BlakMarket wrote: »I dont think in the history of bombing, a bomber has looked at a flag with 2-5 players outside of the range of their pull or soul tether etc & said yeah lets waste ult and kill 1-2 people, unless they wanted the rss themselves but again they would prob bait them to stack properly then bomb.
BlakMarket wrote: »
Once again, why do people stack on flags still? Haven't you learned anything from MYM? Since my first MYM, if I'm with other players I'll stand far off to the sides making sure I wont get pulled or proxy bombed, and the flag will still flip where I'm standing.
Even when repping doors, if many players are stacked repping I'll exit the door and repair from the outside.
Finally, I run CMX and log most of my fights & NEVER have I seen DC do 10-24k damage since it has been adjusted multiple times maybe on release but never now, the sets that show those damage numbers are plague-break and Vicious death & the occasional rush of agony proc the might be close to 10k.
Just be mindful of stacking, I can promise you'll be bombed far less or not at all.
Elendir2am wrote: »
Weird statement, I see it all the time.
12 flipping flag means more kills, but also high probability of punishment for bomber.
4 flipping flag means less kills, but also high probability of killing all 4, and then bomber can try repeat it on another squad.
Just yesterday, I got hit by bomber with 3 other randoms, when we stand on flag. They get killed. I punished bomber and resurrect them. So it is weird, when you try to tell me, that it never happened.
Well we had to flip the flag. That's how you take keeps...
There was me and two randoms. Hardly stacking. Plus I was under the archway in between the two flags.
It did that much damage, so you can look at your logs all you want. I have about 28k resistances on that build.
BlakMarket wrote: »
Like I keep saying, STOP STANDING ON THE FLAG if players are spread around a flag outside of pull/proxy range, you wont be bombed, they will bait the players to a choke point first like the entrance to the tower to bomb, if they want the rss.
Think like a bomber, if you're standing somewhere you have been bombed before or anywhere on the map, close to enemy players thinking "damn, this would be a decent bomb" a bomber would think the same way.
BlakMarket wrote: »Next time you flip a flag, take notes on how far from the flag you can stand while it flips - you can stand quite far away from it and any other player & still flips it.
That damage Ive never from DC seen but I've seen those exact numbers from plaguebreak and vd. Next time screenshot & post.
BlakMarket wrote: »
Next time you flip a flag, take notes on how far from the flag you can stand while it flips - you can stand quite far away from it and any other player & still flips it.
That damage Ive never from DC seen but I've seen those exact numbers from plaguebreak and vd. Next time screenshot & post.
Flangdoodle wrote: »Said it before, but I'd be satisfied if they removed one - just one of the effects of D/C: pull, stun, snare or explosion. CMIIW, but I can't think of any other set skill potion or effect with that many effects or even that number of seriously debilitating effects.
Personally I'd prefer removing the pull, which despite "fixes" still pulls from outside its visible range, but I'd be OK if they removed any one of them.