One thing that sorc isn't lacking is raw damage. Extra physical damage, extra weapon and spell damage, and extra damage against high health targets. I agree that Crit Surge doesn't work well in PvP, but maybe that's OK. As a Brutality / Sorcery source it sits alongside other class skills that either do nothing else (DK) or don't fit with what the class does best (NB / ganking). Sorc is also not alone at having to build towards a stat to take full advantage of their toolkit. It's crit for sorcs. It's ultigen for DKs - the class that benefits most from it and doesn't have any natively, oh the irony. ZOS love this kind of stuff.
I've lately played against a sorc who did all the right things (Meteor + Streak etc.), but we didn't have the damage to kill each other. I could breathe in that fight. CP IC, btw. I wasn't at risk of being insta-killed every single second on my squishy, but 1H+S blocking when she needs to NB. I've also played against sorcs who have absolutely insane damage, skill for skill (not just overall) when I look at my combat log. Maybe you can't 1vX well on a sorc anymore, I don't know. In a 1v1, if you have as much damage as some people do, people who appear markedly different than the average sorc but streak around just as much, it hardly matters whether you have a heal. You just outdamage people. And, no, they were not wearing Imperial Physique.
Yes, I agree, lack of a burst heal is an issue. A burst heal you can block cast and is not a pet. I play sorc myself. I could almost swear, however, that there must be exploit(s) going around that make some sorcs excessively strong, even while being quite tanky in terms of passive mitigation. I've seen such a sorc take apart a much tankier warden than what I play as well. With ease. You could see the warden struggling to heal and having to go pure defense. I could not endorse buffs to sorc damage until it comes to light how these people build, whether it's an exploit, or not.
Alchimiste1 wrote: »I played mostly stamsorc for the previous 2 patches and these are my thoughts ;
- The burst/kill potential is there if you can combo both crystal weapon, curse, and some ultimate.
- In order to have that kill potential you almost certainly end up with 1 less skill on your bar than you would like to take advantage of the sorc's minor crit passives. I actually ended up going malancath on mine.
- its passive defense is atrocious. You survive purely on your ability to recognize when you are in a bad position and to position yourself well.
- The changes to templar radiant oppression make stamsorc not fun to play at all. There is basically nothing you can do to get out of execute unless you have LOS around. (you wont survive past the first streak at best).
- I would suggest changing crit surge to a more passive hot without the crit condition simple because as it stands stamsorc can't really make use of its crit passives.
- The class is extremely fun to play, it just needs a slight bit of help in the defense area. Stronger hots or a competent burst heal would fix this.
also undo the changes to radiant oppression @zos
no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
FirmamentOfStars wrote: »My issue with giving stamsorc (sorc in general) another burst heal, which seems to be demanded on a level to other burst heals, just might break the class or its identity. Obviously we are far away from the identity the classes once had and nowadays almost all classes have a breath of life like burst heal somewhere.
I want to refer here to the nightblade class, which for a long time did not have a real burst heal in its class kit and for all that time, the class actually did fine thanks to cloak, shade, hots and rally. But with the healthy offering skill its survivability just went through the roof, so that the hybrid blade spec actually is very strong without the two defensive skills the class used before (cloak and shade). And when nightblades use both, healthy offering plus cloak, they are near impossible to kill, since they can disengage at will and heal for a huge amount.
So back to stamsorc, which also was a very viable class for a long time without having burst heals: What will happen, if there is a good burst heal in its tool kit? Will they drop streak for it? Will they become unkillable, because they can streak and burst heal? I mean most sorcs at the moment streak into sunset when they are low health and recover when out of reach. As nightblades, they have the tool to disengage at will pretty much and when played right, both classes normally do not die unless doing big mistakes.
I am not saying here, that the class is too good to receive some buffs or new skill. I am saying, that the combination of current survival tools plus burst heals can be problematic for game balance. Additionally, every class having a strong burst heal seems very boring to me. Healing in general is far too good at the moment with all the survivability we got from undeath and other mitigation sources. So before I vote for another burst heal for sorcs, i vote for healing nerfs for wardens, templars, dks and nbs.
no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
StaticWave wrote: »I can't recall how many times I've made a thread similar to this over the years, but truthfully I wouldn't have to if stamsorc's issues were fixed. NBs finally got their treatment, but I wonder why stamsorc hasn't gotten it yet. Anyways, I'll keep it short and to the point.
