Update 44 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of October 7:
• PC/Mac: No maintenance – October 7
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Cyrodiil & Other Memory Related CRASHES - Post Feedback & Reports Here

  • Moonraker
    Moonraker
    ✭✭✭✭
    Another one:
    - Arriving at the desert, at the shrine

    THIS IS A NEW ERROR... has never seen this before... (at least, some good I suppose?)

    ---snip---
    That is the Apple crash report and can also be helpful as they do not get auto forwarded to ZOS.

    Can I ask that you make a .ZIP archive (Select All & Compress) of any you do have . You can see them if they have been generated in this folder:
    If you are getting proper CTD then is should generate an crash report and contains an crash text in it which would be useful to see if you can copy/ paste one (use the Spoiler code when posting to avoid overly long posts)

    I would be interested to see any eso .crash reports which you would find if you open Console:

    /Applications/Utilities/Console

    And on the left panel click the User Diagnostic Reports drop down menu. An example would be;
    eso_2014-03-01-142343_xxxusernamexxx.crash
    
    You can copy/paste the text from Console for it *use Spoiler feature as above) or better to use the Attach file feature on this forum editor. It will be in;

    ~/Library/Logs/DiagnosticReports

    On a Mac the '~" means the User. You can navigate to the User Library by pressing Alt and clicking Go in the menu bar to show the Library.
    It's easier to deal with them then as they are very long and even the Spoiler tags cut them half way. Thanks.
    Edited by Moonraker on 7 April 2014 00:45
  • Moonraker
    Moonraker
    ✭✭✭✭
    Chamomile wrote: »
    Cyrodiil crash
    [reporter]

    version = 0.01





    [extra]

    ProductName = eso

    Version = eso.live.1.0.0.962841

    char.account = [removed]

    char.alliance = 3

    char.name = [removed]

    client.executablebits = 32

    client.mode = teleload

    client.renderertype = OPENGL

    client.session_start_timestamp = 2014-04-06T03:27:16.948Z

    client.time_since_load = 370

    client.uptime = 410.7

    computer.name = [removed]

    computer.user = [removed]

    cpu.count = 4

    data.depotid = 4000

    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online/game_mac/

    data.syncm = databuild

    data.version = 0.win.0.live.961669

    exe.buildnum = 962841

    exe.opt = release

    exe.reltype = public

    exe.type = client

    gfx.description = NVIDIA GeForce GT 650M OpenGL Engine

    gfx.deviceid = 0.0.0

    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01

    gfx.vendorid = 0

    globby.address = 198.20.200.162

    globby.port = 24505

    loc.wloc = 43 331498 26110 421681 275.62

    loc.world = Cyrodiil

    loc.worldid = 43

    loc.zone = Cyrodiil

    login.address = 198.20.200.162

    mem.current = 2040

    mem.peak = 2084

    mem.physical = 16384

    os.platform = mac

    os.version = 13C64

    realm.depotid = 0

    realm.id = 4000

    realm.name = NA Megaserver

    reportfield.ver = 3
    @Chamomile that crash is some other cause as it happened like a quick transition or similar and crash. The memory is not full and client only running for 6-7 minutes. Maybe the Group crash or loading screen problem. Thanks for posting.
  • Samiri
    Samiri
    ✭✭✭
    Moonraker wrote: »
    OK, so we did this in the last beta weekend and it helped a lot to get a fix in for the memory crashes which were happening a lot on a regular basis.

    TLDR: Post your ZOSCrashReports here (copy/paste) along with your System details. Instructions of how to do this are included below. For testing, setting Texture Quality to Medium in graphics settings is most helpful.

    I thought it may be of interest to give some background and a quick overview of the native Mac ESO client. I'm not a tech guy and tried to keep it fairly simple and understandable for a forum post.

    Memory & ESO clients

    The ESO Mac & PC clients are 32-bit processes which restricts available memory (address space) to around 4GB regardless of how much RAM you have installed. This is because it was designed to support older computers which is does generally well. But it does cause problems with the newer computers with higher resolutions and graphics settings demanding more and more of this memory.

    The Mac & PC operating systems handle memory differently and there are some things specific to developing a game like ESO on the Mac, that require more memory to be used which does tend to make it more liable to memory issues. But PC users also report heavy use of memory in battles though they do not crash as much as it is.

    The solution that will alleviate this issue (at least mostly) will be the transition to a 64-bit client. This is something that is already in the ESO development roadmap.

    Memory Fix In This Build

    The memory fix which is in this build has reduced the frequency of crashes. In normal questing away from lots of people I can go without an issue for 5-6 hours.

    The memory crash is very much linked to how any other players are around and of course what graphics settings and resolution are used.

    It basically works by automatically reducing Texture Quality once it hits a certain threshold. Doing this reduces the memory requirement a lot as this is the biggest use of available memory. This is a simplistic description of a complex problem.

    Current Launch Build Memory Issue

    However, under heavy load in the launch build it is happening still and the more reports and feedback we can get to the developers, the better it will be understood. And the memory fix can be altered to reflect what data is collected.

    This is especially for AvA in Cyrodiil in big battles where the demands are highest.

    In normal questing without lots of players around it should be a lot less evident if at all. This does require players adjusting their graphics setting for best performance v looks which we can add more details on soon to help do this. Default settings are only a best guess and settings need adjusting down especially in PvP.

    Posting Crash Reports & Feedback

    The most useful thing is for anyone experiencing crashes which are frequent in these situations to post their crash reports to this thread so we have them in once place.

    To post your ZOSCrashReports here if you can copy/ paste from the report form it creates on a crash (most times now) and post here with any other details you feel relevant.

    Do remove details for privacy if you prefer (public forum) before posting under:
    • char.account =
    • char.name =
    • computer.name =
    • computer.user =

    Please use the Spoiler code tags around your report to avoid lots of scrolling.

    it will look like this:
    Example of Spoiler tags

    You can find that under the Quote option at the top of the post editing window (looks like a backwards P) Just use it like a quote and it will make a clickable drop down window and save a lot of space.

