FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
Erm you dont know how jabs works, right? Jabs has 3 ticks now.
The setup includes acuity, meaning 100% crit chance. So you can assume 3*3600 damage per jab cast when acuity is up (thats the whole point of acuity, you nuke something when its up). Also this is just a small sample and if I spent more time on it, I could serve you higher numbers aswell.
And as said, this is a bulkier setup I use, meaning even without speccing as much damage into the build as the meta build, it still hits 10k jabs regularly (which is for a spammable still a lot in PvP), meanwhile the meta build hits for even more like in the small picture posted earler.
Now you can do with that information whatever you want. I posted evidence, that jabs still hit hard and templar still is a very strong class with the right setup. But you can also just close your eyes like sheep and ignore it and further complain about a non existing problem.
PS: Why I dont use the super meta build? Because I have enough damage with this setup to nuke enemies, so I can go bulkier than the meta build, survive more enemy players and get better 1vX's.
You've shown no evidence. You showed another build hit 4 targets which will imflate your numbers. Acuity you'll have up for 4 seconds then down 25 seconds. That's not 100% in any practical sense.
[snip]
First off, having 4 enemy targets do not inflate numbers at all, since CMX shows every hit seperately and does not add them up or whatever.
Secondly, acuity is 5 seconds on 100% plus for every stack another second, meaning that if you have 30% base crit chance, you are 1 sec at 50% crit chance, 1 sec at 70% crit chance, 1 sec at 90% crit chance and then 5 seconds at 100% crit chance, so 7-8 seconds with very high crit chance, which is more than anough for an offensive window. Puryfying light stores for 6 seconds and you usually start with that your combo, meaning you have a full puryfying light window full of crits (thats why we see 15k puyfying lights everywhere).
But you first off stating jabs has 4 ticks, then claiming acuity (which is veeeery populat on templar) is 4 seconds shows me, that you are not very familiar with the situation of templar and jabs at all.
At least I have shown something, [snip]
TechMaybeHic wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
Erm you dont know how jabs works, right? Jabs has 3 ticks now.
The setup includes acuity, meaning 100% crit chance. So you can assume 3*3600 damage per jab cast when acuity is up (thats the whole point of acuity, you nuke something when its up). Also this is just a small sample and if I spent more time on it, I could serve you higher numbers aswell.
And as said, this is a bulkier setup I use, meaning even without speccing as much damage into the build as the meta build, it still hits 10k jabs regularly (which is for a spammable still a lot in PvP), meanwhile the meta build hits for even more like in the small picture posted earler.
Now you can do with that information whatever you want. I posted evidence, that jabs still hit hard and templar still is a very strong class with the right setup. But you can also just close your eyes like sheep and ignore it and further complain about a non existing problem.
PS: Why I dont use the super meta build? Because I have enough damage with this setup to nuke enemies, so I can go bulkier than the meta build, survive more enemy players and get better 1vX's.
You've shown no evidence. You showed another build hit 4 targets which will imflate your numbers. Acuity you'll have up for 4 seconds then down 25 seconds. That's not 100% in any practical sense.
[snip]
First off, having 4 enemy targets do not inflate numbers at all, since CMX shows every hit seperately and does not add them up or whatever.
Secondly, acuity is 5 seconds on 100% plus for every stack another second, meaning that if you have 30% base crit chance, you are 1 sec at 50% crit chance, 1 sec at 70% crit chance, 1 sec at 90% crit chance and then 5 seconds at 100% crit chance, so 7-8 seconds with very high crit chance, which is more than anough for an offensive window. Puryfying light stores for 6 seconds and you usually start with that your combo, meaning you have a full puryfying light window full of crits (thats why we see 15k puyfying lights everywhere).
But you first off stating jabs has 4 ticks, then claiming acuity (which is veeeery populat on templar) is 4 seconds shows me, that you are not very familiar with the situation of templar and jabs at all.
At least I have shown something, [snip]
Where did I say jabs has 4 tics?
And again, you've shown nothing. You've said 1 thing with a very carefully picked single line then did a completely different unrelated thing then claim correlation.
If there's anything I'm not familiar with; it would be CMX as I don't really use it. Seems more a PvE thing for these reasons. You're cherry picking it setting up narratives to get it to really say much.
