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Can we end the ability to port out of PvP areas mid combat?

dinokstrunz
dinokstrunz
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Do you not find it outrageous that people can avoid risks by simply using addons for avoiding loss of Tel'var during fights. Completely removes the point of using Recall stones regardless of combat. Queues should either be disabled or paused while in combat simple as. End this cheese already ZoS. What is ZoS stance on this @ZOS_Kevin because to me its a very silly design and extremely frustrating to those on the hunt for Tel'var from Players.
Edited by ZOS_Icy on 6 March 2023 16:46
  • Agenericname
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    That would be fine, if I could come out of combat.
  • redlink1979
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    You can't be in combat to be able to port out of a PvP/PvEvP zone.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • Rogue_WolfESO
    Rogue_WolfESO
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    Leave the ability to port as it is. Working as intended
    Edited by Rogue_WolfESO on 6 March 2023 15:54
  • dinokstrunz
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    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

  • MaleAmazon
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    In my experience you can´t do it, but I guess you could have port out on queue from before the combat. I have ported from PvE combat to Battlegrounds this way.

    At least I think that´s what I did. I am not 100% sure I was still in combat.

    Hope I didn´t give ppl ideas.
  • Amottica
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    Leave the ability to port as it is. Working as intended

    Maybe no. Zenimax has closed loopholes or blocked add-ons to prevent porting out of IC while in combat. IC has a clear intended risk, so it would not make sense to have something that negates that intended risk.
  • KlauthWarthog
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    Can we fix the "stuck-in-combat" bug that requires you to port to another campaign to clear first?
  • chessalavakia_ESO
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    MaleAmazon wrote: »
    In my experience you can´t do it, but I guess you could have port out on queue from before the combat. I have ported from PvE combat to Battlegrounds this way.

    At least I think that´s what I did. I am not 100% sure I was still in combat.

    Hope I didn´t give ppl ideas.

    You can definitely queue while in combat.

    I used to do the Arena District daily by killing one mob/ccing all of the mobs to free the prisoners and then just moving to the next grouping without bothering to kill the rest and then queueing for an unpopulated Cyrodiil campaign when I got done while still in combat with npcs.

    It's significantly faster than killing the npcs and walking back.

    I definitely would never have bothered doing the daily regularly if I had to also walk back to do the turn in.

    Queuing for a different mode from Cyrodiil is also the fastest cheap way to get back to base when the campaign isn't full and you are in the middle of nowhere without a nearby cliff/npc/player to suicide on.
  • zaria
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    That would be fine, if I could come out of combat.
    And that is the real issue here, the idea to restrict that you can do in combat at this stage is insane.
    I think you should be able to rearrange the inventory shortcuts in combat as its super annoying with sieges.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • tincanman
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    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?
  • FluffWit
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    Combat status and fast travel has needed an overhaul for a long time. People exploiting traveling to campaigns to escape fights is a thing and obviously shouldn't be possible.

    But it's nothing compared to how frustrating being stuck in combat and prevented from traveling is when you're not even fighting. PvE or PvP it sucks and it sucks that nothing's been done to overhaul it in the last decade.

    Fallout 76 does it pretty well. You can try and fast travel while still flagged as being in combat. It'll put you on a 10 second wait and as long as enemies dont actually hit you in that 10 seconds it lets you leave.
  • dinokstrunz
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    tincanman wrote: »
    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?

    No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.
  • NordSwordnBoard
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    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    It sucks somebody is good enough to change campaigns under duress, but not good enough to just fight using the same button pushing skills. Is there an add-on (I'm PS5) that automatically ques you for Cyro if you get into combat? That's a huge crutch if it works that way, or gives a single button press to que instead of menu navigation. I've definitely sampled this, but I was killing time in IC waiting to go to Cyro. I still can't imagine a que on cool down as a safety net/tactic that's sad.
    Fear is the Mindkiller
  • dinokstrunz
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    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    It sucks somebody is good enough to change campaigns under duress, but not good enough to just fight using the same button pushing skills. Is there an add-on (I'm PS5) that automatically ques you for Cyro if you get into combat? That's a huge crutch if it works that way, or gives a single button press to que instead of menu navigation. I've definitely sampled this, but I was killing time in IC waiting to go to Cyro. I still can't imagine a que on cool down as a safety net/tactic that's sad.

    From what I've heard there's an addon that automatically queues you depending on your chosen health threshold (can't recall the name) but there's addons to allow you to setup a queue option to the chat frame (pvp meter) there could be other addons that work in similar ways.
  • Kaysha
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    right now this is a needed feature. I wouldn´t be able to leave cyro otherwise, because you are always in combat.
  • dinokstrunz
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    Kaysha wrote: »
    right now this is a needed feature. I wouldn´t be able to leave cyro otherwise, because you are always in combat.

