xylena_lazarow wrote: »Real PvP means finding the confused cp140 guy and killing him 20 times while avoiding players on your level.
Bit of a random thought not in response to anybody... But perhaps someone will indulge me...
People say the modes themselves actively discourage fighting. But you win by standing on flags. For all people trying to win the flags should be the focal point of conflict. And for people avoiding conflict but trying to win the flags are still a focal point. And for anyone trying to win by fighting the flags are a focal point.
So I guess my question is in two parts. 1) why doesn't the premade team split up and cover as many flags as possible (4,) thereby forcing enemies into their arms? Especially since in all scenarios I've seen described the dmers seem to be the ones with true talent and the runners seem to be scared-- I would think it would be fun and challenging to fight outnumbered for the DMer.
2) is it not likely that the people ignoring the objectives are the ones causing there to be no conflict at the objectives?
And a final comment, in the form of an assumption that I'm sure will be corrected for me... It seems to me like the high end premade DM enthusiasts, as well as only really wanting to open field battle, also only want to stay together as a squad? Which perhaps is why they're so easily defeated? And while I understand that they don't care or want to win by the rules they should perhaps consider that taking some time to squash the most popular strategy deployed against them would result in that strategy being used less?
xylena_lazarow wrote: »Real PvP means finding the confused cp140 guy and killing him 20 times while avoiding players on your level.
CameraBeardThePirate wrote: »Bit of a random thought not in response to anybody... But perhaps someone will indulge me...
People say the modes themselves actively discourage fighting. But you win by standing on flags. For all people trying to win the flags should be the focal point of conflict. And for people avoiding conflict but trying to win the flags are still a focal point. And for anyone trying to win by fighting the flags are a focal point.
So I guess my question is in two parts. 1) why doesn't the premade team split up and cover as many flags as possible (4,) thereby forcing enemies into their arms? Especially since in all scenarios I've seen described the dmers seem to be the ones with true talent and the runners seem to be scared-- I would think it would be fun and challenging to fight outnumbered for the DMer.
2) is it not likely that the people ignoring the objectives are the ones causing there to be no conflict at the objectives?
And a final comment, in the form of an assumption that I'm sure will be corrected for me... It seems to me like the high end premade DM enthusiasts, as well as only really wanting to open field battle, also only want to stay together as a squad? Which perhaps is why they're so easily defeated? And while I understand that they don't care or want to win by the rules they should perhaps consider that taking some time to squash the most popular strategy deployed against them would result in that strategy being used less?
You dont win by standing on Flags though, you win by flipping Flags. It's far more efficient to NOT guard your flag; running from flag to flag flipping it is the easiest way to win because if you get caught up in a fight defending a flag, the other team will just take the rest and by the time you've even finished that single fight, the other team has not only captured the rest of the flags but is also up 200+ points. Furthermore, there's no point in splitting up (as a deathmatch oriented player), because if you come across a block tank with a healer, you need to have at least 1 more person than they do to even capture the flag. On top of this, if there's a single player on another team running from point to point avoiding fights, and the rest of the players in the game are trying to find fights, then splitting up will do nothing as you'll just get farmed by other players looking to fight. Fighting outnumbered in no-cp BGs is difficult - you will literally never win unless you're better than every player you're fighting. Meanwhile, someone who's really dedicated to winning the objective won't even bother fighting you. I've come across plenty of players in this game that will run from point to point capping flags, they might try to fight a lone player (or just hold block healing through their damage) since a single player can't take a flag from another player, but as soon as there's more than a lone player they're back to running away.
@CameraBeardThePirate Thank you for your response. I understand your point of view a little better now. I do still disagree for the most part... Let me see if I can boil it down to some brief points.
1) I'm not suggesting you all solo stand there and guard what's already yours. If this context were true it would eliminate the need for the hypothetical to begin with... Because you'd be winning already. I'm suggesting you go to unclaimed or opposing flags.
2) If you get stuck solo fighting a block tank then that's pretty lame and I won't pretend to know what to do. From the obj side of things at least you're neutralizing but that's not the fight you want and even I see this is boring.
