techprince wrote: »All the feedback on the necro buffs was ignored and all they got was a damage buff on their spammable.
Wrong pic. Temp and sorc get buff and this class not so weak as in your imagination, but necro really outsider.
Ofc you play sorc and temp and never played necro at all, but other guys who played them all agreed with me that necro really dead now...
Necro is only recently dead, but it still does good damage. Templar and Sorc have been dead for the better part of a year, and haven't received any buffs. At least, not the buffs they need to be playable.
techprince wrote: »All the feedback on the necro buffs was ignored and all they got was a damage buff on their spammable.
I don't understand why they ignore it.
Do they pay them or do they really hate us necros?
Necro is only recently dead, but it still does good damage. Templar and Sorc have been dead for the better part of a year, and haven't received any buffs. At least, not the buffs they need to be playable.
Necro needs an overhaul. The Corpse-based mechanics are such a phoned-in brainless mechanic that is more of a nerf to the class. Really need to rethink what is their "thing"... rather than a bunch of random lacklustre abilities thrown in together.
Wrong pic. Temp and sorc get buff and this class not so weak as in your imagination, but necro really outsider.
Ofc you play sorc and temp and never played necro at all, but other guys who played them all agreed with me that necro really dead now...
Necro is only recently dead, but it still does good damage. Templar and Sorc have been dead for the better part of a year, and haven't received any buffs. At least, not the buffs they need to be playable.
Necro need buff yes but they still are good.
One of the best player I know is a necro, play without proc set and I win only one duel against him. He can survive against 10 bad player group or 4-6 veteran player group easily.
The burst of dawnbreaker+Skelton+execeutioner still do the job for him.
Damage is one thing, but try playing a necro caster in pvp. Calling it hard mode is honestly not enough. Its like playing doom on the most difficult level.
I still do it right now because I am a glutton for punishment. But point stands.
Scythe should scale based on the lower the enemies health is. This would synergize with necro crit passive to enemies at 25% health.
techprince wrote: »Update 39, Nightblades get one more named buff but necromancers have literally 0 named buffs.