    Sure that's understandable and hopefully a problem that gets addressed in the future but in Cyrodiil you have nothing to lose. In IC it's just outright broken when you can avoid all consequences for playing a game that's all about risks.
  • Dojohoda
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    Not everyone is misusing the system.

    If I am in IC waiting out my Cyrodiil queue, I don't want to miss the opportunity to enter in Cyrodiil just because I am in combat.

    If I am "stuck" in a wall or something in Cyrodiil in a bad location that keeps me in combat, I queue into IC to get unstuck. That is terribly inconvenient if Cyrodiil is packed but it is what it is.

    If I need to logout of the game from Cyrodiil but seem to be afflicted with the combat bug, I queue to IC in order to logout.

    If I am using group finder, I don't want to miss my first chance to join the forming group just because I am in combat.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • NordSwordnBoard
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    If I wait in a 40 person que to get into Cyro, (and that process can kick you randomly already) and I miss the Cyro que because I'm in a fight in IC, is it my fault? The risk of waiting in line for nothing is greater than the reward of some tel var before the main event. So, I usually stop fighting when my que gets to under 10 out of precaution. I don't always monitor the que though, its under a few menus on console. Your only on screen message is when its ready to accept & port out.

    I hate to say it, but it sounds like someone using a game mechanic supplanted by add-ons in an unintended way to promote an advantage for themselves is... an... exploit? Consider a person reported for exploits leaving IC two times while in combat vs. a person reported 5+ times in a single play session. Is reporting these people the solution? I remember the miat's add on complaints about stealth alerts, and they dealt with that add on before changing the game for the unaffected systems.
    Fear is the Mindkiller
  • TechMaybeHic
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    Meh. They avoid the trivial respawn for what? To save some imaginary pride and have to go back through the queue?
  • dinokstrunz
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    If I wait in a 40 person que to get into Cyro, (and that process can kick you randomly already) and I miss the Cyro que because I'm in a fight in IC, is it my fault? The risk of waiting in line for nothing is greater than the reward of some tel var before the main event. So, I usually stop fighting when my que gets to under 10 out of precaution. I don't always monitor the que though, its under a few menus on console. Your only on screen message is when its ready to accept & port out.

    I hate to say it, but it sounds like someone using a game mechanic supplanted by add-ons in an unintended way to promote an advantage for themselves is... an... exploit? Consider a person reported for exploits leaving IC two times while in combat vs. a person reported 5+ times in a single play session. Is reporting these people the solution? I remember the miat's add on complaints about stealth alerts, and they dealt with that add on before changing the game for the unaffected systems.

    This isn't even a addon problem, it's just a game mechanic problem that probably wasn't well thought of at the time. The addons are there to just make it for conveniently easier to take advantage of.
  • MaleAmazon
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    You can definitely queue while in combat.

    I used to do the Arena District daily by killing one mob/ccing all of the mobs to free the prisoners and then just moving to the next grouping without bothering to kill the rest and then queueing for an unpopulated Cyrodiil campaign when I got done while still in combat with npcs.

    Ok. I´ll take your word for it.

    I would assume you´d need an addon; when I get NB ganked it´s usually in < 3 seconds. Not enough time to manually queue and port.

    I do use the porting myself to avoid running back to base though.
  • tincanman
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    tincanman wrote: »
    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?

    No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.

    I've had people in group just vanish on dc. I agree that usually they look afk until the server confirms they're gone but not always.

    I did wonder about whether they (or you) communicated post-port. Fair enough. :)

    But, are players actually able, mid-combat to queue and jump away? If so, I really struggle to see how this would realistically be possible or even useful - even if mechanically do-able. The only times I could imagine you'd be able to get the kind of instant response that could make or break a fight would be when it's really quiet: where there's you and the guy you're fighting in IC and maybe 3 players in each of the cyro campaigns. Otherwise, you'd be queue-locked right away - again assuming you could queue mid-combat. There seems no possibility of the kind instant escape you'd need except at extraordinarily quiet times.
  • sharquez
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    Oh it happens all the time, its been done to me and I've *cough* got a friend who has done it. It needs to go, and has needed to go since IC was separated from Cyrodiil.
  • Turtle_Bot
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    Fix the permanently stuck in combat bug first, then look at this.

    It's frustrating sure, especially when so called good players use it to run away from fair fights that they know they are going to lose, but when you're stuck in combat and can't log out, port back to base, mount or do anything even in the middle of nowhere with 0 enemies on your side of the map, that ability to port to another zone is too invaluable to prevent you being stuck somewhere and either walking home for 30 mins to an hour, finding the nearest enemy/slaughter fish to die to, etc. Most of these options don't even fix the combat bug either, so most of the time you're still stuck in combat even though you've died, walked for 30+ mins, etc and still can't log out or port to a PvE zone via wayshrine, etc.

