redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
Rogue_WolfESO wrote: »Leave the ability to port as it is. Working as intended
MaleAmazon wrote: »In my experience you can´t do it, but I guess you could have port out on queue from before the combat. I have ported from PvE combat to Battlegrounds this way.
At least I think that´s what I did. I am not 100% sure I was still in combat.
Hope I didn´t give ppl ideas.
And that is the real issue here, the idea to restrict that you can do in combat at this stage is insane.Agenericname wrote: »That would be fine, if I could come out of combat.
dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.
Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.
Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
NordSwordnBoard wrote: »dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
It sucks somebody is good enough to change campaigns under duress, but not good enough to just fight using the same button pushing skills. Is there an add-on (I'm PS5) that automatically ques you for Cyro if you get into combat? That's a huge crutch if it works that way, or gives a single button press to que instead of menu navigation. I've definitely sampled this, but I was killing time in IC waiting to go to Cyro. I still can't imagine a que on cool down as a safety net/tactic that's sad.
right now this is a needed feature. I wouldn´t be able to leave cyro otherwise, because you are always in combat.
NordSwordnBoard wrote: »If I wait in a 40 person que to get into Cyro, (and that process can kick you randomly already) and I miss the Cyro que because I'm in a fight in IC, is it my fault? The risk of waiting in line for nothing is greater than the reward of some tel var before the main event. So, I usually stop fighting when my que gets to under 10 out of precaution. I don't always monitor the que though, its under a few menus on console. Your only on screen message is when its ready to accept & port out.
I hate to say it, but it sounds like someone using a game mechanic supplanted by add-ons in an unintended way to promote an advantage for themselves is... an... exploit? Consider a person reported for exploits leaving IC two times while in combat vs. a person reported 5+ times in a single play session. Is reporting these people the solution? I remember the miat's add on complaints about stealth alerts, and they dealt with that add on before changing the game for the unaffected systems.
You can definitely queue while in combat.
I used to do the Arena District daily by killing one mob/ccing all of the mobs to free the prisoners and then just moving to the next grouping without bothering to kill the rest and then queueing for an unpopulated Cyrodiil campaign when I got done while still in combat with npcs.
dinokstrunz wrote: »dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.
Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.
Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.
dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.
Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.
Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
dinokstrunz wrote: »dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.
Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.
Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.
I've had people in group just vanish on dc. I agree that usually they look afk until the server confirms they're gone but not always.
I did wonder about whether they (or you) communicated post-port. Fair enough.
But, are players actually able, mid-combat to queue and jump away? If so, I really struggle to see how this would realistically be possible or even useful - even if mechanically do-able. The only times I could imagine you'd be able to get the kind of instant response that could make or break a fight would be when it's really quiet: where there's you and the guy you're fighting in IC and maybe 3 players in each of the cyro campaigns. Otherwise, you'd be queue-locked right away - again assuming you could queue mid-combat. There seems no possibility of the kind instant escape you'd need except at extraordinarily quiet times.
CameraBeardThePirate wrote: »dinokstrunz wrote: »dinokstrunz wrote: »redlink1979 wrote: »You can't be in combat to be able to port out of a PvP/PvEvP zone.
You can defo change campaign while in combat thus porting out.
Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.
Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.
Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.
I've had people in group just vanish on dc. I agree that usually they look afk until the server confirms they're gone but not always.
I did wonder about whether they (or you) communicated post-port. Fair enough.
But, are players actually able, mid-combat to queue and jump away? If so, I really struggle to see how this would realistically be possible or even useful - even if mechanically do-able. The only times I could imagine you'd be able to get the kind of instant response that could make or break a fight would be when it's really quiet: where there's you and the guy you're fighting in IC and maybe 3 players in each of the cyro campaigns. Otherwise, you'd be queue-locked right away - again assuming you could queue mid-combat. There seems no possibility of the kind instant escape you'd need except at extraordinarily quiet times.
You can queue during combat, and queueing from IC to the No-Proc cyrodiil campaign (or queueing as a tank into a random normal dungeon) is almost instant and is used frequently by people to escape IC with their Tel Var in the middle of a fight.
dinokstrunz wrote: »right now this is a needed feature. I wouldn´t be able to leave cyro otherwise, because you are always in combat.
Sure that's understandable and hopefully a problem that gets addressed in the future but in Cyrodiil you have nothing to lose. In IC it's just outright broken when you can avoid all consequences for playing a game that's all about risks.