I’m curious what people who play battlegrounds think about the guy who gets the lowest score but racks up the highest kills (Not Deathmatch mode, obviously).
I’ve seen several players ignore the ball completely in Chaosball, when they had a 100% clear opportunity to grab it, and then it turns out they’re the guy that got 20 kills and by far the lowest score in the game.
I get that people are gonna play however they want, I guess I struggle to understand how it can be any fun or rewarding to simply focus on killing opponents who are running away from you trying to catch the chaosball.
It seems kind of pathetic? For all I know it’s some sweaty 12 year old kid. 😆
Anyway, I’m interested to hear other BGers’ thoughts on the phenomenon.
I’m curious what people who play battlegrounds think about the guy who gets the lowest score but racks up the highest kills (Not Deathmatch mode, obviously).
I’ve seen several players ignore the ball completely in Chaosball, when they had a 100% clear opportunity to grab it, and then it turns out they’re the guy that got 20 kills and by far the lowest score in the game.
I get that people are gonna play however they want, I guess I struggle to understand how it can be any fun or rewarding to simply focus on killing opponents who are running away from you trying to catch the chaosball.
It seems kind of pathetic? For all I know it’s some sweaty 12 year old kid. 😆
Anyway, I’m interested to hear other BGers’ thoughts on the phenomenon.
I think the person that chases kills and intentionally ignores objectives is kinda a jerk.
I myself share so much of your experience, to include everquest and world of Warcraft.
SkaraMinoc wrote: »I myself share so much of your experience, to include everquest and world of Warcraft.
Yes, we had huge PvP tournaments at the Lake Rathetear arena on Erollisi Marr server in late 1999. 100+ spectators on screen. My group played on Ultima Online Baja server before that. Now I just play solo
CameraBeardThePirate wrote: »Your statement can very easily be reversed. "How is running away from the fight to an unguarded objective any fun?"
The gamemodes are poorly designed. This shouldn't be a talking point at all; well-designed objective based PvP encourages fighting and engagement to capture the objective.
No, I get it, and I'm not taking it personally. But I, like you, am also talking about more than just you and me. And I'm also talking TO more than just you. And the person that is hypothetically 0-10, who in all likelihood only plays the way he does because it is soon obvious to him that your team will smash him face to face-- he deserves representation too. And if there are more of them than there are of you then the game should have them as its priority not you. And if they have found a strategy to win, in their eyes, and your goal is also being met, then I don't honestly see why you're taking the time to debate with me-- though I do appreciate your input.
In your hypothetical... The winning team is all 0-10. Your team is +50 as a whole with no deaths. The game ended in 8 minutes because they ran the obj super fast. If they conformed to your play style and engaged you face to face for 15 minutes what would their score be? 0-10 still? 2-10? More likely 0-20 and me, you, and they know it.
So you and others want to redesign game modes so there is only one winning strategy which just happens to be what you are great at and they are bad at. So you can smash them AND win. And they can... Bend over and take it.
Nah. You're looking after your guild. I'm looking after the game.