ZOS forgot to renew Server+.The "upgraded hardware" trial has expired, now since it was big success new servers has been transferred to other more profitable tasks.
tracert ip-address or host-nameIt will show full path to the server and where lag happens.
Not true. When one of the pieces of server hardware is broken/starting to break down, none of the other server hardware is affected. And our connection to the server has no effect on this, my connection to ESO is flawless as well. So only those who end up in an instance created on the failing server hardware piece will experience the lag/delay. This way many players could be unaffected, and even I was unaffected in most instances. Today I was doing stormhaven and rivenspire, no issues at all. But when I went to vivec to do my crafting dailies, I was placed on the failing server hardware, and was lagging like crazy: 700+ ping, 2 second delay on anything I did. Once I left there again, no issues anymore.If it was server-side - everyone would feel the lag. Since its only few people lagging, it must be the connection path.
For PC-EU, ESO connects to 2 IP addresses: 23.64.12.26 and 159.100.232.156
No lag for me, not in game, not in connection.
If there is lag, the first step is to check connection to the server, tracert does that.i agree @DinoZavr
Tracert isnt the right tool for this actual problem ....
i can only say at this moment that whenever my pings ( those in game shown ) are exploding, my game client has a connection to the ip 192.168.232.156
There could be multiple pieces of server hardware housing multiple instances of vivec city. Which there probably are. And it is also a matter of where ZOS allows which instances to be created. This is somewhat complicated to explain. Yesterday I had no issues in vivec either, but there was one delve in stormhaven where I was having these server issues.If there is lag, the first step is to check connection to the server, tracert does that.i agree @DinoZavr
Tracert isnt the right tool for this actual problem ....
i can only say at this moment that whenever my pings ( those in game shown ) are exploding, my game client has a connection to the ip 192.168.232.156
192.168.xx is your local router IP.
If you dont like tracert, here is a more advanced tool: WinMTR-Redux
Sunday evening, lots of people playing, so there is even a packet loss to the server.
I just went to vivec city, 104 ms, no delay in actions (checked guild traders). How come?
i agree @DinoZavr
i can only say at this moment that whenever my pings ( those in game shown ) are exploding, my game client has a connection to the ip 192.168.232.156
Indeed. Here's a ping from Ireland to that IP with a simultaneous ping to a similar IP-address:Damn copy paste ... you 're right @Gnesnig
its really not the 192..
It's still the first mentioned
159.100.232.156
Tracert und pings are fine, but this ip is always envolved when i get those massive lag/pings/latency shown in game.
All other ips my client has actual used were fine.
BG is a total mess atm. I play on PC EU and the most annoying lag is after breaking free your character can't do anything for another second so every stun you get from your opponents is actually longer than intended for the skill.
Seeing similar thing here. Sometimes fine, but sometimes will jump from 60-80ms up to 300-600+ (PC EU)
Getting disconnected, especially in overland, is usually a playerside connection issue. Make sure your connection is 100% stable. I often see players around me walk like they are teleporting very small distances again and again, making me know there is a very high chance they will be disconnected once they start doing something in-game. These players do not have stable connections, connections which have 100% uninterrupted uptime. The reason the server kicks these players, is to force them to log back in, making the client run in sync with the server again.I have absolutely 0 lag.
I have however been feeling the server boots. Happened to me numerous times during the event, and recently. Its why I am reinstalling other games right now in fact. I dont want to be booted for picking a smurfing flower, or catching a fish. Lol
Players often think their connection is stable, because very few programs actually require a stable connection. Most programs don't mind a microsecond of disconnection here and there, they will simply continue working. MMO's however, require a connection to stay active at all times. There are multiple solutions on both this forum and the internet to try and troubleshoot the issue, hopefully you will get this fixed.
But this is a totally different/unrelated issue from the one discussed in this thread.
If it was server-side - everyone would feel the lag. Since its only few people lagging, it must be the connection path.
For PC-EU, ESO connects to 2 IP addresses: 23.64.12.26 and 159.100.232.156
No lag for me, not in game, not in connection.
I_killed_Vivec wrote: »""booted from lobby" - when trying to log in.
Then "Failed to obtain server information"
Then "Booted from server", repeatedly.
Then "Lost lobby connection"
And now ""Login failed" error 201, repeatedly - I cannot log in.