It is mind numbing that people are in this thread actually trying to argue that this niche, useless, and outclassed (by ele susc) ability is OP.
Just say you hate nightblade. There are plenty of other things that ACTUALLY need to be adjusted within the class.
You have to start control your NB's hate rly. There still a necrowardendk squads that able to run for hours around walls and dish a burst that a glasscannon NB can only dream of but you are still wasting time in threads like thisYes, there are plenty of things that need adjusting. It's already impossible to find one that NB mains agree with... But now I'm supposed to hand pick a cherry from your personal list as well? Let me guess... You're all set and ready to link us to a "wonderful write-up" on the subject you posted X days ago?
1It is mind numbing that people are in this thread actually trying to argue that this niche, useless, and outclassed (by ele susc) ability is OP.
Just say you hate nightblade. There are plenty of other things that ACTUALLY need to be adjusted within the class.
Yes, there are plenty of things that need adjusting. It's already impossible to find one that NB mains agree with... But now I'm supposed to hand pick a cherry from your personal list as well? Let me guess... You're all set and ready to link us to a "wonderful write-up" on the subject you posted X days ago?
Spare me bro-- your ideas aren't the only ideas.
What makes reapers mark differ from ele sus, in this context, is that reapers is hand-tailored to a ganking chain playstyle and ele sus is more beneficial in a prolonged fight.
In my experience ele sus is more an ice-staff back bar duel thing than an actual problem in cyrodiil or bgs where you're less able to focus single-target for prolonged periods and the target is being hit by other things/people and some of the status effects become redundant anyway.
Yes, yours is the video I was talking about. Sorry I said gank, no offense. With the recent changes to NB they are good at plenty of things besides ganking. I'm not sure if some people know that, judging by comments, but trust me I do.
Wasn't trying to put words in your mouth or "use" you for anything, just getting tired of people telling me useful abilities have no use or that nightblades NEED to be able to do 25k hits because they only have 18k HP and 15k resists.
There's more than one way to build a NB and potential balance changes need to happen about TODAYS environment not people still playing NB from 3 years ago.
It was a good video. I think the reason why I thought it was a gank was because at first there was a red fighting a blue and you kinda walked up unnoticed and killed one.
But so now that we're talking about it... You had said in the other thread that you were using Mark. Out of curiosity, do you find it useful? Do you use the berserk morph?
Are you implying that reapers mark is worth the slot on your bar? It was hardly worth using before it got given a cost in one of the recent patches, now it is a total non factor.
In what scenario where other people are securing the kill on the person you marked will the full health heal actually save you? It is such an incredibly niche secondary affect. The only useful scenario is 1vX where you can allow yourself to get to lower HP if it means securing the kill on the person you have marked, but even that is so specific and niche it doesn't warrant any sort of "nerf".
The skill also still suffers from a severe bug that has plagued it for years, where if you try to cast it while moving it'll stop your character in place (sometimes called "stutter step", arctic blast and soothing spores both have the same bug).
I don't know why anyone in their right mind would slot this ability now that it has a cost, especially with elemental susceptibility existing. If anything, the cost should be removed or the skill should be reworked entirely to have an actually useful secondary effect.
It is mind numbing that people are in this thread actually trying to argue that this niche, useless, and outclassed (by ele susc) ability is OP.
Just say you hate nightblade. There are plenty of other things that ACTUALLY need to be adjusted within the class.
Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
A normal burst heal skill is a lot more reliable.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
A normal burst heal skill is a lot more reliable.
Of course, but I'm not arguing that. I'm arguing how it's obviously working in obviously unintended ways, being able to be buffed because someone other than yourself(especially from someone on enemy faction, that makes no sense) did the requirements of the skill and how that should be rectified.
And again, I ask do you think it's working as intended if someone from enemy faction can buff me with this skill by killing someone that I marked with this skill?
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
A normal burst heal skill is a lot more reliable.
Of course, but I'm not arguing that. I'm arguing how it's obviously working in obviously unintended ways, being able to be buffed because someone other than yourself(especially from someone on enemy faction, that makes no sense) did the requirements of the skill and how that should be rectified.
And again, I ask do you think it's working as intended if someone from enemy faction can buff me with this skill by killing someone that I marked with this skill?
Yes, I would say that the skill is working exactly as intended, given that it reads "when a marked enemy dies".
I'd also say that 95% of the time your hypothetical situation occurs, it won't matter either offensively or defensively for you.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
A normal burst heal skill is a lot more reliable.