    It will also help to include, at least initially, you system details:

    Mac System Details

    Apple icon (top left of menu bar) > About This Mac > More info…

    If you do experience more frequent crashes in PvP then the most helpful thing to do is set Texture Quality down to Medium (or Low depending on existing setting) Also View Distance can be altered via the slider which can help.

    For testing Medium Texture Quality (not default graphic setting) will give the most useful data point for now.

    Thanks for everyone that has already posted feedback on this. It all helps to improve our Mac ESO client.

    The other part of this is to get a better idea of what graphics settings work for people for the different Mac models and which settings can help to reduce issues or improve performance (FPS) I'll post another thread sometime to cover this.

    FOrgive me for asking, but the Crash report the game it self generates and gets send to ESO is that not the same you are doing.

    I cannot see how this in anyway should help since they already have all the info they should need in the crash reports.
  • Moonraker
    Moonraker
    ✭✭✭✭
    Samiri wrote: »

    Forgive me for asking, but the Crash report the game it self generates and gets send to ESO is that not the same you are doing.

    I cannot see how this in anyway should help since they already have all the info they should need in the crash reports.
    You are right that the ZOSCrashReporter generates reports 'sometimes' after the client crashes. And these get sent to ZOS and the data passed down the line to the developers.

    There are a few reason why it's also helpful to post them here:

    1) The reporter does not always generate a crash report. In this case OSX generates it's own .crash report which has a lot more detail and can provide more useful detail. These don't get sent to ZOS like the ZOSCR.

    2) Although they do get sent automatically it may take time for them to get collated and get made available to the relevant teams. Not only do I collect these and pass them on directly, they are also able to read the forum daily and see the crash reports and also the feedback and comments for them which gives it some more context.

    3) Being able to read them myself and for other who have tested the Mac client in PTS etc. but also anyone else interested, helps a lot to understand ourselves what is going on in that testing now in live and looking at options.

    We did this during mass beta testing and it helped quite a bi there to put in some changes to the mac client which has certainly helped outside PvP. Hopefully it can help, even if its not a major impact, in improving the Mac client we use. In the end the more information available and player feedback, the better.

    Hope that explains a bit better reasoning behind the request here.
  • Fusilero
    Fusilero
    ✭✭
    system: macbook pro 13 inch . 2.9 GHz intel core i7. 8gb 1600MHz DDR3
    Graphics: Intel HD Graphics 4000

    Activity: Crash at PVP and loading cyrodill
    Fusilero
    Nexus
    PS4: XA-97
  • voxtor_turak
    And another one. PVE
    Entering the of of the Mage's Guild
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.962841
    char.account =
    char.alliance = 3
    char.name =
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-07T01:57:47.807Z
    client.time_since_load = 1314
    client.uptime = 5574.5
    computer.name =
    computer.user =
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/Zenimax Online/Launcher.app/game_mac/pubplayercli
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 962841
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GT 650M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.24
    globby.port = 24502
    loc.wloc = 203 216998 15671 134407 108.46
    loc.world = Alik'r Desert
    loc.worldid = 203
    loc.zone = Alik'r Desert
    login.address = 198.20.200.24
    mem.current = 2447
    mem.peak = 2447
    mem.physical = 16384
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
  • voxtor_turak
    Here's the crash report form DiagnosticReports
  • Chamomile
    Chamomile
    Here are my Apple generated crash reports. Is this a global Mac client problem or are there people who are actually able to play without VM crashes?
    Edited by Chamomile on 7 April 2014 07:32
  • Monsoon
    Monsoon
    ✭✭✭
    Feedback: Not playing Cyrodill until the client is fixed...can t take the aggravation anymore
  • KhajitFurTrader
    KhajitFurTrader
    ✭✭✭✭✭
    ✭✭
    Chamomile wrote: »
    Here are my Apple generated crash reports. Is this a global Mac client problem or are there people who are actually able to play without VM crashes?

    The problem of the Mac client is global to the platform, because of the code's memory (mis)management all available virtual memory gets used over time. The request to allocate even more then leads to a crash. Lowering the graphic settings, especially texture quality, often delays the inevitable significantly. Since it's a 32-bit client, the crashes occur quite frequently. A 64-bit client with the same error would eventually crash, too, but would last veritably longer in-between.
  • Cudward
    Cudward
    Here's mine ive been getting since about 11pm EST last night, but I haven't gotten more than a minute between these and sometimes it's happening on character load, I sent this to support along with a detailed explaination and ill see what they say but it's unsettling that I played for about 4 hours yesterday and I have spent more time trying to get the client to run than playing.

    again, I have had no issues since early access like this I had a few minor crashes but I was up and back at it after those, this one is vexing.

    info about my mac
    https://www.dropbox.com/s/btty4geac66s4gk/Screenshot 2014-04-07 10.46.52.png
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.962841
    char.account = cudward45
    char.alliance = 2
    char.name = Khorbyn Lyten
    client.executablebits = 32
    client.mode = load
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-07T14:41:10.351Z
    client.time_since_load = 17
    client.uptime = 91.3
    computer.name = Jays-MacBook-Pro.local
    computer.user = Cudderr
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online/game_mac/
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 962841
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = Intel HD Graphics 4000 OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 INTEL-8.24.11
    gfx.vendorid = 0
    globby.address = 198.20.200.162
    globby.port = 24506
    loc.wloc = 208 137445 10669 262389 318.16
    loc.world = Shadowfen
    loc.worldid = 208
    loc.zone = Shadowfen
    login.address = 198.20.200.162
    mem.current = 1239
    mem.peak = 1242
    mem.physical = 8192
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
    Edited by Cudward on 7 April 2014 14:48
  • Moonraker
    Moonraker
    ✭✭✭✭
    Cudward wrote: »
    Here's mine ive been getting since about 11pm EST last night, but I haven't gotten more than a minute between these and sometimes it's happening on character load, I sent this to support along with a detailed explaination and ill see what they say but it's unsettling that I played for about 4 hours yesterday and I have spent more time trying to get the client to run than playing.

