Olen_Mikko wrote: »Can't really feel bad for any templars. Jabs were ridiculously OP, especially against casual pvp players that know no counters to it. Oh wait, there pretty much wasn't, unless you were specifically build against it.
Olen_Mikko wrote: »Can't really feel bad for any templars. Jabs were ridiculously OP, especially against casual pvp players that know no counters to it. Oh wait, there pretty much wasn't, unless you were specifically build against it.
Actually ranged magplar is pretty powerful right now.
Jbeam deals massive damage, one or 2 dots is enough to consistently proc burning light, and having bl proc in execute range also adds a ton of extra pressure.
Ranged magplar was already good last patch, but it was overshadowed by outlier builds like oaken dk/nb and bowsorc.
Melee templar, yeah it feels pretty bad. The jabs damage isnt even the worst part, but sticking to targets is much harder, and there seems to be some issues with the hit detection of the new jabs, on top of the terrible animation.
BalticBlues wrote: »Melee StamPlayers did not tolerate melee MagPlars with a good heal.
Instead of dodgerolling forward they cried on the forums.
Now MagPlars have to play RANGED like MagSorcs.
Unfortunely, this is exactly what you DONT NEED in BGs with flags.
I wonder when all people will either play Stam or DKs in BGs...
Olen_Mikko wrote: »Can't really feel bad for any templars. Jabs were ridiculously OP, especially against casual pvp players that know no counters to it. Oh wait, there pretty much wasn't, unless you were specifically build against it.
FirmamentOfStars wrote: »I do not understand the argument here. So many people claim, that templar is dead or bad and only rangeplar is viable. That all is totally not true. Rangeplar is just a gimmick and is widely seen as a subpar buildchoice only kind of viable for zerging or some duelling scenarios, meanwhile classic meleeplar still has much more power in OW PvP. Also jabs are by far not dead. Here a little screenshot of my cmx (this is in pvp against a player) showing a 4683 jabs tick. A full jabs/puncturing sweeps therefore will deal around 14k damage. This is some peak value though, generally my jabs tick for 3-4k each resulting in a 9-12k full jabs damage though.
FirmamentOfStars wrote: »I do not understand the argument here. So many people claim, that templar is dead or bad and only rangeplar is viable. That all is totally not true. Rangeplar is just a gimmick and is widely seen as a subpar buildchoice only kind of viable for zerging or some duelling scenarios, meanwhile classic meleeplar still has much more power in OW PvP. Also jabs are by far not dead. Here a little screenshot of my cmx (this is in pvp against a player) showing a 4683 jabs tick. A full jabs/puncturing sweeps therefore will deal around 14k damage. This is some peak value though, generally my jabs tick for 3-4k each resulting in a 9-12k full jabs damage though.
TechMaybeHic wrote: »FirmamentOfStars wrote: »I do not understand the argument here. So many people claim, that templar is dead or bad and only rangeplar is viable. That all is totally not true. Rangeplar is just a gimmick and is widely seen as a subpar buildchoice only kind of viable for zerging or some duelling scenarios, meanwhile classic meleeplar still has much more power in OW PvP. Also jabs are by far not dead. Here a little screenshot of my cmx (this is in pvp against a player) showing a 4683 jabs tick. A full jabs/puncturing sweeps therefore will deal around 14k damage. This is some peak value though, generally my jabs tick for 3-4k each resulting in a 9-12k full jabs damage though.
I'll file that under didn't happen without seeing a target and original tooltip considering youd have to stack as high offense to even get that tooltip, then battle spirit alone of course halves it. Then maybe you crit but the target need have no crit resist and naked. A lot just doesn't add up
Then; nevermind the fat that you also can heal your target for 500-1k health per jab due to Maras Balm due to the snare being refreshed each poke
Edit: Wait. Lol yeah dude. It also shows you landed 1 of 2 so 50% of the time and you probably picked a squishy target to do it and got 1 crit. LMAO what you trying to pull here?
Every tier list I have seen recently firmly places magplar at the bottom in terms of dmg
FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »I do not understand the argument here. So many people claim, that templar is dead or bad and only rangeplar is viable. That all is totally not true. Rangeplar is just a gimmick and is widely seen as a subpar buildchoice only kind of viable for zerging or some duelling scenarios, meanwhile classic meleeplar still has much more power in OW PvP. Also jabs are by far not dead. Here a little screenshot of my cmx (this is in pvp against a player) showing a 4683 jabs tick. A full jabs/puncturing sweeps therefore will deal around 14k damage. This is some peak value though, generally my jabs tick for 3-4k each resulting in a 9-12k full jabs damage though.