Edit: Ohh I see. You picked the target you did the most damage to and that's what you went off? Lol
TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
FirmamentOfStars wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
Oh I meant 3.5k per tick of puncturing sweeps resulting in 10.5k and more damage
I haven't seen a single good templar main complain about their damage this patch.
Infact, i've seen many showing of damage / healing screenshots.
I have fought plenty of them too and in my opinion (and theirs) the class has nothing to really complain about right now (other than maybe mobility).
FirmamentOfStars wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
Oh I meant 3.5k per tick of puncturing sweeps resulting in 10.5k and more damage
I sure would love to get a hint as to what you're running because I've not seen a magplar hit more than 5k nor have i been able to hit nearly that much on magplar. Unless I slot dual wield ult and get full 36% damage done modifier, I don't believe that's very possible for jabs to do. Backlash? of course but I have not run across 1 single templar that felt like they could easily kill me unless they're in a zerg
FirmamentOfStars wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
Oh I meant 3.5k per tick of puncturing sweeps resulting in 10.5k and more damage
I sure would love to get a hint as to what you're running because I've not seen a magplar hit more than 5k nor have i been able to hit nearly that much on magplar. Unless I slot dual wield ult and get full 36% damage done modifier, I don't believe that's very possible for jabs to do. Backlash? of course but I have not run across 1 single templar that felt like they could easily kill me unless they're in a zerg
He’s running acuity, rallying and blood spawn.
Earlier in the thread he tried to make it sound like he’s hitting 10K jabs on the regular but someone called him out and he had to admit he cherry picked screenshot of acuity procced jabs on a random pug in cyrodil.
Weird how he’s trying to mislead you in the exact same way again, after being exposed for it earlier in the same thread. 🤷♂️
FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
Erm you dont know how jabs works, right? Jabs has 3 ticks now.
The setup includes acuity, meaning 100% crit chance. So you can assume 3*3600 damage per jab cast when acuity is up (thats the whole point of acuity, you nuke something when its up). Also this is just a small sample and if I spent more time on it, I could serve you higher numbers aswell.
And as said, this is a bulkier setup I use, meaning even without speccing as much damage into the build as the meta build, it still hits 10k jabs regularly (which is for a spammable still a lot in PvP), meanwhile the meta build hits for even more like in the small picture posted earler.
Now you can do with that information whatever you want. I posted evidence, that jabs still hit hard and templar still is a very strong class with the right setup. But you can also just close your eyes like sheep and ignore it and further complain about a non existing problem.
PS: Why I dont use the super meta build? Because I have enough damage with this setup to nuke enemies, so I can go bulkier than the meta build, survive more enemy players and get better 1vX's.
FirmamentOfStars wrote: »FirmamentOfStars wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
Oh I meant 3.5k per tick of puncturing sweeps resulting in 10.5k and more damage
I sure would love to get a hint as to what you're running because I've not seen a magplar hit more than 5k nor have i been able to hit nearly that much on magplar. Unless I slot dual wield ult and get full 36% damage done modifier, I don't believe that's very possible for jabs to do. Backlash? of course but I have not run across 1 single templar that felt like they could easily kill me unless they're in a zerg
He’s running acuity, rallying and blood spawn.
Earlier in the thread he tried to make it sound like he’s hitting 10K jabs on the regular but someone called him out and he had to admit he cherry picked screenshot of acuity procced jabs on a random pug in cyrodil.
Weird how he’s trying to mislead you in the exact same way again, after being exposed for it earlier in the same thread. 🤷♂️
You probably missed some part of it. I posted a 4.5k jabs hit (equal to 13.5k damage on a full jab) and only posted the CMX line of jabs, when i ran acuity/rallying.
Afterwards i posted a full CMX of a tankier build with 3.5k jabs tick (equal to 10.5k full jabs) in a 1v4 fight and somebody tried really hard to make it look i am cherrypicking.
Since dots are pretty bad this patch, burst is king. Acuity is pretty much the best set for templar using jabs, therefore showing CMX numbers of such a build is a fair point to show how the class and its skills work.
You all are free to post your jabs numbers and I will gladly help out to make those numbers bigger for you. Jabs damage number currently is a very nice way to see, if somebody can do builds properly or not.
Olen_Mikko wrote: »Can't really feel bad for any templars. Jabs were ridiculously OP, especially against casual pvp players that know no counters to it. Oh wait, there pretty much wasn't, unless you were specifically build against it.
