Dragonnord wrote: »Because, if doing what you request, with like 15 wins, every single player would be in the Rankings (regardless their real skill level) and you would have ranking matches of an expert or advanced player destroying or getting a super easy win against someone that played 200 games and won 15 and still made it to the rankings.
Even NPCs reject you if you don't have enough knowledge and level to play against them.
So, as they are now, Rankings should only have players that have enough knowledge in order not to make ranking matches really unbalanced.
Not all the server should be in the Rankings only because they played 200 games, lost 175 of those and won 15, but since losing doesn't take out points (as you request), they still made it to leaderboards.
It happens with the Arenas and Trials leaderbords too: if you die you lose points.
losing your points you gained is demoralizing. I can understand it effecting your leaderboard score. But trying to get to Rubedite is such a freaking pain...
I am matched against people who spam decks I have not even unlocked yet and can only even be obtained at max level.
Now what DOES make sense to change is how many points are awarded and taken away, I think it should be a fixed 110 per w/l but sometimes I get up to 550 on a win and that's strange.
SilverBride wrote: »I want to make this point perfectly clear.SilverBride wrote: »I'm not suggesting to get rid of any consequences. But to lose huge chunks of progress for one loss is beyond frustrating.
SilverBride wrote: »I want to make this point perfectly clear.SilverBride wrote: »I'm not suggesting to get rid of any consequences. But to lose huge chunks of progress for one loss is beyond frustrating.
Doesnt matter how much you lose when losing, as they will be losing as much or as little as well and the leaderboard remain the same!
Dragonnord wrote: »I still don't get why people want to advance to a level they don't yet deserve.
SilverBride wrote: »Dragonnord wrote: »I still don't get why people want to advance to a level they don't yet deserve.
No one wants to do that, but why are some players getting up to 5 times the points for a win than others? This gives them the advantage to lose 5 games before losing all the points they got with one win, whereas those of us who only get 110 a win lose most with just one loss.
Why are they getting this advantage?
SilverBride wrote: »Dragonnord wrote: »I still don't get why people want to advance to a level they don't yet deserve.
No one wants to do that, but why are some players getting up to 5 times the points for a win than others? This gives them the advantage to lose 5 games before losing all the points they got with one win, whereas those of us who only get 110 a win lose most with just one loss.
Why are they getting this advantage?
SilverBride wrote: »SilverBride wrote: »I want to make this point perfectly clear.SilverBride wrote: »I'm not suggesting to get rid of any consequences. But to lose huge chunks of progress for one loss is beyond frustrating.
Doesnt matter how much you lose when losing, as they will be losing as much or as little as well and the leaderboard remain the same!
But others are often getting up to 550 for a win when I have never once gotten more than 210. So while we may be losing points equally we aren't gaining points equally.
We really need an explanation about how points are awarded for wins.
SilverBride wrote: »Dragonnord wrote: »I still don't get why people want to advance to a level they don't yet deserve.
No one wants to do that, but why are some players getting up to 5 times the points for a win than others? This gives them the advantage to lose 5 games before losing all the points they got with one win, whereas those of us who only get 110 a win lose most with just one loss.
Why are they getting this advantage?
SilverBride wrote: »@spartaxoxo
If this is how they do it then it's not working all that well. I have winning steaks followed by losing steaks rather than a more even distribution, which I even made a thread about. If this is happening because they move me up too far then bring me back down until I start winning again, then rinse and repeat, then it's not doing a very good job of guaging our actual skill. This only causes frustration and is certainly not fun.
To address your edit, I can have a positive winrate and it is still followed by a losing streak.
spartaxoxo wrote: »If you aren't climbing while on the winning streak, I'm surprised by that. That doesn't right to me.
SilverBride wrote: »spartaxoxo wrote: »If you aren't climbing while on the winning streak, I'm surprised by that. That doesn't right to me.
I've noticed that I have to reach 80% of the current rank before I even have a chance of progressing. Then I have a more even win/loss and finally reach the next rank. I've been as high as 70% then had a losing streak that wiped out most, if not all, of my progress.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »If you aren't climbing while on the winning streak, I'm surprised by that. That doesn't right to me.
I've noticed that I have to reach 80% of the current rank before I even have a chance of progressing. Then I have a more even win/loss and finally reach the next rank. I've been as high as 70% then had a losing streak that wiped out most, if not all, of my progress.
Reach 80%? How do you mean? Like an 80% winrate? Or 80% of the progress bar?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »If you aren't climbing while on the winning streak, I'm surprised by that. That doesn't right to me.
I've noticed that I have to reach 80% of the current rank before I even have a chance of progressing. Then I have a more even win/loss and finally reach the next rank. I've been as high as 70% then had a losing streak that wiped out most, if not all, of my progress.
Reach 80%? How do you mean? Like an 80% winrate? Or 80% of the progress bar?
The progress bar. I edited to clarify that.
Since I posted that this happened. I was Voidsteel rank at about 10% progress bar. I played a few games and kept winning, and got 210 then 310, which was the first time I received that much. Then I won again and hit Rubedite. This only took a few games and less than an hour, when it took a few days of playing for 3 to 4 hours at a time to go from Quicksilver to Voidsteel this season. None of this makes sense to me.
spartaxoxo wrote: »Last season, the matchmaker felt like you were a Voidsteel player, so you had to prove you were a Rubedite player by winning enough matches.
This season, the matchmaker thinks you are a Rubedite player, so it's getting you out of Voidsteel quickly so that Voidsteel players can play against other Voidsteel players, and you can play against other Rubedite players.
SilverBride wrote: »spartaxoxo wrote: »Last season, the matchmaker felt like you were a Voidsteel player, so you had to prove you were a Rubedite player by winning enough matches.
This season, the matchmaker thinks you are a Rubedite player, so it's getting you out of Voidsteel quickly so that Voidsteel players can play against other Voidsteel players, and you can play against other Rubedite players.
Then why did it take a few days of playing 3 to 4 hours at a time a couple of times a day to go from Quicksilver to Voidsteel if the game thinks I should be in Rubedite?
I'm just trying to understand how this works and appreciate your explanations.
As an aside I cannot imagine playing 3-4 hours of ToT for multiple days in a row. Even at 15 minutes per game, for 3 hours, 3 days in a row is 36 games. So the real number was likely in the 40s to 50s. That's almost half the number of games I play in a whole season, geez.