I'll file that under didn't happen without seeing a target and original tooltip considering youd have to stack as high offense to even get that tooltip, then battle spirit alone of course halves it. Then maybe you crit but the target need have no crit resist and naked. A lot just doesn't add up
Then; nevermind the fat that you also can heal your target for 500-1k health per jab due to Maras Balm due to the snare being refreshed each poke
Edit: Wait. Lol yeah dude. It also shows you landed 1 of 2 so 50% of the time and you probably picked a squishy target to do it and got 1 crit. LMAO what you trying to pull here?
Jabs/puncturing strikes are listed as ticks in cmx, 5777 is the total damage of the two jabs tick I landed, 1/2 hit critted, 2888 is the average number of my jabs ticks and 4683 is the highest damage number in cmx.
I cant really tell much about the target, since its from a random 1vX fight I had. But in the current patch, you can have 100% crit chance, 120% crit damage, 100% penetration, 7k spelldamage and major/minor berserk on a templar. A friend of mine even reported 6k ticks. As I mentioned aswell, most targets I hit for 3-4k jabs tick.
If you dont want to believe, then dont believe me: easy solution for everyone. But if you are saying melee templar is dead and ranged templar the go to, then I will speak up against you.
Experienced people are already working on a tier list again (maybe you know which list I am talking about) and templar probably will land around top 3 after stamnb and stamden.
FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
Erm you dont know how jabs works, right? Jabs has 3 ticks now.
The setup includes acuity, meaning 100% crit chance. So you can assume 3*3600 damage per jab cast when acuity is up (thats the whole point of acuity, you nuke something when its up). Also this is just a small sample and if I spent more time on it, I could serve you higher numbers aswell.
And as said, this is a bulkier setup I use, meaning even without speccing as much damage into the build as the meta build, it still hits 10k jabs regularly (which is for a spammable still a lot in PvP), meanwhile the meta build hits for even more like in the small picture posted earler.
Now you can do with that information whatever you want. I posted evidence, that jabs still hit hard and templar still is a very strong class with the right setup. But you can also just close your eyes like sheep and ignore it and further complain about a non existing problem.
PS: Why I dont use the super meta build? Because I have enough damage with this setup to nuke enemies, so I can go bulkier than the meta build, survive more enemy players and get better 1vX's.
TechMaybeHic wrote: »FirmamentOfStars wrote: »TechMaybeHic wrote: »FirmamentOfStars wrote: »To please the crowd I went to PvP for 10 mins to get another CMX for you. I could have spent more time to get higher damage numbers, but I think this 1v4 fight should do fine for you.
This is from a much bulkier build I run (the previous one was with the typical meta build rallying cry, acuity, bloodspawn 5m, 1l, 1h and sea-serpent. This build has maras balm in it and has also more heavy armor), therefore its not a 4.7k jabs tick this time.
So you were fluffing the numbers on that last one? Or why not use it if it's meta? What you show us more likely to average 6k total damage with that 20% crit than 14k, which I have a lot of doubts you close that 8k gap and who knows how many of the 4 you hit per jab. You talked up one thing and just showed something entirely different
Erm you dont know how jabs works, right? Jabs has 3 ticks now.
The setup includes acuity, meaning 100% crit chance. So you can assume 3*3600 damage per jab cast when acuity is up (thats the whole point of acuity, you nuke something when its up). Also this is just a small sample and if I spent more time on it, I could serve you higher numbers aswell.
And as said, this is a bulkier setup I use, meaning even without speccing as much damage into the build as the meta build, it still hits 10k jabs regularly (which is for a spammable still a lot in PvP), meanwhile the meta build hits for even more like in the small picture posted earler.
Now you can do with that information whatever you want. I posted evidence, that jabs still hit hard and templar still is a very strong class with the right setup. But you can also just close your eyes like sheep and ignore it and further complain about a non existing problem.
PS: Why I dont use the super meta build? Because I have enough damage with this setup to nuke enemies, so I can go bulkier than the meta build, survive more enemy players and get better 1vX's.
You've shown no evidence. You showed another build hit 4 targets which will imflate your numbers. Acuity you'll have up for 4 seconds then down 25 seconds. That's not 100% in any practical sense.
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