StaticWave wrote: »Nice clip. Yeah, I've done some experimenting with pets on stamsorcs as well. Also used a full (5,) light armor stamsorc for a while in hopes of getting more crit/penetration. Both experiments actually worked pretty well but, like you say, that was a different time.
I do disagree that the pet should be single-barred. The pet isn't only a heal it is also a damage over time ability, if I may call it that, one that doesn't need to be cast (except the once.) So it is right for it to take up two slots... Or at least it would be with my proposed change.
I suppose, in addition to my proposal of not being targetable/killable it could also be made to function more like a 20/30 second buff that you need to recast. Then I would be comfortable with it only taking one slot and persisting from bar to bar.
Personally, I would be in favor of a rework to Dark Deal as a burst heal. One morph is a true burst heal, whereas the other restores resources in a smaller amount. That is what I suggested in my older sorc buff threads.
LittlePinkDot wrote: »StaticWave wrote: »Nice clip. Yeah, I've done some experimenting with pets on stamsorcs as well. Also used a full (5,) light armor stamsorc for a while in hopes of getting more crit/penetration. Both experiments actually worked pretty well but, like you say, that was a different time.
I do disagree that the pet should be single-barred. The pet isn't only a heal it is also a damage over time ability, if I may call it that, one that doesn't need to be cast (except the once.) So it is right for it to take up two slots... Or at least it would be with my proposed change.
I suppose, in addition to my proposal of not being targetable/killable it could also be made to function more like a 20/30 second buff that you need to recast. Then I would be comfortable with it only taking one slot and persisting from bar to bar.
Personally, I would be in favor of a rework to Dark Deal as a burst heal. One morph is a true burst heal, whereas the other restores resources in a smaller amount. That is what I suggested in my older sorc buff threads.
Leave my dark deal alone. I need it to maintain stamina for expensive skills like Whirling blades and shrouded daggers.
The magicka morph should be the burst heal. Takes pressure off your stamina.
Besides, magsorc has better use of restoration staff anyway.
StaticWave wrote: »I can't recall how many times I've made a thread similar to this over the years, but truthfully I wouldn't have to if stamsorc's issues were fixed. NBs finally got their treatment, but I wonder why stamsorc hasn't gotten it yet. Anyways, I'll keep it short and to the point.
There are 2 main issues with stamsorc:
1) Lack of a decent and usable burst heal
I specifically used the term "decent and usable" because they must be together. A burst heal that has a decent tooltip but isn't reliable to use is not worth slotting. A burst heal that is reliable to use but has a bad tooltip or too high of an opportunity cost is, to a lesser extent, not worth slotting. For example, Matriarch/Clanfear are both very decent in terms of tooltip, but are not reliable (can be easily killed in combat) and have a high opportunity cost (require 2 bar slots). This makes them not usable and thus not worth slotting. In comparison, Honor of The Dead, Healthy Offering, Resistant Flesh, Artic Blast, and Coagulant Blood are all decent and usable.
2) Lack of crit passives
I'll use stamblade to help discuss my point because both classes are so similar in offense and defense with a slight difference in execution. Both classes have access to Minor Savagery/Minor Prophecy and abilities that work off critical hits. However, what's baffling to me is that stamblade gets the entire treatment in the form of extra passives boosting crit chance/crit damage and Shadow Cloak giving 100% crit chance, but stamsorc gets nothing?
I mean if Crit Surge works off critical chance, then I would expect the class to have something similar to help reach its maximum potential. It's like ZOS tried to make stamsorc different than stamblade, but forgot to make it 100% different and instead gave it a half-** change so it ends up not being good at anything.
Suggestions to fix these issues
1) Give stamsorc a decent and usable burst heal. This can be an entirely new ability, or a rework to current underperforming burst heals (Matriarch/Clanfear/Dark Deal).
2) Give stamsorc more passives boosting crit chance to synergize with Crit Surge, or rework Crit Surge completely so the class doesn't feel like a watered down stamblade
no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
That's exactly what will happen if that class gets a burst heal on the same level as Honor the dead that doesn't come with drawbacks, that mistake has already been done for nightblade and should not happen again.FirmamentOfStars wrote: »I want to refer here to the nightblade class, which for a long time did not have a real burst heal in its class kit and for all that time, the class actually did fine thanks to cloak, shade, hots and rally. But with the healthy offering skill its survivability just went through the roof, so that the hybrid blade spec actually is very strong without the two defensive skills the class used before (cloak and shade). And when nightblades use both, healthy offering plus cloak, they are near impossible to kill, since they can disengage at will and heal for a huge amount.