    It's also working as intended, it does it this way to port players into group dungeons when the queue procs even if they are in combat to prevent even longer queue times or just failure to queue/port altogether which was another issue that was regular before it was changed to its current iteration.
  • Sergykid
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    u don't need addons and combat state doesn't matter. There's also videos on yt showing it, even i have one
    -PC EU- / battlegrounds on my youtube
  • CameraBeardThePirate
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    tincanman wrote: »
    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?

    No. You can queue up in the middle of a fight and port out. The only time you can't queue in PvP is if you're already in a BG. In IC and Cyrodiil you can queue for a BG, Dungeon, or IC/Cyrodiil even if you're in combat and take the queue as soon as it pops to escape potential death.
  • CameraBeardThePirate
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    tincanman wrote: »
    tincanman wrote: »
    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?

    No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.

    I've had people in group just vanish on dc. I agree that usually they look afk until the server confirms they're gone but not always.

    I did wonder about whether they (or you) communicated post-port. Fair enough. :)

    But, are players actually able, mid-combat to queue and jump away? If so, I really struggle to see how this would realistically be possible or even useful - even if mechanically do-able. The only times I could imagine you'd be able to get the kind of instant response that could make or break a fight would be when it's really quiet: where there's you and the guy you're fighting in IC and maybe 3 players in each of the cyro campaigns. Otherwise, you'd be queue-locked right away - again assuming you could queue mid-combat. There seems no possibility of the kind instant escape you'd need except at extraordinarily quiet times.

    You can queue during combat, and queueing from IC to the No-Proc cyrodiil campaign (or queueing as a tank into a random normal dungeon) is almost instant and is used frequently by people to escape IC with their Tel Var in the middle of a fight.
  • tincanman
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    tincanman wrote: »
    tincanman wrote: »
    You can't be in combat to be able to port out of a PvP/PvEvP zone.

    You can defo change campaign while in combat thus porting out.

    Nah. You've already set to port out and ended up in combat and vanish when the server finally accepts your request and processes the jump.

    Doesn't happen a lot but has happened to me a couple of times with pretty much 50/50 win/lose potential in all cases so I maybe lost out on gaining tv as much as saving the handful I had on me. But In all cases I'd set up to port out, accepted the prompt then engaged or been engaged in combat.

    Anyway, how do you know they've ported and not been kicked from the server or otherwise disconnected? yeah, I know you can usually clobber someone who's disconnected but we never do that we, do we? Because that would be unfair or somesuch. But sometimes players just vanish on dc, so unless you've had the 'so long sucker' tell from the retreating opponent, how do you know?

    No. it can and does happen. If you've disconnected you'd be just standing there for a good while doing nothing. With porting out via the campaign list you can do pretty much everything as normal. We know this since we can whisper & track players who aren't in offline mode.

    I've had people in group just vanish on dc. I agree that usually they look afk until the server confirms they're gone but not always.

    I did wonder about whether they (or you) communicated post-port. Fair enough. :)

    But, are players actually able, mid-combat to queue and jump away? If so, I really struggle to see how this would realistically be possible or even useful - even if mechanically do-able. The only times I could imagine you'd be able to get the kind of instant response that could make or break a fight would be when it's really quiet: where there's you and the guy you're fighting in IC and maybe 3 players in each of the cyro campaigns. Otherwise, you'd be queue-locked right away - again assuming you could queue mid-combat. There seems no possibility of the kind instant escape you'd need except at extraordinarily quiet times.

    You can queue during combat, and queueing from IC to the No-Proc cyrodiil campaign (or queueing as a tank into a random normal dungeon) is almost instant and is used frequently by people to escape IC with their Tel Var in the middle of a fight.

    Thanks for clarifying that - I had no idea it was instant at all times, that does seem broken. I've only used the campaign swiitch when done for the day or to switch campaign (shocking!). This, as I noted previously, has resulted in me very occassionally vanishing mid-combat, hence my questions.

    Thanks again.
  • Kaysha
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    Kaysha wrote: »
    right now this is a needed feature. I wouldn´t be able to leave cyro otherwise, because you are always in combat.

    Sure that's understandable and hopefully a problem that gets addressed in the future but in Cyrodiil you have nothing to lose. In IC it's just outright broken when you can avoid all consequences for playing a game that's all about risks.

    which is a whole new topic. I think a lot more people would play IC if the Tel Var loss would be reduced by 50%.
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