VvwvenomwvV wrote: »Today in Cyrodiil at the Ash Milegate, DC destroyed the gate. Then they kept a guy behind their gate constantly sieging the gate so it cannot be repaired! He also had a tent for DC on that side as well. Also, all of the gates were destroyed like this with people sieging them.
Why is it unbalanced? DC has ramps on their side they can use to go over the wall towards AD. EP has ramps toward DC. AD has nothing towards anyone.
Bridges, and paths can be used by everyone. The direct path advantage is unbalanced and should be fixed.
VvwvenomwvV wrote: »I don't want to upset anyone, especially Zos. I would like to just humbly request a look at the Milegate situation. Heck, removing the destructible Milegates, and bridgedes might help with some lag as well?
VvwvenomwvV wrote: »The bridges, and passes are for everyone. Also, they are out of the way, and can take a considerable amount of time to use them. Everyone who plays Cyrodiil knows that hardly no one uses those areas. It's one of those things that looks okay on paper, but doesn't work as expected in-game.
AD should have some type of ramp, or something to get across Lessy bridge towards EP. That would be like the Ourboroos. However, AD has nothing.
It's not balanced. AD should have a "DIRECT" path towards EP, that can be destroyed, and EP has to go around.
Personally, the OP discussion about people taking advantage of the mechanics to keep it damaged so it cannot be repaired is most important. I hope they will fix this.
VvwvenomwvV wrote: »Today in Cyrodiil at the Ash Milegate, DC destroyed the gate. Then they kept a guy behind their gate constantly sieging the gate so it cannot be repaired! He also had a tent for DC on that side as well. Also, all of the gates were destroyed like this with people sieging them.
Why is it unbalanced? DC has ramps on their side they can use to go over the wall towards AD. EP has ramps toward DC. AD has nothing towards anyone.
Bridges, and paths can be used by everyone. The direct path advantage is unbalanced and should be fixed.
Four_Fingers wrote: »VvwvenomwvV wrote: »Today in Cyrodiil at the Ash Milegate, DC destroyed the gate. Then they kept a guy behind their gate constantly sieging the gate so it cannot be repaired! He also had a tent for DC on that side as well. Also, all of the gates were destroyed like this with people sieging them.
Why is it unbalanced? DC has ramps on their side they can use to go over the wall towards AD. EP has ramps toward DC. AD has nothing towards anyone.
Bridges, and paths can be used by everyone. The direct path advantage is unbalanced and should be fixed.
AD has a crossing down by the Lunar docks, not far from Bloodmayne to get into EP.
Pick up the skyshard you pass as bonus.
Not to mention 3 bridges.
There is a goat path into DC from AD side.
So if I am understanding this correctly, even if a gate is destroyed, DC can still use them to get to AD areas, and EP can still use them to get to DC areas. But the destroyed bridges do not offer that kind of access for AD to get to EP?
Yeah that is really unbalanced.
Either remove the ability to cross the destroyed gates from either side, OR make it so that AD can still leap across the broken bridge to EP's side.
EDIT: So was this just recently discovered? Why has this not been brought up before?
So if I am understanding this correctly, even if a gate is destroyed, DC can still use them to get to AD areas, and EP can still use them to get to DC areas. But the destroyed bridges do not offer that kind of access for AD to get to EP?
Yeah that is really unbalanced.
Either remove the ability to cross the destroyed gates from either side, OR make it so that AD can still leap across the broken bridge to EP's side.
EDIT: So was this just recently discovered? Why has this not been brought up before?
That's been known for a really long time sadly, but if you want to stop one side from jumping over the gate blow up the sides.
Destroying the sides will destroy the wooden parts that allow people to get up and over the wall. It's more time consuming than the bridges, but complete and total lockout is possible.
Also all 3 borders feature an unblockable tunnel, or in the case of the AD/EP border a makeshift bridge, that can be used to bypass the milegates/bridges completely.
katanagirl1 wrote: »You know you can repair those milegates, right?
Not when the side using the ramps to get over it has 1 ballista still shooting it from their side. You cannot repair something that is being damaged. They sit there with a camp, 1 ballista, and some repair kits. It's completely unbalanced/ broken.
OtarTheMad wrote: »Get a ganker to walk around, kill the dude, burn the siege and camp, and then repair the gate... winner.
It confuses me to no end how these milegates get destroyed and all momentum is gone. Idk how many times EP has destroyed the Chalman milegate and DC is just lost... it's like they revert to cavemen "No go, what do now?" They don't even look at the map and see that the other two gates are passable and the goat path is also an option.
DC at the gates:
Honestly, before the milegates were destroyable groups would just camp it and set up ap farms so they'd still be unpassable.
SpacemanSpiff1 wrote: »they seem pretty balanced. just go around
emilyhyoyeon wrote: »SpacemanSpiff1 wrote: »they seem pretty balanced. just go around
It's been explained like three times why they literally aren't balanced