alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
That said, pulling through walls is definitely broken and should be patched (assuming that is really what happened), but I have personally never seen it happen.
The much more egregious set is Rush of Agony, which is low-key responsible for many of the complaints that get directed at Dark Convergence, since Rush doesn't apply CC immunity the "Rush-Rush-DC" combo became popular. You can't really see Rush happen, so it looks like you're being pulled multiple times, or from out of range, by DC, but in fact what actually happened is that you were Rush bombed.
SaffronCitrusflower wrote: »The set does all kinds of wonky pulls from way outside it's designated range.
acastanza_ESO wrote: »SaffronCitrusflower wrote: »The set does all kinds of wonky pulls from way outside it's designated range.
I am quite sure that this is not the case. The pull might be slightly larger than the visible ground effect (which should be corrected!) but you're not getting pulled from "way outside" the designated range, you're getting pulled by someone running Rush of Agony into the pull from Dark Convergence.
Next time you're in PVP run some logs and if you get pulled from "way outside" a dark convergence, go take a look, I'd bet that you're going to see damage ticks from Rush in that pull.
That said, if DC is not respecting LoS or its visible pull radius it should absolutely corrected.
SaffronCitrusflower wrote: »acastanza_ESO wrote: »SaffronCitrusflower wrote: »The set does all kinds of wonky pulls from way outside it's designated range.
I am quite sure that this is not the case. The pull might be slightly larger than the visible ground effect (which should be corrected!) but you're not getting pulled from "way outside" the designated range, you're getting pulled by someone running Rush of Agony into the pull from Dark Convergence.
Next time you're in PVP run some logs and if you get pulled from "way outside" a dark convergence, go take a look, I'd bet that you're going to see damage ticks from Rush in that pull.
That said, if DC is not respecting LoS or its visible pull radius it should absolutely corrected.
How much time do you spend in Cyrodiil? Judging by your comments, you don't PvP in Cyrodiil much at all. Read the original post. No set should pull from the second floor to the first floor, through a wall and a floor both. Dark Convergence still does this kind of thing quite regularly. That's why so many still run the set; it's seriously broken still.
SaffronCitrusflower wrote: »How much time do you spend in Cyrodiil? Judging by your comments, you don't PvP in Cyrodiil much at all.
alternatelder wrote: »SaffronCitrusflower wrote: »acastanza_ESO wrote: »SaffronCitrusflower wrote: »The set does all kinds of wonky pulls from way outside it's designated range.
I am quite sure that this is not the case. The pull might be slightly larger than the visible ground effect (which should be corrected!) but you're not getting pulled from "way outside" the designated range, you're getting pulled by someone running Rush of Agony into the pull from Dark Convergence.
Next time you're in PVP run some logs and if you get pulled from "way outside" a dark convergence, go take a look, I'd bet that you're going to see damage ticks from Rush in that pull.
That said, if DC is not respecting LoS or its visible pull radius it should absolutely corrected.
How much time do you spend in Cyrodiil? Judging by your comments, you don't PvP in Cyrodiil much at all. Read the original post. No set should pull from the second floor to the first floor, through a wall and a floor both. Dark Convergence still does this kind of thing quite regularly. That's why so many still run the set; it's seriously broken still.
Honestly I think they use it, that's why they're defending it.
Starlight_Knight wrote: »you can block it, BUT - I agree its broken, the worst thing about it, is it's lag proof, and if you play PVP then you're lagging like crazy all the time, and you're lucky if 30% of your keypress work. So in a dork convergence especially in a big supper laggy fight, it's a guaranteed win for the person running it, and you're left screaming at the computer.
alternatelder wrote: »acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
So which one is it? Since this set has been released, this is all I see "it's easy, roll out or block". The set is still getting complaints, and you still keep saying it's easy. All I see in majority of recaps is dark Convergence. Stop defending an overused carry set.
BlakMarket wrote: »alternatelder wrote: »acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
So which one is it? Since this set has been released, this is all I see "it's easy, roll out or block". The set is still getting complaints, and you still keep saying it's easy. All I see in majority of recaps is dark Convergence. Stop defending an overused carry set.
The set was literally designed to "punish people who stack" devs own words, so be mindful when youre zerging to not stack so you arent a good target/stack to bomb.
