and streak could get stun just from flank.
No. Dear god no. Sorc barely has any mobility advantage anymore in this ridiculous speed creeped meta where 38k hp Templar tankhealbots run around speed capped. Any "flank" mechanic works like garbage due to this game's inherently poor position tracking. Streak already misfires too often. If anything, nerf generic speed creep like Celerity CP.nerf mobility... streak could get stun just from flank
It's insane, right? Like they really do just want to sit behind a zerg nuking hapless outnumbered randoms from 41m away, but then they cry and whine like crazy when the enemy Sorc they're trying to zerg down 10v1 manages to Streak away. And then they cry and whine for yet more damage nerfs and yet more defensive buffs when the solo Sorc they were chasing across the map turns and burns them.The last "buff Sorc" threads all quickly went to "ok, let's buff Sorc but let's also nerf Streak"... Let's disable Streak for a month and see how many players continue to play Sorc
Same concepts apply to BGs and the dead horse Ravenwatch. Swift trait, Medium Armor passive, easy sources of Major Expedition like Race Against Time or Elude, there's so much generic speed. Nerf all that stuff, not Streak.oh u were talking about cp pvp, that place is broken mess has no arguments especially Cyrodiil
Buffing generic nonsense and nerfing class identity is a big part of this PvP's downfall. What you see today is the result of doing this for the past 8 years. I think it was actually you that said to me in another thread, when I asked what DKs do these days other than Corrosive Whip spam, you told me "block and heal" lol. That's a good summary of what's wrong.TechMaybeHic wrote: »I do think speed has gotten out of control and contribute to desync but to nerf that and leave streak would be asinine
Yes. Massive tank meta problem. Infinite sustain to support infinite stalling.Chilly-McFreeze wrote: »regen is out of control
xylena_lazarow wrote: »Buffing generic nonsense and nerfing class identity is a big part of this PvP's downfall. What you see today is the result of doing this for the past 8 years. I think it was actually you that said to me in another thread, when I asked what DKs do these days other than Corrosive Whip spam, you told me "block and heal" lol. That's a good summary of what's wrong.TechMaybeHic wrote: »I do think speed has gotten out of control and contribute to desync but to nerf that and leave streak would be asinine
When I think of what's strong in this game's meta, it's not classes. Healing, blocking, sustain, Resolving Vigor, Rallying Cry, Resto, Frost, SnB, defensive ults, Major Evasion, ball grouping, faction stacking, LoS abuse... meanwhile the few strong class things remaining like Corrosive, Streak, and Invis Cloak draw constant complaints. So dysfunctional.
My DK could just spam Race and run Sorcs down on foot. Unless the Sorc is particularly skilled, they would either run out of resources and die, or get bashed when they try to cast Dark Exchange to refill on Streak fuel and then die.TechMaybeHic wrote: »In before being told to use a gap closer, which runs into an engine guardian, matriarch, whatever pet that teleports away to the sorc thats now out of reach anyway, or desync you when the game is at it's worse. Or ball of lightning blocks along with range CC it blocks
xylena_lazarow wrote: »My DK could just spam Race and run Sorcs down on foot. Unless the Sorc is particularly skilled, they would either run out of resources and die, or get bashed when they try to cast Dark Exchange to refill on Streak fuel and then die.TechMaybeHic wrote: »In before being told to use a gap closer, which runs into an engine guardian, matriarch, whatever pet that teleports away to the sorc thats now out of reach anyway, or desync you when the game is at it's worse. Or ball of lightning blocks along with range CC it blocks
Not sure exactly what you mean, but I'd be fine with gap closers being the only way to reliably catch a Streaking Sorc. At least gap closers are generally useful, and are much cheaper than Streak. Against NBs you've got: Detect Pots, which are strictly worse against anything else. Camo Hunter or Magelight casts, useless against anything else, and they're way more expensive than Cloak on top of that. Many NBs will have their Cloak spam built cheaper than enemy's direct AoE spam too.TechMaybeHic wrote: »With or without swift/wild hunt/whatever speed modifiers that would get adjusted? As is; good sorcs are not getting caught as they have just as much speed
xylena_lazarow wrote: »
Engine Guardian is part of the generic tank meta problem. Targetable pets like that and Matriarch are their own horrible mess in PvP, terribly uneven both to use and fight against. The flip side of the pet teleporting with the Sorc is, if it drags behind the Sorc, the enemy can gap close in the moment the Sorc should've been able to get away for good.
TechMaybeHic wrote: »Or ball of lightning blocks along with range CC it blocks
xylena_lazarow wrote: »I'm gonna sit behind a zerg on a keep roof and parse you from 41m away while you fight outnumbered. I bet this will be very fun for you, the target, who can do absolutely nothing to stop me, the ranged Sorc, regardless of either of our skill levels. If that's cool with you, than yea I accept your argument, and look forward to zerging you down from safety.Aces-High-82 wrote: »What are you talking about? Streak has only 15m range and frag has such abysmal travel speed your better on top of the target anyways.
xylena_lazarow wrote: »I'm gonna sit behind a zerg on a keep roof and parse you from 41m away while you fight outnumbered. I bet this will be very fun for you, the target, who can do absolutely nothing to stop me, the ranged Sorc, regardless of either of our skill levels. If that's cool with you, than yea I accept your argument, and look forward to zerging you down from safety.Aces-High-82 wrote: »What are you talking about? Streak has only 15m range and frag has such abysmal travel speed your better on top of the target anyways.