3) if its someone else and a healer though, while you may not win, you can survive and delay because this creates a numbers advantage for your team somewhere else. This is exactly the point of splitting up.
4) I only really play no cp PvP and I kinda disagree that its hard to fight outnumbered. You did say the magic words "unless they're worse than you," which does obviously make you correct. But I feel this is not consistent with the overall tone of "your side." Not that I wish to put words in your mouth... But the scenario being discussed is normally a bunch of untalented people who are all 0-10 but manage to win the game anyway by being cowards.
5) furthermore you even say that if you split up you may be the ones getting farmed. And while I am trying to be civil I can't help but poke the bear at this. Is it possible that the crux of this issue, from the very beginning, is that "they" aren't as good as they think they are, have no strategy, can only play one way, need constant help, and just come here to complain because they're too stubborn to adapt?
@CameraBeardThePirate Thank you for your response. I understand your point of view a little better now. I do still disagree for the most part... Let me see if I can boil it down to some brief points.
1) I'm not suggesting you all solo stand there and guard what's already yours. If this context were true it would eliminate the need for the hypothetical to begin with... Because you'd be winning already. I'm suggesting you go to unclaimed or opposing flags.
2) If you get stuck solo fighting a block tank then that's pretty lame and I won't pretend to know what to do. From the obj side of things at least you're neutralizing but that's not the fight you want and even I see this is boring.
3) if its someone else and a healer though, while you may not win, you can survive and delay because this creates a numbers advantage for your team somewhere else. This is exactly the point of splitting up.
4) I only really play no cp PvP and I kinda disagree that its hard to fight outnumbered. You did say the magic words "unless they're worse than you," which does obviously make you correct. But I feel this is not consistent with the overall tone of "your side." Not that I wish to put words in your mouth... But the scenario being discussed is normally a bunch of untalented people who are all 0-10 but manage to win the game anyway by being cowards.
5) furthermore you even say that if you split up you may be the ones getting farmed. And while I am trying to be civil I can't help but poke the bear at this. Is it possible that the crux of this issue, from the very beginning, is that "they" aren't as good as they think they are, have no strategy, can only play one way, need constant help, and just come here to complain because they're too stubborn to adapt?
See that assumes your team is somehow being focused and both teams are stealing your objectives and intentionally not fighting each other. Which is true some of the time but certainly untrue in a scenario where a 4-stack of killers are ignoring flags, therefore not being on contention to begin with, and everybody else is running from them because they don't want to die.
It isn't enough to have logic behind a response. It needs to be consistent with other things being said by you and those on your side or it fails to paint a logical picture. Anybody can say true things to defend a certain standpoint... Facts can be biased and taken out of context.
The context you and others are painting about why DMers... Let's just call them obj-deniers because everybody that prefers DM isn't out there sabotaging themselves and complaining about it... The context being painted about how obj-deniers are being wronged keeps flipflopping.
Its obvious to me that these people are built for only one thing... 4v4 death match. They can't run fast, can't block, can't x, can't cap flags-- and they think anyone that can is cheesing the game. Never minding their own meta cheese as they prowl around Xv1ing stragglers and gleefully calling them trash at the same time.
I will always say that DM should have its own que. This is not in question: right is right.
But please focus on this point not the prevalence of obj builds, the fact that there are 3 teams, or how big the maps are, or where the objectives are located.
If you choose to play with zero fluidity then you will lose. And I, if only I, know whose fault that is.
I've already hashed and rehashed ALL of those points with other people, here and elsewhere.
It is WRONG in every sense of the word to say that flag games incentivize non-fighting as a way to win. You need the flags to get points. The people trying not to fight only win because the people trying to only fight are actively avoiding the objectives... Which is where the other people are. Going to the objectives is not only how you win but it is also how you find fights ESPECIALLY when dealing with people who appear to be avoiding fights.
What you guys should do, as I've already said, is split up and cover multiple objectives so that its literally impossible for them to pull the old ring around the Rosie on you. But when I bring this up suddenly then the narrative changes and instead of scared runners these obj randoms are talented pvpers and oh god we dare not split up or we'll be the ones getting killed.
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