There are 2 main issues with stamsorc:
1) Lack of a decent and usable burst heal
I specifically used the term "decent and usable" because they must be together. A burst heal that has a decent tooltip but isn't reliable to use is not worth slotting. A burst heal that is reliable to use but has a bad tooltip or too high of an opportunity cost is, to a lesser extent, not worth slotting. For example, Matriarch/Clanfear are both very decent in terms of tooltip, but are not reliable (can be easily killed in combat) and have a high opportunity cost (require 2 bar slots). This makes them not usable and thus not worth slotting. In comparison, Honor of The Dead, Healthy Offering, Resistant Flesh, Artic Blast, and Coagulant Blood are all decent and usable.
2) Lack of crit passives
I'll use stamblade to help discuss my point because both classes are so similar in offense and defense with a slight difference in execution. Both classes have access to Minor Savagery/Minor Prophecy and abilities that work off critical hits. However, what's baffling to me is that stamblade gets the entire treatment in the form of extra passives boosting crit chance/crit damage and Shadow Cloak giving 100% crit chance, but stamsorc gets nothing?
I mean if Crit Surge works off critical chance, then I would expect the class to have something similar to help reach its maximum potential. It's like ZOS tried to make stamsorc different than stamblade, but forgot to make it 100% different and instead gave it a half-** change so it ends up not being good at anything.
Suggestions to fix these issues
1) Give stamsorc a decent and usable burst heal. This can be an entirely new ability, or a rework to current underperforming burst heals (Matriarch/Clanfear/Dark Deal).
2) Give stamsorc more passives boosting crit chance to synergize with Crit Surge, or rework Crit Surge completely so the class doesn't feel like a watered down stamblade
StaticWave wrote: »no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
No, it isn't in a very good position.
StaticWave wrote: »no, stamsorc is in a very good position right now, u can't die unless u agree to, damage is high, survivability is very good if u know to use it, absorb shields are the only weak thing but u r not using them anyway on stamsorc, and even magsorc can make good use of them.
mobility is overloaded with streak which should get a nerf on utility.
sorc may not be as easy to get high results as it once was but it is stronger
No, it isn't in a very good position.
then u r not playing it properly. In high mmr bgs in hands of at least decent players they are on par with dks and dens.
over time, mostly recent patches, sorc, mostly stam, got higher skill ceiling as payment for higher power
universal_wrath wrote: »StaticWave wrote: »I can't recall how many times I've made a thread similar to this over the years, but truthfully I wouldn't have to if stamsorc's issues were fixed. NBs finally got their treatment, but I wonder why stamsorc hasn't gotten it yet. Anyways, I'll keep it short and to the point.
There are 2 main issues with stamsorc:
1) Lack of a decent and usable burst heal
I specifically used the term "decent and usable" because they must be together. A burst heal that has a decent tooltip but isn't reliable to use is not worth slotting. A burst heal that is reliable to use but has a bad tooltip or too high of an opportunity cost is, to a lesser extent, not worth slotting. For example, Matriarch/Clanfear are both very decent in terms of tooltip, but are not reliable (can be easily killed in combat) and have a high opportunity cost (require 2 bar slots). This makes them not usable and thus not worth slotting. In comparison, Honor of The Dead, Healthy Offering, Resistant Flesh, Artic Blast, and Coagulant Blood are all decent and usable.
2) Lack of crit passives
I'll use stamblade to help discuss my point because both classes are so similar in offense and defense with a slight difference in execution. Both classes have access to Minor Savagery/Minor Prophecy and abilities that work off critical hits. However, what's baffling to me is that stamblade gets the entire treatment in the form of extra passives boosting crit chance/crit damage and Shadow Cloak giving 100% crit chance, but stamsorc gets nothing?
I mean if Crit Surge works off critical chance, then I would expect the class to have something similar to help reach its maximum potential. It's like ZOS tried to make stamsorc different than stamblade, but forgot to make it 100% different and instead gave it a half-** change so it ends up not being good at anything.
Suggestions to fix these issues
1) Give stamsorc a decent and usable burst heal. This can be an entirely new ability, or a rework to current underperforming burst heals (Matriarch/Clanfear/Dark Deal).
2) Give stamsorc more passives boosting crit chance to synergize with Crit Surge, or rework Crit Surge completely so the class doesn't feel like a watered down stamblade
lol, Image having same issue for over 7 years and devs still haven't manage to pin point the problem. Good thing I left the game.
XiangliSYD wrote: »From what I see in duels (between sweats) stamsorc seems to be the META lol.