And yes, just block & brace while walking out of the aoe.Its that simple, but if you have low stats already, you probably will die but thats pvp we all die, re-spawn to fight another day. All classes besides sorc have access to a burst heal, so if youre playing any other class block cast your burst heal.
It's really not a set problem, its a learn to play problem - especially when most people "just dodge roll" turning themselves into rolling VD/Plaguebreak grenades.
alternatelder wrote: »BlakMarket wrote: »alternatelder wrote: »acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
So which one is it? Since this set has been released, this is all I see "it's easy, roll out or block". The set is still getting complaints, and you still keep saying it's easy. All I see in majority of recaps is dark Convergence. Stop defending an overused carry set.
The set was literally designed to "punish people who stack" devs own words, so be mindful when youre zerging to not stack so you arent a good target/stack to bomb.
And yes, just block & brace while walking out of the aoe.Its that simple, but if you have low stats already, you probably will die but thats pvp we all die, re-spawn to fight another day. All classes besides sorc have access to a burst heal, so if youre playing any other class block cast your burst heal.
It's really not a set problem, its a learn to play problem - especially when most people "just dodge roll" turning themselves into rolling VD/Plaguebreak grenades.
Just admit you're being carried by the set. The block and walk doesn't work, the burst heal doesn't work, especially when you have massive lag from carried bombers creating so much lag. The set allows you to hit two buttons as you jump into even small groups spread out, then you can go nap while your buddy drops colossus.
BlakMarket wrote: »alternatelder wrote: »BlakMarket wrote: »alternatelder wrote: »acastanza_ESO wrote: »alternatelder wrote: »Ctrl+Alt+Delete Dark Convergence. This set is a joy killer. It takes absolutely no brain cells whatsoever to use it. Even if you block and/or dodge roll out it pulls you in anyway. ("it's easy counter-just block/dodge roll"...No) Add in horrendous lag for ultimate anti-fun.
Do not attempt to dodge roll out of dark convergence.
A dodge is not a counter. Until you actually complete the dodge roll the game's mechanics still consider you at the starting point which will get you killed because you can not get fully out before DC completes.
You also can not block the pull.
When you see the ground effect, Block (this blocks the stun, and mitigates the damage from whatever ult was dropped into it) then once you get pulled - walk out.
Unless you're built extremely squishy, or it was a full-send Ult dump from a coordinated group (in which case you were probably doomed anyway), you will be fine.
The set is really that simple to counter - Block, and walk out.
So which one is it? Since this set has been released, this is all I see "it's easy, roll out or block". The set is still getting complaints, and you still keep saying it's easy. All I see in majority of recaps is dark Convergence. Stop defending an overused carry set.
The set was literally designed to "punish people who stack" devs own words, so be mindful when youre zerging to not stack so you arent a good target/stack to bomb.
And yes, just block & brace while walking out of the aoe.Its that simple, but if you have low stats already, you probably will die but thats pvp we all die, re-spawn to fight another day. All classes besides sorc have access to a burst heal, so if youre playing any other class block cast your burst heal.
It's really not a set problem, its a learn to play problem - especially when most people "just dodge roll" turning themselves into rolling VD/Plaguebreak grenades.
Just admit you're being carried by the set. The block and walk doesn't work, the burst heal doesn't work, especially when you have massive lag from carried bombers creating so much lag. The set allows you to hit two buttons as you jump into even small groups spread out, then you can go nap while your buddy drops colossus.
[snip] stack with zergs to get bombed, also zergs create lag so bombers do the server a favor by freeing up stacks of players at a location, and I'm not even joking.
[snip] next time you're playing/zerging be mindful of not stacking - I can promise you you wont get bombed at all or as much.
I'll admit it is a carry set, but working as intended like the devs said "it punishes players who stack" whenever Ive used it I look for the most players in one spot at the same time, and wont even consider bombing if players are spread.
I was on a flag last night.
Someone dropped something that pulled me and two other random people in.
I had a deep breath for 5.9k and then dark convergence for 14k and 24k on my death recap somehow...
alternatelder wrote: »I was on a flag last night.
Someone dropped something that pulled me and two other random people in.
I had a deep breath for 5.9k and then dark convergence for 14k and 24k on my death recap somehow...