FirmamentOfStars wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »Militan1404 wrote: »TechMaybeHic wrote: »Yeah; maras balm is the issue with jabs, then the burning light nerf to both it's damage and frequency adds to it feeling like it lost its bite. It would be ok other than that. I don't notice the snare change as I usually build in some speed
Doubt every player use maras balm.
I have yet to die from a templar this patch. Tried against a friend in duel just to see how much damage jabs did with 2 damage sets and balorugh and he could just stand there with hes glass canon nightblade and take it. When im farming the imperial city, i have to set my stam dk(that im bored to death off right now) there so i could switch over on him and kill them if i meet somone. Also i dont think there is one spam in the game that has more counter to it than sweeps/jabs(correct me if i am wrong)
It's also the burning light passive. They nerfed it by over 30% and made it really only go off half as often. Maras is just an extra that you'll run into enough to not really even attempt jabs ATM
I have just stood and ate jabs with friends long before the change to prove a point for when all they do is spam jabs. Especially if major evasion is involved to show you need more. Now they managed to buff self heals while attempting to nerf group heals.
Seems we go in 2 extremes on this thread. Jabs either somehow does 14k after battle spirit and armor; or it does nothing at all. I know my tooltip is more or close to other spammmables now, so no matter what the theory is either way; it should be close to true with any spammmables , of course considering evasion and other passives being wild cards
Should probably identify which morph is being discussed. I feel like the puncturing sweep morph has been gutted into oblivion but the biting jabs one still has some potential. As they increased the AOE damage that biting jabs, it still allows for some viability because it's not just a straight up huge dip in damage, unlike puncturing sweep that didn't receive the AOE damage increase in the update.
Puncturing Sweeps (morph):
Reduced the healing of this morph to 33%, down from 40%.
Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
So puncturing got a heal nerf, a damage nerf, a snare nerf, and nerf to burning light which probably completely gutted the skill and I can see biting jabs still has SOME viability because it got the AoE buff added to this morph with the update.
I feel like I haven't seen a single hard hitting puncturing sweep, but only decent biting jabs happen
How do you define hard hitting? I shared some CMX and screenshot before in this thread where I hit 3.5k-4.5k puncturing sweeps in PvP.
If it's in line with the top class abilities. Does 3.5k puncturing line up with surprise attack, concealed, molten whip force pulse, etc?
Though I believe concealed and whip are overperforming in some aspects (like the fact whip doesn't consume stacks on cast and only on contact with target) but I think other spammables should be brought up to match it not made weaker than their counterparts.
I think biting jabs and warden birds(mag one specifically) are almost at that point but puncturing sweeps seems grossly weak. My force pulse has more damage potential, being able to hit 3.5k with the base line hit plus about a 4k increase from the second proc condition it has(where it does a second burst to targets with status effects).
Hell even screaming cliff racer now hits way harder than 3.5k you mentioned. I've hit 4.5k-7k+ birds on people with my magic warden. That far eclipses what puncturing sweep can do right now on live
Why use puncturing sweep which is harder to stay on top of people with when I can just run force pulse, get way better damage potential with it and hit multiple people with it. It just makes rangeplar seem more enticing than playing melee anymore.
It should be brought in line with every other skill rather than brought down
Oh I meant 3.5k per tick of puncturing sweeps resulting in 10.5k and more damage
Jabbs_Giggity wrote: »Olen_Mikko wrote: »Can't really feel bad for any templars. Jabs were ridiculously OP, especially against casual pvp players that know no counters to it. Oh wait, there pretty much wasn't, unless you were specifically build against it.
Oh wow, where to start...
Evasion = 20% free damage reduction.
Bash interrupt
CP double reduction by AOE and Direct DMG = up to 12% reduction.
Speed allows to move out of cone.
For reference, DK whip does up to twice the damage of Jabs and is targetable instant cast,
NB SA/CW can tooltip up to 12k on average and is heavily overloaded with utility (also instant targetable), Sorc Frag/CW destroys Jabs in damage output, Warden birds is ranged with great utility, Necro scythe usable AOE with high healing.
If you don't main a melee Templar, you would never understand the struggle.
On top of the above mentioned counters, ZOS has destroyed this skill 100% by additional 25% nerf in u35 and then double dipped nerf with BL.
I've been through all the ups-and-downs with my Stamplar since 2015 and this is the very first time I've literally shelved my Templar main as a mule character probably for good if not fixed.