That's exactly what will happen if that class gets a burst heal on the same level as Honor the dead that doesn't come with drawbacks, that mistake has already been done for nightblade and should not happen again.FirmamentOfStars wrote: »I want to refer here to the nightblade class, which for a long time did not have a real burst heal in its class kit and for all that time, the class actually did fine thanks to cloak, shade, hots and rally. But with the healthy offering skill its survivability just went through the roof, so that the hybrid blade spec actually is very strong without the two defensive skills the class used before (cloak and shade). And when nightblades use both, healthy offering plus cloak, they are near impossible to kill, since they can disengage at will and heal for a huge amount.
LittlePinkDot wrote: »StaticWave wrote: »Nice clip. Yeah, I've done some experimenting with pets on stamsorcs as well. Also used a full (5,) light armor stamsorc for a while in hopes of getting more crit/penetration. Both experiments actually worked pretty well but, like you say, that was a different time.
I do disagree that the pet should be single-barred. The pet isn't only a heal it is also a damage over time ability, if I may call it that, one that doesn't need to be cast (except the once.) So it is right for it to take up two slots... Or at least it would be with my proposed change.
I suppose, in addition to my proposal of not being targetable/killable it could also be made to function more like a 20/30 second buff that you need to recast. Then I would be comfortable with it only taking one slot and persisting from bar to bar.
Personally, I would be in favor of a rework to Dark Deal as a burst heal. One morph is a true burst heal, whereas the other restores resources in a smaller amount. That is what I suggested in my older sorc buff threads.
Leave my dark deal alone. I need it to maintain stamina for expensive skills like Whirling blades and shrouded daggers.
The magicka morph should be the burst heal. Takes pressure off your stamina.
Besides, magsorc has better use of restoration staff anyway.
That's exactly what will happen if that class gets a burst heal on the same level as Honor the dead that doesn't come with drawbacks, that mistake has already been done for nightblade and should not happen again.FirmamentOfStars wrote: »I want to refer here to the nightblade class, which for a long time did not have a real burst heal in its class kit and for all that time, the class actually did fine thanks to cloak, shade, hots and rally. But with the healthy offering skill its survivability just went through the roof, so that the hybrid blade spec actually is very strong without the two defensive skills the class used before (cloak and shade). And when nightblades use both, healthy offering plus cloak, they are near impossible to kill, since they can disengage at will and heal for a huge amount.
That's exactly what will happen if that class gets a burst heal on the same level as Honor the dead that doesn't come with drawbacks, that mistake has already been done for nightblade and should not happen again.FirmamentOfStars wrote: »I want to refer here to the nightblade class, which for a long time did not have a real burst heal in its class kit and for all that time, the class actually did fine thanks to cloak, shade, hots and rally. But with the healthy offering skill its survivability just went through the roof, so that the hybrid blade spec actually is very strong without the two defensive skills the class used before (cloak and shade). And when nightblades use both, healthy offering plus cloak, they are near impossible to kill, since they can disengage at will and heal for a huge amount.
StamSorc are in good spot right now. MagSorc and templar are need buff
@StaticWave Not offended-- promise-- but curious. What do you mean "more fast paced?" In what way?
You are talking some nonsense. No matter how much I played pvp, I always saw how sorcerers do not die and kill the most. Yes, they can have trouble fighting in a fair 1v1 fight. Pvp is not 1v1. The sorcerer has the most damage in the game. Has the highest speed in the game and has a skill that gives you 3300 healing per second if you crit. Even if you only crit once every 2 seconds with all your skills, you still get the same or more than the healing of the ghost of the necromancer and the mortol coil in the place taken. You can easily overclock dps in pvp and get a crit chance of 30+. This will allow you to heal for 1600+ every 1-2 seconds. For example, the ghost of a necromancer heals every two seconds for 1000 health. The most you can complain about is direct healing. If you use this skill and a mara set and also have a passive from the first branch and calmly survive all the dot damage from the DK.
Stam Sorcerer is one of the easiest classes to kill players. If you're complaining about not killing players with high survivability, here's my answer. I can not, too. No one can. I play Necro and it's even harder for me to kill someone. There are players who are almost immortal, but don't think that reseeding to NB or DK will kill them right away.
You can't kill someone. Turned away and left. I can't afford this. I have to stay until the end and most of the time I die but you are a sorcerer. You choose your goals. You choose your own positions.
You are talking some nonsense. No matter how much I played pvp, I always saw how sorcerers do not die and kill the most. Yes, they can have trouble fighting in a fair 1v1 fight. Pvp is not 1v1. The sorcerer has the most damage in the game. Has the highest speed in the game and has a skill that gives you 3300 healing per second if you crit. Even if you only crit once every 2 seconds with all your skills, you still get the same or more than the healing of the ghost of the necromancer and the mortol coil in the place taken. You can easily overclock dps in pvp and get a crit chance of 30+. This will allow you to heal for 1600+ every 1-2 seconds. For example, the ghost of a necromancer heals every two seconds for 1000 health. The most you can complain about is direct healing. If you use this skill and a mara set and also have a passive from the first branch and calmly survive all the dot damage from the DK.