StaticWave wrote: »
I'll use stamblade to help discuss my point because both classes are so similar in offense and defense with a slight difference in execution. Both classes have access to Minor Savagery/Minor Prophecy and abilities that work off critical hits. However, what's baffling to me is that stamblade gets the entire treatment in the form of extra passives boosting crit chance/crit damage and Shadow Cloak giving 100% crit chance, but stamsorc gets nothing?
I agree with pretty much everything Static says. BUT... Kinda agree with I believe it was firmamentofstars who said having a burst heal MIGHT be a problem on sorc. I disagree that streak will be the thing kicked off the bar to accommodate a heal. For anyone using a pet-- it'll be the pet that goes. And in other circumstances Dark Deal will probably be what goes. You don't sacrifice your mobility for a heal you sacrifice your bad heals for good heals. In other circumstances, camo hunter will be what goes and savagery will be sourced through pots instead-- yes even at the expense of the minor prophecy passive.
BUT. I'd still like them to have a burst heal. As an alternative idea though-- as Static suggested, untie crit surge from offense and just make it a nice HoT instead. OR, and this is perhaps less about healing but would be a nice buff anyway, make crit surge grant major savagery/prophecy for the duration.
Honestly my platform has lots of really really good stamsorc duelers. I'm not a tippy top tier pvper but I'm good. And I play a magden at the moment. So I'm a "tough out," and hopefully I can say that without bragging. DKs of equal skill beat me in duels but normally after a LONG grueling fight. The stamsorcs I mentioned just start hitting me and don't stop until I'm dead. Not that I blow up or anything... But seriously. Oof, just for frame of reference.
My platform also has "lots" of magsorcs in high mmr bgs. And they do well or I wouldn't bring it up. Now I can almost always kill the magsorcs if they hold still long enough... But that doesn't mean they don't score well at the end. Conversely there's only really one stamsorc in bgs I can think of... He's a friend of mine and he does pretty good, but seriously I can't remember even seeing another.
My takeaway? Stamsorcs excel in 1v1s due to a lack of chaos and subsequent ability to stay on offense. But they suffer in chaotic group environments or, God forbid, outnumbered situations. Magsorcs, due to shielding I suppose (though I know these get complained about,) seem a little better and able to somehow be tankier.
Neither spec is quite as bad as some people claim, IMHO, but both specs need a little something. And that something is self healing... However it gets there.
StaticWave wrote: »universal_wrath wrote: »StaticWave wrote: »I can't recall how many times I've made a thread similar to this over the years, but truthfully I wouldn't have to if stamsorc's issues were fixed. NBs finally got their treatment, but I wonder why stamsorc hasn't gotten it yet. Anyways, I'll keep it short and to the point.
There are 2 main issues with stamsorc:
1) Lack of a decent and usable burst heal
I specifically used the term "decent and usable" because they must be together. A burst heal that has a decent tooltip but isn't reliable to use is not worth slotting. A burst heal that is reliable to use but has a bad tooltip or too high of an opportunity cost is, to a lesser extent, not worth slotting. For example, Matriarch/Clanfear are both very decent in terms of tooltip, but are not reliable (can be easily killed in combat) and have a high opportunity cost (require 2 bar slots). This makes them not usable and thus not worth slotting. In comparison, Honor of The Dead, Healthy Offering, Resistant Flesh, Artic Blast, and Coagulant Blood are all decent and usable.
2) Lack of crit passives
I'll use stamblade to help discuss my point because both classes are so similar in offense and defense with a slight difference in execution. Both classes have access to Minor Savagery/Minor Prophecy and abilities that work off critical hits. However, what's baffling to me is that stamblade gets the entire treatment in the form of extra passives boosting crit chance/crit damage and Shadow Cloak giving 100% crit chance, but stamsorc gets nothing?
I mean if Crit Surge works off critical chance, then I would expect the class to have something similar to help reach its maximum potential. It's like ZOS tried to make stamsorc different than stamblade, but forgot to make it 100% different and instead gave it a half-** change so it ends up not being good at anything.
Suggestions to fix these issues
1) Give stamsorc a decent and usable burst heal. This can be an entirely new ability, or a rework to current underperforming burst heals (Matriarch/Clanfear/Dark Deal).
2) Give stamsorc more passives boosting crit chance to synergize with Crit Surge, or rework Crit Surge completely so the class doesn't feel like a watered down stamblade
lol, Image having same issue for over 7 years and devs still haven't manage to pin point the problem. Good thing I left the game.