Of course, but I'm not arguing that. I'm arguing how it's obviously working in obviously unintended ways, being able to be buffed because someone other than yourself(especially from someone on enemy faction, that makes no sense) did the requirements of the skill and how that should be rectified.
And again, I ask do you think it's working as intended if someone from enemy faction can buff me with this skill by killing someone that I marked with this skill?
Yes, I would say that the skill is working exactly as intended, given that it reads "when a marked enemy dies".
I'd also say that 95% of the time your hypothetical situation occurs, it won't matter either offensively or defensively for you.
I don't disagree that it won't be a super game changer. However, I still think it should actually require you to play into the skill to get the buff. I just think it seems like a lot to get when you don't actually have to play into the skill.
Now I'm not trying to say this is BiS or anything the like. I'm well aware that susceptibility is stronger, I once said that the skill was overtuned as well when it first got introduced in the PTS on a forum thread mentioning it. But I still think it's a lot to get for a skill that doesn't actively require you to play into it.
I think it's obviously an unintended consequence of the skill, I just proposed requiring active engaging to make the skill function how it should. Like damaging within 3 seconds would make sense and enemy factions or teammates can't just give you the free return for it.
Am I wrong in thinking this way?
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Obviously this is overtuned.DrNukenstein wrote: »I agree, it's a booty useless skill
Posts 1 and 2 in this thread are 100% saying opposite things 🤣🤣🤣.
I'm in the camp that Reaper's Mark is not overtuned. As @React noted a lot of NBs don't even slot the skill.
I think it's not really functioning how it should be. it's supposed to reward aggression for NB, this current iteration rewards you regardless of whether or not you're going offensive. You just get buffed because you apply this skill to someone.
That's why I think making it require damage within last 3 seconds makes sense so you don't get free buffs without even needing to aggro someone for it.
That would be a problem if you could spam Reaper's Mark on a bunch of enemies hoping one dies at a convenient time. Unfortunately for NBs that's not how it works though. You can only cast Mark on one target at a time, so using it for anything other than Major Breach is a big (and usually poor) gamble.
I agree but it can still be very abusable if someone wanted to. I imagine in group play or instances where you don't need to stick to one target, it can be quite strong getting free healing and 10% damage buff without needing to actively play into the skill.
Do you personally think this skill is fine where you're rewarded for not actively playing into the skill's function?
A normal burst heal skill is a lot more reliable.
Of course, but I'm not arguing that. I'm arguing how it's obviously working in obviously unintended ways, being able to be buffed because someone other than yourself(especially from someone on enemy faction, that makes no sense) did the requirements of the skill and how that should be rectified.
And again, I ask do you think it's working as intended if someone from enemy faction can buff me with this skill by killing someone that I marked with this skill?
Yes, I would say that the skill is working exactly as intended, given that it reads "when a marked enemy dies".
I'd also say that 95% of the time your hypothetical situation occurs, it won't matter either offensively or defensively for you.
I don't disagree that it won't be a super game changer. However, I still think it should actually require you to play into the skill to get the buff. I just think it seems like a lot to get when you don't actually have to play into the skill.
Now I'm not trying to say this is BiS or anything the like. I'm well aware that susceptibility is stronger, I once said that the skill was overtuned as well when it first got introduced in the PTS on a forum thread mentioning it. But I still think it's a lot to get for a skill that doesn't actively require you to play into it.
I think it's obviously an unintended consequence of the skill, I just proposed requiring active engaging to make the skill function how it should. Like damaging within 3 seconds would make sense and enemy factions or teammates can't just give you the free return for it.
Am I wrong in thinking this way?
Yes, I think that this line of thinking is pointless given nature of the ability and the aforementioned bugs + lack of power comparison to ele susc.
If anything, the better argument to take would be "The secondary effects of this skill are niche at best, and it should not have a cost as ele susc does not", or "The secondary effects of this skill are niche at best, they should be reworked entirely to provide some sort of value on cast, such as a unique buff/debuff on your target".
Arguing that the skill is somehow overperforming because of one niche and unlikely scenario just doesn't hold up.
Alchimiste1 wrote: »Some of these takes are wild. Why would anyone gank with reapers mark. Thats like letting the enemy know you are about to attack them.
You know what change they should do to mark ? make it so you can see people in cloak/stealth for the next 15 seconds, then people MIGHT actually consider slotting it over ele sus.