    again, I have had no issues since early access like this I had a few minor crashes but I was up and back at it after those, this one is vexing.

    info about my mac
    https://www.dropbox.com/s/btty4geac66s4gk/Screenshot 2014-04-07 10.46.52.png
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.962841
    char.account = cudward45
    char.alliance = 2
    char.name = Khorbyn Lyten
    client.executablebits = 32
    client.mode = load
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-07T14:41:10.351Z
    client.time_since_load = 17
    client.uptime = 91.3
    computer.name = Jays-MacBook-Pro.local
    computer.user = Cudderr
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online/game_mac/
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 962841
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = Intel HD Graphics 4000 OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 INTEL-8.24.11
    gfx.vendorid = 0
    globby.address = 198.20.200.162
    globby.port = 24506
    loc.wloc = 208 137445 10669 262389 318.16
    loc.world = Shadowfen
    loc.worldid = 208
    loc.zone = Shadowfen
    login.address = 198.20.200.162
    mem.current = 1239
    mem.peak = 1242
    mem.physical = 8192
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
    Thanks for posting this and details @Cudward. it's not the Mac memory issue. Probably related to the ongoing login screen issue.

    Try turning your Settings > Video down to Lowest and Apply, then try to enter. It seems to at least allow players to get in. Then revert your settings after. You will need to adjust graphics settings in AvA as it is very demanding in big battles.
  • Moonraker
    Moonraker
    ✭✭✭✭
    Chamomile wrote: »
    Here are my Apple generated crash reports. Is this a global Mac client problem or are there people who are actually able to play without VM crashes?
    That's great to have thanks @Chamomile. They are all related to the memory crash. The memory issue is in the Mac ESO client. It did have some work done since beta when crashes were worse. Now the frequency outside PvP is reduced but it is still not able to avoid crashing in big battles for more than 20-40 minutes currently. The development team are working to try and address this within the 32-bit client which has it's own constraints. Once a 64-bit client is released it will become pretty much a non issue.
  • Moonraker
    Moonraker
    ✭✭✭✭
    Here's the crash report form DiagnosticReports
    Useful data to have. They will get passed on.

  • christerb16_ESO2
    christerb16_ESO2
    Soul Shriven
    Attaching my set of Apple generated crash logs.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Another Cyrodiil crash. I'd say about 30-50 mins total game time before crash.
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.730626
    char.account = *****
    char.alliance = 3
    char.name = *****
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-02-08T17:50:26.987Z
    client.time_since_load = 2074
    client.uptime = 2136.6
    computer.name = *****
    computer.user = *****
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online/game_mac/
    data.syncm = databuild
    data.version = 0.win.0.live.729239
    exe.buildnum = 730626
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GT 750M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.20.15 310.40.15f03
    gfx.vendorid = 0
    globby.address = *****
    globby.port = *****
    loc.wloc = 141 156970 11955 322542 286.15
    loc.world = Glenumbra
    loc.worldid = 141
    loc.zone = Glenumbra
    login.address = *****
    mem.current = 2641
    mem.peak = 2658
    mem.physical = 16384
    os.platform = mac
    os.version = 13B3116
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
  • Moonraker
    Moonraker
    ✭✭✭✭
    Attaching my set of Apple generated crash logs.
    Thanks for these.

    All the Apple crash reports posted so far are directly related to the memory issue. So at least it confirms that and not showing any other problems. The ZOSCrashReporter just doesn't catch them sometimes.

    Probably it's enough for now of those. Thanks for those who have. I did send them on.

    The ZOSCrash Reports are still useful for checking causes and other stuff so keep those coming when you can.
    Edited by Moonraker on 7 April 2014 22:38
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    @Moonraker‌ thanks for all your work on this issue. You have collected a good deal of crash reports now. Like beta, do you have any idea on a ETA for a fix for this? What I'm asking is that back during beta you were saying you knew a fix was in the works and submitted. Now after launch do you have any knowledge of the matter in terms of what ZOS is up to particularly for this issue?

    I would think a fix for crashes would have to be in a patch coming real soon. Since it directly affects a player's game experience.
    Edited by Publius_Scipio on 8 April 2014 02:21
  • Moonraker
    Moonraker
    ✭✭✭✭
    @Moonraker‌ thanks for all your work on this issue. You have collected a good deal of crash reports now. Like beta, do you have any idea on a ETA for a fix for this? What I'm asking is that back during beta you were saying you knew a fix was in the works and submitted. Now after launch do you have any knowledge of the matter in terms of what ZOS is up to particularly for this issue?

    I would think a fix for crashes would have to be in a patch coming real soon. Since it directly affects a player's game experience.
    As I explained in the first post in this thread the current situation as I am aware (this is just a distant view as I have little more insight in the ZOS development then others)

    The fix did go in before launch and has resulted in a lot lower frequency of memory crashes outside of PvP. In PvP it has improved somewhat over how it was then but still is crashing too often. This isn't helped with all the other issues that players are experiencing for other reasons, both in Cyrodiil and elsewhere.

    As I said there, the development team is now able to focus more on the memory issue because they have actually fixed all the other outstanding main items.

