Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
SPR_of_HA_community wrote: »Lightning staffs are underperforming.
And if in PVE where empower gives 80% dps to monsters in PVP lightning staffs users now have no good options.
There is no good range AOE skills we can use, other weapons have more DPS and better skills/passives.
Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
SPR_of_HA_community wrote: »All who tell about PVP build - how many of you use lightning staffs in your build ? )
Fire staff only hits 1 target and does more damage as a result. Lighting does less but has added utility in hitting multiple targets. It feels actually quite balanced to me. It's cool that lightning staves are your favorite but buffing them would honestly just make them overpowered.
SPR_of_HA_community wrote: »Fire staff only hits 1 target and does more damage as a result. Lighting does less but has added utility in hitting multiple targets. It feels actually quite balanced to me. It's cool that lightning staves are your favorite but buffing them would honestly just make them overpowered.
They were just nerfed. Current version is even more underperforming than before.
HA itself is lose of damage. Is it AOE or not - with out good numbers it is useless.
So even if it is AOE or single target, but it is useless and you will not use it it just do not matter
And other weapons just have better passives for skills.
SPR_of_HA_community wrote: »Fire staff only hits 1 target and does more damage as a result. Lighting does less but has added utility in hitting multiple targets. It feels actually quite balanced to me. It's cool that lightning staves are your favorite but buffing them would honestly just make them overpowered.
They were just nerfed. Current version is even more underperforming than before.
HA itself is lose of damage. Is it AOE or not - with out good numbers it is useless.
So even if it is AOE or single target, but it is useless and you will not use it it just do not matter
And other weapons just have better passives for skills.
Strongly disagree that lightning staff has worse passives, unless you think less damage but more utility = worse. Hitting several targets can be great. It does less single target damage but it's utility makes up for it. To be honest the only weapon I think has not great passives are maces.
SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
SPR_of_HA_community wrote: »Fire staff only hits 1 target and does more damage as a result. Lighting does less but has added utility in hitting multiple targets. It feels actually quite balanced to me. It's cool that lightning staves are your favorite but buffing them would honestly just make them overpowered.
They were just nerfed. Current version is even more underperforming than before.
HA itself is lose of damage. Is it AOE or not - with out good numbers it is useless.
So even if it is AOE or single target, but it is useless and you will not use it it just do not matter
And other weapons just have better passives for skills.
Strongly disagree that lightning staff has worse passives, unless you think less damage but more utility = worse. Hitting several targets can be great. It does less single target damage but it's utility makes up for it. To be honest the only weapon I think has not great passives are maces.
SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
I agree in principle.
It is perfectly fine to have simple builds do ok in PvE and PvP. However, a more complex and robust build should be able to easily outperform a build that is nothing more than pressing the same button over and over and over again.
It is perfectly fine that a HA build is not nearly as good as a full build. Based on the lack of support in this thread I woujdl suggest the difference is not too great.
SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
I agree in principle.
It is perfectly fine to have simple builds do ok in PvE and PvP. However, a more complex and robust build should be able to easily outperform a build that is nothing more than pressing the same button over and over and over again.
It is perfectly fine that a HA build is not nearly as good as a full build. Based on the lack of support in this thread I woujdl suggest the difference is not too great.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
I agree in principle.
It is perfectly fine to have simple builds do ok in PvE and PvP. However, a more complex and robust build should be able to easily outperform a build that is nothing more than pressing the same button over and over and over again.
It is perfectly fine that a HA build is not nearly as good as a full build. Based on the lack of support in this thread I woujdl suggest the difference is not too great.
HA build was full build base on good idea and it use a lot of game mechanics.
It was not nearly as good it was better, than builds based on LA+skill spam.
LA builds - press the same one button, I do not see the reason you talk bad about HA builds ? )
HA builds do the same button HA , that LA builds spam there LA.
Other skills are close to both of those builds.
But now HAbuilds was just overnerfed and have really bad values, compared to other builds.
boi_anachronism_ wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
I agree in principle.
It is perfectly fine to have simple builds do ok in PvE and PvP. However, a more complex and robust build should be able to easily outperform a build that is nothing more than pressing the same button over and over and over again.
It is perfectly fine that a HA build is not nearly as good as a full build. Based on the lack of support in this thread I woujdl suggest the difference is not too great.
HA build was full build base on good idea and it use a lot of game mechanics.
It was not nearly as good it was better, than builds based on LA+skill spam.
LA builds - press the same one button, I do not see the reason you talk bad about HA builds ? )
HA builds do the same button HA , that LA builds spam there LA.
Other skills are close to both of those builds.
But now HAbuilds was just overnerfed and have really bad values, compared to other builds.
Uh no. HA builds require almost no timing as you just "hold till it's done" the fire a skill, repeat where as LA is timing dependant and specific to each skill, it's its LA, skill, LA, skill, LA all in the time you are chilling holding down that HA. This is why heavy attacks are favorited by new players- because they are much lower skill. All of these builds were in the original game sans the proc sets but plenty of skills that proc this way and always have. Example: elemental weapon requires you to light attack within 2 seconds of engaging the skill. Nb bows depend on weaving properly to get decent damage. I'm not sure where you are getting this from. LA build are much higher skill based and that is not debatable. HA builds got nerfed in pvp which was needed. They are significantly stronger in pve then they were prior to 35. LA get a way heavier nerf in 35 then HA did to begin with.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Emmagoldman wrote: »Do you feel that holding one button should be underperforming, on par, or out perform others that needs to complete combinations with multiple skills?
Why do I need to feel it ? If build based on a lot of game mechanicks even 1 button is ok.
The same time in teso you only have 10 buttons. Do not see a lot difference in pressing 1 of 10 buttons.
The same time HA builds do use combinations and if say trully - TESO is not the game with some combinations gameplay.
It is casual based game, it is not cybersport.
So no, I do not feel like it.
[snip] If a bricklayer lays 10 walls instead of 1. Would you still expect the person who layed 10 be payed the same ? Absolutely not. There is no justifiable reason why someone pressing 1 button should be equal to someone who has mastered there rotation. What would the point in even trying to get better, no reward at all. Extremely bad design. Throughout all walks in life and even all of gaming. The person who took the time, learned, is not lazy and is better reaps the rewards.
I agree in principle.
It is perfectly fine to have simple builds do ok in PvE and PvP. However, a more complex and robust build should be able to easily outperform a build that is nothing more than pressing the same button over and over and over again.
It is perfectly fine that a HA build is not nearly as good as a full build. Based on the lack of support in this thread I woujdl suggest the difference is not too great.
HA build was full build base on good idea and it use a lot of game mechanics.
It was not nearly as good it was better, than builds based on LA+skill spam.
LA builds - press the same one button, I do not see the reason you talk bad about HA builds ? )
HA builds do the same button HA , that LA builds spam there LA.
Other skills are close to both of those builds.
But now HAbuilds was just overnerfed and have really bad values, compared to other builds.
[edited to remove quote]