doesn’t help that the people running Relequen also has master DW, Vate staff, and a bunch of other DoTs stacking on top of Relequen.
sabresandiego_ESO wrote: »The only guy I’ve noticed in bgs using it does well. He uses a destro staff and force pulse. I wonder if that procs relequen multiple times at once
StaticWave wrote: »"I told you so" has never been more appropriate to say
IZZEFlameLash wrote: »I'd say make this only work on monsters. It is meant to be a trial dps set after all... should be a sufficient nerf.