This obsession with “balance” is misplaced. ZOS appears to have made a token attempt to approximate similar conditions for all 3 alliances, but obviously hasn’t made the map exactly “balanced”. Each alliance has minor advantages and disadvantages with respect to things such as milegate/bridge construction, keep and resource placement, and outpost/town placement. This post is pointing out the “imbalance” in the milegate details, while ignoring the “imbalance” of the location of Harlun’s vs. Winter’s Peak/Carmala, or the differences in terrain between Arrius/Glademist/Faregyl that make countering siege more or less difficult.
As others have said, this “imbalance” is minor and easily compensated for by a short ride to the west. In fact, I’ve noticed that DC gets pretty complacent when Ash Milegate is blocked and tends to let their collective guard down, making us ripe for an attacker that is willing to spend the extra 2 minutes going around.
VvwvenomwvV wrote: »OtarTheMad wrote: »Get a ganker to walk around, kill the dude, burn the siege and camp, and then repair the gate... winner.
It confuses me to no end how these milegates get destroyed and all momentum is gone. Idk how many times EP has destroyed the Chalman milegate and DC is just lost... it's like they revert to cavemen "No go, what do now?" They don't even look at the map and see that the other two gates are passable and the goat path is also an option.
DC at the gates:
Honestly, before the milegates were destroyable groups would just camp it and set up ap farms so they'd still be unpassable.
AD is the only faction that has to go completely out of the way to do this. Hence "UNBALANCED".
AD should have the same as DC,and EP.
VvwvenomwvV wrote: »Only AD is forced to "go around" by using out of the way paths. The vast majority of people never use these paths.
These paths are not only accessible to AD, but can be used by everyone. This is not fair, or balanced at all.
EP, and DC have "DIRECT" paths towards objects. AD has nothing.
AD only shares out of the way paths available to everyone.
Imo, AD should have a way to still cross Lessy bridge if it is destroyed. If not that, then something on that direct path only available from AD side.
VvwvenomwvV wrote: »Only AD is forced to "go around" by using out of the way paths. The vast majority of people never use these paths.
These paths are not only accessible to AD, but can be used by everyone. This is not fair, or balanced at all.
EP, and DC have "DIRECT" paths towards objects. AD has nothing.
AD only shares out of the way paths available to everyone.
Related screen shot.
I took this a few minutes ago as can be seen by the timestamp which I moved to the map area.
I haven’t seen OP address why they don’t just siege down the sides of the gate so DC can’t get over. They are welcome to keep players there sieging so it can’t be repaired, and have a camp on their side as well. The ability to equalize the gate mechanic is there, they just aren’t using it.
OtarTheMad wrote: »VvwvenomwvV wrote: »OtarTheMad wrote: »Get a ganker to walk around, kill the dude, burn the siege and camp, and then repair the gate... winner.
It confuses me to no end how these milegates get destroyed and all momentum is gone. Idk how many times EP has destroyed the Chalman milegate and DC is just lost... it's like they revert to cavemen "No go, what do now?" They don't even look at the map and see that the other two gates are passable and the goat path is also an option.
DC at the gates:
Honestly, before the milegates were destroyable groups would just camp it and set up ap farms so they'd still be unpassable.
AD is the only faction that has to go completely out of the way to do this. Hence "UNBALANCED".
AD should have the same as DC,and EP.
I guess it just depends on how you look at it. I don’t see how it is unbalanced. AD has an open field pretty much to take a good portion of the map without having to deal with a milegate. Alesia bridge might be camped or destroyed but no one touches the others or the goat path. So AD is clear to take BB, BM, Fare, Brindle, Carmala, Roe, Nikel, Alessia, Crops, Vlast, Drake, Harluns, Farra, Kings, Arrius, Chal, BRK and Sej all before hitting a milegate. That’s a big advantage. EP can do the same too. Bridges are also more of a pain in the butt to destroy and keep destroyed.
Now that may make it look like DC is the one with the most disadvantage but I see it that DC is the easiest to protect because you destroy the Ash gate and the Chal gate and camp those… sorry but from the looks of it from this thread and what happens on the map… NO ONE is going to use any of the other gates or paths so DC is closed off.
AD also has two capturable/merch towns in their territory with Vlast and Crops, even though crops is EP it’s in AD land. So it depends on how you look at it in my opinion.
VvwvenomwvV wrote: »I don't want to upset anyone, especially Zos. I would like to just humbly request a look at the Milegate situation. Heck, removing the destructible Milegates, and bridgedes might help with some lag as well?
Related screen shot.
I took this a few minutes ago as can be seen by the timestamp which I moved to the map area.