    There is no ETA that I am aware of on that because frankly it remains a complex issue and it will not be the only thing that needs attention. As and when some news is available to me I'll pass it along as I can. Otherwise just keep checking the Patch Notes as I do.
  • voxtor_turak
    Another Crash report: during a battle in PVE
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    char.account =
    char.alliance = 3
    char.name =
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-08T01:13:00.283Z
    client.time_since_load = 3119
    client.uptime = 9087.0
    computer.name =
    computer.user =
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/Zenimax Online/Launcher.app/game_mac/pubplayercli
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GT 650M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.55
    globby.port = 24502
    loc.wloc = 203 344653 10859 82362 129.73
    loc.world = Alik'r Desert
    loc.worldid = 203
    loc.zone = Alik'r Desert
    login.address = 198.20.200.55
    mem.current = 2724
    mem.peak = 2775
    mem.physical = 16384
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3

    Now the crash report from MacOS
    Process: eso [24117]
    Path: /Applications/Zenimax Online/Launcher.app/game_mac/pubplayerclient/eso.app/Contents/MacOS/eso
    Identifier: com.zenimaxonline.eso
    Version: 1.0.0 (1.0.0)
    Code Type: X86 (Native)
    Parent Process: ZeniMax Online Studios Launcher [21398]
    Responsible: ZeniMax Online Studios Launcher [21398]
    User ID: 501

    Date/Time: 2014-04-06 21:28:30.955 -0300
    OS Version: Mac OS X 10.9.2 (13C64)
    Report Version: 11
    Anonymous UUID: 0C7D257A-B735-E153-43B9-D37DA0C0875D

    Sleep/Wake UUID: BF454C60-11AE-4867-89D2-47E27D4013BC

    Crashed Thread: 7

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
    abort() called

    Thread 0:: Dispatch queue: com.apple.main-thread
    0 ??? 0x02128879 0 + 34769017
    1 ??? 0x01fb9e6d 0 + 33267309
    2 com.zenimaxonline.eso 0x01a7c489 0x1000 + 27767945
    3 com.zenimaxonline.eso 0x017ceba7 wcsncasecmp + 11046999
    4 com.zenimaxonline.eso 0x017dfb80 wcsncasecmp + 11116592
    5 com.zenimaxonline.eso 0x0179947a wcsncasecmp + 10828074
    6 com.zenimaxonline.eso 0x01664967 wcsncasecmp + 9563671
    7 com.zenimaxonline.eso 0x01664cfc wcsncasecmp + 9564588
    8 com.zenimaxonline.eso 0x00bf52fa AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 589256
    9 com.zenimaxonline.eso 0x00bf1f92 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 576096
    10 com.zenimaxonline.eso 0x00bf7959 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 599079
    11 com.zenimaxonline.eso 0x00bf78f7 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 598981
    12 com.zenimaxonline.eso 0x00c05e67 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 657717
    13 com.zenimaxonline.eso 0x0000e508 start + 48584
    14 com.zenimaxonline.eso 0x00363937 start + 3543543
    15 com.zenimaxonline.eso 0x003639a1 start + 3543649
    16 com.zenimaxonline.eso 0x0053eb2a start + 5489642
    17 com.zenimaxonline.eso 0x0000b4bb start + 36219
    18 com.zenimaxonline.eso 0x00040fcd start + 256141
    19 com.zenimaxonline.eso 0x00041a27 start + 258791
    20 com.zenimaxonline.eso 0x00040bb2 start + 255090
    21 com.apple.Foundation 0x91c8476b __NSFireTimer + 117
    22 com.apple.CoreFoundation 0x98fe7f46 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
    23 com.apple.CoreFoundation 0x98fe7903 __CFRunLoopDoTimer + 1395
    24 com.apple.CoreFoundation 0x9906206d __CFRunLoopDoTimers + 349
    25 com.apple.CoreFoundation 0x98f9f483 __CFRunLoopRun + 1779
    26 com.apple.CoreFoundation 0x98f9eb1a CFRunLoopRunSpecific + 394
    27 com.apple.CoreFoundation 0x98f9e97b CFRunLoopRunInMode + 123
    28 com.apple.HIToolbox 0x9704ab7d RunCurrentEventLoopInMode + 259
    29 com.apple.HIToolbox 0x9704a797 ReceiveNextEventCommon + 163
    30 com.apple.HIToolbox 0x9704a6dd _BlockUntilNextEventMatchingListInModeWithFilter + 92
    31 com.apple.AppKit 0x9b58c389 _DPSNextEvent + 1602
    32 com.apple.AppKit 0x9b58b8b0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
    33 com.apple.AppKit 0x9b57e19c -[NSApplication run] + 727
    34 com.zenimaxonline.eso 0x000425f6 start + 261814
    35 com.zenimaxonline.eso 0x00002775 start + 53

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x930d6992 kevent64 + 10
    1 libdispatch.dylib 0x968d48ad _dispatch_mgr_invoke + 238
    2 libdispatch.dylib 0x968d4546 _dispatch_mgr_thread + 52