Yep lol. Hey they buffed NB tho. Maybe we should get a dev who mains sorc 🤣
I agree with pretty much everything Static says. BUT... Kinda agree with I believe it was firmamentofstars who said having a burst heal MIGHT be a problem on sorc. I disagree that streak will be the thing kicked off the bar to accommodate a heal. For anyone using a pet-- it'll be the pet that goes. And in other circumstances Dark Deal will probably be what goes. You don't sacrifice your mobility for a heal you sacrifice your bad heals for good heals. In other circumstances, camo hunter will be what goes and savagery will be sourced through pots instead-- yes even at the expense of the minor prophecy passive.
BUT. I'd still like them to have a burst heal. As an alternative idea though-- as Static suggested, untie crit surge from offense and just make it a nice HoT instead. OR, and this is perhaps less about healing but would be a nice buff anyway, make crit surge grant major savagery/prophecy for the duration.
Honestly my platform has lots of really really good stamsorc duelers. I'm not a tippy top tier pvper but I'm good. And I play a magden at the moment. So I'm a "tough out," and hopefully I can say that without bragging. DKs of equal skill beat me in duels but normally after a LONG grueling fight. The stamsorcs I mentioned just start hitting me and don't stop until I'm dead. Not that I blow up or anything... But seriously. Oof, just for frame of reference.
My platform also has "lots" of magsorcs in high mmr bgs. And they do well or I wouldn't bring it up. Now I can almost always kill the magsorcs if they hold still long enough... But that doesn't mean they don't score well at the end. Conversely there's only really one stamsorc in bgs I can think of... He's a friend of mine and he does pretty good, but seriously I can't remember even seeing another.
My takeaway? Stamsorcs excel in 1v1s due to a lack of chaos and subsequent ability to stay on offense. But they suffer in chaotic group environments or, God forbid, outnumbered situations. Magsorcs, due to shielding I suppose (though I know these get complained about,) seem a little better and able to somehow be tankier.
Neither spec is quite as bad as some people claim, IMHO, but both specs need a little something. And that something is self healing... However it gets there.
I agree with pretty much everything Static says. BUT... Kinda agree with I believe it was firmamentofstars who said having a burst heal MIGHT be a problem on sorc. I disagree that streak will be the thing kicked off the bar to accommodate a heal. For anyone using a pet-- it'll be the pet that goes. And in other circumstances Dark Deal will probably be what goes. You don't sacrifice your mobility for a heal you sacrifice your bad heals for good heals. In other circumstances, camo hunter will be what goes and savagery will be sourced through pots instead-- yes even at the expense of the minor prophecy passive.
BUT. I'd still like them to have a burst heal. As an alternative idea though-- as Static suggested, untie crit surge from offense and just make it a nice HoT instead. OR, and this is perhaps less about healing but would be a nice buff anyway, make crit surge grant major savagery/prophecy for the duration.
Honestly my platform has lots of really really good stamsorc duelers. I'm not a tippy top tier pvper but I'm good. And I play a magden at the moment. So I'm a "tough out," and hopefully I can say that without bragging. DKs of equal skill beat me in duels but normally after a LONG grueling fight. The stamsorcs I mentioned just start hitting me and don't stop until I'm dead. Not that I blow up or anything... But seriously. Oof, just for frame of reference.
My platform also has "lots" of magsorcs in high mmr bgs. And they do well or I wouldn't bring it up. Now I can almost always kill the magsorcs if they hold still long enough... But that doesn't mean they don't score well at the end. Conversely there's only really one stamsorc in bgs I can think of... He's a friend of mine and he does pretty good, but seriously I can't remember even seeing another.
My takeaway? Stamsorcs excel in 1v1s due to a lack of chaos and subsequent ability to stay on offense. But they suffer in chaotic group environments or, God forbid, outnumbered situations. Magsorcs, due to shielding I suppose (though I know these get complained about,) seem a little better and able to somehow be tankier.
Neither spec is quite as bad as some people claim, IMHO, but both specs need a little something. And that something is self healing... However it gets there.
Nice clip. Yeah, I've done some experimenting with pets on stamsorcs as well. Also used a full (5,) light armor stamsorc for a while in hopes of getting more crit/penetration. Both experiments actually worked pretty well but, like you say, that was a different time.
I do disagree that the pet should be single-barred. The pet isn't only a heal it is also a damage over time ability, if I may call it that, one that doesn't need to be cast (except the once.) So it is right for it to take up two slots... Or at least it would be with my proposed change.
I suppose, in addition to my proposal of not being targetable/killable it could also be made to function more like a 20/30 second buff that you need to recast. Then I would be comfortable with it only taking one slot and persisting from bar to bar.