So... Subclassing will arrive completely unfinished and unbalanced, and if u pay for sub, u will be paying for a live beta test for probably several months.
Arc is the best template for base "class", because unlike base classes, they have a clear tank/heal/dps skill line, making it much easier to swap out skill lines, and they also have an amazing class mastery, making them perform the best, with the most OP spammable in the game, the arc beam.
Base classes needs to have their skill lines spearated into a proper tank/dd/heal skill line maning it easier to build around, class masteries needs to be properly balanced.
Its such an unfair advantage and its simply unproffesional leaving it like it is.
The fact that arc beam overperforms so insanely much only makes this an even bigger problem, you wouldnt get the feeling of getting left out in the dust if other spammables actually came close.
So, to make a long story short, change the Arcanist class mastery to something less potent... problem fixed. And no, they aren't going to be turning base classes into DPS-Healer-Tank skill lines because it would require completely gutting and remaking the entire class... and I think players would be much more upset by that than anything subclassing does to the game.
So... Subclassing will arrive completely unfinished and unbalanced, and if u pay for sub, u will be paying for a live beta test for probably several months.
Arc is the best template for base "class", because unlike base classes, they have a clear tank/heal/dps skill line, making it much easier to swap out skill lines, and they also have an amazing class mastery, making them perform the best, with the most OP spammable in the game, the arc beam.
Base classes needs to have their skill lines spearated into a proper tank/dd/heal skill line maning it easier to build around, class masteries needs to be properly balanced.
Its such an unfair advantage and its simply unproffesional leaving it like it is.
The fact that arc beam overperforms so insanely much only makes this an even bigger problem, you wouldnt get the feeling of getting left out in the dust if other spammables actually came close.
So, to make a long story short, change the Arcanist class mastery to something less potent... problem fixed. And no, they aren't going to be turning base classes into DPS-Healer-Tank skill lines because it would require completely gutting and remaking the entire class... and I think players would be much more upset by that than anything subclassing does to the game.
Reginald_leBlem wrote: »Someone get Gina an iced coffee so she can concentrate and finish quickly!
MincMincMinc wrote: »merciless now stacks infinitely, we thought this really helped players who have trouble keeping track of stacks, because EVERY mechanic now has to build up stacks.
SkaraMinoc wrote: »Need natch potes so I have something to complain about.
Are we ready to be disappointed again?
Other than Beam nerf and Voidmantle not working on Overload, all you listed is here:CheenTheCat wrote: »Are we ready to be disappointed again?
What I wanna see in the upcoming natch potes:
- Ult gain being a thing again
- Balorgh restored
- Bound Armaments restored
- Shadow and Dark Magic skill line buff
- Beam nerf
- Banner staying dead
- Overload / Rakkhat interaction fixed
So in short: Yes, I am about 85% prepared to be disappointed!