    Thread 2:
    0 libsystem_kernel.dylib 0x930d0f7a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x930d016c mach_msg + 68
    2 com.zenimaxonline.eso 0x01793e5d wcsncasecmp + 10806029
    3 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    4 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    5 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x930d6976 kevent + 10
    1 com.zenimaxonline.eso 0x00b9429f AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 191853
    2 com.zenimaxonline.eso 0x00b93e99 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 190823
    3 com.zenimaxonline.eso 0x00b93bd5 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 190115
    4 com.zenimaxonline.eso 0x00b93893 AK::DSP::CStereoDelayLine::ProcessBuffer(AkAudioBuffer*, AkAudioBuffer*, AkStereoDelayChannelParams*, AkStereoDelayChannelParams*, AkStereoDelayFilterParams&, bool) + 189281
    5 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    6 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    7 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    8 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 4:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x01811550 wcsncasecmp + 11319808
    5 com.zenimaxonline.eso 0x018135f6 wcsncasecmp + 11328166
    6 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    7 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    8 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    9 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x01811550 wcsncasecmp + 11319808
    5 com.zenimaxonline.eso 0x00042eb0 start + 264048
    6 com.zenimaxonline.eso 0x018135f6 wcsncasecmp + 11328166
    7 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 6:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x01811550 wcsncasecmp + 11319808
    5 com.zenimaxonline.eso 0x00042eb0 start + 264048
    6 com.zenimaxonline.eso 0x018135f6 wcsncasecmp + 11328166
    7 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 7 Crashed:
    0 libsystem_kernel.dylib 0x930d5952 __pthread_kill + 10
    1 libsystem_pthread.dylib 0x980f9167 pthread_kill + 101
    2 libsystem_c.dylib 0x901f929c abort + 155
    3 libc++abi.dylib 0x994cf6c9 abort_message + 169
    4 libc++abi.dylib 0x994f047d default_terminate_handler() + 264
    5 libc++abi.dylib 0x994edc30 std::__terminate(void (*)()) + 14
    6 libc++abi.dylib 0x994ed64b __cxa_throw + 116
    7 libc++abi.dylib 0x994ede74 operator new(unsigned long) + 100
    8 com.zenimaxonline.eso 0x016e06ce wcsncasecmp + 10070910
    9 com.zenimaxonline.eso 0x016e4894 wcsncasecmp + 10087748
    10 com.zenimaxonline.eso 0x016ebc39 wcsncasecmp + 10117353
    11 com.zenimaxonline.eso 0x016e947a wcsncasecmp + 10107178
    12 com.zenimaxonline.eso 0x016e8df8 wcsncasecmp + 10105512
    13 com.zenimaxonline.eso 0x016e8d6c wcsncasecmp + 10105372
    14 com.zenimaxonline.eso 0x00dbd287 wcsncasecmp + 489271
    15 com.zenimaxonline.eso 0x00dbd187 wcsncasecmp + 489015
    16 com.zenimaxonline.eso 0x00d4c6aa wcsncasecmp + 27482
    17 com.zenimaxonline.eso 0x00d4d52d wcsncasecmp + 31197
    18 com.zenimaxonline.eso 0x00d4d30a wcsncasecmp + 30650
    19 com.zenimaxonline.eso 0x01810b1b wcsncasecmp + 11317195
    20 com.zenimaxonline.eso 0x018115d0 wcsncasecmp + 11319936
    21 com.zenimaxonline.eso 0x00042eb0 start + 264048
    22 com.zenimaxonline.eso 0x018135f6 wcsncasecmp + 11328166
    23 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    24 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    25 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    26 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x01811550 wcsncasecmp + 11319808
    5 com.zenimaxonline.eso 0x018135f6 wcsncasecmp + 11328166
    6 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    7 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    8 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    9 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 9:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x00b4fbac AK::StreamMgr::CAkIOThread::IOSchedThread(void*) + 76
    4 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    5 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    6 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 10:
    0 libsystem_kernel.dylib 0x930d0fb6 semaphore_wait_trap + 10
    1 com.zenimaxonline.eso 0x00ab6e63 CAkBankMgr::BankThreadFunc(void*) + 51
    2 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    3 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    4 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 11:
    0 libsystem_kernel.dylib 0x930d0fb6 semaphore_wait_trap + 10
    1 com.zenimaxonline.eso 0x00afb814 CAkAudioThread::EventMgrThreadFunc(void*) + 84
    2 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    3 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    4 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 12:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x930d0f7a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x930d016c mach_msg + 68
    2 com.apple.audio.CoreAudio 0x93473e9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
    3 com.apple.audio.CoreAudio 0x9346e34e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
    4 com.apple.audio.CoreAudio 0x9346cb27 HALC_ProxyIOContext::IOWorkLoop() + 1111
    5 com.apple.audio.CoreAudio 0x9346c5ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
    6 com.apple.audio.CoreAudio 0x93476f52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
    7 com.apple.audio.CoreAudio 0x9346c4fb HALB_IOThread::Entry(void*) + 69
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 13:
    0 libsystem_kernel.dylib 0x930d0f7a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x930d016c mach_msg + 68
    2 com.apple.CoreFoundation 0x98f9fd29 __CFRunLoopServiceMachPort + 169
    3 com.apple.CoreFoundation 0x98f9f301 __CFRunLoopRun + 1393
    4 com.apple.CoreFoundation 0x98f9eb1a CFRunLoopRunSpecific + 394
    5 com.apple.CoreFoundation 0x98f9e97b CFRunLoopRunInMode + 123
    6 com.apple.AppKit 0x9b735b68 _NSEventThread + 283
    7 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    8 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    9 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 14:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x00423d53 start + 4331027
