RealLoveBVB wrote: »Siege shield and purge are there for a reason.
RealLoveBVB wrote: »Siege shield and purge are there for a reason.
Are you suggesting the answer to this unintentional issue is for every player to slot two of the highest costing skills in the game for counterplay until it's resolved?
RealLoveBVB wrote: »RealLoveBVB wrote: »Siege shield and purge are there for a reason.
Are you suggesting the answer to this unintentional issue is for every player to slot two of the highest costing skills in the game for counterplay until it's resolved?
Hu? Siege shield works on everyone. So it's enough if you have 1 or 2 players using it in a battle.
Alchimiste1 wrote: »
Here is another one;
Necrotech_Master wrote: »siege should be strong, the examples your providing are 2 of the strongest siege (oils and coldfire ballista)
the lancer ticks seem find, if your getting hit by the entire burst then you got caught in the middle or didnt dodge it
in all of these siege complaint posts, not once has it been presented for literally any other siege weapon being complained about dmg (meatbags, normal fire ballista, scattershots, etc), assuming your correct about all of the other buffs interacting with siege besides elf baneAlchimiste1 wrote: »
Here is another one;
i see literally nothing wrong with this, you got shot by 3 different coldfire ballista and you still survived long enough to take more than 1 tick from 2 of the 3, the way i see it, survivability is way too high, siege weapons should not be hitting like a wet noodle
Alchimiste1 wrote: »Necrotech_Master wrote: »siege should be strong, the examples your providing are 2 of the strongest siege (oils and coldfire ballista)
the lancer ticks seem find, if your getting hit by the entire burst then you got caught in the middle or didnt dodge it
in all of these siege complaint posts, not once has it been presented for literally any other siege weapon being complained about dmg (meatbags, normal fire ballista, scattershots, etc), assuming your correct about all of the other buffs interacting with siege besides elf baneAlchimiste1 wrote: »
Here is another one;
i see literally nothing wrong with this, you got shot by 3 different coldfire ballista and you still survived long enough to take more than 1 tick from 2 of the 3, the way i see it, survivability is way too high, siege weapons should not be hitting like a wet noodle
well yeah people don't complain about those other sieges because they are far more balanced. The picture I posted doesn't mean I expect to survive 3 coordinated coldfire. It's posted to show the ridiculous numbers you can get with them.
Necrotech_Master wrote: »Alchimiste1 wrote: »Necrotech_Master wrote: »siege should be strong, the examples your providing are 2 of the strongest siege (oils and coldfire ballista)
the lancer ticks seem find, if your getting hit by the entire burst then you got caught in the middle or didnt dodge it
in all of these siege complaint posts, not once has it been presented for literally any other siege weapon being complained about dmg (meatbags, normal fire ballista, scattershots, etc), assuming your correct about all of the other buffs interacting with siege besides elf baneAlchimiste1 wrote: »
Here is another one;
i see literally nothing wrong with this, you got shot by 3 different coldfire ballista and you still survived long enough to take more than 1 tick from 2 of the 3, the way i see it, survivability is way too high, siege weapons should not be hitting like a wet noodle
well yeah people don't complain about those other sieges because they are far more balanced. The picture I posted doesn't mean I expect to survive 3 coordinated coldfire. It's posted to show the ridiculous numbers you can get with them.
nobody complains about the other siege cause its so darn weak
tell me the last time you died to say a lightning ballista or even a normal fire ballista when you werent taking dmg from anything else
my stam NB has almost no good heals, and i wouldnt even care if a lightning ballista hit me cause it doesnt even hurt (not to mention almost nobody uses them because they are so weak), i also understand they are meant to drain magicka but that also seems to do nothing