FantasticFreddie wrote: »..... has PTS even gone offline yet?
FantasticFreddie wrote: »..... has PTS even gone offline yet?
They are now, so let the F5'ing begin
I am really worried about this chapter. Zos did a lot of questionable things this time around (like taking world events from a community wide event, and making it a closed high end grouped dungeon).
I am wondering if they listed to any feedback at all.
It’s been all very troubling.
FantasticFreddie wrote: »I am really worried about this chapter. Zos did a lot of questionable things this time around (like taking world events from a community wide event, and making it a closed high end grouped dungeon).
I am wondering if they listed to any feedback at all.
It’s been all very troubling.
I never did figure them out. I went to the location that looked like a dolmen and tried to figure out how to start the event but nothing happened. Got sick of it pretty fast
MyNameIsElias wrote: »FantasticFreddie wrote: »I am really worried about this chapter. Zos did a lot of questionable things this time around (like taking world events from a community wide event, and making it a closed high end grouped dungeon).
I am wondering if they listed to any feedback at all.
It’s been all very troubling.
I never did figure them out. I went to the location that looked like a dolmen and tried to figure out how to start the event but nothing happened. Got sick of it pretty fast
You can only enter them during the daily quest you pick up in necrom. And even before you enter you need to search the zone and find and kill 5 seekers to loot their quest item that opens the gateway.
https://clips.twitch.tv/PlumpFrigidReubenANELE-T18tDp2vNPeVCclv
I hope it will be some REALLY need combat balance changes...
I thought we were getting 6 weeks of PTS updates this time around. Either way this is week 5 so there should be SOMETHING.
EramTheLiar wrote: »This isn't the final one is it? I thought there was going to be one more.
Anyway, my predictions:
ARCANIST: In anticipation of a large outcry of the class being "play to win" we've reduced all damage by 1/3.
ARCANIST: In anticipation of people complaining about the class being nerfed by the previous change we set all arcanist damage to oblivion.
Templar: We've modified jabs to damage the player each time they use it.
Designer's Note: We thought it was _hilarious_.
Necromancer: Undead summons are now permanent! To balance this, they also earn xp from whatever they kill and will be included in all loot rolls. They will never share their loot. Also if deployed while in a group they will insist they are the only ones who know best how to handle each encounter and will constantly try to kick the tank or healer (randomly selected when group starts or upon initial summon while necromancer is in group).
Designer's Note: We are aware that necromancers feel there are ongoing issues with their class, but we were working really late one night and got pretty punchy, and when someone suggested this change we couldn't resist.
Warden: the bear ultimate will now immediately attack the player after it has been summoned. This does not occur in Cyrodil or battlegrounds. Bear will do oblivion damage to player only.
Designer's Note: This change was made in response to requests from players who felt PvE encounters weren't challenging.