    5 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    6 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    7 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    8 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 15:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x00423d53 start + 4331027
    5 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    6 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    7 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    8 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 16:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 com.zenimaxonline.eso 0x018137cd wcsncasecmp + 11328637
    4 com.zenimaxonline.eso 0x00423d53 start + 4331027
    5 com.zenimaxonline.eso 0x01813ca4 wcsncasecmp + 11329876
    6 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    7 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    8 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 17:: com.apple.coreaudio.AQClient
    0 libsystem_kernel.dylib 0x930d0f7a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x930d016c mach_msg + 68
    2 com.apple.CoreFoundation 0x98f9fd29 __CFRunLoopServiceMachPort + 169
    3 com.apple.CoreFoundation 0x98f9f301 __CFRunLoopRun + 1393
    4 com.apple.CoreFoundation 0x98f9eb1a CFRunLoopRunSpecific + 394
    5 com.apple.CoreFoundation 0x98f9e97b CFRunLoopRunInMode + 123
    6 com.apple.audio.toolbox.AudioToolbox 0x9326b5b8 GenericRunLoopThread::Entry(void*) + 194
    7 com.apple.audio.toolbox.AudioToolbox 0x9321bc2a CAPThread::Entry(CAPThread*) + 134
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 18:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 Awesomium 0x04d11097 ConditionVariable::Wait() + 39
    4 Awesomium 0x04d4e74e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5 Awesomium 0x04d4e786 base::WaitableEvent::Wait() + 38
    6 Awesomium 0x04d2e67e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 110
    7 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    8 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    9 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    10 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    11 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    12 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    13 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 19:
    0 libsystem_kernel.dylib 0x930d6976 kevent + 10
    1 Awesomium 0x04fb5bed kq_dispatch + 93
    2 Awesomium 0x04fb3e22 event_base_loop + 578
    3 Awesomium 0x04cf6143 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 163
    4 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    5 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    6 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    7 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 20:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 Awesomium 0x04d11097 ConditionVariable::Wait() + 39
    4 Awesomium 0x04d4e74e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5 Awesomium 0x04d4e786 base::WaitableEvent::Wait() + 38
    6 Awesomium 0x04d2e67e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 110
    7 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    8 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    9 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    10 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    11 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    12 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    13 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 21:
    0 libsystem_kernel.dylib 0x930d6976 kevent + 10
    1 Awesomium 0x04fb5bed kq_dispatch + 93
    2 Awesomium 0x04fb3e22 event_base_loop + 578
    3 Awesomium 0x04cf6143 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 163
    4 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    5 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    6 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    7 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    8 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    9 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    10 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 22:
    0 libsystem_kernel.dylib 0x930d57ca __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x980fad1d _pthread_cond_wait + 728
    2 libsystem_pthread.dylib 0x980fcbd9 pthread_cond_wait$UNIX2003 + 71
    3 Awesomium 0x04d11097 ConditionVariable::Wait() + 39
    4 Awesomium 0x04d4e74e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5 Awesomium 0x04d4e786 base::WaitableEvent::Wait() + 38
    6 Awesomium 0x04d2e67e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 110
    7 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    8 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    9 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    10 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    11 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    12 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    13 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 23:
    0 libsystem_kernel.dylib 0x930d0f7a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x930d016c mach_msg + 68
    2 com.apple.CoreFoundation 0x98f9fd29 __CFRunLoopServiceMachPort + 169
    3 com.apple.CoreFoundation 0x98f9f301 __CFRunLoopRun + 1393
    4 com.apple.CoreFoundation 0x98f9eb1a CFRunLoopRunSpecific + 394
    5 com.apple.CoreFoundation 0x98f9e97b CFRunLoopRunInMode + 123
    6 com.apple.Foundation 0x91c892f9 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 277
    7 Awesomium 0x04cf7054 base::MessagePumpNSRunLoop::DoRun(base::MessagePump::Delegate*) + 116
    8 Awesomium 0x04cf71ea base::MessagePumpCFRunLoopBase::Run(base::MessagePump::Delegate*) + 74
    9 Awesomium 0x04d2bbc9 MessageLoop::RunInternal() + 217
    10 Awesomium 0x04d2bc54 MessageLoop::Run() + 52
    11 Awesomium 0x04d4b445 base::Thread::ThreadMain() + 165
    12 Awesomium 0x04d33701 ThreadFunc(void*) + 17
    13 libsystem_pthread.dylib 0x980f85fb _pthread_body + 144
    14 libsystem_pthread.dylib 0x980f8485 _pthread_start + 130
    15 libsystem_pthread.dylib 0x980fdcf2 thread_start + 34