Sounds very familiar, that's when it keeps happening to me, at flags with 2-4 people "stacking". Then you have people blaming another set, yet DC is ALWAYS on there...
BlakMarket wrote: »alternatelder wrote: »I was on a flag last night.
Someone dropped something that pulled me and two other random people in.
I had a deep breath for 5.9k and then dark convergence for 14k and 24k on my death recap somehow...
Sounds very familiar, that's when it keeps happening to me, at flags with 2-4 people "stacking". Then you have people blaming another set, yet DC is ALWAYS on there...
Once again, why do people stack on flags still? Haven't you learned anything from MYM? Since my first MYM, if I'm with other players I'll stand far off to the sides making sure I wont get pulled or proxy bombed, and the flag will still flip where I'm standing.
Even when repping doors, if many players are stacked repping I'll exit the door and repair from the outside.
Finally, I run CMX and log most of my fights & NEVER have I seen DC do 10-24k damage since it has been adjusted multiple times maybe on release but never now, the sets that show those damage numbers are plague-break and Vicious death & the occasional rush of agony proc the might be close to 10k.
Just be mindful of stacking, I can promise you'll be bombed far less or not at all.
alternatelder wrote: »BlakMarket wrote: »alternatelder wrote: »I was on a flag last night.
Someone dropped something that pulled me and two other random people in.
I had a deep breath for 5.9k and then dark convergence for 14k and 24k on my death recap somehow...
Sounds very familiar, that's when it keeps happening to me, at flags with 2-4 people "stacking". Then you have people blaming another set, yet DC is ALWAYS on there...
Once again, why do people stack on flags still? Haven't you learned anything from MYM? Since my first MYM, if I'm with other players I'll stand far off to the sides making sure I wont get pulled or proxy bombed, and the flag will still flip where I'm standing.
Even when repping doors, if many players are stacked repping I'll exit the door and repair from the outside.
Finally, I run CMX and log most of my fights & NEVER have I seen DC do 10-24k damage since it has been adjusted multiple times maybe on release but never now, the sets that show those damage numbers are plague-break and Vicious death & the occasional rush of agony proc the might be close to 10k.
Just be mindful of stacking, I can promise you'll be bombed far less or not at all.
You're really taking this personal, huh? You really think 2-5 people spread a decent distance on a flag is stacking?
"zomg, a couple solo players, let's ult dump them with DC!"
TechMaybeHic wrote: »Mass pulls are obnoxious. I don't care about the balance discussion on them anymore. It's just annoying either way. But nothing will happen here. Same as the last hundred threads about DC and Rush of Agony, and issues with break free from trying to break free through 2 pulls and a stun causing break free to not work, ergo not be able to block, blah blah blah
I've used it. I've coordinated with Rush of Agony on another player, and synergies. It's funny, but I wouldn't say fun
BlakMarket wrote: »alternatelder wrote: »BlakMarket wrote: »alternatelder wrote: »I was on a flag last night.
Someone dropped something that pulled me and two other random people in.
I had a deep breath for 5.9k and then dark convergence for 14k and 24k on my death recap somehow...
Sounds very familiar, that's when it keeps happening to me, at flags with 2-4 people "stacking". Then you have people blaming another set, yet DC is ALWAYS on there...
Once again, why do people stack on flags still? Haven't you learned anything from MYM? Since my first MYM, if I'm with other players I'll stand far off to the sides making sure I wont get pulled or proxy bombed, and the flag will still flip where I'm standing.
Even when repping doors, if many players are stacked repping I'll exit the door and repair from the outside.
Finally, I run CMX and log most of my fights & NEVER have I seen DC do 10-24k damage since it has been adjusted multiple times maybe on release but never now, the sets that show those damage numbers are plague-break and Vicious death & the occasional rush of agony proc the might be close to 10k.
Just be mindful of stacking, I can promise you'll be bombed far less or not at all.
You're really taking this personal, huh? You really think 2-5 people spread a decent distance on a flag is stacking?
"zomg, a couple solo players, let's ult dump them with DC!"
I dont think in the history of bombing, a bomber has looked at a flag with 2-5 players outside of the range of their pull or soul tether etc & said yeah lets waste ult and kill 1-2 people, unless they wanted the rss themselves but again they would prob bait them to stack properly then bomb.