I have run builds that specifically abuse pet LoS, players just ignore you 1v1, but you still get zerged down, especially if the bird dies and you can't burst heal against their zerg spam. Sometimes I'd space out and rush into combat without the bird up. I've also had my crosshairs on an enemy Sorc directly in front of me, only for my DK to Leap sideways across the screen at a pet. It's really horrible gameplay on both sides, and the double bar thing is just insult to injury for Sorc players.Chilly-McFreeze wrote: »So the whole meat shield thing is a double edged sword. If they make pets untargetable you couldn't deny pet builds their advantages (resources via EG, heal form matriarch, etc.).
PhoenixGrey wrote: »xylena_lazarow wrote: »I'm gonna sit behind a zerg on a keep roof and parse you from 41m away while you fight outnumbered. I bet this will be very fun for you, the target, who can do absolutely nothing to stop me, the ranged Sorc, regardless of either of our skill levels. If that's cool with you, than yea I accept your argument, and look forward to zerging you down from safety.Aces-High-82 wrote: »What are you talking about? Streak has only 15m range and frag has such abysmal travel speed your better on top of the target anyways.xylena_lazarow wrote: »I'm gonna sit behind a zerg on a keep roof and parse you from 41m away while you fight outnumbered. I bet this will be very fun for you, the target, who can do absolutely nothing to stop me, the ranged Sorc, regardless of either of our skill levels. If that's cool with you, than yea I accept your argument, and look forward to zerging you down from safety.Aces-High-82 wrote: »What are you talking about? Streak has only 15m range and frag has such abysmal travel speed your better on top of the target anyways.
Pure ranged Bow blade hits infinitesimally harder than mag sorc right now.
Mag Sorc is not the only ranged spec in the game.
xylena_lazarow wrote: »Same concepts apply to BGs and the dead horse Ravenwatch. Swift trait, Medium Armor passive, easy sources of Major Expedition like Race Against Time or Elude, there's so much generic speed. Nerf all that stuff, not Streak.oh u were talking about cp pvp, that place is broken mess has no arguments especially Cyrodiil
StaticWave wrote: »I think 2 simple defensive buffs that would make sorc good again are:
1) A true burst heal like other classes
2) Better ways to stack spell crit to make use of Crit Surge
Seriously, a build with decent crit chance and Crit Surge will make a sorc really hard to kill, and that's without a true burst heal. Constant layers of HoTs critting left and right will keep you topped up most of the time. Add in a burst heal, and it's really easy to survive on a Sorc with Streak for the oh crap moment.
StaticWave wrote: »2) Better ways to stack spell crit to make use of Crit Surge
RemoryAzure wrote: »StaticWave wrote: »2) Better ways to stack spell crit to make use of Crit Surge
i feel like there is a flaw in a whole sorc kit, which is lack of scaling
not only shields that scale with mana only, but there are things that just dont scale at all: dark deal/conversion, crit surge, and in some way even the blood magic passive, which has very limited (rare) usage unless u run cfrag caster build (which i love in some way, but LoS doesnt allow to play it in any serious environment vs good players), and heals for a small portion of 4.5% hp (with battle spirit), and even increasing health to the sky has a very little impact on how effective this heal is (1350 with 30k and 2250 with 50k is still nothing considering how rare it is and how big damage numbers are)
so, the only option to make most of these skills more effective is crit healing stat, which locks u to play khajit with a shadow mundus, and this is also what makes the whole thing not that much effective, coz damage wise sorc doesnt have crit damage passive and everyone out there is running rallying cry
and another problem is that crits in pvp are quite niche, if u compare any build as its crit and non-crit versions vs a player with rallying cry and a couple if impens for a total of 50% critdmg reduction, then non-crit build is gonna always do slightly (or even much) more dps in a long perspective, making crit only viable for builds with either hard hitting skills (hi nightblade) relying on a oneshot, either for builds with guaranteed crit (hi nb x2), or some other pros that sorcs doesnt have. and this is mostly because crit chance in items is losing in effectiveness compared to any other stat (should be atlease 4-5% per line, not 3), even crit builds dont focus on building it much, rather relying to hit hard but rarely, which is also not the case of a sorc with its spammable (crushing shock), which corresponds to a "long statistical perspective" after 2-3 casts already due to big amount of small damage instances
no, by all the logic, obviously i cant get a dual wield crit damage passive on a ranged build, which is this topic aboutLittlePinkDot wrote: »You can get a crit damage passive with dual wield can't you? Just ditch the stupid staves.
https://forums.elderscrollsonline.com/en/discussion/139782/sorcs-are-not-so-good
Ahhh this is almost funny