    Thread 24:
    0 libsystem_kernel.dylib 0x930d6046 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x980f9dcf _pthread_wqthread + 372
    2 libsystem_pthread.dylib 0x980fdcce start_wqthread + 30

    Thread 25:
    0 libsystem_kernel.dylib 0x930d6046 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x980f9dcf _pthread_wqthread + 372
    2 libsystem_pthread.dylib 0x980fdcce start_wqthread + 30

    Thread 7 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0xa039dc0c ecx: 0xb04a18ac edx: 0x930d5952
    edi: 0xb04a3000 esi: 0x00000006 ebp: 0xb04a18c8 esp: 0xb04a18ac
    ss: 0x00000023 efl: 0x00000206 eip: 0x930d5952 cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
    cr2: 0xa039cd00

    Logical CPU: 0
    Error Code: 0x00080148
    Trap Number: 132


    Binary Images:
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    0x98f29000 - 0x9912bfff com.apple.CoreFoundation (6.9 - 855.14) <756998B3-F507-3474-AFB2-769FC9CE5263> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x99135000 - 0x9913efff com.apple.speech.recognition.framework (4.2.4 - 4.2.4) <CF8E5706-F744-3139-8A51-D52BF055D19F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x9913f000 - 0x9916eff7 com.apple.framework.SystemAdministration (1.0 - 1.0) <1BD6205B-7C66-3B7B-AC8C-11BE34F7CF6B> /System/Library/PrivateFrameworks/SystemAdministration.framework/Versions/A/SystemAdministration
    0x9916f000 - 0x991c8ffa libTIFF.dylib (1042) <0EED8A3F-A7C6-3FE2-8F67-55813D5E543E> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x991c9000 - 0x9921eff7 com.apple.QuickLookFramework (5.0 - 622.7) <215A2C74-801A-39AE-85E4-A1E5031CFD38> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook
    0x9921f000 - 0x99234ff3 com.apple.AppContainer (3.0 - 1) <017FED4F-AD6E-3A56-806B-A2D33E69EFF9> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContainer
    0x99235000 - 0x992e0ff5 com.apple.imcore (10.0 - 1000) <000D6E8B-1067-3FE1-8524-18A8710C572E> /System/Library/PrivateFrameworks/IMCore.framework/Versions/A/IMCore
    0x992e1000 - 0x992e3ffe libCVMSPluginSupport.dylib (9.6) <DF20981B-DAD0-3125-8089-C96CB3226888> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
    0x99333000 - 0x99364ff5 com.apple.GSS (4.0 - 2.0) <8C72F861-47F5-3641-9744-B5EF9647C827> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
    0x9936b000 - 0x994cdff3 com.apple.CFNetwork (673.2.1 - 673.2.1) <6EA58F7C-35E9-37BF-A6B4-7DDB83A6B432> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
    0x994ce000 - 0x994f2ff3 libc++abi.dylib (49.1) <43A04ACF-97A5-35ED-B454-6B5C0CF0F99D> /usr/lib/libc++abi.dylib
    0x994f3000 - 0x99551fff com.apple.ViewBridge (1.0 - 46.2) <64AC1689-5F60-3E16-AE62-A2259E0D57EC> /System/Library/PrivateFrameworks/ViewBridge.framework/Versions/A/ViewBridge
    0x99552000 - 0x995e9ff7 com.apple.ink.framework (10.9 - 207) <EF00BCCB-B270-3F3D-9424-EF5F4BC23E25> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    0x995ea000 - 0x99866fe7 com.apple.QuickTime (7.7.3 - 2826.17) <E8F7EFCE-41FD-3E30-AAA5-5C232317E9D2> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x99867000 - 0x9986ffff libcopyfile.dylib (103) <1B1484BD-08B6-3BA9-94CA-A7C24B610EB3> /usr/lib/system/libcopyfile.dylib
    0x99870000 - 0x998a1ff4 com.apple.securityinterface (9.0 - 55047) <0D5ED2B8-C973-3C91-BA45-22501A043263> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface
    0x998a2000 - 0x998bbfff libAVFAudio.dylib (32.2) <C4CBDFDF-8F77-3872-B7DE-D2D7982084BA> /System/Library/Frameworks/AVFoundation.framework/Versions/A/Resources/libAVFAudio.dylib
    0x998bc000 - 0x998ecff3 libtidy.A.dylib (15.12) <3DBE95FE-8FA7-3584-9202-E37B54B3B064> /usr/lib/libtidy.A.dylib
    0x998ed000 - 0x99923fff com.apple.IconServices (25 - 25.17) <A4B5242B-765E-3D58-B066-BBEDB5947AAD> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices
    0x99924000 - 0x9996cfff com.apple.PerformanceAnalysis (1.47 - 47) <16935C0F-7F9F-316E-9D46-11973DE0904A> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
    0x9996d000 - 0x99994fff com.apple.CoreVideo (1.8 - 117.2) <A53FDD90-F200-3F7C-8A8E-5DE36D3DFBB0> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x99995000 - 0x99998ffe com.apple.LoginUICore (3.0 - 3.0) <6FE961A4-3C17-3004-B50B-FD78FDC28350> /System/Library/PrivateFrameworks/LoginUIKit.framework/Versions/A/Frameworks/LoginUICore.framework/Versions/A/LoginUICore
    0x99999000 - 0x999a2fff libsystem_notify.dylib (121) <623269F5-1518-3035-A916-8AF83C972154> /usr/lib/system/libsystem_notify.dylib
    0x999a3000 - 0x99a34fff com.apple.ColorSync (4.9.0 - 4.9.0) <8366AE10-0396-3100-B87A-A176E8ECE7B6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
    0x99a35000 - 0x99a47fff libbsm.0.dylib (33) <1BE92DB5-0D2F-3BB5-BCC6-8A71EF2A3450> /usr/lib/libbsm.0.dylib
    0x99a48000 - 0x99a99ffb com.apple.CoreMedia (1.0 - 1273.49) <26F891C5-DF9F-3A2C-995A-827595F03CF2> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
    0x99a9a000 - 0x99a9fff3 libsystem_platform.dylib (24.90.1) <0613F163-9A7A-3908-B30B-AC1627503933> /usr/lib/system/libsystem_platform.dylib
    0x99aa0000 - 0x99ac8ff7 libRIP.A.dylib (599.20.11) <43C5717D-381A-3015-9BE8-1DDD1C6BA935> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x99afa000 - 0x99b15ff5 com.apple.openscripting (1.4 - 157) <5C161A52-8D2F-3D56-A988-05727BED7A59> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x99b16000 - 0x99baeff7 com.apple.Metadata (10.7.0 - 800.23) <6590358F-9677-3257-8780-FF0462852EDD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
    0x99baf000 - 0x99c10ff7 com.apple.Symbolication (1.4 - 129) <E5948C08-6ADF-3D86-9134-6AE49CF1DA0F> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
    0x99c11000 - 0x99f7ffff com.apple.MediaToolbox (1.0 - 1273.49) <236C702F-BC87-3255-A8B3-C7B2C597DBCA> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox
    0x99f80000 - 0x99fe9fff com.apple.SystemConfiguration (1.13 - 1.13) <144317BE-7AE5-3B8D-90CD-62DCDE9399E7> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
    0x99fea000 - 0x99ff4ff7 com.apple.DirectoryService.Framework (10.9 - 173.90.1) <6CD2D996-2972-30A3-B4AD-BB1B816EFDCC> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
    0x99ff5000 - 0x99ff9fff libheimdal-asn1.dylib (323.15) <2C5FF5E6-F253-387E-959A-B1926DD99B31> /usr/lib/libheimdal-asn1.dylib
    0x99ffa000 - 0x9a083fff com.apple.CoreSymbolication (3.0 - 141) <178DDF5C-B6DA-39BD-84F5-FD3FA7E93BF8> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
    0x9a084000 - 0x9a167ff7 libcrypto.0.9.8.dyl
    Edited by voxtor_turak on 8 April 2014 12:22
  • Moonraker
    Moonraker
    ✭✭✭✭
    Another Crash report: during a battle in PVE
    ---snip--
    Now the crash report from MacOS
    Thanks for posting.

    The first shows how it is generally now in PVE with the client up for about 3 hours. You can avoid these by monitoring the memory usage and restarting the game when it gets close to the limits. It's not a fix just a workaround for now.

    The Apple crashes all report the basic memory issue. I think we have enough of these now to see they are all the same. For some reason the ZOSCrashReporter just misses them sometimes.
  • Dominion
    Dominion
    ✭✭
    This isnt only for Mac users, its affecting Pc users aswell. I personally crash ALL the time in Cyrodill. Send roughly 10-15 reports daily due to client crashes in Cyrodill.
  • Moonraker
    Moonraker
    ✭✭✭✭
    Dominion wrote: »
    This isnt only for Mac users, its affecting Pc users aswell. I personally crash ALL the time in Cyrodill. Send roughly 10-15 reports daily due to client crashes in Cyrodill.
    There are certainly a few different issue in Cyrodiil that cause crashing. We do know that there is a specific issue with memory in the Mac client. I have not checked yet from any PC client to see if they have any similar memory out crashes too. The two OS use different methods and also OpenGL > D3D11. The Mac client has to load some more data to memory which leaves less room for any heavy demand. And it appears to leak over time. A combination of the two.

