So instead of nerfing warden zos buffed them to oblivion. not good, too much wardens in game now
I've seen some 40k+ health warden duos with moderately good damage lately which can be extremely obnoxious to deal with.
Their damage may not be over the moon, however, if they refuse to die. Then they won't die.... unless they get utterly zerged down.
I've seen some 40k+ health warden duos with moderately good damage lately which can be extremely obnoxious to deal with.
I've seen some 40k+ health warden duos with moderately good damage lately which can be extremely obnoxious to deal with.
This is [snip]
You can't get to that high Health without severely compromising your stats in other areas.
Back in the day when proc sets had static values, sure, you could run around with lots of Health because it didn't affect proc set damage.
Wardens can be a pain to kill though, with their ability to heal and kite.
I've seen some 40k+ health warden duos with moderately good damage lately which can be extremely obnoxious to deal with.
This is [snip]
You can't get to that high Health without severely compromising your stats in other areas.
Back in the day when proc sets had static values, sure, you could run around with lots of Health because it didn't affect proc set damage.
Wardens can be a pain to kill though, with their ability to heal and kite.
[edited for profanity bypass]
I've seen some 40k+ health warden duos with moderately good damage lately which can be extremely obnoxious to deal with.
This is [snip]
You can't get to that high Health without severely compromising your stats in other areas.
Back in the day when proc sets had static values, sure, you could run around with lots of Health because it didn't affect proc set damage.
Wardens can be a pain to kill though, with their ability to heal and kite.
[edited for profanity bypass]
I still have a 20k tooltip dawnbreaker with a 19k(second) fissure on my warden with 40k health, and that's before balorgh.
it's not so much about the offensive kit though as it is once again health based healing providing builds that have everything.
MentalxHammer wrote: »Wardens have been a bottom tier class for almost a year until this patch, finally they are in a good spot so people are bringing their wardens out because they haven’t been usable as a damage build for so long. They are definitely not overpowered, people just like to diversify their playstyle to keep the game fresh, that’s why there’s so many in PvP right now.
xxslam48xxb14_ESO wrote: »Nah they aren't overpower I think they are just too good at surviving. Number 1 tower enjoyer/lover/censored word class right now, but not the kind that will wipe a whole group.
Honestly, I don't think warden is broken by any means. There are certain parts of their toolkit that need improvements, even. There are only a few things I'd suggest be nerfed.
As far as nerfs go, the only things I'd suggest nerfing are;
- Maturation - This passive should be changed to provide a flat health bonus, such as 1250 health, rather than 10% HP. Max health is a huge problem right now in PVP, and this passive probably provides more health from one single source than any other source in the game.
- Slab/crystalized shield - The secondary effects of both of these skills are fine, but the value of the projectile absorption shield itself needs to be lowered. It is currently designed in a way that makes each of the 3 shields absorb more damage than any ranged attack in the entire game could possibly deal. With the cost refund that they proc upon absorption, this skill effectively makes a warden unkillable by any ranged spec in the game.
- Netch - The purge from this ability procs once every 5 seconds while it is active. However, if you spam it, you can proc both the heal passive from that skill line and the purge from netch once per cast. The purge should only be possible once per 5 seconds. Just add a 5s cooldown to the purge so that it can still be spammed as an additional HOT, but not as a cleanse.
- Polar Wind - This heal is absurdly broken now. With how easily achievable 40k HP is on a "damage" oriented build now, we are often seeing players running full damage with 40kp hp and hitting themselves and others for 15K+ polars with a 3k hot attached to it. I'm not sure what the best way to go about adjusting this is, but it absolutely needs to be nerfed from it's current version. This is probably the strongest heal in the game right now.
Honestly, I don't think warden is broken by any means. There are certain parts of their toolkit that need improvements, even. There are only a few things I'd suggest be nerfed.
As far as nerfs go, the only things I'd suggest nerfing are;
- Maturation - This passive should be changed to provide a flat health bonus, such as 1250 health, rather than 10% HP. Max health is a huge problem right now in PVP, and this passive probably provides more health from one single source than any other source in the game.
- Slab/crystalized shield - The secondary effects of both of these skills are fine, but the value of the projectile absorption shield itself needs to be lowered. It is currently designed in a way that makes each of the 3 shields absorb more damage than any ranged attack in the entire game could possibly deal. With the cost refund that they proc upon absorption, this skill effectively makes a warden unkillable by any ranged spec in the game.
- Netch - The purge from this ability procs once every 5 seconds while it is active. However, if you spam it, you can proc both the heal passive from that skill line and the purge from netch once per cast. The purge should only be possible once per 5 seconds. Just add a 5s cooldown to the purge so that it can still be spammed as an additional HOT, but not as a cleanse.
- Polar Wind - This heal is absurdly broken now. With how easily achievable 40k HP is on a "damage" oriented build now, we are often seeing players running full damage with 40kp hp and hitting themselves and others for 15K+ polars with a 3k hot attached to it. I'm not sure what the best way to go about adjusting this is, but it absolutely needs to be nerfed from it's current version. This is probably the strongest heal in the game right now.
ESO_Nightingale wrote: »Honestly, I don't think warden is broken by any means. There are certain parts of their toolkit that need improvements, even. There are only a few things I'd suggest be nerfed.
As far as nerfs go, the only things I'd suggest nerfing are;
- Maturation - This passive should be changed to provide a flat health bonus, such as 1250 health, rather than 10% HP. Max health is a huge problem right now in PVP, and this passive probably provides more health from one single source than any other source in the game.
- Slab/crystalized shield - The secondary effects of both of these skills are fine, but the value of the projectile absorption shield itself needs to be lowered. It is currently designed in a way that makes each of the 3 shields absorb more damage than any ranged attack in the entire game could possibly deal. With the cost refund that they proc upon absorption, this skill effectively makes a warden unkillable by any ranged spec in the game.
- Netch - The purge from this ability procs once every 5 seconds while it is active. However, if you spam it, you can proc both the heal passive from that skill line and the purge from netch once per cast. The purge should only be possible once per 5 seconds. Just add a 5s cooldown to the purge so that it can still be spammed as an additional HOT, but not as a cleanse.
- Polar Wind - This heal is absurdly broken now. With how easily achievable 40k HP is on a "damage" oriented build now, we are often seeing players running full damage with 40kp hp and hitting themselves and others for 15K+ polars with a 3k hot attached to it. I'm not sure what the best way to go about adjusting this is, but it absolutely needs to be nerfed from it's current version. This is probably the strongest heal in the game right now.
Honestly netch spamming to purge negitive effects is fine, that's a lot of gcds they're giving up to clear negitive effects and it's not possible to do it mid-fight. Also as a warden player I'd argue that our mag/stam scaling self burst heal shouldn't even be on arctic blast. We literally have an entire healing line dedicated to it that doesn't even do the job properly. Blast could lose it to gain a cost reduction or some dot damage increase.
I agree with React that HP stacking wardens need a nerf. Polar Wind could probably be toned down a little. I don't like the suggested change to the Maturation passive. I agree with it in spirit but not in practice. Right now the passive buff they get is a named one: Minor Toughness. I'm not sure how many ways to get this buff there are... But there is at least one gear set that gives it (warrior poet I think?) And honestly we just want to make sure they don't turn around and stack minor Toughness with the new flat value for even MORE HP than before the nerf.
@ESO_Nightingale oh I agree I've been in these threads from time to time trying to convey that message. I'm glad some other people are saying it now too, because the focus had been on Arctic previously.