Stam Sorcerer is one of the easiest classes to kill players. If you're complaining about not killing players with high survivability, here's my answer. I can not, too. No one can. I play Necro and it's even harder for me to kill someone. There are players who are almost immortal, but don't think that reseeding to NB or DK will kill them right away.
You can't kill someone. Turned away and left. I can't afford this. I have to stay until the end and most of the time I die but you are a sorcerer. You choose your goals. You choose your own positions.
Yes, okay, that makes sense. I can see how things would be a little faster paced as you say.
And I can agree that PC builds are better on average. Because of what you say and also perhaps just simple things like maybe it's more popular on PC, more players, more streamers, more communication, higher percentage of people on the forums.
I have often thought (and now it's your turn to not be offended!) that PC players have it easier than console players though. Because of the add-ons and PTS and stuff you mention. On console we really have to keep track of that stuff in our heads-- and I think perhaps that makes us more attentive. I think this may also contribute to our builds not being as min/maxed. We need that little extra sustain and/or tankyness to deal with the added element of uncertainty.
I think a good console player could learn how to use the extra tools provided by PC and become a very good PC player as well. Like it'd be 75% likely. A PC player losing all their tools coming to console would perhaps be even more out of their element and have perhaps only a 50% chance of acclimating.
I also think the "art" of handpicking useful add-ons for yourself is almost another layer of character customization for you folks. Almost as important as gear, abilities, and CP. And just like the others, some people do it better than others, and it becomes another layer of potential skillgap. Which enable PC players who "do it perfect" to be elevated higher above their peers than a "perfect" console player can be. In short I think it might be easier to X on PC than on console. What are your thoughts on that?
Yes, okay, that makes sense. I can see how things would be a little faster paced as you say.
And I can agree that PC builds are better on average. Because of what you say and also perhaps just simple things like maybe it's more popular on PC, more players, more streamers, more communication, higher percentage of people on the forums.
I have often thought (and now it's your turn to not be offended!) that PC players have it easier than console players though. Because of the add-ons and PTS and stuff you mention. On console we really have to keep track of that stuff in our heads-- and I think perhaps that makes us more attentive. I think this may also contribute to our builds not being as min/maxed. We need that little extra sustain and/or tankyness to deal with the added element of uncertainty.
I think a good console player could learn how to use the extra tools provided by PC and become a very good PC player as well. Like it'd be 75% likely. A PC player losing all their tools coming to console would perhaps be even more out of their element and have perhaps only a 50% chance of acclimating.
I also think the "art" of handpicking useful add-ons for yourself is almost another layer of character customization for you folks. Almost as important as gear, abilities, and CP. And just like the others, some people do it better than others, and it becomes another layer of potential skillgap. Which enable PC players who "do it perfect" to be elevated higher above their peers than a "perfect" console player can be. In short I think it might be easier to X on PC than on console. What are your thoughts on that?
You are talking some nonsense. No matter how much I played pvp, I always saw how sorcerers do not die and kill the most. Yes, they can have trouble fighting in a fair 1v1 fight. Pvp is not 1v1. The sorcerer has the most damage in the game. Has the highest speed in the game and has a skill that gives you 3300 healing per second if you crit. Even if you only crit once every 2 seconds with all your skills, you still get the same or more than the healing of the ghost of the necromancer and the mortol coil in the place taken. You can easily overclock dps in pvp and get a crit chance of 30+. This will allow you to heal for 1600+ every 1-2 seconds. For example, the ghost of a necromancer heals every two seconds for 1000 health. The most you can complain about is direct healing. If you use this skill and a mara set and also have a passive from the first branch and calmly survive all the dot damage from the DK.
Stam Sorcerer is one of the easiest classes to kill players. If you're complaining about not killing players with high survivability, here's my answer. I can not, too. No one can. I play Necro and it's even harder for me to kill someone. There are players who are almost immortal, but don't think that reseeding to NB or DK will kill them right away.
You can't kill someone. Turned away and left. I can't afford this. I have to stay until the end and most of the time I die but you are a sorcerer. You choose your goals. You choose your own positions.
u just keep throwing "no u wrong" argument to whoever answers.
the "5 year main" doesn't mean u r master of it. I often see 6-12 months players better than those that played for years.
just like i often encounter 5 star pvp rank players that have no clue what they are doing.
sorc changed and it looks like u remained on how it was. This is just like if templars come here and complain that they are too weak but they still spam sweeps.
sorc was easy to use to get high results. Now it's hard to use to get high results. As it should be.
in high mmr bgs i often encounter sorcs that actually know how to play it, a good sorc doesn't die unless he accepts to but also has the damage.
no changes should be done to sorcs, maybe a nerf to streak stun to only work from flank and a buff to class survivability, but nothing much.