    Lets hope they can get some updates in for Cyrodiil generally.
  • christerb16_ESO2
    christerb16_ESO2
    Soul Shriven
    Crash while running around in Windhelm
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    char.account =
    char.alliance = 2
    char.name =
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-08T19:52:38.866Z
    client.time_since_load = 2650
    client.uptime = 2730.5
    computer.name =
    computer.user =
    cpu.count = 4
    data.depotid = 4001
    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online EU/game_m
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GTX 680MX OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.191
    globby.port = 24500
    loc.wloc = 209 243924 12666 119064 124.78
    loc.world = Eastmarch
    loc.worldid = 209
    loc.zone = Eastmarch
    login.address = 198.20.200.191
    mem.current = 2330
    mem.peak = 2441
    mem.physical = 8192
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4001
    realm.name = EU Megaserver
    reportfield.ver = 3
  • voxtor_turak
    Another day, much more problems :)

    One more information: We were at a PVP party , trying to have everyone together at the same place. Couldn't get 5 minutes of play.

    happened around 5 times... Until I decided never more play PVP on TESO until this gets fixed
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    char.account =
    char.alliance = 3
    char.name =
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-09T03:09:21.046Z
    client.time_since_load = 77
    client.uptime = 219.3
    computer.name =
    computer.user =
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/Zenimax Online/Launcher.app/game_mac/pubplayercli
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GT 650M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.151
    globby.port = 24505
    loc.wloc = 43 421347 23696 257174 105.94
    loc.world = Cyrodiil
    loc.worldid = 43
    loc.zone = Cyrodiil
    login.address = 198.20.200.151
    mem.current = 1060
    mem.peak = 1140
    mem.physical = 16384
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
  • Jerle69
    Jerle69
    Soul Shriven
    The Mac client REALLY isn't very stable relative to the Windows one. I've had like one crash on Windows since release, and had sessions lasting over 8 hours at once point. Mac rarely makes it two hours... The latest attempt, not PvP'ing... just doing quests in Grahtwood:
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-09T02:24:54.627Z
    client.time_since_load = 693
    client.uptime = 4727.9
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/Zenimax Online/Launcher.app/game_mac/pubplayercli
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GTX 780M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.151
    globby.port = 24503
    loc.wloc = 235 142194 17626 116808 33.50
    loc.world = Grahtwood
    loc.worldid = 235
    loc.zone = Grahtwood
    login.address = 198.20.200.151
    mem.current = 2173
    mem.peak = 2299
    mem.physical = 16384
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3

    Meh...
  • Jerle69
    Jerle69
    Soul Shriven
    Oh and then a marathon session right afterwards!
    (about 2 minutes)...
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-09T03:48:39.287Z
    client.time_since_load = 103
    client.uptime = 147.7
    cpu.count = 4
    data.depotid = 4000
    data.dir = /Applications/Zenimax Online/Launcher.app/game_mac/pubplayercli
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GTX 780M OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.55
    globby.port = 24500
    loc.wloc = 235 114452 15341 110316 40.42
    loc.world = Grahtwood
    loc.worldid = 235
    loc.zone = Grahtwood
    login.address = 198.20.200.55
    mem.current = 1690
    mem.peak = 1913
    mem.physical = 16384
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4000
    realm.name = NA Megaserver
    reportfield.ver = 3
  • Lascoux
    Lascoux
    I guys I haven't really done PvP, but I am crashing ALL the time. About once an hour is about right. Seems like each time there are different triggers, often rollbacks after I log back in.

    Would my data be useful?
  • Moonraker
    Moonraker
    ✭✭✭✭
    Lascoux wrote: »
    I guys I haven't really done PvP, but I am crashing ALL the time. About once an hour is about right. Seems like each time there are different triggers, often rollbacks after I log back in.

    Would my data be useful?
    It can help at least to see if it is likely to be the memory issue or not.

    What is more clear is that the fast login then crash issues are not memory related (not enough time to
    use available memory even in PvP) but more likely server-side as it effects both platforms from forum posts. And, often it's linked to these rollbacks in places like Grahtwood which is also noted.

    If you can post your Mac specs including OS X version, model and graphics card especially and ZOS crash report (copy/ paste and use Spoiler tags to post) and description of wheat happened on crash, that all helps to see what's happening.

    The other factor it seems is that a lot more of these quick crash issues seem to occur on the NA megaserver, so maybe it's just busier at peak times, or there is another cause. It does happen on EU one but not as much it seems.
  • Moonraker
    Moonraker
    ✭✭✭✭
    Crash while running around in Windhelm
    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.964485
    char.account =
    char.alliance = 2
    char.name =
    client.executablebits = 32
    client.mode = inworld
    client.renderertype = OPENGL
    client.session_start_timestamp = 2014-04-08T19:52:38.866Z
    client.time_since_load = 2650
    client.uptime = 2730.5
    computer.name =
    computer.user =
    cpu.count = 4
    data.depotid = 4001
    data.dir = /Applications/ZeniMax Online/The Elder Scrolls Online EU/game_m
    data.syncm = databuild
    data.version = 0.win.0.live.961669
    exe.buildnum = 964485
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = NVIDIA GeForce GTX 680MX OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 NVIDIA-8.24.9 310.40.25f01
    gfx.vendorid = 0
    globby.address = 198.20.200.191
    globby.port = 24500
    loc.wloc = 209 243924 12666 119064 124.78
    loc.world = Eastmarch
    loc.worldid = 209
    loc.zone = Eastmarch
    login.address = 198.20.200.191
    mem.current = 2330
    mem.peak = 2441
    mem.physical = 8192
    os.platform = mac
    os.version = 13C64
    realm.depotid = 0
    realm.id = 4001
    realm.name = EU Megaserver
    reportfield.ver = 3
    Hard to say as the memory is not at max on this one but maybe a sudden transition like into building, way shrine etc. may push it over the limit. It's not clear.
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